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-rw-r--r--src/server/shared/vmap/ModelInstance.h81
1 files changed, 0 insertions, 81 deletions
diff --git a/src/server/shared/vmap/ModelInstance.h b/src/server/shared/vmap/ModelInstance.h
deleted file mode 100644
index 97b3ab632a1..00000000000
--- a/src/server/shared/vmap/ModelInstance.h
+++ /dev/null
@@ -1,81 +0,0 @@
-/*
- * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef _MODELINSTANCE_H_
-#define _MODELINSTANCE_H_
-
-#include <G3D/Matrix3.h>
-#include <G3D/Vector3.h>
-#include <G3D/AABox.h>
-#include <G3D/Ray.h>
-
-#include "Platform/Define.h"
-
-namespace VMAP
-{
- class WorldModel;
- struct AreaInfo;
- struct LocationInfo;
-
- enum ModelFlags
- {
- MOD_M2 = 1,
- MOD_WORLDSPAWN = 1<<1,
- MOD_HAS_BOUND = 1<<2
- };
-
- class ModelSpawn
- {
- public:
- //mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
- uint32 flags;
- uint16 adtId;
- uint32 ID;
- G3D::Vector3 iPos;
- G3D::Vector3 iRot;
- float iScale;
- G3D::AABox iBound;
- std::string name;
- bool operator==(const ModelSpawn &other) const { return ID == other.ID; }
- //uint32 hashCode() const { return ID; }
- // temp?
- const G3D::AABox& getBounds() const { return iBound; }
-
-
- static bool readFromFile(FILE *rf, ModelSpawn &spawn);
- static bool writeToFile(FILE *rw, const ModelSpawn &spawn);
- };
-
- class ModelInstance: public ModelSpawn
- {
- public:
- ModelInstance(): iModel(0) {}
- ModelInstance(const ModelSpawn &spawn, WorldModel *model);
- void setUnloaded() { iModel = 0; }
- bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const;
- void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const;
- bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const;
- bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const;
- protected:
- G3D::Matrix3 iInvRot;
- float iInvScale;
- WorldModel *iModel;
- };
-} // namespace VMAP
-
-#endif // _MODELINSTANCE