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-rw-r--r--src/server/game/AI/CoreAI/GuardAI.cpp13
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp34
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.h202
-rw-r--r--src/server/game/AI/CreatureAI.cpp37
-rw-r--r--src/server/game/AI/CreatureAI.h2
-rw-r--r--src/server/game/AI/PlayerAI/PlayerAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp79
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h15
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp24
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp25
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp14
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp74
-rw-r--r--src/server/game/Combat/ThreatManager.cpp35
-rw-r--r--src/server/game/Combat/ThreatManager.h42
-rw-r--r--src/server/game/Combat/UnitEvents.h2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp29
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp11
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.h2
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
-rw-r--r--src/server/game/Entities/Object/Object.h5
-rw-r--r--src/server/game/Entities/Player/Player.cpp30
-rw-r--r--src/server/game/Entities/Player/Player.h1
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp100
-rw-r--r--src/server/game/Entities/Unit/Unit.h21
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp5
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp14
-rw-r--r--src/server/game/Spells/Spell.cpp21
-rw-r--r--src/server/game/Spells/SpellEffects.cpp18
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_coren_direbrew.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_baron_geddon.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_magmadar.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_shazzrah.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_sulfuron_harbinger.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp5
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp29
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp18
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp41
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp38
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp21
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/zone_wetlands.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp32
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/instance_the_black_morass.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/the_black_morass.cpp2
-rw-r--r--src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp8
-rw-r--r--src/server/scripts/Kalimdor/Firelands/boss_baleroc.cpp13
-rw-r--r--src/server/scripts/Kalimdor/Firelands/firelands.cpp2
-rw-r--r--src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp2
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp2
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp2
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp7
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp6
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp4
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp4
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp12
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp2
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp10
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_desolace.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_silithus.cpp3
-rw-r--r--src/server/scripts/Kalimdor/zone_the_barrens.cpp2
-rw-r--r--src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp2
-rw-r--r--src/server/scripts/Maelstrom/Stonecore/stonecore.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp2
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp2
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp6
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp12
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp4
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp7
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp34
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp6
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp5
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp22
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp14
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp13
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp12
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp9
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp15
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp32
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp16
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp9
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_noth.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp64
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp66
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp12
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp12
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp8
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp15
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp8
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_borean_tundra.cpp2
-rw-r--r--src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_talon_king_ikiss.cpp2
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp14
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp11
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_gurtogg_bloodboil.cpp6
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp9
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_supremus.cpp13
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp8
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp4
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp10
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp29
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp6
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_gruul.cpp2
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp13
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp4
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp4
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp30
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp15
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp15
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp1
-rw-r--r--src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp2
-rw-r--r--src/server/scripts/Outland/zone_hellfire_peninsula.cpp6
-rw-r--r--src/server/scripts/Outland/zone_netherstorm.cpp15
-rw-r--r--src/server/scripts/Outland/zone_shadowmoon_valley.cpp8
-rw-r--r--src/server/scripts/Outland/zone_terokkar_forest.cpp2
-rw-r--r--src/server/scripts/Pet/pet_mage.cpp45
-rw-r--r--src/server/scripts/Pet/pet_priest.cpp2
-rw-r--r--src/server/scripts/Spells/spell_warlock.cpp2
-rw-r--r--src/server/scripts/World/boss_emerald_dragons.cpp2
-rw-r--r--src/server/scripts/World/npcs_special.cpp2
186 files changed, 983 insertions, 1136 deletions
diff --git a/src/server/game/AI/CoreAI/GuardAI.cpp b/src/server/game/AI/CoreAI/GuardAI.cpp
index 2b358945bd9..bce356937a5 100644
--- a/src/server/game/AI/CoreAI/GuardAI.cpp
+++ b/src/server/game/AI/CoreAI/GuardAI.cpp
@@ -44,14 +44,9 @@ void GuardAI::UpdateAI(uint32 /*diff*/)
bool GuardAI::CanSeeAlways(WorldObject const* obj)
{
- if (!obj->isType(TYPEMASK_UNIT))
- return false;
-
- ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList();
- for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
- if ((*itr)->getUnitGuid() == obj->GetGUID())
+ if (Unit const* unit = obj->ToUnit())
+ if (unit->IsControlledByPlayer() && me->IsEngagedBy(unit))
return true;
-
return false;
}
@@ -61,14 +56,14 @@ void GuardAI::EnterEvadeMode(EvadeReason /*why*/)
{
me->GetMotionMaster()->MoveIdle();
me->CombatStop(true);
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
return;
}
TC_LOG_DEBUG("entities.unit", "Guard entry: %u enters evade mode.", me->GetEntry());
me->RemoveAllAuras();
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
// Remove ChaseMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index 8d1ed85a6e8..c8942514c90 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -104,14 +104,14 @@ bool UnitAI::DoSpellAttackIfReady(uint32 spellId)
return false;
}
-Unit* UnitAI::SelectTarget(SelectAggroTarget targetType, uint32 position, float dist, bool playerOnly, int32 aura)
+Unit* UnitAI::SelectTarget(SelectAggroTarget targetType, uint32 position, float dist, bool playerOnly, bool withTank, int32 aura)
{
- return SelectTarget(targetType, position, DefaultTargetSelector(me, dist, playerOnly, aura));
+ return SelectTarget(targetType, position, DefaultTargetSelector(me, dist, playerOnly, withTank, aura));
}
-void UnitAI::SelectTargetList(std::list<Unit*>& targetList, uint32 num, SelectAggroTarget targetType, float dist, bool playerOnly, int32 aura)
+void UnitAI::SelectTargetList(std::list<Unit*>& targetList, uint32 num, SelectAggroTarget targetType, uint32 offset, float dist, bool playerOnly, bool withTank, int32 aura)
{
- SelectTargetList(targetList, DefaultTargetSelector(me, dist, playerOnly, aura), num, targetType);
+ SelectTargetList(targetList, num, targetType, offset, DefaultTargetSelector(me, dist, playerOnly, withTank, aura));
}
void UnitAI::DoCast(uint32 spellId)
@@ -152,7 +152,7 @@ void UnitAI::DoCast(uint32 spellId)
bool playerOnly = spellInfo->HasAttribute(SPELL_ATTR3_ONLY_TARGET_PLAYERS);
float range = spellInfo->GetMaxRange(false);
- DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId);
+ DefaultTargetSelector targetSelector(me, range, playerOnly, true, -(int32)spellId);
if (!spellInfo->HasAuraInterruptFlag(AURA_INTERRUPT_FLAG_NOT_VICTIM) && targetSelector(me->GetVictim()))
target = me->GetVictim();
else
@@ -319,7 +319,17 @@ uint32 UnitAI::GetDialogStatus(Player* /*player*/)
ThreatManager& UnitAI::GetThreatManager()
{
- return me->getThreatManager();
+ return me->GetThreatManager();
+}
+
+void UnitAI::SortByDistance(std::list<Unit*> list, bool ascending)
+{
+ list.sort(Trinity::ObjectDistanceOrderPred(me, ascending));
+}
+
+DefaultTargetSelector::DefaultTargetSelector(Unit const* unit, float dist, bool playerOnly, bool withMainTank, int32 aura)
+ : me(unit), m_dist(dist), m_playerOnly(playerOnly), except(withMainTank ? me->GetThreatManager().GetCurrentVictim() : nullptr), m_aura(aura)
+{
}
bool DefaultTargetSelector::operator()(Unit const* target) const
@@ -330,6 +340,9 @@ bool DefaultTargetSelector::operator()(Unit const* target) const
if (!target)
return false;
+ if (target == except)
+ return false;
+
if (m_playerOnly && (target->GetTypeId() != TYPEID_PLAYER))
return false;
@@ -434,8 +447,8 @@ bool NonTankTargetSelector::operator()(Unit const* target) const
if (_playerOnly && target->GetTypeId() != TYPEID_PLAYER)
return false;
- if (HostileReference* currentVictim = _source->getThreatManager().getCurrentVictim())
- return target->GetGUID() != currentVictim->getUnitGuid();
+ if (Unit* currentVictim = _source->GetThreatManager().GetCurrentVictim())
+ return target != currentVictim;
return target != _source->GetVictim();
}
@@ -476,8 +489,3 @@ bool FarthestTargetSelector::operator()(Unit const* target) const
return true;
}
-
-void SortByDistanceTo(Unit* reference, std::list<Unit*>& targets)
-{
- targets.sort(Trinity::ObjectDistanceOrderPred(reference));
-}
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index 39f54dff66a..1e4c49c5703 100644
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -47,11 +47,11 @@ enum SpellEffIndex : uint8;
//Selection method used by SelectTarget
enum SelectAggroTarget
{
- SELECT_TARGET_RANDOM = 0, //Just selects a random target
- SELECT_TARGET_TOPAGGRO, //Selects targes from top aggro to bottom
- SELECT_TARGET_BOTTOMAGGRO, //Selects targets from bottom aggro to top
- SELECT_TARGET_NEAREST,
- SELECT_TARGET_FARTHEST
+ SELECT_TARGET_RANDOM = 0, // just pick a random target
+ SELECT_TARGET_MAXTHREAT, // prefer targets higher in the threat list
+ SELECT_TARGET_MINTHREAT, // prefer targets lower in the threat list
+ SELECT_TARGET_MAXDISTANCE, // prefer targets further from us
+ SELECT_TARGET_MINDISTANCE // prefer targets closer to us
};
// default predicate function to select target based on distance, player and/or aura criteria
@@ -60,14 +60,15 @@ struct TC_GAME_API DefaultTargetSelector
Unit const* me;
float m_dist;
bool m_playerOnly;
+ Unit const* except;
int32 m_aura;
// unit: the reference unit
// dist: if 0: ignored, if > 0: maximum distance to the reference unit, if < 0: minimum distance to the reference unit
// playerOnly: self explaining
+ // withMainTank: allow current tank to be selected
// aura: if 0: ignored, if > 0: the target shall have the aura, if < 0, the target shall NOT have the aura
- DefaultTargetSelector(Unit const* unit, float dist, bool playerOnly, int32 aura) : me(unit), m_dist(dist), m_playerOnly(playerOnly), m_aura(aura) { }
-
+ DefaultTargetSelector(Unit const* unit, float dist, bool playerOnly, bool withMainTank, int32 aura);
bool operator()(Unit const* target) const;
};
@@ -125,8 +126,6 @@ private:
bool _inLos;
};
-TC_GAME_API void SortByDistanceTo(Unit* reference, std::list<Unit*>& targets);
-
class TC_GAME_API UnitAI
{
protected:
@@ -153,92 +152,174 @@ class TC_GAME_API UnitAI
virtual void SetGUID(ObjectGuid /*guid*/, int32 /*id*/ = 0) { }
virtual ObjectGuid GetGUID(int32 /*id*/ = 0) const { return ObjectGuid::Empty; }
- Unit* SelectTarget(SelectAggroTarget targetType, uint32 position = 0, float dist = 0.0f, bool playerOnly = false, int32 aura = 0);
- // Select the targets satisfying the predicate.
