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26 hoursCore/PacketIO: Support using std::string_view in ClientPacket with WorldPacke...HEADmasterShauren
3 daysScripts/Spells: Implement priest talent Protector of the Frail (#31451)Cristian Vintila
3 daysScripts/Spells: Implement priest talent Angelic Bulwark (#31450)Cristian Vintila
3 daysScripts/Spells: Add TRIGGERED_IGNORE_SHAPESHIFT to Shadow Covenant script (#3...Cristian Vintila
3 daysCore/Network: Fix invalid NetworkThread array access for derived classes that...Shauren
4 daysScripts/Spells: Implement priest talent Expiation (#31448)Cristian Vintila
4 daysScripts/Spells: Implement priest talent Ultimate Penitence (#31444)Cristian Vintila
4 daysCore/PacketIO: Fix DecorStoragePersistedData and HousingDecorData structuresShauren
5 daysCore/Auras: Implement SpellAuraInterruptFlags2::Transform (#31440)Aqua Deus
5 daysScripts/Spells: Implement Holy Priest talent Dispersing Light (#31439)Cristian Vintila
5 daysScripts/Spells: Implement Eternal Flame heal increase on caster (#31431)Cristian Vintila
6 daysCore/Objects: GCC Build fixShauren
7 daysScripts/Spells: Update Empowered Renew script to new version of the spell (#3...Cristian Vintila
8 daysScripts/Spells: Implemented priest talent Divine Procession (#31419)Cristian Vintila
8 daysScripts/Spells: Fix priest talent Twilight Equilibrium (#31418)Cristian Vintila
10 daysCore: Updated to 11.2.7Shauren
10 daysCore/Misc: Fix boost 1.90 compatibility changeShauren
10 daysCore/Misc: Build fix with boost 1.9011.2.5.64502Shauren
12 daysCore/Spells: Remove large function from headerShauren
2025-12-07Core/Entities: Remove Object::m_objectType member and replace it with global ...Shauren
2025-12-07Core/PacketIO: Mark CMSG_DECLINE_GUILD_INVITES as threadsafeShauren
2025-12-03Scripts/Spells: Power Word: Shield cleanup (#31411)Cristian Vintila
2025-11-30Core/Misc: Use std::scoped_lock instead of unique_lock where possible (and ol...Shauren
2025-11-29Core/Movement: Removed spline init parameter deprecated after jump reworkShauren
2025-11-28Core/Guilds: Sync function name with 3.3.5Shauren
2025-11-28Core/Auras: Enable DoEffectCalcDamageAndHealing aura script hook for initial ...Shauren
2025-11-28Core/Auras: Implement absorb scaling with attack power (#31405)Shauren
2025-11-27Core/Auras: Implement basic absorb scaling with spellpower (#31405)Cristian Vintila
2025-11-26Build: Fixed loading scripts in dynamic modeShauren
2025-11-25Core/Warden: Removed implementation not compatible with modern client version...Ovahlord
2025-11-25Core/Movement: Update gravity constant to be more accurateShauren
2025-11-25Core/Movement: Remove deprecated jump functions and update SAI scripts using ...Shauren
2025-11-24Core/Movement: Replace MotionMaster::MoveJumpWithGravity with new jump height...Shauren
2025-11-23Core/Movement: Change MoveJump to use min/max height argument instead of vert...Shauren
2025-11-23Scripts/Misc: Replace manual jumps with proper spells (or non-jump movement w...Shauren
2025-11-22Scripts/Battlegrounds: Correct Isle of Conquest catapult launch movementShauren
2025-11-20Scripts/Misc: Update Wind-Up Train WreckerShauren
2025-11-18Core/Movement: Use MotionMaster::MoveKnockbackFrom for creatures hit by SPELL...Shauren
2025-11-18Core/Movement: Remove MotionMaster::MoveJump(x, y, z) overloadShauren
2025-11-17GCC build fix 2Shauren
2025-11-17GCC build fixShauren
2025-11-17Core/Movement: Implemented vertical-only knockbacks for creaturesShauren
2025-11-16Core/Scripts: Reorder SpellScriptBase fields to reduce padding and remove unu...Shauren
2025-11-16Core/Movement: Knockback improvements (#28081)Meji
2025-11-15Core/Creatures: Move CREATURE_STATIC_FLAG_3_ALLOW_INTERACTION_WHILE_IN_COMBAT...Meji
2025-11-15Scripts/Spells: Implement demon hunter talent "Demon Muzzle" (#31396)Aqua Deus
2025-11-15Core/Misc: Add missing includesShauren
2025-11-15Scripts/Spells: Add missing Shattered Souls implementation for vengeance demo...Shauren
2025-11-14Scripts/Spells: Implement demon passive Demonic AppetiteShauren
2025-11-14Core/Spells: Implement demon hunter passive Shattered Souls (#31376)Aqua Deus