diff options
Diffstat (limited to 'src/server/worldserver/Main.cpp')
-rw-r--r-- | src/server/worldserver/Main.cpp | 487 |
1 files changed, 458 insertions, 29 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp index bcc058c7fb3..0fc2c1a7221 100644 --- a/src/server/worldserver/Main.cpp +++ b/src/server/worldserver/Main.cpp @@ -22,17 +22,30 @@ #include <openssl/opensslv.h> #include <openssl/crypto.h> +#include <boost/asio/io_service.hpp> #include "Common.h" -#include "Database/DatabaseEnv.h" +#include "DatabaseEnv.h" +#include "AsyncAcceptor.h" +#include "RASession.h" #include "Configuration/Config.h" +#include "OpenSSLCrypto.h" +#include "ProcessPriority.h" +#include "BigNumber.h" +#include "RealmList.h" +#include "World.h" +#include "MapManager.h" +#include "ObjectAccessor.h" +#include "ScriptMgr.h" +#include "WorldSocketMgr.h" +#include "OutdoorPvP/OutdoorPvPMgr.h" +#include "BattlegroundMgr.h" +#include "TCSoap.h" +#include "CliRunnable.h" +#include "SystemConfig.h" -#include "Log.h" -#include "Master.h" - -#ifndef _TRINITY_CORE_CONFIG -# define _TRINITY_CORE_CONFIG "worldserver.conf" -#endif +#define TRINITY_CORE_CONFIG "worldserver.conf" +#define WORLD_SLEEP_CONST 50 #ifdef _WIN32 #include "ServiceWin32.h" @@ -48,31 +61,26 @@ char serviceDescription[] = "TrinityCore World of Warcraft emulator world servic int m_ServiceStatus = -1; #endif +boost::asio::io_service _ioService; WorldDatabaseWorkerPool WorldDatabase; ///< Accessor to the world database CharacterDatabaseWorkerPool CharacterDatabase; ///< Accessor to the character database LoginDatabaseWorkerPool LoginDatabase; ///< Accessor to the realm/login database - uint32 realmID; ///< Id of the realm -/// Print out the usage string for this program on the console. -void usage(const char* prog) -{ - printf("Usage:\n"); - printf(" %s [<options>]\n", prog); - printf(" -c config_file use config_file as configuration file\n"); -#ifdef _WIN32 - printf(" Running as service functions:\n"); - printf(" --service run as service\n"); - printf(" -s install install service\n"); - printf(" -s uninstall uninstall service\n"); -#endif -} +void usage(const char* prog); +void SignalHandler(const boost::system::error_code& error, int signalNumber); +void FreezeDetectorThread(uint32 delayTime); +AsyncAcceptor<RASession>* StartRaSocketAcceptor(boost::asio::io_service& ioService); +bool StartDB(); +void StopDB(); +void WorldUpdateLoop(); +void ClearOnlineAccounts(); /// Launch the Trinity server extern int main(int argc, char** argv) { ///- Command line parsing to get the configuration file name - char const* cfg_file = _TRINITY_CORE_CONFIG; + char const* cfg_file = TRINITY_CORE_CONFIG; int c = 1; while (c < argc) { @@ -131,21 +139,442 @@ extern int main(int argc, char** argv) return 1; } + TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon)", _FULLVERSION); + TC_LOG_INFO("server.worldserver", "<Ctrl-C> to stop.\n"); + TC_LOG_INFO("server.worldserver", " ______ __"); + TC_LOG_INFO("server.worldserver", "/\\__ _\\ __ __/\\ \\__"); + TC_LOG_INFO("server.worldserver", "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\, _\\ __ __"); + TC_LOG_INFO("server.worldserver", " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); + TC_LOG_INFO("server.worldserver", " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); + TC_LOG_INFO("server.worldserver", " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); + TC_LOG_INFO("server.worldserver", " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); + TC_LOG_INFO("server.worldserver", " C O R E /\\___/"); + TC_LOG_INFO("server.worldserver", "http://TrinityCore.org \\/__/\n"); TC_LOG_INFO("server.worldserver", "Using configuration file %s.", cfg_file); - TC_LOG_INFO("server.worldserver", "Using SSL version: %s (library: %s)", OPENSSL_VERSION_TEXT, SSLeay_version(SSLEAY_VERSION)); - TC_LOG_INFO("server.worldserver", "Using Boost version: %s", BOOST_LIB_VERSION); + TC_LOG_INFO("server.worldserver", "Using Boost version: %i.%i.