diff options
Diffstat (limited to 'src/server/shared/enuminfo_SharedDefines.cpp')
-rw-r--r-- | src/server/shared/enuminfo_SharedDefines.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/shared/enuminfo_SharedDefines.cpp b/src/server/shared/enuminfo_SharedDefines.cpp index c29d65018a6..61e776be136 100644 --- a/src/server/shared/enuminfo_SharedDefines.cpp +++ b/src/server/shared/enuminfo_SharedDefines.cpp @@ -529,7 +529,7 @@ TC_API_EXPORT EnumText EnumUtils<SpellAttr2>::ToString(SpellAttr2 value) case SPELL_ATTR2_CAN_TARGET_DEAD: return { "SPELL_ATTR2_CAN_TARGET_DEAD", "Can target dead players or corpses", "" }; case SPELL_ATTR2_UNK1: return { "SPELL_ATTR2_UNK1", "Unknown attribute 1@Attr2", "" }; case SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS: return { "SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS", "Ignore Line of Sight", "" }; - case SPELL_ATTR2_UNK3: return { "SPELL_ATTR2_UNK3", "Ignore aura scaling", "" }; + case SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF: return { "SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF", "Allow Low Level Buff", "" }; case SPELL_ATTR2_DISPLAY_IN_STANCE_BAR: return { "SPELL_ATTR2_DISPLAY_IN_STANCE_BAR", "Show in stance bar (client only)", "" }; case SPELL_ATTR2_AUTOREPEAT_FLAG: return { "SPELL_ATTR2_AUTOREPEAT_FLAG", "Ranged auto-attack spell", "" }; case SPELL_ATTR2_CANT_TARGET_TAPPED: return { "SPELL_ATTR2_CANT_TARGET_TAPPED", "Cannot target others' tapped units", "Can only target untapped units, or those tapped by caster" }; @@ -573,7 +573,7 @@ TC_API_EXPORT SpellAttr2 EnumUtils<SpellAttr2>::FromIndex(size_t index) case 0: return SPELL_ATTR2_CAN_TARGET_DEAD; case 1: return SPELL_ATTR2_UNK1; case 2: return SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS; - case 3: return SPELL_ATTR2_UNK3; + case 3: return SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF; case 4: return SPELL_ATTR2_DISPLAY_IN_STANCE_BAR; case 5: return SPELL_ATTR2_AUTOREPEAT_FLAG; case 6: return SPELL_ATTR2_CANT_TARGET_TAPPED; @@ -614,7 +614,7 @@ TC_API_EXPORT size_t EnumUtils<SpellAttr2>::ToIndex(SpellAttr2 value) case SPELL_ATTR2_CAN_TARGET_DEAD: return 0; case SPELL_ATTR2_UNK1: return 1; case SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS: return 2; - case SPELL_ATTR2_UNK3: return 3; + case SPELL_ATTR2_ALLOW_LOW_LEVEL_BUFF: return 3; case SPELL_ATTR2_DISPLAY_IN_STANCE_BAR: return 4; case SPELL_ATTR2_AUTOREPEAT_FLAG: return 5; case SPELL_ATTR2_CANT_TARGET_TAPPED: return 6; |