diff options
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/DataStores/DB2Stores.cpp | 18 | ||||
| -rw-r--r-- | src/server/game/DataStores/DB2Stores.h | 2 | ||||
| -rw-r--r-- | src/server/game/DataStores/DBCStores.cpp | 39 | ||||
| -rw-r--r-- | src/server/game/DataStores/DBCStores.h | 5 | ||||
| -rw-r--r-- | src/server/game/Maps/TransportMgr.h | 2 | ||||
| -rw-r--r-- | src/server/game/World/World.cpp | 8 |
6 files changed, 26 insertions, 48 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp index 66321a1c6b1..cdc42dfadb6 100644 --- a/src/server/game/DataStores/DB2Stores.cpp +++ b/src/server/game/DataStores/DB2Stores.cpp @@ -134,7 +134,7 @@ typedef std::list<std::string> DB2StoreProblemList; uint32 DB2FilesCount = 0; template<class T> -inline void LoadDB2(uint32& availableDb2Locales, DB2StoreProblemList& errlist, DB2Manager::StorageMap& stores, DB2Storage<T>* storage, std::string const& db2_path) +inline void LoadDB2(uint32& availableDb2Locales, DB2StoreProblemList& errlist, DB2Manager::StorageMap& stores, DB2Storage<T>* storage, std::string const& db2Path, uint32 defaultLocale) { // compatibility format and C++ structure sizes ASSERT(DB2FileLoader::GetFormatRecordSize(storage->GetFormat()) == sizeof(T), @@ -143,17 +143,17 @@ inline void LoadDB2(uint32& availableDb2Locales, DB2StoreProblemList& errlist, D ++DB2FilesCount; - if (storage->Load(db2_path, uint32(sWorld->GetDefaultDbcLocale()))) + if (storage->Load(db2Path + localeNames[defaultLocale] + '/', defaultLocale)) { storage->LoadFromDB(); for (uint32 i = 0; i < TOTAL_LOCALES; ++i) { - if (uint32(sWorld->GetDefaultDbcLocale()) == i) + if (defaultLocale == i) continue; if (availableDb2Locales & (1 << i)) - if (!storage->LoadStringsFrom((db2_path + localeNames[i] + '/'), i)) + if (!storage->LoadStringsFrom((db2Path + localeNames[i] + '/'), i)) availableDb2Locales &= ~(1 << i); // mark as not available for speedup next checks storage->LoadStringsFromDB(i); @@ -162,7 +162,7 @@ inline void LoadDB2(uint32& availableDb2Locales, DB2StoreProblemList& errlist, D else { // sort problematic db2 to (1) non compatible and (2) nonexistent - if (FILE* f = fopen((db2_path + storage->GetFileName()).c_str(), "rb")) + if (FILE* f = fopen((db2Path + storage->GetFileName()).c_str(), "rb")) { std::ostringstream stream; stream << storage->GetFileName() << " exists, and has " << storage->GetFieldCount() << " field(s) (expected " << strlen(storage->GetFormat()) @@ -178,16 +178,16 @@ inline void LoadDB2(uint32& availableDb2Locales, DB2StoreProblemList& errlist, D stores[storage->GetHash()] = storage; } -void DB2Manager::LoadStores(std::string const& dataPath) +void DB2Manager::LoadStores(std::string const& dataPath, uint32 defaultLocale) { uint32 oldMSTime = getMSTime(); - std::string db2Path = GetDBCLocaleFolder(dataPath); + std::string db2Path = dataPath + "dbc/"; DB2StoreProblemList bad_db2_files; uint32 availableDb2Locales = 0xFF; -#define LOAD_DB2(store) LoadDB2(availableDb2Locales, bad_db2_files, _stores, &store, db2Path) +#define LOAD_DB2(store) LoadDB2(availableDb2Locales, bad_db2_files, _stores, &store, db2Path, defaultLocale) LOAD_DB2(sAreaGroupMemberStore); LOAD_DB2(sAreaGroupStore); @@ -501,7 +501,7 @@ void DB2Manager::LoadStores(std::string const& dataPath) // error checks if (bad_db2_files.size() >= DB2FilesCount) { - TC_LOG_ERROR("misc", "\nIncorrect DataDir value in worldserver.conf or ALL required *.db2 files (%d) not found by path: %sdb2", DB2FilesCount, dataPath.c_str()); + TC_LOG_ERROR("misc", "\nIncorrect DataDir value in worldserver.conf or ALL required *.db2 files (%d) not found by path: %sdbc/%s/", DB2FilesCount, dataPath.c_str(), localeNames[defaultLocale]); exit(1); } else if (!bad_db2_files.empty()) diff --git a/src/server/game/DataStores/DB2Stores.h b/src/server/game/DataStores/DB2Stores.h index 6ccf3933984..44d43a2981b 