%i", BOOST_VERSION / 100000, BOOST_VERSION / 100 % 1000, BOOST_VERSION % 100); + + OpenSSLCrypto::threadsSetup(); + BigNumber seed1; + seed1.SetRand(16 * 8); + + /// worldserver PID file creation + std::string pidFile = sConfigMgr->GetStringDefault("PidFile", ""); + if (!pidFile.empty()) + { + if (uint32 pid = CreatePIDFile(pidFile)) + TC_LOG_INFO("server.worldserver", "Daemon PID: %u\n", pid); + else + { + TC_LOG_ERROR("server.worldserver", "Cannot create PID file %s.\n", pidFile.c_str()); + return 1; + } + } + + // Set signal handlers (this must be done before starting io_service threads, because otherwise they would unblock and exit) + boost::asio::signal_set signals(_ioService, SIGINT, SIGTERM); + signals.async_wait(SignalHandler); + + // Start the Boost based thread pool + int numThreads = sConfigMgr->GetIntDefault("ThreadPool", 1); + std::vector<std::thread> threadPool; + + if (numThreads < 1) + numThreads = 1; + + for (int i = 0; i < numThreads; ++i) + threadPool.push_back(std::thread(boost::bind(&boost::asio::io_service::run, &_ioService))); + + // Set process priority according to configuration settings + SetProcessPriority("server.worldserver"); + + // Start the databases + if (!StartDB()) + return 1; + + // Set server offline (not connectable) + LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); + + // Initialize the World + sWorld->SetInitialWorldSettings(); + + // Launch CliRunnable thread + std::thread* cliThread = nullptr; +#ifdef _WIN32 + if (sConfigMgr->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) +#else + if (sConfigMgr->GetBoolDefault("Console.Enable", true)) +#endif + { + cliThread = new std::thread(CliThread); + } + + // Start the Remote Access port (acceptor) if enabled + AsyncAcceptor<RASession>* raAcceptor = nullptr; + if (sConfigMgr->GetBoolDefault("Ra.Enable", false)) + raAcceptor = StartRaSocketAcceptor(_ioService); + + // Start soap serving thread if enabled + std::thread* soapThread = nullptr; + if (sConfigMgr->GetBoolDefault("SOAP.Enabled", false)) + { + soapThread = new std::thread(TCSoapThread, sConfigMgr->GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfigMgr->GetIntDefault("SOAP.Port", 7878))); + } + + // Start up freeze catcher thread + std::thread* freezeDetectorThread = nullptr; + if (uint32 freezeDelay = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0)) + freezeDetectorThread = new std::thread(FreezeDetectorThread, freezeDelay); + + // Launch the worldserver listener socket + uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD)); + std::string bindIp = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0"); + + if (sWorldSocketMgr->StartNetwork(worldPort, bindIp.c_str()) == -1) + { + TC_LOG_ERROR("server.worldserver", "Failed to start network"); + return ERROR_EXIT_CODE; + } - ///- and run the 'Master' - /// @todo Why do we need this 'Master'? Can't all of this be in the Main as for Realmd? - int ret = sMaster->Run(); + // Set server online (allow connecting now) + LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); + + TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION); + + sScriptMgr->OnStartup(); + + WorldUpdateLoop(); + + // Shutdown starts here + + _ioService.stop(); + + for (auto& thread : threadPool) + { + thread.join(); + } + + sScriptMgr->OnShutdown(); + + sWorld->KickAll(); // save and kick all players + sWorld->UpdateSessions(1); // real players unload required UpdateSessions call + + // unload battleground templates before different singletons destroyed + sBattlegroundMgr->DeleteAllBattlegrounds(); + + sWorldSocketMgr->StopNetwork(); + + sMapMgr->UnloadAll(); // unload all grids (including locked in memory) + sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world + sScriptMgr->Unload(); + sOutdoorPvPMgr->Die(); + + // set server offline + LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); + + // Clean up threads if any + if (soapThread != nullptr) + { + soapThread->join(); + delete soapThread; + } + + if (raAcceptor != nullptr) + delete raAcceptor; + + ///- Clean database before leaving + ClearOnlineAccounts(); + + StopDB(); + + TC_LOG_INFO("server.worldserver", "Halting process..."); + + if (cliThread != nullptr) + { +#ifdef _WIN32 + + // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) + //_exit(1); + // send keyboard input to safely unblock the CLI thread + INPUT_RECORD b[4]; + HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); + b[0].EventType = KEY_EVENT; + b[0].Event.KeyEvent.bKeyDown = TRUE; + b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; + b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; + b[0].Event.KeyEvent.wRepeatCount = 1; + + b[1].EventType = KEY_EVENT; + b[1].Event.KeyEvent.bKeyDown = FALSE; + b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; + b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; + b[1].Event.KeyEvent.wRepeatCount = 1; + + b[2].EventType = KEY_EVENT; + b[2].Event.KeyEvent.bKeyDown = TRUE; + b[2].Event.KeyEvent.dwControlKeyState = 0; + b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; + b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; + b[2].Event.KeyEvent.wRepeatCount = 1; + b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; + + b[3].EventType = KEY_EVENT; + b[3].Event.KeyEvent.bKeyDown = FALSE; + b[3].Event.KeyEvent.dwControlKeyState = 0; + b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; + b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; + b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; + b[3].Event.KeyEvent.wRepeatCount = 1; + DWORD numb; + WriteConsoleInput(hStdIn, b, 4, &numb); + + cliThread->join(); + +#endif + + delete cliThread; + } + + delete freezeDetectorThread; + + OpenSSLCrypto::threadsCleanup(); - // at sMaster return function exist with codes // 0 - normal shutdown // 1 - shutdown at error // 2 - restart command used, this code can be used by restarter for restart Trinityd - return ret; + return World::GetExitCode(); +} + + +void WorldUpdateLoop() +{ + uint32 realCurrTime = 0; + uint32 realPrevTime = getMSTime(); + + uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST + + ///- While we have not World::m_stopEvent, update the world + while (!World::IsStopped()) + { + ++World::m_worldLoopCounter; + realCurrTime = getMSTime(); + + uint32 diff = getMSTimeDiff(realPrevTime, realCurrTime); + + sWorld->Update(diff); + realPrevTime = realCurrTime; + + // diff (D0) include time of previous sleep (d0) + tick time (t0) + // we want that next d1 + t1 == WORLD_SLEEP_CONST + // we can't know next t1 and then can use (t0 + d1) == WORLD_SLEEP_CONST requirement + // d1 = WORLD_SLEEP_CONST - t0 = WORLD_SLEEP_CONST - (D0 - d0) = WORLD_SLEEP_CONST + d0 - D0 + if (diff <= WORLD_SLEEP_CONST + prevSleepTime) + { + prevSleepTime = WORLD_SLEEP_CONST + prevSleepTime - diff; + + std::this_thread::sleep_for(std::chrono::milliseconds(prevSleepTime)); + } + else + prevSleepTime = 0; + +#ifdef _WIN32 + if (m_ServiceStatus == 0) + World::StopNow(SHUTDOWN_EXIT_CODE); + + while (m_ServiceStatus == 2) + Sleep(1000); +#endif + } +} + +/// Print out the usage string for this program on the console. +void usage(const char* prog) +{ + printf("Usage:\n"); + printf(" %s [<options>]\n", prog); + printf(" -c config_file use config_file as configuration file\n"); +#ifdef _WIN32 + printf(" Running as service functions:\n"); + printf(" --service run as service\n"); + printf(" -s install install service\n"); + printf(" -s uninstall uninstall service\n"); +#endif +} + +void SignalHandler(const boost::system::error_code& error, int signalNumber) +{ + if (!error) + { + switch (signalNumber) + { + case SIGINT: + case SIGTERM: + World::StopNow(SHUTDOWN_EXIT_CODE); + break; + } + } +} + +void FreezeDetectorThread(uint32 delayTime) +{ + if (!delayTime) + return; + + TC_LOG_INFO("server.worldserver", "Starting up anti-freeze thread (%u seconds max stuck time)...", delayTime / 1000); + uint32 loops = 0; + uint32 lastChange = 0; + + while (!World::IsStopped()) + { + std::this_thread::sleep_for(std::chrono::milliseconds(1000)); + uint32 curtime = getMSTime(); + // normal work + uint32 worldLoopCounter = World::m_worldLoopCounter; + if (loops != worldLoopCounter) + { + lastChange = curtime; + loops = worldLoopCounter; + } + // possible freeze + else if (getMSTimeDiff(lastChange, curtime) > delayTime) + { + TC_LOG_ERROR("server.worldserver", "World Thread hangs, kicking out server!"); + ASSERT(false); + } + } + TC_LOG_INFO("server.worldserver", "Anti-freeze thread exiting without problems."); +} + +AsyncAcceptor<RASession>* StartRaSocketAcceptor(boost::asio::io_service& ioService) +{ + uint16 raPort = uint16(sConfigMgr->GetIntDefault("Ra.Port", 