diff options
Diffstat (limited to 'src/server/worldserver')
| -rw-r--r-- | src/server/worldserver/CMakeLists.txt | 1 | ||||
| -rwxr-xr-x | src/server/worldserver/Master.cpp | 7 |
2 files changed, 5 insertions, 3 deletions
diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt index 28aab37d1dd..d1419cb0fcb 100644 --- a/src/server/worldserver/CMakeLists.txt +++ b/src/server/worldserver/CMakeLists.txt @@ -134,6 +134,7 @@ include_directories( ${CMAKE_SOURCE_DIR}/src/server/game/Weather ${CMAKE_SOURCE_DIR}/src/server/game/World ${CMAKE_SOURCE_DIR}/src/server/authserver/Server + ${CMAKE_SOURCE_DIR}/src/server/authserver/Realms ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/CommandLine ${CMAKE_CURRENT_SOURCE_DIR}/RemoteAccess diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp index 45827b10c2c..f1be4a6889b 100755 --- a/src/server/worldserver/Master.cpp +++ b/src/server/worldserver/Master.cpp @@ -41,6 +41,7 @@ #include "Timer.h" #include "Util.h" #include "AuthSocket.h" +#include "RealmList.h" #include "BigNumber.h" @@ -162,7 +163,7 @@ int Master::Run() return 1; // set server offline (not connectable) - LoginDatabase.DirectPExecute("UPDATE realmlist SET color = (color & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); + LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); ///- Initialize the World sWorld->SetInitialWorldSettings(); @@ -273,7 +274,7 @@ int Master::Run() } // set server online (allow connecting now) - LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); + LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); sLog->outString("%s (worldserver-daemon) ready...", _FULLVERSION); sWorldSocketMgr->Wait(); @@ -286,7 +287,7 @@ int Master::Run() } // set server offline - LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); + LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master |
