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-rwxr-xr-xsrc/server/worldserver/Main.cpp4
-rwxr-xr-xsrc/server/worldserver/Master.cpp10
-rwxr-xr-xsrc/server/worldserver/WorldThread/WorldRunnable.cpp2
3 files changed, 6 insertions, 10 deletions
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index bc861e6b039..10b7e00aa99 100755
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -72,8 +72,6 @@ void usage(const char *prog)
/// Launch the Trinity server
extern int main(int argc, char **argv)
{
- ACE::init();
-
///- Command line parsing to get the configuration file name
char const* cfg_file = _TRINITY_CORE_CONFIG;
int c=1;
@@ -151,8 +149,6 @@ extern int main(int argc, char **argv)
// 1 - shutdown at error
// 2 - restart command used, this code can be used by restarter for restart Trinityd
- ACE::fini();
-
return ret;
}
diff --git a/src/server/worldserver/Master.cpp b/src/server/worldserver/Master.cpp
index 7dd4c1fa930..b4d9fa7eb7c 100755
--- a/src/server/worldserver/Master.cpp
+++ b/src/server/worldserver/Master.cpp
@@ -174,7 +174,7 @@ int Master::Run()
CoredSignalHandler SignalBREAK;
#endif /* _WIN32 */
- // Register realmd's signal handlers
+ // Register core's signal handlers
ACE_Sig_Handler Handler;
Handler.register_handler(SIGINT, &SignalINT);
Handler.register_handler(SIGTERM, &SignalTERM);
@@ -290,7 +290,7 @@ int Master::Run()
}
// set server offline
- LoginDatabase.PExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
+ LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
// when the main thread closes the singletons get unloaded
// since worldrunnable uses them, it will crash if unloaded after master
@@ -484,12 +484,12 @@ void Master::clearOnlineAccounts()
{
// Cleanup online status for characters hosted at current realm
/// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
- LoginDatabase.PExecute(
+ LoginDatabase.DirectPExecute(
"UPDATE account SET online = 0 WHERE online > 0 "
"AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);
- CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0");
+ CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online<>0");
// Battleground instance ids reset at server restart
- CharacterDatabase.Execute("UPDATE character_battleground_data SET instance_id = 0");
+ CharacterDatabase.DirectExecute("UPDATE character_battleground_data SET instance_id = 0");
}
diff --git a/src/server/worldserver/WorldThread/WorldRunnable.cpp b/src/server/worldserver/WorldThread/WorldRunnable.cpp
index df07a4e3bf0..acf71223791 100755
--- a/src/server/worldserver/WorldThread/WorldRunnable.cpp
+++ b/src/server/worldserver/WorldThread/WorldRunnable.cpp
@@ -90,6 +90,6 @@ void WorldRunnable::run()
sWorldSocketMgr->StopNetwork();
+ sObjectAccessor->UnloadAll(); // unload 'i_player2corpse' storage and remove from world
sMapMgr->UnloadAll(); // unload all grids (including locked in memory)
-
}