+ // Select the best target (in <targetType> order) from the threat list that fulfill the following:
+ // - Not among the first <offset> entries in <targetType> order (or MAXTHREAT order, if <targetType> is RANDOM).
+ // - Within at most <dist> yards (if dist > 0.0f)
+ // - At least -<dist> yards away (if dist < 0.0f)
+ // - Is a player (if playerOnly = true)
+ // - Not the current tank (if withTank = false)
+ // - Has aura with ID <aura> (if aura > 0)
+ // - Does not have aura with ID -<aura> (if aura < 0)
+ Unit* SelectTarget(SelectAggroTarget targetType, uint32 offset = 0, float dist = 0.0f, bool playerOnly = false, bool withTank = true, int32 aura = 0);
+ // Select the best target (in <targetType> order) satisfying <predicate> from the threat list.
+ // If <offset> is nonzero, the first <offset> entries in <targetType> order (or MAXTHREAT order, if <targetType> is RANDOM) are skipped.
template<class PREDICATE>
- Unit* SelectTarget(SelectAggroTarget targetType, uint32 position, PREDICATE const& predicate)
+ Unit* SelectTarget(SelectAggroTarget targetType, uint32 offset, PREDICATE const& predicate)
{
- ThreatContainer::StorageType const& threatlist = GetThreatManager().getThreatList();
- if (position >= threatlist.size())
+ ThreatManager& mgr = GetThreatManager();
+ // shortcut: if we ignore the first <offset> elements, and there are at most <offset> elements, then we ignore ALL elements
+ if (mgr.GetThreatListSize() <= offset)
return nullptr;
std::list<Unit*> targetList;
- Unit* currentVictim = nullptr;
- if (auto currentVictimReference = GetThreatManager().getCurrentVictim())
+ if (targetType == SELECT_TARGET_MAXDISTANCE || targetType == SELECT_TARGET_MINDISTANCE)
{
- currentVictim = currentVictimReference->getTarget();
+ for (ThreatReference* ref : mgr.GetUnsortedThreatList())
+ {
+ if (ref->IsOffline())
+ continue;
- // Current victim always goes first
- if (currentVictim && predicate(currentVictim))
+ targetList.push_back(ref->GetVictim());
+ }
+ }
+ else
+ {
+ Unit* currentVictim = mgr.GetCurrentVictim();
+ if (currentVictim)
targetList.push_back(currentVictim);
+
+ for (ThreatReference* ref : mgr.GetSortedThreatList())
+ {
+ if (ref->IsOffline())
+ continue;
+
+ Unit* thisTarget = ref->GetVictim();
+ if (thisTarget != currentVictim)
+ targetList.push_back(thisTarget);
+ }
}
- for (HostileReference* hostileRef : threatlist)
+ // filter by predicate
+ targetList.remove_if([&predicate](Unit* target) { return !predicate(target); });
+
+ // shortcut: the list certainly isn't gonna get any larger after this point
+ if (targetList.size() <= offset)
+ return nullptr;
+
+ // right now, list is unsorted for DISTANCE types - re-sort by MAXDISTANCE
+ if (targetType == SELECT_TARGET_MAXDISTANCE || targetType == SELECT_TARGET_MINDISTANCE)
+ SortByDistance(targetList, targetType == SELECT_TARGET_MINDISTANCE);
+
+ // then reverse the sorting for MIN sortings
+ if (targetType == SELECT_TARGET_MINTHREAT)
+ targetList.reverse();
+
+ // now pop the first <offset> elements
+ while (offset)
{
- if (currentVictim != nullptr && hostileRef->getTarget() != currentVictim && predicate(hostileRef->getTarget()))
- targetList.push_back(hostileRef->getTarget());
- else if (currentVictim == nullptr && predicate(hostileRef->getTarget()))
- targetList.push_back(hostileRef->getTarget());
+ targetList.pop_front();
+ --offset;
}
- if (position >= targetList.size())
+ // maybe nothing fulfills the predicate
+ if (targetList.empty())
return nullptr;
- if (targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
- SortByDistanceTo(me, targetList);
-
switch (targetType)
{
- case SELECT_TARGET_NEAREST:
- case SELECT_TARGET_TOPAGGRO:
- {
- auto itr = targetList.begin();
- std::advance(itr, position);
- return *itr;
- }
- case SELECT_TARGET_FARTHEST:
- case SELECT_TARGET_BOTTOMAGGRO:
- {
- auto ritr = targetList.rbegin();
- std::advance(ritr, position);
- return *ritr;
- }
+ case SELECT_TARGET_MAXTHREAT:
+ case SELECT_TARGET_MINTHREAT:
+ case SELECT_TARGET_MAXDISTANCE:
+ case SELECT_TARGET_MINDISTANCE:
+ return targetList.front();
case SELECT_TARGET_RANDOM:
return Trinity::Containers::SelectRandomContainerElement(targetList);
default:
- break;
+ return nullptr;
}
-
- return nullptr;
}
- void SelectTargetList(std::list<Unit*>& targetList, uint32 num, SelectAggroTarget targetType, float dist = 0.0f, bool playerOnly = false, int32 aura = 0);
-
- // Select the targets satifying the predicate.
+ // Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
+ // - Not among the first <offset> entries in <targetType> order (or MAXTHREAT order, if <targetType> is RANDOM).
+ // - Within at most <dist> yards (if dist > 0.0f)
+ // - At least -<dist> yards away (if dist < 0.0f)
+ // - Is a player (if playerOnly = true)
+ // - Not the current tank (if withTank = false)
+ // - Has aura with ID <aura> (if aura > 0)
+ // - Does not have aura with ID -<aura> (if aura < 0)
+ // The resulting targets are stored in <targetList> (which is cleared first).
+ void SelectTargetList(std::list<Unit*>& targetList, uint32 num, SelectAggroTarget targetType, uint32 offset = 0, float dist = 0.0f, bool playerOnly = false, bool withTank = true, int32 aura = 0);
+
+ // Select the best (up to) <num> targets (in <targetType> order) satisfying <predicate> from the threat list and stores them in <targetList> (which is cleared first).
+ // If <offset> is nonzero, the first <offset> entries in <targetType> order (or MAXTHREAT order, if <targetType> is RANDOM) are skipped.
template <class PREDICATE>
- void SelectTargetList(std::list<Unit*>& targetList, PREDICATE const& predicate, uint32 maxTargets, SelectAggroTarget targetType)
+ void SelectTargetList(std::list<Unit*>& targetList, uint32 num, SelectAggroTarget targetType, uint32 offset, PREDICATE const& predicate)
{
- ThreatContainer::StorageType const& threatlist = GetThreatManager().getThreatList();
- if (threatlist.empty())
+ targetList.clear();
+ ThreatManager& mgr = GetThreatManager();
+ // shortcut: we're gonna ignore the first <offset> elements, and there's at most <offset> elements, so we ignore them all - nothing to do here
+ if (mgr.GetThreatListSize() <= offset)
return;
- for (HostileReference* hostileRef : threatlist)
- if (predicate(hostileRef->getTarget()))
- targetList.push_back(hostileRef->getTarget());
+ if (targetType == SELECT_TARGET_MAXDISTANCE || targetType == SELECT_TARGET_MINDISTANCE)
+ {
+ for (ThreatReference* ref : mgr.GetUnsortedThreatList())
+ {
+ if (ref->IsOffline())
+ continue;
+
+ targetList.push_back(ref->GetVictim());
+ }
+ }
+ else
+ {
+ Unit* currentVictim = mgr.GetCurrentVictim();
+ if (currentVictim)
+ targetList.push_back(currentVictim);
+
+ for (ThreatReference* ref : mgr.GetSortedThreatList())
+ {
+ if (ref->IsOffline())
+ continue;
+
+ Unit* thisTarget = ref->GetVictim();
+ if (thisTarget != currentVictim)
+ targetList.push_back(thisTarget);
+ }
+ }
+
+ // filter by predicate
+ targetList.remove_if([&predicate](Unit* target) { return !predicate(target); });
- if (targetList.size() < maxTargets)
+ // shortcut: the list isn't gonna get any larger
+ if (targetList.size() <= offset)
+ {
+ targetList.clear();
return;
+ }
- if (targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
- SortByDistanceTo(me, targetList);
+ // right now, list is unsorted for DISTANCE types - re-sort by MAXDISTANCE
+ if (targetType == SELECT_TARGET_MAXDISTANCE || targetType == SELECT_TARGET_MINDISTANCE)
+ SortByDistance(targetList, targetType == SELECT_TARGET_MINDISTANCE);
- if (targetType == SELECT_TARGET_FARTHEST || targetType == SELECT_TARGET_BOTTOMAGGRO)
+ // now the list is MAX sorted, reverse for MIN types
+ if (targetType == SELECT_TARGET_MINTHREAT)
targetList.reverse();
+ // ignore the first <offset> elements
+ while (offset)
+ {
+ targetList.pop_front();
+ --offset;
+ }
+
+ if (targetList.size() <= num)
+ return;
+
if (targetType == SELECT_TARGET_RANDOM)
- Trinity::Containers::RandomResize(targetList, maxTargets);
+ Trinity::Containers::RandomResize(targetList, num);
else
- targetList.resize(maxTargets);
+ targetList.resize(num);
}
// Called at any Damage to any victim (before damage apply)
@@ -300,6 +381,7 @@ class TC_GAME_API UnitAI
UnitAI& operator=(UnitAI const& right) = delete;
ThreatManager& GetThreatManager();
+ void SortByDistance(std::list<Unit*> list, bool ascending = true);
};
#endif
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 54fbabd0b50..6894f4af091 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -85,8 +85,8 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange
if (Unit* summoner = creature->ToTempSummon()->GetSummoner())
{
Unit* target = summoner->getAttackerForHelper();
- if (!target && summoner->CanHaveThreatList() && !summoner->getThreatManager().isThreatListEmpty())
- target = summoner->getThreatManager().getHostilTarget();
+ if (!target && summoner->CanHaveThreatList() && !summoner->GetThreatManager().IsThreatListEmpty())
+ target = summoner->GetThreatManager().GetAnyTarget();
if (target && (creature->IsFriendlyTo(summoner) || creature->IsHostileTo(target)))
creature->AI()->AttackStart(target);
}
@@ -117,16 +117,8 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange
{
creature->SetInCombatWith(player);
player->SetInCombatWith(creature);
- creature->AddThreat(player, 0.0f);
+ creature->GetThreatManager().AddThreat(player, 0.0f, nullptr, true, true);
}
-
- /* Causes certain things to never leave the threat list (Priest Lightwell, etc):
- for (Unit::ControlList::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
- {
- creature->SetInCombatWith(*itr);
- (*itr)->SetInCombatWith(creature);
- creature->AddThreat(*itr, 0.0f);
- }*/
}
}
}
@@ -144,11 +136,11 @@ void CreatureAI::MoveInLineOfSight_Safe(Unit* who)
void CreatureAI::MoveInLineOfSight(Unit* who)
{
- if (me->GetVictim())
+ if (me->IsEngaged())
return;
if (me->HasReactState(REACT_AGGRESSIVE) && me->CanStartAttack(who, false))
- AttackStart(who);
+ me->EngageWithTarget(who);
}
void CreatureAI::_OnOwnerCombatInteraction(Unit* target)
@@ -157,12 +149,7 @@ void CreatureAI::_OnOwnerCombatInteraction(Unit* target)
return;
if (!me->HasReactState(REACT_PASSIVE) && me->CanStartAttack(target, true))
- {
- if (me->IsInCombat())
- me->AddThreat(target, 0.0f);
- else
- AttackStart(target);
- }
+ me->EngageWithTarget(target);
}
// Distract creature, if player gets too close while stealthed/prowling
@@ -172,8 +159,8 @@ void CreatureAI::TriggerAlert(Unit const* who) const
if (!who || who->GetTypeId() != TYPEID_PLAYER)
return;
- // If this unit isn't an NPC, is already distracted, is in combat, is confused, stunned or fleeing, do nothing
- if (me->GetTypeId() != TYPEID_UNIT || me->IsInCombat() || me->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING | UNIT_STATE_DISTRACTED))
+ // If this unit isn't an NPC, is already distracted, is fighting, is confused, stunned or fleeing, do nothing
+ if (me->GetTypeId() != TYPEID_UNIT || me->IsEngaged() || me->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING | UNIT_STATE_DISTRACTED))
return;
// Only alert for hostiles!
