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-rw-r--r--src/server/shared/vmap/ModelInstance.cpp219
1 files changed, 0 insertions, 219 deletions
diff --git a/src/server/shared/vmap/ModelInstance.cpp b/src/server/shared/vmap/ModelInstance.cpp
deleted file mode 100644
index 677a08e147a..00000000000
--- a/src/server/shared/vmap/ModelInstance.cpp
+++ /dev/null
@@ -1,219 +0,0 @@
-/*
- * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "ModelInstance.h"
-#include "WorldModel.h"
-#include "MapTree.h"
-
-using G3D::Vector3;
-using G3D::Ray;
-
-namespace VMAP
-{
- ModelInstance::ModelInstance(const ModelSpawn &spawn, WorldModel *model): ModelSpawn(spawn), iModel(model)
- {
- iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi()*iRot.y/180.f, G3D::pi()*iRot.x/180.f, G3D::pi()*iRot.z/180.f).inverse();
- iInvScale = 1.f/iScale;
- }
-
- bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const
- {
- if (!iModel)
- {
- //std::cout << "<object not loaded>\n";
- return false;
- }
- float time = pRay.intersectionTime(iBound);
- if (time == G3D::inf())
- {
-// std::cout << "Ray does not hit '" << name << "'\n";
-
- return false;
- }
-// std::cout << "Ray crosses bound of '" << name << "'\n";
-/* std::cout << "ray from:" << pRay.origin().x << ", " << pRay.origin().y << ", " << pRay.origin().z
- << " dir:" << pRay.direction().x << ", " << pRay.direction().y << ", " << pRay.direction().z
- << " t/tmax:" << time << "/" << pMaxDist;
- std::cout << "\nBound lo:" << iBound.low().x << ", " << iBound.low().y << ", " << iBound.low().z << " hi: "
- << iBound.high().x << ", " << iBound.high().y << ", " << iBound.high().z << std::endl; */
- // child bounds are defined in object space:
- Vector3 p = iInvRot * (pRay.origin() - iPos) * iInvScale;
- Ray modRay(p, iInvRot * pRay.direction());
- float distance = pMaxDist * iInvScale;
- bool hit = iModel->IntersectRay(modRay, distance, pStopAtFirstHit);
- distance *= iScale;
- pMaxDist = distance;
- return hit;
- }
-
- void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo &info) const
- {
- if (!iModel)
- {
-#ifdef VMAP_DEBUG
- std::cout << "<object not loaded>\n";
-#endif
- return;
- }
-
- // M2 files don't contain area info, only WMO files
- if (flags & MOD_M2)
- return;
- if (!iBound.contains(p))
- return;
- // child bounds are defined in object space:
- Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
- Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
- float zDist;
- if (iModel->IntersectPoint(pModel, zDirModel, zDist, info))
- {
- Vector3 modelGround = pModel + zDist * zDirModel;
- // Transform back to world space. Note that:
- // Mat * vec == vec * Mat.transpose()
- // and for rotation matrices: Mat.inverse() == Mat.transpose()
- float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
- if (info.ground_Z < world_Z)
- {
- info.ground_Z = world_Z;
- info.adtId = adtId;
- }
- }
- }
-
- bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const
- {
- if (!iModel)
- {
-#ifdef VMAP_DEBUG
- std::cout << "<object not loaded>\n";
-#endif
- return false;
- }
-
- // M2 files don't contain area info, only WMO files
- if (flags & MOD_M2)
- return false;
- if (!iBound.contains(p))
- return false;
- // child bounds are defined in object space:
- Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
- Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
- float zDist;
- if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info))
- {
- Vector3 modelGround = pModel + zDist * zDirModel;
- // Transform back to world space. Note that:
- // Mat * vec == vec * Mat.transpose()
- // and for rotation matrices: Mat.inverse() == Mat.transpose()
- float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
- if (info.ground_Z < world_Z) // hm...could it be handled automatically with zDist at intersection?
- {
- info.ground_Z = world_Z;
- info.hitInstance = this;
- return true;
- }
- }
- return false;
- }
-
- bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const
- {
- // child bounds are defined in object space:
- Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
- //Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
- float zDist;
- if (info.hitModel->GetLiquidLevel(pModel, zDist))
- {
- // calculate world height (zDist in model coords):
- // assume WMO not tilted (wouldn't make much sense anyway)
- liqHeight = zDist * iScale + iPos.z;
- return true;
- }
- return false;
- }
-
- bool ModelSpawn::readFromFile(FILE *rf, ModelSpawn &spawn)
- {
- uint32 check=0, nameLen;
- check += fread(&spawn.flags, sizeof(uint32), 1, rf);
- // EoF?
- if (!check)
- {
- if (ferror(rf))
- std::cout << "Error reading ModelSpawn!\n";
- return false;
- }
- check += fread(&spawn.adtId, sizeof(uint16), 1, rf);
- check += fread(&spawn.ID, sizeof(uint32), 1, rf);
- check += fread(&spawn.iPos, sizeof(float), 3, rf);
- check += fread(&spawn.iRot, sizeof(float), 3, rf);
- check += fread(&spawn.iScale, sizeof(float), 1, rf);
- bool has_bound = (spawn.flags & MOD_HAS_BOUND);
- if (has_bound) // only WMOs have bound in MPQ, only available after computation
- {
- Vector3 bLow, bHigh;
- check += fread(&bLow, sizeof(float), 3, rf);
- check += fread(&bHigh, sizeof(float), 3, rf);
- spawn.iBound = G3D::AABox(bLow, bHigh);
- }
- check += fread(&nameLen, sizeof(uint32), 1, rf);
- if(check != (has_bound ? 17 : 11))
- {
- std::cout << "Error reading ModelSpawn!\n";
- return false;
- }
- char nameBuff[500];
- if (nameLen>500) // file names should never be that long, must be file error
- {
- std::cout << "Error reading ModelSpawn, file name too long!\n";
- return false;
- }
- check = fread(nameBuff, sizeof(char), nameLen, rf);
- if (check != nameLen)
- {
- std::cout << "Error reading ModelSpawn!\n";
- return false;
- }
- spawn.name = std::string(nameBuff, nameLen);
- return true;
- }
-
- bool ModelSpawn::writeToFile(FILE *wf, const ModelSpawn &spawn)
- {
- uint32 check=0;
- check += fwrite(&spawn.flags, sizeof(uint32), 1, wf);
- check += fwrite(&spawn.adtId, sizeof(uint16), 1, wf);
- check += fwrite(&spawn.ID, sizeof(uint32), 1, wf);
- check += fwrite(&spawn.iPos, sizeof(float), 3, wf);
- check += fwrite(&spawn.iRot, sizeof(float), 3, wf);
- check += fwrite(&spawn.iScale, sizeof(float), 1, wf);
- bool has_bound = (spawn.flags & MOD_HAS_BOUND);
- if(has_bound) // only WMOs have bound in MPQ, only available after computation
- {
- check += fwrite(&spawn.iBound.low(), sizeof(float), 3, wf);
- check += fwrite(&spawn.iBound.high(), sizeof(float), 3, wf);
- }
- uint32 nameLen = spawn.name.length();
- check += fwrite(&nameLen, sizeof(uint32), 1, wf);
- if(check != (has_bound ? 17 : 11)) return false;
- check = fwrite(spawn.name.c_str(), sizeof(char), nameLen, wf);
- if(check != nameLen) return false;
- return true;
- }
-
-}