100644 --- a/src/server/game/DataStores/DB2Stores.h +++ b/src/server/game/DataStores/DB2Stores.h @@ -157,7 +157,7 @@ public: return instance; } - void LoadStores(std::string const& dataPath); + void LoadStores(std::string const& dataPath, uint32 defaultLocale); DB2StorageBase const* GetStorage(uint32 type) const; void LoadHotfixData(); diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp index 6dc364a412d..f576fc9d3b2 100644 --- a/src/server/game/DataStores/DBCStores.cpp +++ b/src/server/game/DataStores/DBCStores.cpp @@ -23,9 +23,7 @@ #include "DBCfmt.h" #include "Timer.h" #include "DB2Stores.h" -#include "Config.h" -#include <boost/filesystem.hpp> #include <map> typedef std::map<uint16, uint32> AreaFlagByAreaID; @@ -168,7 +166,6 @@ SpellCategoryStore sSpellsByCategoryStore; PetFamilySpellsStore sPetFamilySpellsStore; SpellEffectScallingByEffectId sSpellEffectScallingByEffectId; - DBCStorage <SpellScalingEntry> sSpellScalingStore(SpellScalingEntryfmt); DBCStorage <SpellTargetRestrictionsEntry> sSpellTargetRestrictionsStore(SpellTargetRestrictionsEntryfmt); DBCStorage <SpellLevelsEntry> sSpellLevelsStore(SpellLevelsEntryfmt); @@ -200,7 +197,7 @@ uint32 DBCFileCount = 0; uint32 GameTableCount = 0; template<class T> -inline void LoadDBC(uint32& availableDbcLocales, StoreProblemList& errors, DBCStorage<T>& storage, std::string const& dbcPath, std::string const& filename, std::string const* customFormat = NULL, std::string const* customIndexName = NULL) +inline void LoadDBC(uint32& availableDbcLocales, StoreProblemList& errors, DBCStorage<T>& storage, std::string const& dbcPath, std::string const& filename, uint32 defaultLocale, std::string const* customFormat = NULL, std::string const* customIndexName = NULL) { // compatibility format and C++ structure sizes ASSERT(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()) == sizeof(T), @@ -208,7 +205,7 @@ inline void LoadDBC(uint32& availableDbcLocales, StoreProblemList& errors, DBCSt filename.c_str(), DBCFileLoader::GetFormatRecordSize(storage.GetFormat()), uint32(sizeof(T))); ++DBCFileCount; - std::string dbcFilename = dbcPath + filename; + std::string dbcFilename = dbcPath + localeNames[defaultLocale] + '/' + filename; SqlDbc * sql = NULL; if (customFormat) sql = new SqlDbc(&filename, customFormat, customIndexName, storage.GetFormat()); @@ -300,16 +297,16 @@ inline void LoadGameTable(StoreProblemList& errors, std::string const& tableName } } -void LoadDBCStores(const std::string& dataPath) +void LoadDBCStores(const std::string& dataPath, uint32 defaultLocale) { uint32 oldMSTime = getMSTime(); - std::string dbcPath = GetDBCLocaleFolder(dataPath); + std::string dbcPath = dataPath + "dbc/"; StoreProblemList bad_dbc_files; uint32 availableDbcLocales = 0xFFFFFFFF; -#define LOAD_DBC(store, file) LoadDBC(availableDbcLocales, bad_dbc_files, store, dbcPath, file) +#define LOAD_DBC(store, file) LoadDBC(availableDbcLocales, bad_dbc_files, store, dbcPath, file, defaultLocale) LOAD_DBC(sAchievementStore, "Achievement.dbc"/*, &CustomAchievementfmt, &CustomAchievementIndex*/);//20201 LOAD_DBC(sAnimKitStore, "AnimKit.dbc");//20201 @@ -503,7 +500,7 @@ void LoadDBCStores(const std::string& dataPath) // error checks if (bad_dbc_files.size() >= DBCFileCount) { - TC_LOG_ERROR("misc", "Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str()); + TC_LOG_ERROR("misc", "Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc/%s/", DBCFileCount, dataPath.c_str(), localeNames[defaultLocale]); exit(1); } else if (!bad_dbc_files.empty()) @@ -530,11 +527,11 @@ void LoadDBCStores(const std::string& dataPath) TC_LOG_INFO("server.loading", ">> Initialized %d DBC data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime)); } -void LoadGameTables(const std::string& dataPath) +void LoadGameTables(const std::string& dataPath, uint32 defaultLocale) { uint32 oldMSTime = getMSTime(); - std::string dbcPath = GetDBCLocaleFolder(dataPath); + std::string dbcPath = dataPath + "dbc/" + localeNames[defaultLocale] + '/'; StoreProblemList bad_dbc_files; @@ -566,7 +563,7 @@ void LoadGameTables(const std::string& dataPath) // error checks if (bad_dbc_files.size() >= GameTableCount) { - TC_LOG_ERROR("misc", "Incorrect DataDir value in worldserver.conf or ALL required *.dbc GameTable files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str()); + TC_LOG_ERROR("misc", "Incorrect DataDir value in worldserver.conf or ALL required *.dbc GameTable files (%d) not found by path: %sdbc/%s/", DBCFileCount, dataPath.c_str(), localeNames[defaultLocale]); exit(1); } else if (!bad_dbc_files.empty()) @@ -920,21 +917,3 @@ SkillRaceClassInfoEntry const* GetSkillRaceClassInfo(uint32 skill, uint8 race, u return NULL; } - -std::string GetDBCLocaleFolder(std::string const& dataPath) -{ - using namespace boost::filesystem; - - const std::string dbcPath = dataPath + "dbc/"; - directory_iterator dir_iter(dbcPath); - directory_iterator end_iter; - - const int locale = sConfigMgr->GetIntDefault("DBC.Locale", LOCALE_enUS); - for(; dir_iter != end_iter; ++dir_iter) - if (is_directory(*dir_iter) && GetLocaleByName((*dir_iter).path().filename().string()) == locale) - // Return the full path appending detected locale folder - return (*dir_iter).path().string() + "/"; - - // Empty folder, or it has files but not subfolders (probably the DBC files). - return dbcPath; -} diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h index 041ce4f5013..b394bc9eb33 100644 --- a/src/server/game/DataStores/DBCStores.h +++ b/src/server/game/DataStores/DBCStores.h @@ -226,8 +226,7 @@ extern DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore; //extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates extern DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore; -void LoadDBCStores(const std::string& dataPath); -void LoadGameTables(const std::string& dataPath); -std::string GetDBCLocaleFolder(std::string const& dataPath); +void LoadDBCStores(const std::string& dataPath, uint32 defaultLocale); +void LoadGameTables(const std::string& dataPath, uint32 defaultLocale); #endif diff --git a/src/server/game/Maps/TransportMgr.h b/src/server/game/Maps/TransportMgr.h index 2df1c9fb0ef..61d08908b78 100644 --- a/src/server/game/Maps/TransportMgr.h +++ b/src/server/game/Maps/TransportMgr.h @@ -99,7 +99,7 @@ typedef std::map<uint32, TransportAnimation> TransportAnimationContainer; class TransportMgr { - friend void DB2Manager::LoadStores(std::string const&); + friend void DB2Manager::LoadStores(std::string const&, uint32); public: static TransportMgr* instance() diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 677c732b4e9..af1d7134663 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -419,7 +419,7 @@ void World::LoadConfigSettings(bool reload) m_defaultDbcLocale = LocaleConstant(sConfigMgr->GetIntDefault("DBC.Locale", 0)); - if (m_defaultDbcLocale >= TOTAL_LOCALES) + if (m_defaultDbcLocale >= TOTAL_LOCALES || m_defaultDbcLocale < LOCALE_enUS) { TC_LOG_ERROR("server.loading", "Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", TOTAL_LOCALES); m_defaultDbcLocale = LOCALE_enUS; @@ -1459,15 +1459,15 @@ void World::SetInitialWorldSettings() TC_LOG_INFO("server.loading", "Initialize data stores..."); ///- Load DBCs - LoadDBCStores(m_dataPath); + LoadDBCStores(m_dataPath, m_defaultDbcLocale); ///- Load DB2s - sDB2Manager.LoadStores(m_dataPath); + sDB2Manager.LoadStores(m_dataPath, m_defaultDbcLocale); TC_LOG_INFO("misc", "Loading hotfix info..."); sDB2Manager.LoadHotfixData(); ///- Close hotfix database - it is only used during DB2 loading HotfixDatabase.Close(); ///- Load GameTables - LoadGameTables(m_dataPath); + LoadGameTables(m_dataPath, m_defaultDbcLocale); sSpellMgr->LoadPetFamilySpellsStore(); |
