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-rw-r--r--src/server/shared/vmap/MapTree.cpp450
1 files changed, 0 insertions, 450 deletions
diff --git a/src/server/shared/vmap/MapTree.cpp b/src/server/shared/vmap/MapTree.cpp
deleted file mode 100644
index 8c77ee109f3..00000000000
--- a/src/server/shared/vmap/MapTree.cpp
+++ /dev/null
@@ -1,450 +0,0 @@
-/*
- * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "MapTree.h"
-#include "ModelInstance.h"
-#include "VMapManager2.h"
-#include "VMapDefinitions.h"
-
-#include <string>
-#include <sstream>
-#include <iomanip>
-
-using G3D::Vector3;
-
-namespace VMAP
-{
-
- class MapRayCallback
- {
- public:
- MapRayCallback(ModelInstance *val): prims(val) {}
- ModelInstance *prims;
- bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit=true)
- {
- return prims[entry].intersectRay(ray, distance, pStopAtFirstHit);
- //std::cout << "trying to intersect '" << entity->name << "'\n";
- }
- };
-
- class AreaInfoCallback
- {
- public:
- AreaInfoCallback(ModelInstance *val): prims(val) {}
- void operator()(const Vector3& point, uint32 entry)
- {
-#ifdef VMAP_DEBUG
- std::cout << "trying to intersect '" << prims[entry].name << "'\n";
-#endif
- prims[entry].intersectPoint(point, aInfo);
- }
-
- ModelInstance *prims;
- AreaInfo aInfo;
- };
-
- class LocationInfoCallback
- {
- public:
- LocationInfoCallback(ModelInstance *val, LocationInfo &info): prims(val), locInfo(info), result(false) {}
- void operator()(const Vector3& point, uint32 entry)
- {
-#ifdef VMAP_DEBUG
- std::cout << "trying to intersect '" << prims[entry].name << "'\n";
-#endif
- if (prims[entry].GetLocationInfo(point, locInfo))
- result = true;
- }
-
- ModelInstance *prims;
- LocationInfo &locInfo;
- bool result;
- };
-
-
- //=========================================================
-
- std::string StaticMapTree::getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY)
- {
- std::stringstream tilefilename;
- tilefilename.fill('0');
- tilefilename << std::setw(3) << mapID << "_";
- //tilefilename << std::setw(2) << tileX << "_" << std::setw(2) << tileY << ".vmtile";
- tilefilename << std::setw(2) << tileY << "_" << std::setw(2) << tileX << ".vmtile";
- return tilefilename.str();
- }
-
- bool StaticMapTree::getAreaInfo(Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
- {
- AreaInfoCallback intersectionCallBack(iTreeValues);
- iTree.intersectPoint(pos, intersectionCallBack);
- if (intersectionCallBack.aInfo.result)
- {
- flags = intersectionCallBack.aInfo.flags;
- adtId = intersectionCallBack.aInfo.adtId;
- rootId = intersectionCallBack.aInfo.rootId;
- groupId = intersectionCallBack.aInfo.groupId;
- pos.z = intersectionCallBack.aInfo.ground_Z;
- return true;
- }
- return false;
- }
-
- bool StaticMapTree::GetLocationInfo(const Vector3 &pos, LocationInfo &info) const
- {
- LocationInfoCallback intersectionCallBack(iTreeValues, info);
- iTree.intersectPoint(pos, intersectionCallBack);
- return intersectionCallBack.result;
- }
-
- StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath):
- iMapID(mapID), /* iTree(0), */ iTreeValues(0), iBasePath(basePath)
- {
- if (iBasePath.length() > 0 && (iBasePath[iBasePath.length()-1] != '/' || iBasePath[iBasePath.length()-1] != '\\'))
- {
- iBasePath.append("/");
- }
- }
-
- //=========================================================
- //! Make sure to call unloadMap() to unregister acquired model references before destroying
- StaticMapTree::~StaticMapTree()
- {
- delete[] iTreeValues;
- }
-
- //=========================================================
- /**
- return dist to hit or inf() if no hit
- */
-
- float StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit) const
- {
- float distance = pMaxDist;
- MapRayCallback intersectionCallBack(iTreeValues);
- iTree.intersectRay(pRay, intersectionCallBack, distance, pStopAtFirstHit);
- return distance;
- }
- //=========================================================
-
- bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const
- {
- bool result = true;
- float maxDist = (pos2 - pos1).magnitude();
- // prevent NaN values which can cause BIH intersection to enter infinite loop
