diff options
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 8 | 
1 files changed, 6 insertions, 2 deletions
| diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2f8f2b26726..7c78ca3f649 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13040,7 +13040,9 @@ void Unit::SetFacingTo(float ori, bool force)      if (HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && GetTransGUID())          init.DisableTransportPathTransformations(); // It makes no sense to target global orientation      init.SetFacing(ori); -    GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_FACE, MOTION_SLOT_CONTROLLED); + +    //GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_FACE, MOTION_SLOT_CONTROLLED); +    init.Launch();  }  void Unit::SetFacingToObject(WorldObject const* object, bool force) @@ -13053,7 +13055,9 @@ void Unit::SetFacingToObject(WorldObject const* object, bool force)      Movement::MoveSplineInit init(this);      init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ(), false);      init.SetFacing(GetAbsoluteAngle(object));   // when on transport, GetAbsoluteAngle will still return global coordinates (and angle) that needs transforming -    GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_FACE, MOTION_SLOT_CONTROLLED); + +    //GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_FACE, MOTION_SLOT_CONTROLLED); +    init.Launch();  }  bool Unit::SetWalk(bool enable) | 
