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-rw-r--r--src/server/worldserver/Main.cpp55
1 files changed, 48 insertions, 7 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index 418b5de5eb1..888b0ad65d4 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -67,7 +67,7 @@ namespace fs = boost::filesystem;
#define _TRINITY_CORE_CONFIG "worldserver.conf"
#endif
-#define WORLD_SLEEP_CONST 50
+#define WORLD_SLEEP_CONST 1
#ifdef _WIN32
#include "ServiceWin32.h"
@@ -81,6 +81,9 @@ char serviceDescription[] = "TrinityCore World of Warcraft emulator world servic
* 2 - paused
*/
int m_ServiceStatus = -1;
+
+#include <boost/dll/shared_library.hpp>
+#include <timeapi.h>
#endif
class FreezeDetector
@@ -135,6 +138,44 @@ extern int main(int argc, char** argv)
return WinServiceUninstall() == true ? 0 : 1;
else if (configService.compare("run") == 0)
WinServiceRun();
+
+ Optional<UINT> newTimerResolution;
+ boost::system::error_code dllError;
+ std::shared_ptr<boost::dll::shared_library> winmm(new boost::dll::shared_library("winmm.dll", dllError, boost::dll::load_mode::search_system_folders), [&](boost::dll::shared_library* lib)
+ {
+ try
+ {
+ if (newTimerResolution)
+ lib->get<decltype(timeEndPeriod)>("timeEndPeriod")(*newTimerResolution);
+ }
+ catch (std::exception const&)
+ {
+ // ignore
+ }
+
+ delete lib;
+ });
+
+ if (winmm->is_loaded())
+ {
+ try
+ {
+ auto timeGetDevCapsPtr = winmm->get<decltype(timeGetDevCaps)>("timeGetDevCaps");
+ // setup timer resolution
+ TIMECAPS timeResolutionLimits;
+ if (timeGetDevCapsPtr(&timeResolutionLimits, sizeof(TIMECAPS)) == TIMERR_NOERROR)
+ {
+ auto timeBeginPeriodPtr = winmm->get<decltype(timeBeginPeriod)>("timeBeginPeriod");
+ newTimerResolution = std::min(std::max(timeResolutionLimits.wPeriodMin, 1u), timeResolutionLimits.wPeriodMax);
+ timeBeginPeriodPtr(*newTimerResolution);
+ }
+ }
+ catch (std::exception const& e)
+ {
+ printf("Failed to initialize timer resolution: %s\n", e.what());
+ }
+ }
+
#endif
std::string configError;
@@ -445,16 +486,16 @@ void WorldUpdateLoop()
realCurrTime = getMSTime();
uint32 diff = getMSTimeDiff(realPrevTime, realCurrTime);
+ if (!diff)
+ {
+ // sleep until enough time passes that we can update all timers
+ std::this_thread::sleep_for(std::chrono::milliseconds(1));
+ continue;
+ }
sWorld->Update(diff);
realPrevTime = realCurrTime;
- uint32 executionTimeDiff = getMSTimeDiff(realCurrTime, getMSTime());
-
- // we know exactly how long it took to update the world, if the update took less than WORLD_SLEEP_CONST, sleep for WORLD_SLEEP_CONST - world update time
- if (executionTimeDiff < WORLD_SLEEP_CONST)
- std::this_thread::sleep_for(std::chrono::milliseconds(WORLD_SLEEP_CONST - executionTimeDiff));
-
#ifdef _WIN32
if (m_ServiceStatus == 0)
World::StopNow(SHUTDOWN_EXIT_CODE);