diff options
Diffstat (limited to 'src/server/scripts')
4 files changed, 7 insertions, 10 deletions
diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp index bf81f6144d9..8b7e48aacab 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp @@ -25,11 +25,6 @@ EndScriptData */ #include "ScriptPCH.h" -enum Yells -{ - EMOTE_GENERIC_FRENZY_KILL = -1000001 -}; - enum Spells { SPELL_GROUNDTREMOR = 6524, diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp index 1915ac60f9e..3bada0a2a08 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp @@ -28,8 +28,6 @@ EndScriptData */ enum eEnums { - EMOTE_GENERIC_FRENZY_KILL = -1000001, - SPELL_REND = 16509, SPELL_BACKHAND = 18103, SPELL_FRENZY = 8269 diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp index e320d3aca3b..078c99caf72 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp @@ -27,8 +27,6 @@ EndScriptData */ enum eEnums { - EMOTE_GENERIC_FRENZY_KILL = -1000001, - SPELL_FLAMESTRIKE = 18399, SPELL_BLAST_WAVE = 16046, SPELL_FIRESHIELD = 19626, diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp index da62d0d724e..2be0277b541 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp @@ -941,8 +941,14 @@ class npc_blood_queen_lana_thel : public CreatureScript void Reset() { events.Reset(); - me->SetVisibility(VISIBILITY_ON); me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + if (instance->GetBossState(DATA_BLOOD_PRINCE_COUNCIL) == DONE) + { + me->SetVisibility(VISIBILITY_OFF); + bIntroDone = true; + } + else + me->SetVisibility(VISIBILITY_ON); } void MoveInLineOfSight(Unit* who) |
