diff options
Diffstat (limited to 'src/server/shared/SharedDefines.h')
-rw-r--r-- | src/server/shared/SharedDefines.h | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/server/shared/SharedDefines.h b/src/server/shared/SharedDefines.h index 13397f4f6ce..5aa6308a6eb 100644 --- a/src/server/shared/SharedDefines.h +++ b/src/server/shared/SharedDefines.h @@ -458,7 +458,7 @@ enum SpellAttr1 : uint32 SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY = 0x00008000, // TITLE Immunity cancels preapplied auras DESCRIPTION For immunity spells, cancel all auras that this spell would make you immune to when the spell is applied SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE = 0x00010000, // TITLE Unaffected by school immunities DESCRIPTION Will not pierce Divine Shield, Ice Block and other full invulnerabilities SPELL_ATTR1_UNAUTOCASTABLE_BY_PET = 0x00020000, // TITLE Cannot be autocast by pet - SPELL_ATTR1_UNK18 = 0x00040000, // TITLE Unknown attribute 18@Attr1 DESCRIPTION Stun, Polymorph, Daze, Hex - CC? + SPELL_ATTR1_PREVENTS_ANIM = 0x00040000, // TITLE NYI, auras apply UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT SPELL_ATTR1_CANT_TARGET_SELF = 0x00080000, // TITLE Cannot be self-cast SPELL_ATTR1_REQ_COMBO_POINTS1 = 0x00100000, // TITLE Requires combo points (type 1) SPELL_ATTR1_UNK21 = 0x00200000, // TITLE Unknown attribute 21@Attr1 @@ -2719,27 +2719,27 @@ enum CreatureFamily enum CreatureTypeFlags { - CREATURE_TYPE_FLAG_TAMEABLE_PET = 0x00000001, // Makes the mob tameable (must also be a beast and have family set) - CREATURE_TYPE_FLAG_GHOST_VISIBLE = 0x00000002, // Creature are also visible for not alive player. Allow gossip interaction if npcflag allow? + CREATURE_TYPE_FLAG_TAMEABLE = 0x00000001, // Makes the mob tameable (must also be a beast and have family set) + CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS = 0x00000002, // Creature is also visible for not alive player. Allows gossip interaction if npcflag allows? CREATURE_TYPE_FLAG_BOSS_MOB = 0x00000004, // Changes creature's visible level to "??" in the creature's portrait - Immune Knockback. CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_PARRY_ANIMATION = 0x00000008, - CREATURE_TYPE_FLAG_HIDE_FACTION_TOOLTIP = 0x00000010, - CREATURE_TYPE_FLAG_UNK5 = 0x00000020, // Sound related + CREATURE_TYPE_FLAG_NO_FACTION_TOOLTIP = 0x00000010, + CREATURE_TYPE_FLAG_MORE_AUDIBLE = 0x00000020, // Sound related CREATURE_TYPE_FLAG_SPELL_ATTACKABLE = 0x00000040, - CREATURE_TYPE_FLAG_CAN_INTERACT_WHILE_DEAD = 0x00000080, // Player can interact with the creature if its dead (not player dead) - CREATURE_TYPE_FLAG_HERB_SKINNING_SKILL = 0x00000100, // Can be looted by herbalist - CREATURE_TYPE_FLAG_MINING_SKINNING_SKILL = 0x00000200, // Can be looted by miner - CREATURE_TYPE_FLAG_DO_NOT_LOG_DEATH = 0x00000400, // Death event will not show up in combat log - CREATURE_TYPE_FLAG_MOUNTED_COMBAT_ALLOWED = 0x00000800, // Creature can remain mounted when entering combat + CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD = 0x00000080, // Player can interact with the creature if creature is dead (not if player is dead) + CREATURE_TYPE_FLAG_SKIN_WITH_HERBALISM = 0x00000100, // Can be looted by herbalist + CREATURE_TYPE_FLAG_SKIN_WITH_MINING = 0x00000200, // Can be looted by miner + CREATURE_TYPE_FLAG_NO_DEATH_MESSAGE = 0x00000400, // Death event will not show up in combat log + CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT = 0x00000800, // Creature can remain mounted when entering combat CREATURE_TYPE_FLAG_CAN_ASSIST = 0x00001000, // ? Can aid any player in combat if in range? - CREATURE_TYPE_FLAG_IS_PET_BAR_USED = 0x00002000, + CREATURE_TYPE_FLAG_NO_PET_BAR = 0x00002000, CREATURE_TYPE_FLAG_MASK_UID = 0x00004000, - CREATURE_TYPE_FLAG_ENGINEERING_SKINNING_SKILL = 0x00008000, // Can be looted by engineer - CREATURE_TYPE_FLAG_EXOTIC_PET = 0x00010000, // Can be tamed by hunter as exotic pet - CREATURE_TYPE_FLAG_USE_DEFAULT_COLLISION_BOX = 0x00020000, // Collision related. (always using default collision box?) - CREATURE_TYPE_FLAG_IS_SIEGE_WEAPON = 0x00040000, - CREATURE_TYPE_FLAG_CAN_COLLIDE_WITH_MISSILES = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ - CREATURE_TYPE_FLAG_HIDE_NAME_PLATE = 0x00100000, + CREATURE_TYPE_FLAG_SKIN_WITH_ENGINEERING = 0x00008000, // Can be looted by engineer + CREATURE_TYPE_FLAG_TAMEABLE_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet + CREATURE_TYPE_FLAG_USE_MODEL_COLLISION_SIZE = 0x00020000, // Collision related. (always using default collision box?) + CREATURE_TYPE_FLAG_ALLOW_INTERACTION_WHILE_IN_COMBAT = 0x00040000, + CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ + CREATURE_TYPE_FLAG_NO_NAME_PLATE = 0x00100000, CREATURE_TYPE_FLAG_DO_NOT_PLAY_MOUNTED_ANIMATIONS = 0x00200000, CREATURE_TYPE_FLAG_IS_LINK_ALL = 0x00400000, CREATURE_TYPE_FLAG_INTERACT_ONLY_WITH_CREATOR = 0x00800000, |