diff options
Diffstat (limited to 'src/server')
| -rwxr-xr-x | src/server/game/DataStores/DBCStructure.h | 17 | 
1 files changed, 10 insertions, 7 deletions
| diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index 1978dbc71f9..0d721e3f832 100755 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -1223,16 +1223,19 @@ struct LiquidTypeEntry      uint32      type;                                       // 3        0: Water, 1: Ocean, 2: Magma, 3: Slime      uint32      soundid;                                    // 4        Reference to SoundEntries.dbc      uint32      spellID;                                    // 5        Reference to Spell.dbc -    float       unk0[4];                                    // 6-9 -    uint32      unk1;                                       // 10       Light? +    float       maxDarkenDepth                              // 6        Only Slime (6) and Magma (7) +    float       fogDarkenIntensity                          // 7        Only oceans got values here! +    float       ambDarkenIntensity                          // 8        Only oceans got values here! +    float       dirDarkenIntensity                          // 9        Only oceans got values here! +    uint32      lightID                                     // 10       Only Slime (6) and Magma (7)      float       particleScale                               // 11       0: Slime, 1: Water/Ocean, 4: Magma -    uint32      particleMovement;                           // 12 -    uint32      unk2                                        // 13 +    uint32      particleMovement                            // 12 +    uint32      particleTexSlots                            // 13      uint32      LiquidMaterialID                            // 14       Reference to LiquidMaterial.dbc      char*       texture[6];                                 // 15-20 -    uint32      unk3[2]                                     // 21-22 -    float       unk4[18];                                   // 23-40 -    uint32      unk5[4]                                     // 41-44 +    uint32      color[2]                                    // 21-22 +    float       floats[18];                                 // 23-40    Most likely these are attributes for the shaders. Water: (23, TextureTilesPerBlock),(24, Rotation) Magma: (23, AnimationX),(24, AnimationY) +    uint32      ints[4]                                     // 41-44  };  */ | 