- if (maxDist < 1e-10f)
- return true;
- // direction with length of 1
- G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);
- float resultDist = getIntersectionTime(ray, maxDist, true);
- if (resultDist < maxDist)
- {
- result = false;
- }
- return result;
- }
- //=========================================================
- /**
- When moving from pos1 to pos2 check if we hit an object. Return true and the position if we hit one
- Return the hit pos or the original dest pos
- */
-
- bool StaticMapTree::getObjectHitPos(const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const
- {
- bool result=false;
- float maxDist = (pPos2 - pPos1).magnitude();
- // prevent NaN values which can cause BIH intersection to enter infinite loop
- if (maxDist < 1e-10f)
- {
- pResultHitPos = pPos2;
- return false;
- }
- Vector3 dir = (pPos2 - pPos1)/maxDist; // direction with length of 1
- G3D::Ray ray(pPos1, dir);
- float dist = getIntersectionTime(ray, maxDist, false);
- if (dist < maxDist)
- {
- pResultHitPos = pPos1 + dir * dist;
- if (pModifyDist < 0)
- {
- if ((pResultHitPos - pPos1).magnitude() > -pModifyDist)
- {
- pResultHitPos = pResultHitPos + dir*pModifyDist;
- }
- else
- {
- pResultHitPos = pPos1;
- }
- }
- else
- {
- pResultHitPos = pResultHitPos + dir*pModifyDist;
- }
- result = true;
- }
- else
- {
- pResultHitPos = pPos2;
- result = false;
- }
- return result;
- }
-
- //=========================================================
-
- float StaticMapTree::getHeight(const Vector3& pPos) const
- {
- float height = G3D::inf();
- Vector3 dir = Vector3(0,0,-1);
- G3D::Ray ray(pPos, dir); // direction with length of 1
- float maxDist = VMapDefinitions::getMaxCanFallDistance();
- float dist = getIntersectionTime(ray, maxDist, false);
- if (dist < maxDist)
- {
- height = pPos.z - dist;
- }
- return(height);
- }
-
- //=========================================================
-
- bool StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY)
- {
- std::string basePath = vmapPath;
- if (basePath.length() > 0 && (basePath[basePath.length()-1] != '/' || basePath[basePath.length()-1] != '\\'))
- basePath.append("/");
- std::string fullname = basePath + VMapManager2::getMapFileName(mapID);
- bool success = true;
- FILE *rf = fopen(fullname.c_str(), "rb");
- if (!rf)
- return false;
- // TODO: check magic number when implemented...
- char tiled;
- char chunk[8];
- if (!readChunk(rf, chunk, VMAP_MAGIC, 8) || fread(&tiled, sizeof(char), 1, rf) != 1)
- {
- fclose(rf);
- return false;
- }
- if (tiled)
- {
- std::string tilefile = basePath + getTileFileName(mapID, tileX, tileY);
- FILE* tf = fopen(tilefile.c_str(), "rb");
- if (!tf)
- success = false;
- else
- fclose(tf);
- }
- fclose(rf);
- return success;
- }
-
- //=========================================================
-
- bool StaticMapTree::InitMap(const std::string &fname, VMapManager2 *vm)
- {
- std::cout << "Initializing StaticMapTree '" << fname << "'\n";
- bool success = true;
- std::string fullname = iBasePath + fname;
- FILE *rf = fopen(fullname.c_str(), "rb");
- if (!rf)
- return false;
- else
- {
- char chunk[8];
- //general info
- if (!readChunk(rf, chunk, VMAP_MAGIC, 8)) success = false;
- char tiled;
- if (success && fread(&tiled, sizeof(char), 1, rf) != 1) success = false;
- iIsTiled = bool(tiled);
- // Nodes
- if (success && !readChunk(rf, chunk, "NODE", 4)) success = false;
- if (success) success = iTree.readFromFile(rf);
- if (success)
- {
- iNTreeValues = iTree.primCount();
- iTreeValues = new ModelInstance[iNTreeValues];
- }
-
- if (success && !readChunk(rf, chunk, "GOBJ", 4)) success = false;
- // global model spawns
- // only non-tiled maps have them, and if so exactly one (so far at least...)
- ModelSpawn spawn;
-#ifdef VMAP_DEBUG
- std::cout << "Map isTiled:" << bool(iIsTiled) << std::endl;
-#endif
- if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn))
- {
- WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name);
- std::cout << "StaticMapTree::InitMap(): loading " << spawn.name << std::endl;
- if (model)
- {
- // assume that global model always is the first and only tree value (could be improved...)
