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-rwxr-xr-xsrc/server/shared/Database/Implementation/CharacterDatabase.cpp8
-rwxr-xr-xsrc/server/shared/Database/Implementation/CharacterDatabase.h3
2 files changed, 9 insertions, 2 deletions
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index b0054aca5a5..72f509706e8 100755
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -305,7 +305,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_GUID, "DELETE FROM creature_respawn WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE instanceId = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_MAX_CREATURE_RESPAWNS, "SELECT MAX(respawnTime), instanceId FROM creature_respawn WHERE instanceId > 0 GROUP BY instanceId", CONNECTION_SYNCH)
- PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_INSTANCE_CREATURE_RESPAWNS, "DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT instanceId FROM instance)", CONNECTION_SYNCH)
+ PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_INSTANCE_CREATURE_RESPAWNS, "DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)", CONNECTION_SYNCH)
// Gameobject respawn
PREPARE_STATEMENT(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime, instanceId FROM gameobject_respawn", CONNECTION_SYNCH)
@@ -313,7 +313,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN, "DELETE FROM gameobject_respawn WHERE guid = ? AND instanceId = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_GO_RESPAWN_BY_INSTANCE, "DELETE FROM gameobject_respawn WHERE instanceId = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_DEL_EXPIRED_GO_RESPAWNS, "DELETE FROM gameobject_respawn WHERE respawnTime <= UNIX_TIMESTAMP(NOW())", CONNECTION_SYNCH)
- PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_INSTANCE_GO_RESPAWNS, "DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT instanceId FROM instance)", CONNECTION_SYNCH)
+ PREPARE_STATEMENT(CHAR_DEL_NONEXISTENT_INSTANCE_GO_RESPAWNS, "DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)", CONNECTION_SYNCH)
// GM Tickets
PREPARE_STATEMENT(CHAR_SEL_GM_TICKETS, "SELECT ticketId, guid, name, message, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, completed, escalated, viewed FROM gm_tickets", CONNECTION_SYNCH)
@@ -329,6 +329,10 @@ void CharacterDatabaseConnection::DoPrepareStatements()
// For loading and deleting expired auctions at startup
PREPARE_STATEMENT(CHAR_SEL_EXPIRED_AUCTIONS, "SELECT id, auctioneerguid, itemguid, itemEntry, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid WHERE ah.time <= ?", CONNECTION_SYNCH)
+ // LFG Data
+ PREPARE_STATEMENT(CHAR_INS_LFG_DATA, "INSERT INTO lfg_data (guid, dungeon, state) VALUES (?, ?, ?)", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_DEL_LFG_DATA, "DELETE FROM lfg_data WHERE guid = ?", CONNECTION_ASYNC)
+
// Player saving
PREPARE_STATEMENT(CHAR_INS_CHARACTER, "INSERT INTO characters (guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
"map, instance_id, instance_mode_mask, position_x, position_y, position_z, orientation, "
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h
index 0ea1549eff2..c510f6d03a6 100755
--- a/src/server/shared/Database/Implementation/CharacterDatabase.h
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.h
@@ -353,6 +353,9 @@ enum CharacterDatabaseStatements
CHAR_DEL_CHARACTER_SOCIAL,
CHAR_UPD_CHARACTER_SOCIAL_NOTE,
CHAR_UPD_CHARACTER_POSITION,
+
+ CHAR_INS_LFG_DATA,
+ CHAR_DEL_LFG_DATA,
MAX_CHARACTERDATABASE_STATEMENTS,
};