@@ -230,7 +217,7 @@ void CreatureAI::SetGazeOn(Unit* target)
bool CreatureAI::UpdateVictimWithGaze()
{
- if (!me->IsInCombat())
+ if (!me->IsEngaged())
return false;
if (me->HasReactState(REACT_PASSIVE))
@@ -250,7 +237,7 @@ bool CreatureAI::UpdateVictimWithGaze()
bool CreatureAI::UpdateVictim()
{
- if (!me->IsInCombat())
+ if (!me->IsEngaged())
return false;
if (!me->HasReactState(REACT_PASSIVE))
@@ -261,7 +248,7 @@ bool CreatureAI::UpdateVictim()
return me->GetVictim() != nullptr;
}
- else if (me->getThreatManager().isThreatListEmpty())
+ else if (me->GetThreatManager().IsThreatListEmpty())
{
EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
return false;
@@ -278,7 +265,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
me->RemoveAurasOnEvade();
// sometimes bosses stuck in combat?
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
me->SetLootRecipient(nullptr);
me->ResetPlayerDamageReq();
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 754e936862d..76eec1909d8 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -85,7 +85,7 @@ class TC_GAME_API CreatureAI : public UnitAI
// Called for reaction at stopping attack at no attackers or targets
virtual void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER);
- // Called for reaction at enter to combat if not in combat yet (enemy can be nullptr)
+ // Called for reaction when initially engaged
virtual void EnterCombat(Unit* /*victim*/) { }
// Called when the creature is killed
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp
index 6d5b7060099..0f99211a84b 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.cpp
+++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp
@@ -1216,7 +1216,7 @@ void SimpleCharmedPlayerAI::UpdateAI(const uint32 diff)
}
}
- if (charmer->IsInCombat())
+ if (charmer->IsEngaged())
{
Unit* target = me->GetVictim();
if (!target || !charmer->IsValidAttackTarget(target) || target->HasBreakableByDamageCrowdControlAura())
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index bde3a192642..ff1e5591fb8 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -193,6 +193,49 @@ void ScriptedAI::DoPlaySoundToSet(WorldObject* source, uint32 soundId)
source->PlayDirectSound(soundId);
}
+void ScriptedAI::AddThreat(Unit* victim, float amount, Unit* who)
+{
+ if (!victim)
+ return;
+ if (!who)
+ who = me;
+ who->GetThreatManager().AddThreat(victim, amount, nullptr, true, true);
+}
+
+void ScriptedAI::ModifyThreatByPercent(Unit* victim, int32 pct, Unit* who)
+{
+ if (!victim)
+ return;
+ if (!who)
+ who = me;
+ who->GetThreatManager().ModifyThreatByPercent(victim, pct);
+}
+
+void ScriptedAI::ResetThreat(Unit* victim, Unit* who)
+{
+ if (!victim)
+ return;
+ if (!who)
+ who = me;
+ who->GetThreatManager().ResetThreat(victim);
+}
+
+void ScriptedAI::ResetThreatList(Unit* who)
+{
+ if (!who)
+ who = me;
+ who->GetThreatManager().ResetAllThreat();
+}
+
+float ScriptedAI::GetThreat(Unit const* victim, Unit const* who)
+{
+ if (!victim)
+ return 0.0f;
+ if (!who)
+ who = me;
+ return who->GetThreatManager().GetThreat(victim);
+}
+
Creature* ScriptedAI::DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
{
return me->SummonCreature(entry, me->GetPositionX() + offsetX, me->GetPositionY() + offsetY, me->GetPositionZ() + offsetZ, angle, TempSummonType(type), despawntime);
@@ -276,38 +319,6 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
return apSpell[urand(0, spellCount - 1)];
}
-void ScriptedAI::DoResetThreat()
-{
- if (!me->CanHaveThreatList() || me->getThreatManager().isThreatListEmpty())
- {
- TC_LOG_ERROR("scripts", "DoResetThreat called for creature that either cannot have threat list or has empty threat list (me entry = %d)", me->GetEntry());
- return;
- }
-
- ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
-
- for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
- {
- Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
- if (unit && DoGetThreat(unit))
- DoModifyThreatPercent(unit, -100);
- }
-}
-
-float ScriptedAI::DoGetThreat(Unit* unit)
-{
- if (!unit)
- return 0.0f;
- return me->getThreatManager().getThreat(unit);
-}
-
-void ScriptedAI::DoModifyThreatPercent(Unit* unit, int32 pct)
-{
- if (!unit)
- return;
- me->getThreatManager().modifyThreatPercent(unit, pct);
-}
-
void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time)
{
me->Relocate(x, y, z);
@@ -493,7 +504,7 @@ void BossAI::TeleportCheaters()
float x, y, z;
me->GetPosition(x, y, z);
- ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList();
+ ThreatContainer::StorageType threatList = me->GetThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* target = (*itr)->getTarget())
if (target->GetTypeId() == TYPEID_PLAYER && !CheckBoundary(target))
@@ -503,7 +514,7 @@ void BossAI::TeleportCheaters()
void BossAI::JustSummoned(Creature* summon)
{
summons.Summon(summon);
- if (me->IsInCombat())
+ if (me->IsEngaged())
DoZoneInCombat(summon);
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index bb61dfbaab0..084f05552c4 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -208,11 +208,16 @@ struct TC_GAME_API ScriptedAI : public CreatureAI
//Plays a sound to all nearby players
void DoPlaySoundToSet(WorldObject* source, uint32 soundId);
- //Drops all threat to 0%. Does not remove players from the threat list
- void DoResetThreat();
-
- float DoGetThreat(Unit* unit);
- void DoModifyThreatPercent(Unit* unit, int32 pct);
+ // Add specified amount of threat directly to victim (ignores redirection effects) - also puts victim in combat and engages them if necessary
+ void AddThreat(Unit* victim, float amount, Unit* who = nullptr);
+ // Adds/removes the specified percentage from the specified victim's threat (to who, or me if not specified)
+ void ModifyThreatByPercent(Unit* victim, int32 pct, Unit* who = nullptr);
+ // Resets the victim's threat level to who (or me if not specified) to zero
+ void ResetThreat(Unit* victim, Unit* who = nullptr);
+ // Resets the specified unit's threat list (me if not specified) - does not delete entries, just sets their threat to zero
+ void ResetThreatList(Unit* who = nullptr);
+ // Returns the threat level of victim towards who (or me if not specified)
+ float GetThreat(Unit const* victim, Unit const* who = nullptr);
void DoTeleportTo(float x, float y, float z, uint32 time = 0);
void DoTeleportTo(float const pos[4]);
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 46e4159bb4c..8f06a5df423 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -102,8 +102,7 @@ bool npc_escortAI::AssistPlayerInCombatAgainst(Unit* who)
}
else
{
- who->SetInCombatWith(me);
- me->AddThreat(who, 0.0f);
+ me->EngageWithTarget(who);
return true;
}
}
@@ -125,24 +124,7 @@ void npc_escortAI::MoveInLineOfSight(Unit* who)
{
float fAttackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, fAttackRadius) && me->IsWithinLOSInMap(who))
- {
- if (!me->GetVictim())
- {
- // Clear distracted state on combat
- if (me->HasUnitState(UNIT_STATE_DISTRACTED))
- {
- me->ClearUnitState(UNIT_STATE_DISTRACTED);
- me->GetMotionMaster()->Clear();
- }
-
- AttackStart(who);
- }
- else if (me->GetMap()->IsDungeon())
- {
- who->SetInCombatWith(me);
- me->AddThreat(who, 0.0f);
- }
- }
+ me->EngageWithTarget(who);
}
}
}
@@ -192,7 +174,7 @@ void npc_escortAI::ReturnToLastPoint()
void npc_escortAI::EnterEvadeMode(EvadeReason /*why*/)
{
me->RemoveAllAuras();
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
me->SetLootRecipient(NULL);
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index 6c38e34df97..04cd868b1da 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -51,9 +51,7 @@ void FollowerAI::AttackStart(Unit* who)
if (me->Attack(who, true))
{
- me->AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
+ me->EngageWithTarget(who); // in case it doesn't have threat+combat yet
if (me->HasUnitState(UNIT_STATE_FOLLOW))
me->ClearUnitState(UNIT_STATE_FOLLOW);
@@ -86,18 +84,8 @@ bool FollowerAI::AssistPlayerInCombatAgainst(Unit* who)
//too far away and no free sight?
if (me->IsWithinDistInMap(who, MAX_PLAYER_DISTANCE) && me->IsWithinLOSInMap(who))
{
- //already fighting someone?
- if (!me->GetVictim())
- {
- AttackStart(who);
- return true;
- }
- else
- {
- who->SetInCombatWith(me);
- me->AddThreat(who, 0.0f);
- return true;
- }
+ me->EngageWithTarget(who);
+ return true;
}
return false;
@@ -130,10 +118,7 @@ void FollowerAI::MoveInLineOfSight(Unit* who)
AttackStart(who);
}
else if (me->GetMap()->IsDungeon())
- {
- who->SetInCombatWith(me);
- me->AddThreat(who, 0.0f);
- }
+ me->EngageWithTarget(who);
}
}
}
@@ -175,7 +160,7 @@ void FollowerAI::JustRespawned()
void FollowerAI::EnterEvadeMode(EvadeReason /*why*/)
{
me->RemoveAllAuras();
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
me->SetLootRecipient(NULL);
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index fb596a054da..eb6e4e65e14 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -558,18 +558,8 @@ bool SmartAI::AssistPlayerInCombatAgainst(Unit* who)
//too far away and no free sight?
if (me->IsWithinDistInMap(who, SMART_MAX_AID_DIST) && me->IsWithinLOSInMap(who))
{
- //already fighting someone?
