diff options
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 84848f0a379..e2e6f564505 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6043,7 +6043,7 @@ void Unit::SetCharm(Unit* charm, bool apply) { if (GetTypeId() == TYPEID_PLAYER) { - ASSERT(AddGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()), + ASSERT_WITH_SIDE_EFFECTS(AddGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()), "Player %s is trying to charm unit %u, but it already has a charmed unit %s", GetName().c_str(), charm->GetEntry(), GetCharmedGUID().ToString().c_str()); m_charmed = charm; @@ -6057,7 +6057,7 @@ void Unit::SetCharm(Unit* charm, bool apply) // PvP, FFAPvP charm->SetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG)); - ASSERT(charm->AddGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()), + ASSERT_WITH_SIDE_EFFECTS(charm->AddGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()), "Unit %u is being charmed, but it already has a charmer %s", charm->GetEntry(), charm->GetCharmerGUID().ToString().c_str()); charm->m_charmer = this; @@ -6076,12 +6076,12 @@ void Unit::SetCharm(Unit* charm, bool apply) if (GetTypeId() == TYPEID_PLAYER) { - ASSERT(RemoveGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()), + ASSERT_WITH_SIDE_EFFECTS(RemoveGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()), "Player %s is trying to uncharm unit %u, but it has another charmed unit %s", GetName().c_str(), charm->GetEntry(), GetCharmedGUID().ToString().c_str()); m_charmed = nullptr; } - ASSERT(charm->RemoveGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()), + ASSERT_WITH_SIDE_EFFECTS(charm->RemoveGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()), "Unit %u is being uncharmed, but it has another charmer %s", charm->GetEntry(), charm->GetCharmerGUID().ToString().c_str()); charm->m_charmer = nullptr; |