- iTreeValues[0] = ModelInstance(spawn, model);
- iLoadedSpawns[0] = 1;
- }
- else
- {
- success = false;
- std::cout << "error: could not acquire WorldModel pointer!\n";
- }
- }
-
- fclose(rf);
- }
- return success;
- }
-
- //=========================================================
-
- void StaticMapTree::UnloadMap(VMapManager2 *vm)
- {
- for (loadedSpawnMap::iterator i = iLoadedSpawns.begin(); i != iLoadedSpawns.end(); ++i)
- {
- iTreeValues[i->first].setUnloaded();
- for (uint32 refCount = 0; refCount < i->second; ++refCount)
- vm->releaseModelInstance(iTreeValues[i->first].name);
- }
- iLoadedSpawns.clear();
- iLoadedTiles.clear();
- }
-
- //=========================================================
-
- bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm)
- {
- if (!iIsTiled)
- {
- // currently, core creates grids for all maps, whether it has terrain tiles or not
- // so we need "fake" tile loads to know when we can unload map geometry
- iLoadedTiles[packTileID(tileX, tileY)] = false;
- return true;
- }
- if (!iTreeValues)
- {
- std::cout << "Tree has not been initialized!\n";
- return false;
- }
- bool result = true;
-
- std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
- FILE* tf = fopen(tilefile.c_str(), "rb");
- if (tf)
- {
- uint32 numSpawns;
- if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
- result = false;
- for (uint32 i=0; i<numSpawns && result; ++i)
- {
- // read model spawns
- ModelSpawn spawn;
- result = ModelSpawn::readFromFile(tf, spawn);
- if (result)
- {
- // acquire model instance
- WorldModel *model = vm->acquireModelInstance(iBasePath, spawn.name);
- if (!model) std::cout << "error: could not acquire WorldModel pointer!\n";
-
- // update tree
- uint32 referencedVal;
-
- fread(&referencedVal, sizeof(uint32), 1, tf);
- if (!iLoadedSpawns.count(referencedVal))
- {
-#ifdef VMAP_DEBUG
- if (referencedVal > iNTreeValues)
- {
- std::cout << "invalid tree element! (" << referencedVal << "/" << iNTreeValues << ")\n";
- continue;
- }
-#endif
- iTreeValues[referencedVal] = ModelInstance(spawn, model);
- iLoadedSpawns[referencedVal] = 1;
- }
- else
- {
- ++iLoadedSpawns[referencedVal];
-#ifdef VMAP_DEBUG
- if (iTreeValues[referencedVal].ID != spawn.ID) std::cout << "error: trying to load wrong spawn in node!\n";
- else if (iTreeValues[referencedVal].name != spawn.name) std::cout << "error: name collision on GUID="<< spawn.ID << "\n";
-#endif
- }
- }
- }
- iLoadedTiles[packTileID(tileX, tileY)] = true;
- fclose(tf);
- }
- else
- iLoadedTiles[packTileID(tileX, tileY)] = false;
- return result;
- }
-
- //=========================================================
-
- void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm)
- {
- uint32 tileID = packTileID(tileX, tileY);
- loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
- if (tile == iLoadedTiles.end())
- {
- std::cout << "WARNING: trying to unload non-loaded tile. Map:" << iMapID << " X:" << tileX << " Y:" << tileY << std::endl;
- return;
- }
- if (tile->second) // file associated with tile
- {
- std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
- FILE* tf = fopen(tilefile.c_str(), "rb");
- if (tf)
- {
- bool result=true;
- uint32 numSpawns;
- if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
- result = false;
- for (uint32 i=0; i<numSpawns && result; ++i)
- {
- // read model spawns
- ModelSpawn spawn;
- result = ModelSpawn::readFromFile(tf, spawn);
- if (result)
- {
- // release model instance
- vm->releaseModelInstance(spawn.name);
-
- // update tree
- uint32 referencedNode;
-
- fread(&referencedNode, sizeof(uint32), 1, tf);
- if (!iLoadedSpawns.count(referencedNode))
- {
- std::cout << "error! trying to unload non-referenced model '" << spawn.name << "' (ID:" << spawn.ID << ")\n";
- }
- else if (--iLoadedSpawns[referencedNode] == 0)
- {
- //std::cout << "MapTree: removing '" << spawn.name << "' from tree\n";
- iTreeValues[referencedNode].setUnloaded();
- iLoadedSpawns.erase(referencedNode);
- }
- }
- }
- fclose(tf);
- }
- }
- iLoadedTiles.erase(tile);
- }
-
-}