- if (!me->GetVictim())
- {
- AttackStart(who);
- return true;
- }
- else
- {
- who->SetInCombatWith(me);
- me->AddThreat(who, 0.0f);
- return true;
- }
+ me->EngageWithTarget(who);
+ return true;
}
return false;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index a701fd98369..2968ef7b108 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -445,16 +445,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!me)
break;
- ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList();
- for (auto i = threatList.begin(); i != threatList.end(); ++i)
+ for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
{
- if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
- {
- me->getThreatManager().modifyThreatPercent(target, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
- TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature %s modify threat for %s, value %i",
- me->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str(),
- e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
- }
+ ref->ModifyThreatByPercent(std::max<int32>(-100,int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC)));
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature %s modify threat for %s, value %i",
+ me->GetGUID().ToString().c_str(), ref->GetVictim()->GetGUID().ToString().c_str(), int32(e.action.threatPCT.threatINC)-int32(e.action.threatPCT.threatDEC));
}
break;
}
@@ -467,10 +462,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (IsUnit(target))
{
- me->getThreatManager().modifyThreatPercent(target->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
+ me->GetThreatManager().ModifyThreatByPercent(target->ToUnit(), std::max<int32>(-100, int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC)));
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature %s modify threat for %s, value %i",
- me->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str(),
- e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
+ me->GetGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC));
}
}
break;
@@ -2148,7 +2142,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
for (WorldObject* const target : targets)
if (IsUnit(target))
- me->AddThreat(target->ToUnit(), float(e.action.threatPCT.threatINC) - float(e.action.threatPCT.threatDEC));
+ me->GetThreatManager().AddThreat(target->ToUnit(), float(e.action.threatPCT.threatINC) - float(e.action.threatPCT.threatDEC), nullptr, true, true);
break;
}
case SMART_ACTION_LOAD_EQUIPMENT:
@@ -2421,10 +2415,10 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
{
if (e.target.hostilRandom.powerType)
{
- if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0)))
+ if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MAXTHREAT, 1, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0)))
targets.push_back(u);
}
- else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0))
+ else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MAXTHREAT, 1, float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0))
targets.push_back(u);
}
break;
@@ -2433,10 +2427,10 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
{
if (e.target.hostilRandom.powerType)
{
- if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0)))
+ if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MINTHREAT, 0, PowerUsersSelector(me, Powers(e.target.hostilRandom.powerType - 1), float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0)))
targets.push_back(u);
}
- else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0, float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0))
+ else if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MINTHREAT, 0, float(e.target.hostilRandom.maxDist), e.target.hostilRandom.playerOnly != 0))
targets.push_back(u);
}
break;
@@ -2467,7 +2461,7 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
case SMART_TARGET_FARTHEST:
if (me)
{
- if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_FARTHEST, 0, FarthestTargetSelector(me, float(e.target.farthest.maxDist), e.target.farthest.playerOnly != 0, e.target.farthest.isInLos != 0)))
+ if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_MAXDISTANCE, 0, FarthestTargetSelector(me, float(e.target.farthest.maxDist), e.target.farthest.playerOnly != 0, e.target.farthest.isInLos != 0)))
targets.push_back(u);
}
break;
@@ -2684,14 +2678,10 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
}
case SMART_TARGET_THREAT_LIST:
{
- if (me)
- {
- ThreatContainer::StorageType const& threatList = me->getThreatManager().getThreatList();
- for (HostileReference const* ref : threatList)
- if (Unit* temp = ObjectAccessor::GetUnit(*me, ref->getUnitGuid()))
- if (e.target.hostilRandom.maxDist == 0 || me->IsWithinCombatRange(temp, float(e.target.hostilRandom.maxDist)))
- targets.push_back(temp);
- }
+ if (me && me->CanHaveThreatList())
+ for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
+ if (!e.target.hostilRandom.maxDist || me->IsWithinCombatRange(ref->GetVictim(), float(e.target.hostilRandom.maxDist)))
+ targets.push_back(ref->GetVictim());
break;
}
case SMART_TARGET_CLOSEST_ENEMY:
@@ -2775,18 +2765,18 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
case SMART_EVENT_UPDATE_OOC:
- if (me && me->IsInCombat())
+ if (me && me->IsEngaged())
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
case SMART_EVENT_UPDATE_IC:
- if (!me || !me->IsInCombat())
+ if (!me || !me->IsEngaged())
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax);
break;
case SMART_EVENT_HEALT_PCT:
{
- if (!me || !me->IsInCombat() || !me->GetMaxHealth())
+ if (!me || !me->IsEngaged() || !me->GetMaxHealth())
return;
uint32 perc = (uint32)me->GetHealthPct();
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
@@ -2796,7 +2786,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_TARGET_HEALTH_PCT:
{
- if (!me || !me->IsInCombat() || !me->GetVictim() || !me->EnsureVictim()->GetMaxHealth())
+ if (!me || !me->IsEngaged() || !me->GetVictim() || !me->EnsureVictim()->GetMaxHealth())
return;
uint32 perc = (uint32)me->EnsureVictim()->GetHealthPct();
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
@@ -2806,7 +2796,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_MANA_PCT:
{
- if (!me || !me->IsInCombat() || !me->GetMaxPower(POWER_MANA))
+ if (!me || !me->IsEngaged() || !me->GetMaxPower(POWER_MANA))
return;
uint32 perc = uint32(me->GetPowerPct(POWER_MANA));
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
@@ -2816,7 +2806,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_TARGET_MANA_PCT:
{
- if (!me || !me->IsInCombat() || !me->GetVictim() || !me->EnsureVictim()->GetMaxPower(POWER_MANA))
+ if (!me || !me->IsEngaged() || !me->GetVictim() || !me->EnsureVictim()->GetMaxPower(POWER_MANA))
return;
uint32 perc = uint32(me->EnsureVictim()->GetPowerPct(POWER_MANA));
if (perc > e.event.minMaxRepeat.max || perc < e.event.minMaxRepeat.min)
@@ -2826,7 +2816,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_RANGE:
{
- if (!me || !me->IsInCombat() || !me->GetVictim())
+ if (!me || !me->IsEngaged() || !me->GetVictim())
return;
if (me->IsInRange(me->GetVictim(), (float)e.event.minMaxRepeat.min, (float)e.event.minMaxRepeat.max))
@@ -2837,7 +2827,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_VICTIM_CASTING:
{
- if (!me || !me->IsInCombat())
+ if (!me || !me->IsEngaged())
return;
Unit* victim = me->GetVictim();
@@ -2855,7 +2845,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_FRIENDLY_HEALTH:
{
- if (!me || !me->IsInCombat())
+ if (!me || !me->IsEngaged())
return;
Unit* target = DoSelectLowestHpFriendly((float)e.event.friendlyHealth.radius, e.event.friendlyHealth.hpDeficit);
@@ -2871,7 +2861,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_FRIENDLY_IS_CC:
{
- if (!me || !me->IsInCombat())
+ if (!me || !me->IsEngaged())
return;
std::vector<Creature*> creatures;
@@ -2994,7 +2984,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_OOC_LOS:
{
- if (!me || me->IsInCombat())
+ if (!me || me->IsEngaged())
return;
//can trigger if closer than fMaxAllowedRange
float range = (float)e.event.los.maxDist;
@@ -3014,7 +3004,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_IC_LOS:
{
- if (!me || !me->IsInCombat())
+ if (!me || !me->IsEngaged())
return;
//can trigger if closer than fMaxAllowedRange
float range = (float)e.event.los.maxDist;
@@ -3204,7 +3194,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_FRIENDLY_HEALTH_PCT:
{
- if (!me || !me->IsInCombat())
+ if (!me || !me->IsEngaged())
return;
ObjectVector targets;
@@ -3364,10 +3354,10 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
if (e.event.event_phase_mask && !IsInPhase(e.event.event_phase_mask))
return;
- if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->IsInCombat()))
+ if (e.GetEventType() == SMART_EVENT_UPDATE_IC && (!me || !me->IsEngaged()))
return;
- if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsInCombat())) //can be used with me=nullptr (go script)
+ if (e.GetEventType() == SMART_EVENT_UPDATE_OOC && (me && me->IsEngaged())) //can be used with me=nullptr (go script)
return;
if (e.timer < diff)
@@ -3719,7 +3709,7 @@ void SmartScript::OnMoveInLineOfSight(Unit* who)
if (!me)
return;
- ProcessEventsFor(me->IsInCombat() ? SMART_EVENT_IC_LOS : SMART_EVENT_OOC_LOS, who);
+ ProcessEventsFor(me->IsEngaged() ? SMART_EVENT_IC_LOS : SMART_EVENT_OOC_LOS, who);
}
// SmartScript end
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index f7240308aef..f655f2bfa86 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -131,6 +131,9 @@ void HostileReference::fireStatusChanged(ThreatRefStatusChangeEvent& threatRefSt
GetSource()->processThreatEvent(&threatRefStatusChangeEvent);
}
+// -- compatibility layer for combat rewrite (PR #19930)
+Unit* HostileReference::GetOwner() const { return GetSource()->GetOwner(); }
+
//============================================================
void HostileReference::addThreat(float modThreat)
@@ -264,7 +267,7 @@ void ThreatContainer::clearReferences()
//============================================================
// Return the HostileReference of NULL, if not found
-HostileReference* ThreatContainer::getReferenceByTarget(Unit* victim) const
+HostileReference* ThreatContainer::getReferenceByTarget(Unit const* victim) const
{
if (!victim)
return NULL;
@@ -293,7 +296,7 @@ HostileReference* ThreatContainer::addThreat(Unit* victim, float threat)
