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Diffstat (limited to 'src/server/shared/vmap/VMapManager2.h')
| -rw-r--r-- | src/server/shared/vmap/VMapManager2.h | 114 |
1 files changed, 0 insertions, 114 deletions
diff --git a/src/server/shared/vmap/VMapManager2.h b/src/server/shared/vmap/VMapManager2.h deleted file mode 100644 index 5f03b87b07f..00000000000 --- a/src/server/shared/vmap/VMapManager2.h +++ /dev/null @@ -1,114 +0,0 @@ -/* - * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef _VMAPMANAGER2_H -#define _VMAPMANAGER2_H - -#include "IVMapManager.h" -#include "Utilities/UnorderedMap.h" -#include "Platform/Define.h" -#include <G3D/Vector3.h> - -//=========================================================== - -#define MAP_FILENAME_EXTENSION2 ".vmtree" - -#define FILENAMEBUFFER_SIZE 500 - -/** -This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on. -For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile. -Each global map or instance has its own dynamic BSP-Tree. -The loaded ModelContainers are included in one of these BSP-Trees. -Additionally a table to match map ids and map names is used. -*/ - -//=========================================================== - -namespace VMAP -{ - class StaticMapTree; - class WorldModel; - - class ManagedModel - { - public: - ManagedModel(): iModel(0), iRefCount(0) {} - void setModel(WorldModel *model) { iModel = model; } - WorldModel *getModel() { return iModel; } - void incRefCount() { ++iRefCount; } - int decRefCount() { return --iRefCount; } - protected: - WorldModel *iModel; - int iRefCount; - }; - - typedef UNORDERED_MAP<uint32 , StaticMapTree *> InstanceTreeMap; - typedef UNORDERED_MAP<std::string, ManagedModel> ModelFileMap; - - class VMapManager2 : public IVMapManager - { - protected: - // Tree to check collision - ModelFileMap iLoadedModelFiles; - InstanceTreeMap iInstanceMapTrees; - // UNORDERED_MAP<unsigned int , bool> iMapsSplitIntoTiles; - UNORDERED_MAP<unsigned int , bool> iIgnoreMapIds; - - bool _loadMap(uint32 pMapId, const std::string &basePath, uint32 tileX, uint32 tileY); - /* void _unloadMap(uint32 pMapId, uint32 x, uint32 y); */ - - public: - // public for debug - G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const; - G3D::Vector3 convertPositionToMangosRep(float x, float y, float z) const; - static std::string getMapFileName(unsigned int pMapId); - - VMapManager2(); - ~VMapManager2(void); - - int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y); - - void unloadMap(unsigned int pMapId, int x, int y); - void unloadMap(unsigned int pMapId); - - bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) ; - /** - fill the hit pos and return true, if an object was hit - */ - bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist); - float getHeight(unsigned int pMapId, float x, float y, float z); - - bool processCommand(char *pCommand) { return false; } // for debug and extensions - - void preventMapsFromBeingUsed(const char* pMapIdString); - bool getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const; - bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const; - - WorldModel* acquireModelInstance(const std::string &basepath, const std::string &filename); - void releaseModelInstance(const std::string &filename); - - // what's the use of this? o.O - virtual std::string getDirFileName(unsigned int pMapId, int x, int y) const - { - return getMapFileName(pMapId); - } - virtual bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y); - }; -} -#endif |
