diff options
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 18 | ||||
| -rw-r--r-- | src/server/game/Entities/Object/Object.h | 6 |
3 files changed, 12 insertions, 14 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index ce9658ef37e..f7e3bc965d8 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2513,7 +2513,7 @@ public: virtual G3D::Vector3 GetPosition() const override { return G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); } virtual float GetOrientation() const override { return _owner->GetOrientation(); } virtual float GetScale() const override { return _owner->GetObjectScale(); } - virtual void DebugVisualizeCorner(G3D::Vector3 const& corner) const override { _owner->SummonCreature(1, corner.x, corner.y, corner.z, 0, TEMPSUMMON_MANUAL_DESPAWN); } + virtual void DebugVisualizeCorner(G3D::Vector3 const& corner) const override { const_cast<GameObject*>(_owner)->SummonCreature(1, corner.x, corner.y, corner.z, 0, TEMPSUMMON_MANUAL_DESPAWN); } private: GameObject const* _owner; diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 9e2546f2df7..1a94b420b4c 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1969,13 +1969,13 @@ void WorldObject::ClearZoneScript() m_zoneScript = nullptr; } -TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 duration /*= 0*/, uint32 /*vehId = 0*/) const +TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despawnTime /*= 0*/, uint32 /*vehId = 0*/) { if (Map* map = FindMap()) { - if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, duration, isType(TYPEMASK_UNIT) ? (Unit*)this : nullptr)) + if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime, ToUnit())) { - summon->SetTempSummonType(spwtype); + summon->SetTempSummonType(despawnType); return summon; } } @@ -1983,17 +1983,13 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempS return nullptr; } -TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang /*= 0*/, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despwtime /*= 0*/) const +TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float o /*= 0*/, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despawnTime /*= 0*/) { if (!x && !y && !z) - { GetClosePoint(x, y, z, GetCombatReach()); - ang = GetOrientation(); - } - - Position pos; - pos.Relocate(x, y, z, ang); - return SummonCreature(id, pos, spwtype, despwtime, 0); + if (!o) + o = GetOrientation(); + return SummonCreature(id, { x,y,z,o }, despawnType, despawnTime); } GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime) diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index b6cee547126..b3e2c445963 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -20,6 +20,7 @@ #define _OBJECT_H #include "Common.h" +#include "Duration.h" #include "GridReference.h" #include "GridRefManager.h" #include "ModelIgnoreFlags.h" @@ -372,8 +373,9 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation void ClearZoneScript(); ZoneScript* GetZoneScript() const { return m_zoneScript; } - TempSummon* SummonCreature(uint32 id, Position const& pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0) const; - TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0) const; + TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0); + TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds const& despawnTime, uint32 vehId = 0) { SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId); } + TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0); GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */); GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */); Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = nullptr); |