//============================================================
-void ThreatContainer::modifyThreatPercent(Unit* victim, int32 percent)
+void ThreatContainer::ModifyThreatByPercent(Unit* victim, int32 percent)
{
if (HostileReference* ref = getReferenceByTarget(victim))
ref->addThreatPercent(percent);
@@ -392,6 +395,30 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileR
ThreatManager::ThreatManager(Unit* owner) : iCurrentVictim(NULL), iOwner(owner), iUpdateTimer(THREAT_UPDATE_INTERVAL) { }
+// -- compatibility layer for combat rewrite (PR #19930)
+void ThreatManager::ForwardThreatForAssistingMe(Unit* victim, float amount, SpellInfo const* spell, bool ignoreModifiers, bool ignoreRedirection)
+{
+ (void)ignoreModifiers; (void)ignoreRedirection;
+ GetOwner()->getHostileRefManager().threatAssist(victim, amount, spell);
+}
+
+void ThreatManager::AddThreat(Unit* victim, float amount, SpellInfo const* spell, bool ignoreModifiers, bool ignoreRedirection)
+{
+ (void)ignoreModifiers; (void)ignoreRedirection;
+ if (!iOwner->CanHaveThreatList() || iOwner->HasUnitState(UNIT_STATE_EVADE))
+ return;
+ iOwner->SetInCombatWith(victim);
+ victim->SetInCombatWith(iOwner);
+ addThreat(victim, amount, spell ? spell->GetSchoolMask() : victim->GetMeleeDamageSchoolMask(), spell);
+}
+
+void ThreatManager::ClearAllThreat()
+{
+ if (iOwner->CanHaveThreatList(true) && !isThreatListEmpty())
+ iOwner->SendClearThreatListOpcode();
+ clearReferences();
+}
+
//============================================================
void ThreatManager::clearReferences()
@@ -471,9 +498,9 @@ void ThreatManager::_addThreat(Unit* victim, float threat)
//============================================================
-void ThreatManager::modifyThreatPercent(Unit* victim, int32 percent)
+void ThreatManager::ModifyThreatByPercent(Unit* victim, int32 percent)
{
- iThreatContainer.modifyThreatPercent(victim, percent);
+ iThreatContainer.ModifyThreatByPercent(victim, percent);
}
//============================================================
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h
index 118fbd2a328..1b9a4c9c8eb 100644
--- a/src/server/game/Combat/ThreatManager.h
+++ b/src/server/game/Combat/ThreatManager.h
@@ -23,6 +23,7 @@
#include "LinkedReference/Reference.h"
#include "UnitEvents.h"
#include "ObjectGuid.h"
+#include "IteratorPair.h"
#include <list>
@@ -50,6 +51,19 @@ class TC_GAME_API HostileReference : public Reference<Unit, ThreatManager>
public:
HostileReference(Unit* refUnit, ThreatManager* threatManager, float threat);
+ // -- compatibility layer for combat rewrite (PR #19930)
+ Unit* GetOwner() const;
+ Unit* GetVictim() const { return getTarget(); }
+ void AddThreat(float amt) { addThreat(amt); }
+ void SetThreat(float amt) { setThreat(amt); }
+ void ModifyThreatByPercent(int32 pct) { addThreatPercent(pct); }
+ void ScaleThreat(float factor) { setThreat(iThreat*factor); }
+ bool IsOnline() const { return iOnline; }
+ bool IsAvailable() const { return iOnline; }
+ bool IsOffline() const { return !iOnline; }
+ float GetThreat() const { return getThreat(); }
+ void ClearThreat() { removeReference(); }
+
//=================================================
void addThreat(float modThreat);
@@ -156,7 +170,7 @@ class TC_GAME_API ThreatContainer
HostileReference* addThreat(Unit* victim, float threat);
- void modifyThreatPercent(Unit* victim, int32 percent);
+ void ModifyThreatByPercent(Unit* victim, int32 percent);
HostileReference* selectNextVictim(Creature* attacker, HostileReference* currentVictim) const;
@@ -174,7 +188,7 @@ class TC_GAME_API ThreatContainer
return iThreatList.empty() ? nullptr : iThreatList.front();
}
- HostileReference* getReferenceByTarget(Unit* victim) const;
+ HostileReference* getReferenceByTarget(Unit const* victim) const;
StorageType const & getThreatList() const { return iThreatList; }
@@ -200,9 +214,31 @@ class TC_GAME_API ThreatContainer
//=================================================
+typedef HostileReference ThreatReference;
class TC_GAME_API ThreatManager
{
public:
+ // -- compatibility layer for combat rewrite (PR #19930)
+ Trinity::IteratorPair<std::list<ThreatReference*>::const_iterator> GetSortedThreatList() const { auto& list = iThreatContainer.getThreatList(); return { list.cbegin(), list.cend() }; }
+ Trinity::IteratorPair<std::list<ThreatReference*>::const_iterator> GetUnsortedThreatList() const { return GetSortedThreatList(); }
+ Unit* SelectVictim() { return getHostilTarget(); }
+ Unit* GetCurrentVictim() const { if (ThreatReference* ref = getCurrentVictim()) return ref->GetVictim(); else return nullptr; }
+ bool IsThreatListEmpty(bool includeOffline = false) const { return includeOffline ? areThreatListsEmpty() : isThreatListEmpty(); }
+ bool IsThreatenedBy(Unit const* who, bool includeOffline = false) const { return (FindReference(who, includeOffline) != nullptr); }
+ size_t GetThreatListSize() const { return iThreatContainer.iThreatList.size(); }
+ void ForwardThreatForAssistingMe(Unit* victim, float amount, SpellInfo const* spell, bool ignoreModifiers = false, bool ignoreRedirection = false);
+ Unit* GetAnyTarget() const { auto const& list = getThreatList(); if (!list.empty()) return list.front()->getTarget(); return nullptr; }
+ void ResetThreat(Unit const* who) { if (auto* ref = FindReference(who, true)) ref->setThreat(0.0f); }
+ void ResetAllThreat() { resetAllAggro(); }
+ float GetThreat(Unit const* who, bool includeOffline = false) const { if (auto* ref = FindReference(who, includeOffline)) return ref->GetThreat(); return 0.0f; }
+ void ClearThreat(Unit const* who) { if (auto* ref = FindReference(who, true)) ref->removeReference(); }
+ void ClearAllThreat();
+ void AddThreat(Unit* victim, float amount, SpellInfo const* spell = nullptr, bool ignoreModifiers = false, bool ignoreRedirection = false);
+ private:
+ HostileReference* FindReference(Unit const* who, bool includeOffline) const { if (auto* ref = iThreatContainer.getReferenceByTarget(who)) return ref; if (includeOffline) if (auto* ref = iThreatOfflineContainer.getReferenceByTarget(who)) return ref; return nullptr; }
+
+ public:
+
friend class HostileReference;
explicit ThreatManager(Unit* owner);
@@ -215,7 +251,7 @@ class TC_GAME_API ThreatManager
void doAddThreat(Unit* victim, float threat);
- void modifyThreatPercent(Unit* victim, int32 percent);
+ void ModifyThreatByPercent(Unit* victim, int32 percent);
float getThreat(Unit* victim, bool alsoSearchOfflineList = false);
diff --git a/src/server/game/Combat/UnitEvents.h b/src/server/game/Combat/UnitEvents.h
index c845981a0c0..fec0f089ac7 100644
--- a/src/server/game/Combat/UnitEvents.h
+++ b/src/server/game/Combat/UnitEvents.h
@@ -115,7 +115,7 @@ class TC_GAME_API ThreatRefStatusChangeEvent : public UnitBaseEvent
void setThreatManager(ThreatManager* pThreatManager) { iThreatManager = pThreatManager; }
- ThreatManager* getThreatManager() const { return iThreatManager; }
+ ThreatManager* GetThreatManager() const { return iThreatManager; }
};
#endif
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 986932856c0..f6d3137f51b 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -263,9 +263,7 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
if (assistant && assistant->CanAssistTo(&m_owner, victim))
{
assistant->SetNoCallAssistance(true);
- assistant->CombatStart(victim);
- if (assistant->IsAIEnabled)
- assistant->AI()->AttackStart(victim);
+ assistant->EngageWithTarget(victim);
}
}
}
@@ -739,7 +737,7 @@ void Creature::Update(uint32 diff)
}
// periodic check to see if the creature has passed an evade boundary
- if (IsAIEnabled && !IsInEvadeMode() && IsInCombat())
+ if (IsAIEnabled && !IsInEvadeMode() && IsEngaged())
{
if (diff >= m_boundaryCheckTime)
{
@@ -750,7 +748,7 @@ void Creature::Update(uint32 diff)
}
// if periodic combat pulse is enabled and we are both in combat and in a dungeon, do this now
- if (m_combatPulseDelay > 0 && IsInCombat() && GetMap()->IsDungeon())
+ if (m_combatPulseDelay > 0 && IsEngaged() && GetMap()->IsDungeon())
{
if (diff > m_combatPulseTime)
m_combatPulseTime = 0;
@@ -768,13 +766,8 @@ void Creature::Update(uint32 diff)
if (player->IsGameMaster())
continue;
- if (player->IsAlive() && this->IsHostileTo(player))
- {
- if (CanHaveThreatList())
- AddThreat(player, 0.0f);
- this->SetInCombatWith(player);
- player->SetInCombatWith(this);
- }
+ if (player->IsAlive() && IsHostileTo(player))
+ EngageWithTarget(player);
}
}
@@ -1817,7 +1810,7 @@ bool Creature::CanStartAttack(Unit const* who, bool force) const
if (!_IsTargetAcceptable(who))
return false;
- if (who->IsInCombat() && IsWithinDist(who, ATTACK_DISTANCE))
+ if (who->IsEngaged() && IsWithinDist(who, ATTACK_DISTANCE))
if (Unit* victim = who->getAttackerForHelper())
if (IsWithinDistInMap(victim, sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)))
force = true;
@@ -2375,7 +2368,7 @@ bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /
return false;
// skip fighting creature
- if (IsInCombat())
+ if (IsEngaged())
return false;
// only free creature
@@ -2425,7 +2418,7 @@ bool Creature::_IsTargetAcceptable(Unit const* target) const
Unit const* targetVictim = target->getAttackerForHelper();
// if I'm already fighting target, or I'm hostile towards the target, the target is acceptable
- if (IsInCombatWith(target) || IsHostileTo(target))
+ if (IsEngagedBy(target) || IsHostileTo(target))
return true;
// if the target's victim is friendly, and the target is neutral, the target is acceptable
@@ -2626,11 +2619,7 @@ void Creature::SetInCombatWithZone()
continue;
if (player->IsAlive())
- {
- this->SetInCombatWith(player);
- player->SetInCombatWith(this);
- AddThreat(player, 0.0f);
- }
+ EngageWithTarget(player);
}
}
}
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index 07547ae9139..1dd2fcfeae3 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -172,7 +172,7 @@ void CreatureGroup::RemoveMember(Creature* member)
member->SetFormation(NULL);
}
-void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
+void CreatureGroup::MemberEngagingTarget(Creature* member, Unit* target)
{
uint8 groupAI = sFormationMgr->CreatureGroupMap[member->GetSpawnId()]->groupAI;
if (!groupAI)
@@ -188,11 +188,7 @@ void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
- if (m_leader) // avoid crash if leader was killed and reset.
