diff options
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Grids/ObjectGridLoader.cpp | 3 |
2 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 5052033971f..247fbd1bad7 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -292,7 +292,7 @@ void CreatureAI::EngagementOver() bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) { - if (me->IsInEvadeMode()) + if (!IsEngaged()) return false; if (!me->IsAlive()) diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 8d7ba4994e0..00d590467a1 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -265,10 +265,7 @@ void ObjectGridStoper::Visit(CreatureMapType &m) iter->GetSource()->RemoveAllDynObjects(); iter->GetSource()->RemoveAllAreaTriggers(); if (iter->GetSource()->IsInCombat()) - { iter->GetSource()->CombatStop(); - iter->GetSource()->AI()->EnterEvadeMode(); - } } } |
