diff options
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 | 
1 files changed, 2 insertions, 1 deletions
| diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3e236c7266f..b27bd26f143 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5883,8 +5883,9 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)          creature->SendAIReaction(AI_REACTION_HOSTILE);          creature->CallAssistance(); -        // Remove emote state - will be restored on creature reset +        // Remove emote state and bytes - will be restored on creature reset          SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); +        SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);      }      // delay offhand weapon attack to next attack time | 
