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Diffstat (limited to 'src/server/shared/vmap/BIH.cpp')
| -rw-r--r-- | src/server/shared/vmap/BIH.cpp | 304 |
1 files changed, 0 insertions, 304 deletions
diff --git a/src/server/shared/vmap/BIH.cpp b/src/server/shared/vmap/BIH.cpp deleted file mode 100644 index 4bd6b3c701e..00000000000 --- a/src/server/shared/vmap/BIH.cpp +++ /dev/null @@ -1,304 +0,0 @@ -/* - * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "BIH.h" - -void BIH::buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats) -{ - // create space for the first node - tempTree.push_back(3 << 30); // dummy leaf - tempTree.insert(tempTree.end(), 2, 0); - //tempTree.add(0); - - // seed bbox - AABound gridBox = { bounds.low(), bounds.high() }; - AABound nodeBox = gridBox; - // seed subdivide function - subdivide(0, dat.numPrims - 1, tempTree, dat, gridBox, nodeBox, 0, 1, stats); -} - -void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildData &dat, AABound &gridBox, AABound &nodeBox, int nodeIndex, int depth, BuildStats &stats) -{ - if ((right - left + 1) <= dat.maxPrims || depth >= MAX_STACK_SIZE) - { - // write leaf node - stats.updateLeaf(depth, right - left + 1); - createNode(tempTree, nodeIndex, left, right); - return; - } - // calculate extents - int axis = -1, prevAxis, rightOrig; - float clipL = G3D::fnan(), clipR = G3D::fnan(), prevClip = G3D::fnan(); - float split = G3D::fnan(), prevSplit; - bool wasLeft = true; - while (true) - { - prevAxis = axis; - prevSplit = split; - // perform quick consistency checks - Vector3 d( gridBox.hi - gridBox.lo ); - if (d.x < 0 || d.y < 0 || d.z < 0) - throw std::logic_error("negative node extents"); - for (int i = 0; i < 3; i++) - { - if (nodeBox.hi[i] < gridBox.lo[i] || nodeBox.lo[i] > gridBox.hi[i]) - { - //UI.printError(Module.ACCEL, "Reached tree area in error - discarding node with: %d objects", right - left + 1); - throw std::logic_error("invalid node overlap"); - } - } - // find longest axis - axis = d.primaryAxis(); - split = 0.5f * (gridBox.lo[axis] + gridBox.hi[axis]); - // partition L/R subsets - clipL = -G3D::inf(); - clipR = G3D::inf(); - rightOrig = right; // save this for later - float nodeL = G3D::inf(); - float nodeR = -G3D::inf(); - for (int i = left; i <= right;) - { - int obj = dat.indices[i]; - float minb = dat.primBound[obj].low()[axis]; - float maxb = dat.primBound[obj].high()[axis]; - float center = (minb + maxb) * 0.5f; - if (center <= split) - { - // stay left - i++; - if (clipL < maxb) - clipL = maxb; - } - else - { - // move to the right most - int t = dat.indices[i]; - dat.indices[i] = dat.indices[right]; - dat.indices[right] = t; - right--; - if (clipR > minb) - clipR = minb; - } - nodeL = std::min(nodeL, minb); - nodeR = std::max(nodeR, maxb); - } - // check for empty space - if (nodeL > nodeBox.lo[axis] && nodeR < nodeBox.hi[axis]) - { - float nodeBoxW = nodeBox.hi[axis] - nodeBox.lo[axis]; - float nodeNewW = nodeR - nodeL; - // node box is too big compare to space occupied by primitives? - if (1.3f * nodeNewW < nodeBoxW) - { - stats.updateBVH2(); - int nextIndex = tempTree.size(); - // allocate child - tempTree.push_back(0); - tempTree.push_back(0); - tempTree.push_back(0); - // write bvh2 clip node - stats.updateInner(); - tempTree[nodeIndex + 0] = (axis << 30) | (1 << 29) | nextIndex; - tempTree[nodeIndex + 1] = floatToRawIntBits(nodeL); - tempTree[nodeIndex + 2] = floatToRawIntBits(nodeR); - // update nodebox and recurse - nodeBox.lo[axis] = nodeL; - nodeBox.hi[axis] = nodeR; - subdivide(left, rightOrig, tempTree, dat, gridBox, nodeBox, nextIndex, depth + 1, stats); - return; - } - } - // ensure we are making progress in the subdivision - if (right == rightOrig) - { - // all left - if (prevAxis == axis && prevSplit == split) { - // we are stuck here - create a leaf - stats.updateLeaf(depth, right - left + 1); - createNode(tempTree, nodeIndex, left, right); - return; - } - if (clipL <= split) { - // keep looping on left half - gridBox.hi[axis] = split; - prevClip = clipL; - wasLeft = true; - continue; - } - gridBox.hi[axis] = split; - prevClip = G3D::fnan(); - } - else if (left > right) - { - // all right - if (prevAxis == axis && prevSplit == split) { - // we are stuck here - create a leaf - stats.updateLeaf(depth, right - left + 1); - createNode(tempTree, nodeIndex, left, right); - return; - } - right = rightOrig; - if (clipR >= split) { - // keep looping on right half - gridBox.lo[axis] = split; - prevClip = clipR; - wasLeft = false; - continue; - } - gridBox.lo[axis] = split; - prevClip = G3D::fnan(); - } - else - { - // we are actually splitting stuff - if (prevAxis != -1 && !isnan(prevClip)) - { - // second time through - lets create the previous split - // since it produced empty space - int nextIndex = tempTree.size(); - // allocate child node - tempTree.push_back(0); - tempTree.push_back(0); - tempTree.push_back(0); - if (wasLeft) { - // create a node with a left child - // write leaf node - stats.updateInner(); - tempTree[nodeIndex + 0] = (prevAxis << 30) | nextIndex; - tempTree[nodeIndex + 1] = floatToRawIntBits(prevClip); - tempTree[nodeIndex + 2] = floatToRawIntBits(G3D::inf()); - } else { - // create a node with a right child - // write leaf node - stats.updateInner(); - tempTree[nodeIndex + 0] = (prevAxis << 30) | (nextIndex - 3); - tempTree[nodeIndex + 1] = floatToRawIntBits(-G3D::inf()); - tempTree[nodeIndex + 2] = floatToRawIntBits(prevClip); - } - // count stats for the unused leaf - depth++; - stats.updateLeaf(depth, 0); - // now we keep going as we are, with a new nodeIndex: - nodeIndex = nextIndex; - } - break; - } - } - // compute index of child nodes - int nextIndex = tempTree.size(); - // allocate left node - int nl = right - left + 1; - int nr = rightOrig - (right + 1) + 1; - if (nl > 0) { - tempTree.push_back(0); - tempTree.push_back(0); - tempTree.push_back(0); - } else - nextIndex -= 3; - // allocate right node - if (nr > 0) { - tempTree.push_back(0); - tempTree.push_back(0); - tempTree.push_back(0); - } - // write leaf node - stats.updateInner(); - tempTree[nodeIndex + 0] = (axis << 30) | nextIndex; - tempTree[nodeIndex + 1] = floatToRawIntBits(clipL); - tempTree[nodeIndex + 2] = floatToRawIntBits(clipR); - // prepare L/R child boxes - AABound gridBoxL(gridBox), gridBoxR(gridBox); - AABound nodeBoxL(nodeBox), nodeBoxR(nodeBox); - gridBoxL.hi[axis] = gridBoxR.lo[axis] = split; - nodeBoxL.hi[axis] = clipL; - nodeBoxR.lo[axis] = clipR; - // recurse - if (nl > 0) - subdivide(left, right, tempTree, dat, gridBoxL, nodeBoxL, nextIndex, depth + 1, stats); - else - stats.updateLeaf(depth + 1, 0); - if (nr > 0) - subdivide(right + 1, rightOrig, tempTree, dat, gridBoxR, nodeBoxR, nextIndex + 3, depth + 1, stats); - else - stats.updateLeaf(depth + 1, 0); -} - -bool BIH::writeToFile(FILE *wf) const -{ - uint32 treeSize = tree.size(); - uint32 check=0, count=0; - check += fwrite(&bounds.low(), sizeof(float), 3, wf); - check += fwrite(&bounds.high(), sizeof(float), 3, wf); - check += fwrite(&treeSize, sizeof(uint32), 1, wf); - check += fwrite(&tree[0], sizeof(uint32), treeSize, wf); - count = objects.size(); - check += fwrite(&count, sizeof(uint32), 1, wf); - check += fwrite(&objects[0], sizeof(uint32), count, wf); - return check == (3 + 3 + 2 + treeSize + count); -} - -bool BIH::readFromFile(FILE *rf) -{ - uint32 treeSize; - Vector3 lo, hi; - uint32 check=0, count=0; - check += fread(&lo, sizeof(float), 3, rf); - check += fread(&hi, sizeof(float), 3, rf); - bounds = AABox(lo, hi); - check += fread(&treeSize, sizeof(uint32), 1, rf); - tree.resize(treeSize); - check += fread(&tree[0], sizeof(uint32), treeSize, rf); - check += fread(&count, sizeof(uint32), 1, rf); - objects.resize(count); // = new uint32[nObjects]; - check += fread(&objects[0], sizeof(uint32), count, rf); - return check == (3 + 3 + 2 + treeSize + count); -} - -void BIH::BuildStats::updateLeaf(int depth, int n) -{ - numLeaves++; - minDepth = std::min(depth, minDepth); - maxDepth = std::max(depth, maxDepth); - sumDepth += depth; - minObjects = std::min(n, minObjects); - maxObjects = std::max(n, maxObjects); - sumObjects += n; - int nl = std::min(n, 5); - ++numLeavesN[nl]; -} - -void BIH::BuildStats::printStats() -{ - printf("Tree stats:\n"); - printf(" * Nodes: %d\n", numNodes); - printf(" * Leaves: %d\n", numLeaves); - printf(" * Objects: min %d\n", minObjects); - printf(" avg %.2f\n", (float) sumObjects / numLeaves); - printf(" avg(n>0) %.2f\n", (float) sumObjects / (numLeaves - numLeavesN[0])); - printf(" max %d\n", maxObjects); - printf(" * Depth: min %d\n", minDepth); - printf(" avg %.2f\n", (float) sumDepth / numLeaves); - printf(" max %d\n", maxDepth); - printf(" * Leaves w/: N=0 %3d%%\n", 100 * numLeavesN[0] / numLeaves); - printf(" N=1 %3d%%\n", 100 * numLeavesN[1] / numLeaves); - printf(" N=2 %3d%%\n", 100 * numLeavesN[2] / numLeaves); - printf(" N=3 %3d%%\n", 100 * numLeavesN[3] / numLeaves); - printf(" N=4 %3d%%\n", 100 * numLeavesN[4] / numLeaves); - printf(" N>4 %3d%%\n", 100 * numLeavesN[5] / numLeaves); - printf(" * BVH2 nodes: %d (%3d%%)\n", numBVH2, 100 * numBVH2 / (numNodes + numLeaves - 2 * numBVH2)); -} |