- TC_LOG_DEBUG("entities.unit", "GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
-
Creature* other = itr->first;
-
// Skip self
if (other == member)
continue;
@@ -200,11 +196,8 @@ void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
if (!other->IsAlive())
continue;
- if (other->GetVictim())
- continue;
-
if (((other != m_leader && (groupAI & FLAG_MEMBERS_ASSIST_LEADER)) || (other == m_leader && (groupAI & FLAG_LEADER_ASSISTS_MEMBER))) && other->IsValidAttackTarget(target))
- other->AI()->AttackStart(target);
+ other->EngageWithTarget(target);
}
}
diff --git a/src/server/game/Entities/Creature/CreatureGroups.h b/src/server/game/Entities/Creature/CreatureGroups.h
index 85eb7454432..ebab74504c3 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.h
+++ b/src/server/game/Entities/Creature/CreatureGroups.h
@@ -89,7 +89,7 @@ class TC_GAME_API CreatureGroup
void FormationReset(bool dismiss);
void LeaderMoveTo(Position destination, uint32 id = 0, uint32 moveType = 0, bool orientation = false);
- void MemberAttackStart(Creature* member, Unit* target);
+ void MemberEngagingTarget(Creature* member, Unit* target);
};
#define sFormationMgr FormationMgr::instance()
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 4321a39f172..7d06755b363 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -844,7 +844,7 @@ void MovementInfo::OutDebug()
WorldObject::WorldObject(bool isWorldObject) : WorldLocation(), LastUsedScriptID(0),
m_name(""), m_isActive(false), m_isWorldObject(isWorldObject), m_zoneScript(NULL),
m_transport(NULL), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_currMap(NULL), m_InstanceId(0),
-_dbPhase(0), m_notifyflags(0), m_executed_notifies(0)
+_dbPhase(0), m_notifyflags(0)
{
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST);
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 8b6f6dc8a5c..e66e14f76fc 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -539,9 +539,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
void AddToNotify(uint16 f) { m_notifyflags |= f;}
bool isNeedNotify(uint16 f) const { return (m_notifyflags & f) != 0; }
uint16 GetNotifyFlags() const { return m_notifyflags; }
- bool NotifyExecuted(uint16 f) const { return (m_executed_notifies & f) != 0; }
- void SetNotified(uint16 f) { m_executed_notifies |= f;}
- void ResetAllNotifies() { m_notifyflags = 0; m_executed_notifies = 0; }
+ void ResetAllNotifies() { m_notifyflags = 0; }
bool isActiveObject() const { return m_isActive; }
void setActive(bool isActiveObject);
@@ -614,7 +612,6 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
int32 _dbPhase;
uint16 m_notifyflags;
- uint16 m_executed_notifies;
virtual bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D, bool incOwnRadius = true, bool incTargetRadius = true) const;
bool CanNeverSee(WorldObject const* obj) const;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 4d47e9d9ccc..9b12184bd38 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -21591,14 +21591,38 @@ void Player::UpdateAfkReport(time_t currTime)
}
}
+void Player::SetContestedPvP(Player* attackedPlayer)
+{
+ if (attackedPlayer && (attackedPlayer == this || (duel && duel->opponent == attackedPlayer)))
+ return;
+
+ SetContestedPvPTimer(30000);
+ if (!HasUnitState(UNIT_STATE_ATTACK_PLAYER))
+ {
+ AddUnitState(UNIT_STATE_ATTACK_PLAYER);
+ AddPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP);
+ // call MoveInLineOfSight for nearby contested guards
+ Trinity::AIRelocationNotifier notifier(*this);
+ Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
+ }
+ for (Unit* unit : m_Controlled)
+ {
+ if (!unit->HasUnitState(UNIT_STATE_ATTACK_PLAYER))
+ {
+ unit->AddUnitState(UNIT_STATE_ATTACK_PLAYER);
+ Trinity::AIRelocationNotifier notifier(*unit);
+ Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
+ }
+ }
+}
+
void Player::UpdateContestedPvP(uint32 diff)
{
- if (!m_contestedPvPTimer||IsInCombat())
+ if (!m_contestedPvPTimer || IsInCombat())
return;
+
if (m_contestedPvPTimer <= diff)
- {
ResetContestedPvP();
- }
else
m_contestedPvPTimer -= diff;
}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 773cae4e538..d88465d9229 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1703,6 +1703,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void UpdateAfkReport(time_t currTime);
void UpdatePvPFlag(time_t currTime);
+ void SetContestedPvP(Player* attackedPlayer = nullptr);
void UpdateContestedPvP(uint32 currTime);
void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
void ResetContestedPvP();
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 9bdd317e0ea..8f3ca085bfe 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -468,7 +468,7 @@ void Unit::Update(uint32 p_time)
// Having this would prevent spells from being proced, so let's crash
ASSERT(!m_procDeep);
- if (CanHaveThreatList() && getThreatManager().isNeedUpdateToClient(p_time))
+ if (CanHaveThreatList() && GetThreatManager().isNeedUpdateToClient(p_time))
SendThreatListUpdate();
// update combat timer only for players and pets (only pets with PetAI)
@@ -883,7 +883,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
if (damagetype != DOT && damage > 0 && !victim->GetOwnerGUID().IsPlayer() && (!spellProto || !spellProto->HasAura(SPELL_AURA_DAMAGE_SHIELD)))
victim->ToCreature()->SetLastDamagedTime(GameTime::GetGameTime() + MAX_AGGRO_RESET_TIME);
- victim->AddThreat(this, float(damage), damageSchoolMask, spellProto);
+ victim->GetThreatManager().AddThreat(this, float(damage), spellProto);
}
else // victim is a player
{
@@ -5617,6 +5617,9 @@ void Unit::_removeAttacker(Unit* pAttacker)
Unit* Unit::getAttackerForHelper() const // If someone wants to help, who to give them
{
+ if (!IsEngaged())
+ return nullptr;
+
if (Unit* victim = GetVictim())
if ((!IsPet() && !GetPlayerMovingMe()) || IsInCombatWith(victim) || victim->IsInCombatWith(this))
return victim;
@@ -5720,14 +5723,14 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
if (creature && !IsPet())
{
// should not let player enter combat by right clicking target - doesn't helps
- AddThreat(victim, 0.0f);
+ GetThreatManager().AddThreat(victim, 0.0f);
SetInCombatWith(victim);
if (victim->GetTypeId() == TYPEID_PLAYER)
victim->SetInCombatWith(this);
if (Unit* owner = victim->GetOwner())
{
- AddThreat(owner, 0.0f);
+ GetThreatManager().AddThreat(owner, 0.0f);
SetInCombatWith(owner);
if (owner->GetTypeId() == TYPEID_PLAYER)
owner->SetInCombatWith(this);
@@ -6636,13 +6639,16 @@ void Unit::SendEnergizeSpellLog(Unit* victim, uint32 spellID, int32 damage, int3
void Unit::EnergizeBySpell(Unit* victim, uint32 spellId, int32 damage, Powers powerType)
{
+ if (SpellInfo const* info = sSpellMgr->GetSpellInfo(spellId, GetMap()->GetDifficultyID()))
+ EnergizeBySpell(victim, info, damage, powerType);
+}
+
+void Unit::EnergizeBySpell(Unit* victim, SpellInfo const* spellInfo, int32 damage, Powers powerType)
+{
int32 gain = victim->ModifyPower(powerType, damage);
int32 overEnergize = damage - gain;
-
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, GetMap()->GetDifficultyID());
- victim->getHostileRefManager().threatAssist(this, float(damage) * 0.5f, spellInfo);
-
- SendEnergizeSpellLog(victim, spellId, damage, overEnergize, powerType);
+ victim->GetThreatManager().ForwardThreatForAssistingMe(this, float(damage)/2, spellInfo, true);
+ SendEnergizeSpellLog(victim, spellInfo->Id, damage, overEnergize, powerType);
}
uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, SpellEffectInfo const* effect, uint32 stack) const
@@ -7995,11 +8001,11 @@ void Unit::CombatStart(Unit* target, bool initialAggro)
SetInCombatWith(target);
target->SetInCombatWith(this);
}
- Unit* who = target->GetCharmerOrOwnerOrSelf();
- if (who->GetTypeId() == TYPEID_PLAYER)
- SetContestedPvP(who->ToPlayer());
Player* me = GetCharmerOrOwnerPlayerOrPlayerItself();
+ Unit* who = target->GetCharmerOrOwnerOrSelf();
+ if (me && who->GetTypeId() == TYPEID_PLAYER)
+ me->SetContestedPvP(who->ToPlayer());
if (me && who->IsPvP()
&& (who->GetTypeId() != TYPEID_PLAYER
|| !me->duel || me->duel->opponent != who))
@@ -8041,7 +8047,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
creature->AI()->EnterCombat(enemy);
if (creature->GetFormation())
- creature->GetFormation()->MemberAttackStart(creature, enemy);
+ creature->GetFormation()->MemberEngagingTarget(creature, enemy);
}
if (IsPet())
@@ -8726,7 +8732,7 @@ void Unit::setDeathState(DeathState s)
if (s != ALIVE && s != JUST_RESPAWNED)
{
CombatStop();
- DeleteThreatList();
+ GetThreatManager().ClearAllThreat();
getHostileRefManager().deleteReferences();
if (IsNonMeleeSpellCast(false))
@@ -8795,7 +8801,7 @@ bool Unit::CanHaveThreatList(bool skipAliveCheck) const
// return false;
// summons can not have a threat list, unless they are controlled by a creature
- if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && ((Pet*)this)->GetOwnerGUID().IsPlayer())
+ if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && GetOwnerGUID().IsPlayer())
return false;
return true;
@@ -8815,24 +8821,6 @@ float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask)
//======================================================================
-void Unit::AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
-{
- // Only mobs can manage threat lists
- if (CanHaveThreatList() && !HasUnitState(UNIT_STATE_EVADE))
- m_ThreatManager.addThreat(victim, fThreat, schoolMask, threatSpell);
-}
-
-//======================================================================
-
-void Unit::DeleteThreatList()
-{
- if (CanHaveThreatList(true) && !m_ThreatManager.isThreatListEmpty())
- SendClearThreatListOpcode();
- m_ThreatManager.clearReferences();
-}
-
-//======================================================================
-
void Unit::TauntApply(Unit* taunter)
{
ASSERT(GetTypeId() == TYPEID_UNIT);
@@ -9987,7 +9975,7 @@ void Unit::CleanupBeforeRemoveFromMap(bool finalCleanup)
m_Events.KillAllEvents(false); // non-delatable (currently cast spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
CombatStop();
- DeleteThreatList();
+ GetThreatManager().ClearAllThreat();
getHostileRefManager().deleteReferences();
}
@@ -10633,8 +10621,7 @@ Player* Unit::GetSpellModOwner() const
if (HasUnitTypeMask(UNIT_MASK_PET | UNIT_MASK_TOTEM | UNIT_MASK_GUARDIAN))
{
if (Unit* owner = GetOwner())
- if (Player* player = owner->ToPlayer())
- return player;
+ return owner->ToPlayer();
}
return nullptr;
}
@@ -11153,29 +11140,6 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized) const
}
}
-void Unit::SetContestedPvP(Player* attackedPlayer)
-{
- Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
-
- if (!player || (attackedPlayer && (attackedPlayer == player || (player->duel && player->duel->opponent == attackedPlayer))))
- return;
-
- player->SetContestedPvPTimer(30000);
- if (!player->HasUnitState(UNIT_STATE_ATTACK_PLAYER))
- {
- player->AddUnitState(UNIT_STATE_ATTACK_PLAYER);
- player->AddPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP);
- // call MoveInLineOfSight for nearby contested guards
- UpdateObjectVisibility();
- }