3443)); + std::string raListener = sConfigMgr->GetStringDefault("Ra.IP", "0.0.0.0"); + + return new AsyncAcceptor<RASession>(ioService, raListener, raPort); +} + +/// Initialize connection to the databases +bool StartDB() +{ + MySQL::Library_Init(); + + std::string dbString; + uint8 asyncThreads, synchThreads; + + dbString = sConfigMgr->GetStringDefault("WorldDatabaseInfo", ""); + if (dbString.empty()) + { + TC_LOG_ERROR("server.worldserver", "World database not specified in configuration file"); + return false; + } + + asyncThreads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.WorkerThreads", 1)); + if (asyncThreads < 1 || asyncThreads > 32) + { + TC_LOG_ERROR("server.worldserver", "World database: invalid number of worker threads specified. " + "Please pick a value between 1 and 32."); + return false; + } + + synchThreads = uint8(sConfigMgr->GetIntDefault("WorldDatabase.SynchThreads", 1)); + ///- Initialize the world database + if (!WorldDatabase.Open(dbString, asyncThreads, synchThreads)) + { + TC_LOG_ERROR("server.worldserver", "Cannot connect to world database %s", dbString.c_str()); + return false; + } + + ///- Get character database info from configuration file + dbString = sConfigMgr->GetStringDefault("CharacterDatabaseInfo", ""); + if (dbString.empty()) + { + TC_LOG_ERROR("server.worldserver", "Character database not specified in configuration file"); + return false; + } + + asyncThreads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.WorkerThreads", 1)); + if (asyncThreads < 1 || asyncThreads > 32) + { + TC_LOG_ERROR("server.worldserver", "Character database: invalid number of worker threads specified. " + "Please pick a value between 1 and 32."); + return false; + } + + synchThreads = uint8(sConfigMgr->GetIntDefault("CharacterDatabase.SynchThreads", 2)); + + ///- Initialize the Character database + if (!CharacterDatabase.Open(dbString, asyncThreads, synchThreads)) + { + TC_LOG_ERROR("server.worldserver", "Cannot connect to Character database %s", dbString.c_str()); + return false; + } + + ///- Get login database info from configuration file + dbString = sConfigMgr->GetStringDefault("LoginDatabaseInfo", ""); + if (dbString.empty()) + { + TC_LOG_ERROR("server.worldserver", "Login database not specified in configuration file"); + return false; + } + + asyncThreads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.WorkerThreads", 1)); + if (asyncThreads < 1 || asyncThreads > 32) + { + TC_LOG_ERROR("server.worldserver", "Login database: invalid number of worker threads specified. " + "Please pick a value between 1 and 32."); + return false; + } + + synchThreads = uint8(sConfigMgr->GetIntDefault("LoginDatabase.SynchThreads", 1)); + ///- Initialise the login database + if (!LoginDatabase.Open(dbString, asyncThreads, synchThreads)) + { + TC_LOG_ERROR("server.worldserver", "Cannot connect to login database %s", dbString.c_str()); + return false; + } + + ///- Get the realm Id from the configuration file + realmID = sConfigMgr->GetIntDefault("RealmID", 0); + if (!realmID) + { + TC_LOG_ERROR("server.worldserver", "Realm ID not defined in configuration file"); + return false; + } + TC_LOG_INFO("server.worldserver", "Realm running as realm ID %d", realmID); + + ///- Clean the database before starting + ClearOnlineAccounts(); + + ///- Insert version info into DB + WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _HASH); // One-time query + + sWorld->LoadDBVersion(); + + TC_LOG_INFO("server.worldserver", "Using World DB: %s", sWorld->GetDBVersion()); + return true; +} + +void StopDB() +{ + CharacterDatabase.Close(); + WorldDatabase.Close(); + LoginDatabase.Close(); + + MySQL::Library_End(); +} + +/// Clear 'online' status for all accounts with characters in this realm +void ClearOnlineAccounts() +{ + // Reset online status for all accounts with characters on the current realm + LoginDatabase.DirectPExecute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = %d)", realmID); + + // Reset online status for all characters + CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0"); + + // Battleground instance ids reset at server restart + CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instanceId = 0"); } /// @} |