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-rw-r--r--src/server/game/AI/CreatureAI.cpp2
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp3
2 files changed, 1 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 5052033971f..247fbd1bad7 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -292,7 +292,7 @@ void CreatureAI::EngagementOver()
bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
{
- if (me->IsInEvadeMode())
+ if (!IsEngaged())
return false;
if (!me->IsAlive())
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 8d7ba4994e0..00d590467a1 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -265,10 +265,7 @@ void ObjectGridStoper::Visit(CreatureMapType &m)
iter->GetSource()->RemoveAllDynObjects();
iter->GetSource()->RemoveAllAreaTriggers();
if (iter->GetSource()->IsInCombat())
- {
iter->GetSource()->CombatStop();
- iter->GetSource()->AI()->EnterEvadeMode();
- }
}
}