- if (!HasUnitState(UNIT_STATE_ATTACK_PLAYER))
- {
- AddUnitState(UNIT_STATE_ATTACK_PLAYER);
- // call MoveInLineOfSight for nearby contested guards
- UpdateObjectVisibility();
- }
-}
-
Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget, uint32 spell_id)
{
if (GetTypeId() != TYPEID_PLAYER)
@@ -11475,7 +11439,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (!creature->IsPet())
{
- creature->DeleteThreatList();
+ creature->GetThreatManager().ClearAllThreat();
// must be after setDeathState which resets dynamic flags
if (!creature->loot.isLooted())
@@ -11845,7 +11809,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
CastStop();
CombatStop(); /// @todo CombatStop(true) may cause crash (interrupt spells)
- DeleteThreatList();
+ GetThreatManager().ClearAllThreat();
Player* playerCharmer = charmer->ToPlayer();
@@ -11988,7 +11952,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
CastStop();
CombatStop(); /// @todo CombatStop(true) may cause crash (interrupt spells)
getHostileRefManager().deleteReferences();
- DeleteThreatList();
+ GetThreatManager().ClearAllThreat();
if (_oldFactionId)
{
@@ -12471,8 +12435,8 @@ void Unit::OnPhaseChange()
// modify threat lists for new phasemask
if (GetTypeId() != TYPEID_PLAYER)
{
- std::list<HostileReference*> threatList = getThreatManager().getThreatList();
- std::list<HostileReference*> offlineThreatList = getThreatManager().getOfflineThreatList();
+ std::list<HostileReference*> threatList = GetThreatManager().getThreatList();
+ std::list<HostileReference*> offlineThreatList = GetThreatManager().getOfflineThreatList();
// merge expects sorted lists
threatList.sort();
@@ -13385,11 +13349,11 @@ void Unit::UpdateHeight(float newZ)
void Unit::SendThreatListUpdate()
{
- if (!getThreatManager().isThreatListEmpty())
+ if (!GetThreatManager().isThreatListEmpty())
{
WorldPackets::Combat::ThreatUpdate packet;
packet.UnitGUID = GetGUID();
- ThreatContainer::StorageType const &tlist = getThreatManager().getThreatList();
+ ThreatContainer::StorageType const& tlist = GetThreatManager().getThreatList();
packet.ThreatList.reserve(tlist.size());
for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{
@@ -13404,12 +13368,12 @@ void Unit::SendThreatListUpdate()
void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
{
- if (!getThreatManager().isThreatListEmpty())
+ if (!GetThreatManager().isThreatListEmpty())
{
WorldPackets::Combat::HighestThreatUpdate packet;
packet.UnitGUID = GetGUID();
packet.HighestThreatGUID = pHostileReference->getUnitGuid();
- ThreatContainer::StorageType const &tlist = getThreatManager().getThreatList();
+ ThreatContainer::StorageType const& tlist = GetThreatManager().getThreatList();
packet.ThreatList.reserve(tlist.size());
for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index efa33a90cee..65508f9d345 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -976,8 +976,9 @@ class TC_GAME_API Unit : public WorldObject
bool IsWithinCombatRange(const Unit* obj, float dist2compare) const;
bool IsWithinMeleeRange(Unit const* obj) const;
float GetMeleeRange(Unit const* target) const;
+ virtual SpellSchoolMask GetMeleeDamageSchoolMask() const;
bool IsWithinBoundaryRadius(const Unit* obj) const;
- void GetRandomContactPoint(const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const;
+ void GetRandomContactPoint(Unit const* target, float& x, float& y, float& z, float distance2dMin, float distance2dMax) const;
uint32 m_extraAttacks;
bool m_canDualWield;
@@ -1267,6 +1268,12 @@ class TC_GAME_API Unit : public WorldObject
bool IsInFlight() const { return HasUnitState(UNIT_STATE_IN_FLIGHT); }
+ bool IsEngaged() const { return IsInCombat(); }
+ bool IsEngagedBy(Unit const* who) const { return IsInCombatWith(who); }
+ void EngageWithTarget(Unit* who) { SetInCombatWith(who); who->SetInCombatWith(this); GetThreatManager().AddThreat(who, 0.0f); }
+ bool IsThreatened() const { return CanHaveThreatList() && !GetThreatManager().IsThreatListEmpty(); }
+ bool IsThreatenedBy(Unit const* who) const { return who && CanHaveThreatList() && GetThreatManager().IsThreatenedBy(who); }
+
bool IsInCombat() const { return HasUnitFlag(UNIT_FLAG_IN_COMBAT); }
bool IsPetInCombat() const { return HasUnitFlag(UNIT_FLAG_PET_IN_COMBAT); }
bool IsInCombatWith(Unit const* who) const;
@@ -1303,8 +1310,9 @@ class TC_GAME_API Unit : public WorldObject
void SendHealSpellLog(HealInfo& healInfo, bool critical = false);
int32 HealBySpell(HealInfo& healInfo, bool critical = false);
- void SendEnergizeSpellLog(Unit* victim, uint32 spellID, int32 damage, int32 overEnergize, Powers powerType);
- void EnergizeBySpell(Unit* victim, uint32 SpellID, int32 Damage, Powers powertype);
+ void SendEnergizeSpellLog(Unit* victim, uint32 spellId, int32 damage, int32 overEnergize, Powers powerType);
+ void EnergizeBySpell(Unit* victim, uint32 spellId, int32 damage, Powers powerType);
+ void EnergizeBySpell(Unit* victim, SpellInfo const* spellInfo, int32 damage, Powers powerType);
void CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty);
void CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem = nullptr, AuraEffect const* triggeredByAura = nullptr, ObjectGuid originalCaster = ObjectGuid::Empty);
@@ -1761,12 +1769,11 @@ class TC_GAME_API Unit : public WorldObject
// Threat related methods
bool CanHaveThreatList(bool skipAliveCheck = false) const;
- void AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = NULL);
float ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL);
- void DeleteThreatList();
void TauntApply(Unit* victim);
void TauntFadeOut(Unit* taunter);
- ThreatManager& getThreatManager() { return m_ThreatManager; }
+ ThreatManager& GetThreatManager() { return m_ThreatManager; }
+ ThreatManager const& GetThreatManager() const { return m_ThreatManager; }
void addHatedBy(HostileReference* pHostileReference) { m_HostileRefManager.insertFirst(pHostileReference); }
void removeHatedBy(HostileReference* /*pHostileReference*/) { /* nothing to do yet */ }
HostileRefManager& getHostileRefManager() { return m_HostileRefManager; }
@@ -2094,8 +2101,6 @@ class TC_GAME_API Unit : public WorldObject
CharmInfo* m_charmInfo;
SharedVisionList m_sharedVision;
- virtual SpellSchoolMask GetMeleeDamageSchoolMask() const;
-
MotionMaster* i_motionMaster;
uint32 m_reactiveTimer[MAX_REACTIVE];
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 92af45e54c5..a64771876d9 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -219,11 +219,10 @@ void ObjectGridStoper::Visit(CreatureMapType &m)
{
iter->GetSource()->RemoveAllDynObjects();
iter->GetSource()->RemoveAllAreaTriggers();
-
- if (iter->GetSource()->IsInCombat() || !iter->GetSource()->getThreatManager().areThreatListsEmpty())
+ if (iter->GetSource()->IsInCombat() || !iter->GetSource()->GetThreatManager().areThreatListsEmpty())
{
iter->GetSource()->CombatStop();
- iter->GetSource()->DeleteThreatList();
+ iter->GetSource()->GetThreatManager().ClearAllThreat();
iter->GetSource()->AI()->EnterEvadeMode();
}
}
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 380c36d0bdd..1b21a491954 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -40,6 +40,7 @@
#include "Spell.h"
#include "SpellHistory.h"
#include "SpellMgr.h"
+#include "ThreatManager.h"
#include "Unit.h"
#include "Util.h"
#include "Vehicle.h"
@@ -4498,7 +4499,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
case 1515: // Tame beast
// FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
if (caster && target->CanHaveThreatList())
- target->AddThreat(caster, 10.0f);
+ target->GetThreatManager().AddThreat(caster, 10.0f);
break;
case 13139: // net-o-matic
// root to self part of (root_target->charge->root_self sequence
@@ -5794,7 +5795,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
HealInfo healInfo(caster, caster, heal, GetSpellInfo(), GetSpellInfo()->GetSchoolMask());
caster->HealBySpell(healInfo);
- caster->getHostileRefManager().threatAssist(caster, healInfo.GetEffectiveHeal() * 0.5f, GetSpellInfo());
+ caster->GetThreatManager().ForwardThreatForAssistingMe(caster, healInfo.GetEffectiveHeal()*0.5f, GetSpellInfo());
caster->ProcSkillsAndAuras(caster, PROC_FLAG_DONE_PERIODIC, PROC_FLAG_TAKEN_PERIODIC, PROC_SPELL_TYPE_HEAL, PROC_SPELL_PHASE_NONE, hitMask, nullptr, nullptr, &healInfo);
}
@@ -5904,7 +5905,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
SpellPeriodicAuraLogInfo pInfo(this, heal, damage, heal - healInfo.GetEffectiveHeal(), healInfo.GetAbsorb(), 0, 0.0f, crit);
target->SendPeriodicAuraLog(&pInfo);
- target->getHostileRefManager().threatAssist(caster, float(healInfo.GetEffectiveHeal()) * 0.5f, GetSpellInfo());
+ target->GetThreatManager().ForwardThreatForAssistingMe(caster, float(healInfo.GetEffectiveHeal())*0.5f, GetSpellInfo());
// %-based heal - does not proc auras
if (GetAuraType() == SPELL_AURA_OBS_MOD_HEALTH)
@@ -5952,7 +5953,8 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con
if (gainAmount)
{
gainedAmount = caster->ModifyPower(powerType, gainAmount);
- target->AddThreat(caster, float(gainedAmount) * 0.5f, GetSpellInfo()->GetSchoolMask(), GetSpellInfo());
+ // energize is not modified by threat modifiers
+ target->GetThreatManager().AddThreat(caster, float(gainedAmount) * 0.5f, GetSpellInfo(), true);
}
// Drain Mana
@@ -6003,7 +6005,7 @@ void AuraEffect::HandleObsModPowerAuraTick(Unit* target, Unit* caster) const
int32 gain = target->ModifyPower(powerType, amount);
if (caster)
- target->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellInfo());
+ target->GetThreatManager().ForwardThreatForAssistingMe(caster, float(gain)*0.5f, GetSpellInfo(), true);
target->SendPeriodicAuraLog(&pInfo);
}
@@ -6036,7 +6038,7 @@ void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) cons
target->SendPeriodicAuraLog(&pInfo);
if (caster)
- target->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellInfo());
+ target->GetThreatManager().ForwardThreatForAssistingMe(caster, float(gain)*0.5f, GetSpellInfo(), true);
}
void AuraEffect::HandlePeriodicPowerBurnAuraTick(Unit* target, Unit* caster) const
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 75b8a94a535..6d279322c55 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2453,7 +2453,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
HealInfo healInfo(caster, unitTarget, addhealth, m_spellInfo, m_spellInfo->GetSchoolMask());
caster->HealBySpell(healInfo, crit);
- unitTarget->getHostileRefManager().threatAssist(caster, float(healInfo.GetEffectiveHeal()) * 0.5f, m_spellInfo);
+ unitTarget->GetThreatManager().ForwardThreatForAssistingMe(caster, float(healInfo.GetEffectiveHeal())*0.5f, m_spellInfo);
m_healing = healInfo.GetEffectiveHeal();
// Do triggers for unit
@@ -2523,8 +2523,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
if (missInfo == SPELL_MISS_RESIST && m_spellInfo->HasAttribute(SPELL_ATTR0_CU_PICKPOCKET) && unitTarget->GetTypeId() == TYPEID_UNIT)
{
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
- if (unitTarget->ToCreature()->IsAIEnabled)
- unitTarget->ToCreature()->AI()->AttackStart(m_caster);
+ unitTarget->ToCreature()->EngageWithTarget(m_caster);
}
}
@@ -2620,14 +2619,16 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask)
// assisting case, healing and resurrection
if (unit->HasUnitState(UNIT_STATE_ATTACK_PLAYER))
{
- m_caster->SetContestedPvP();
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- m_caster->ToPlayer()->UpdatePvP(true);
+ if (Player* playerOwner = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself())
+ {
+ playerOwner->SetContestedPvP();
+ playerOwner->UpdatePvP(true);
+ }
}
if (unit->IsInCombat() && m_spellInfo->HasInitialAggro())
{
m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
- unit->getHostileRefManager().threatAssist(m_caster, 0.0f);
+ unit->GetThreatManager().ForwardThreatForAssistingMe(m_caster, 0.0f, nullptr, true);
}
}
}
@@ -4838,14 +4839,14 @@ void Spell::HandleThreatSpells()
// positive spells distribute threat among all units that are in combat with target, like healing
if (m_spellInfo->IsPositive())
- target->getHostileRefManager().threatAssist(m_caster, threatToAdd, m_spellInfo);
+ target->GetThreatManager().ForwardThreatForAssistingMe(m_caster, threatToAdd, m_spellInfo);
// for negative spells threat gets distributed among affected targets
else
{
if (!target->CanHaveThreatList())
continue;
- target->AddThreat(m_caster, threatToAdd, m_spellInfo->GetSchoolMask(), m_spellInfo);
+ target->GetThreatManager().AddThreat(m_caster, threatToAdd, m_spellInfo, true);
}
}
TC_LOG_DEBUG("spells", "Spell %u, added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, m_spellInfo->IsPositive() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size()));
@@ -7937,7 +7938,7 @@ bool WorldObjectSpellTargetCheck::operator()(WorldObject* target)
return false;
break;
case TARGET_CHECK_THREAT:
- if (_referer->getThreatManager().getThreat(unitTarget, true) <= 0.0f)
+ if (_referer->GetThreatManager().getThreat(unitTarget, true) <= 0.0f)
return false;
break;
case TARGET_CHECK_TAP:
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 728c7b6911e..5276bb187be 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2214,7 +2214,7 @@ void Spell::EffectDistract(SpellEffIndex /*effIndex*/)
return;
// Check for possible target
- if (!unitTarget || unitTarget->IsInCombat())
+ if (!unitTarget || unitTarget->IsEngaged())
return;
// target must be OK to do this
@@ -2730,17 +2730,17 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/)
return;
}
- if (!unitTarget->getThreatManager().getOnlineContainer().empty())
+ if (!unitTarget->GetThreatManager().getOnlineContainer().empty())
{
// Also use this effect to set the taunter's threat to the taunted creature's highest value
- float myThreat = unitTarget->getThreatManager().getThreat(m_caster);
- float topThreat = unitTarget->getThreatManager().getOnlineContainer().getMostHated()->getThreat();
+ float myThreat = unitTarget->GetThreatManager().getThreat(m_caster);
+ float topThreat = unitTarget->GetThreatManager().getOnlineContainer().getMostHated()->getThreat();
if (topThreat > myThreat)
- unitTarget->getThreatManager().doAddThreat(m_caster, topThreat - myThreat);
+ unitTarget->GetThreatManager().doAddThreat(m_caster, topThreat - myThreat);
//Set aggro victim to caster
- if (HostileReference* forcedVictim = unitTarget->getThreatManager().getOnlineContainer().getReferenceByTarget(m_caster))
- unitTarget->getThreatManager().setCurrentVictim(forcedVictim);
+ if (HostileReference* forcedVictim = unitTarget->GetThreatManager().getOnlineContainer().getReferenceByTarget(m_caster))
+ unitTarget->GetThreatManager().setCurrentVictim(forcedVictim);
}
if (unitTarget->ToCreature()->IsAIEnabled && !unitTarget->ToCreature()->HasReactState(REACT_PASSIVE))
@@ -2950,7 +2950,7 @@ void Spell::EffectThreat(SpellEffIndex /*effIndex*/)
if (!unitTarget->CanHaveThreatList())
return;
- unitTarget->AddThreat(m_caster, float(damage));
+ unitTarget->GetThreatManager().AddThreat(m_caster, float(damage));
}
void Spell::EffectHealMaxHealth(SpellEffIndex /*effIndex*/)
@@ -4589,7 +4589,7 @@ void Spell::EffectModifyThreatPercent(SpellEffIndex /*effIndex*/)
if (!unitTarget)
return;
- unitTarget->getThreatManager().modifyThreatPercent(m_caster, damage);
+ unitTarget->GetThreatManager().ModifyThreatByPercent(m_caster, damage);
}
void Spell::EffectTransmitted(SpellEffIndex effIndex)
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 4e9e91860a9..569738f02f6 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -843,7 +843,7 @@ public:
if (!target || target->IsTotem() || target->IsPet())
return false;
- ThreatContainer::StorageType const &threatList = target->getThreatManager().getThreatList();
+ ThreatContainer::StorageType const& threatList = target->GetThreatManager().getThreatList();
ThreatContainer::StorageType::const_iterator itr;
uint32 count = 0;
handler->PSendSysMessage("Threat list of %s (%s)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
diff --git a/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp b/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
index 95910a81627..ffac75d2d14 100644
--- a/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
+++ b/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
@@ -161,7 +161,7 @@ class boss_alizabal : public CreatureScript
case 0:
if (!_skewer)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MAXTHREAT, 0))
{
DoCast(target, SPELL_SKEWER, true);
Talk(SAY_SKEWER);
@@ -203,7 +203,7 @@ class boss_alizabal : public CreatureScript
}
else if (!_skewer)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MAXTHREAT, 0))
{
DoCast(target, SPELL_SKEWER, true);
Talk(SAY_SKEWER);
diff --git a/src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp b/src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
index a2f31ad476c..c96a1ba4367 100644
--- a/src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
+++ b/src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
@@ -212,7 +212,7 @@ class FocusedFireTargetSelector : public std::unary_function<Unit *, bool>
bool operator() (WorldObject* target)
{
- if (target == _victim && _me->getThreatManager().getThreatList().size() > 1)
+ if (target == _victim && _me->GetThreatManager().getThreatList().size() > 1)
return true;
if (target->GetTypeId() != TYPEID_PLAYER)
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_coren_direbrew.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_coren_direbrew.cpp
index 39cf1b6345a..abfbf5797a6 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_coren_direbrew.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_coren_direbrew.cpp
@@ -321,7 +321,7 @@ public:
})
.Schedule(Seconds(2), [this](TaskContext mugChuck)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, false, -SPELL_HAS_DARK_BREWMAIDENS_BREW))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, false, true, -SPELL_HAS_DARK_BREWMAIDENS_BREW))
DoCast(target, SPELL_CHUCK_MUG);
mugChuck.Repeat(Seconds(4));
});
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
index 85a38917f2b..b4413fedbf4 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
@@ -374,7 +374,7 @@ public:
{//do not call EnterEvadeMode(), it will create infinit loops
boss->Respawn();
boss->RemoveAllAuras();
- boss->DeleteThreatList();
+ boss->GetThreatManager().ClearAllThreat();
boss->CombatStop(true);
boss->LoadCreaturesAddon();
boss->GetMotionMaster()->MoveTargetedHome();
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
index 970ce045b6e..9fb0e77caac 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
@@ -88,8 +88,8 @@ public:
break;
case EVENT_KNOCKBACK:
DoCastVictim(SPELL_KNOCKBACK);
- if (DoGetThreat(me->GetVictim()))
- DoModifyThreatPercent(me->GetVictim(), -50);
+ if (GetThreat(me->GetVictim()))
+ ModifyThreatByPercent(me->GetVictim(), -50);
events.ScheduleEvent(EVENT_KNOCKBACK, urand(15000, 30000));
break;
case EVENT_CHECK:
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp
index b6a5e9b8b2f..97c73b89973 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp
@@ -71,8 +71,8 @@ public:
break;
case EVENT_WINGBUFFET:
DoCastVictim(SPELL_WINGBUFFET);
- if (DoGetThreat(me->GetVictim()))
- DoModifyThreatPercent(me->GetVictim(), -75);
+ if (GetThreat(me->GetVictim()))
+ ModifyThreatByPercent(me->GetVictim(), -75);
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
break;
case EVENT_FLAMEBUFFET:
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp
index c45d625334f..a54285164d9 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp
@@ -76,8 +76,8 @@ public:
break;
case EVENT_WINGBUFFET:
DoCastVictim(SPELL_WINGBUFFET);
- if (DoGetThreat(me->GetVictim()))
- DoModifyThreatPercent(me->GetVictim(), -75);
+ if (GetThreat(me->GetVictim()))
+ ModifyThreatByPercent(me->GetVictim(), -75);
events.ScheduleEvent(EVENT_WINGBUFFET, 30000);
break;
case EVENT_FRENZY:
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
index f9f81e46efe..f4757e21ea8 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
@@ -319,7 +319,7 @@ public:
DoCast(target, SPELL_SHADOWBOLT);
break;
}
- DoResetThreat();
+ ResetThreatList();
events.ScheduleEvent(EVENT_SHADOW_BOLT, urand(3000, 10000));
break;
case EVENT_FEAR:
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
index 611e4462a55..63d7a9206ac 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
@@ -150,10 +150,6 @@ public:
break;
case EVENT_CONFLAGRATION:
DoCastVictim(SPELL_CONFLAGRATION);
- // @todo is this even necessary? pretty sure AI ignores targets with disorient by default
- if (me->GetVictim() && me->EnsureVictim()->HasAura(SPELL_CONFLAGRATION))
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
- me->TauntApply(target);
events.ScheduleEvent(EVENT_CONFLAGRATION, 30000);
break;
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_baron_geddon.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_baron_geddon.cpp
index 331b789aa9c..da82930c678 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_baron_geddon.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_baron_geddon.cpp
@@ -97,7 +97,7 @@ class boss_baron_geddon : public CreatureScript
events.ScheduleEvent(EVENT_INFERNO, 45000);
break;
case EVENT_IGNITE_MANA:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_IGNITE_MANA))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, true, -SPELL_IGNITE_MANA))
DoCast(target, SPELL_IGNITE_MANA);
events.ScheduleEvent(EVENT_IGNITE_MANA, 30000);
break;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_magmadar.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_magmadar.cpp
index 5ac91557df6..62108a9d1cf 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_magmadar.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_magmadar.cpp
@@ -95,7 +95,7 @@ class boss_magmadar : public CreatureScript
events.ScheduleEvent(EVENT_PANIC, 35000);
break;
case EVENT_LAVA_BOMB:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_LAVA_BOMB))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, true, -SPELL_LAVA_BOMB))
DoCast(target, SPELL_LAVA_BOMB);
events.ScheduleEvent(EVENT_LAVA_BOMB, 12000);
break;
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
index 3e73c1e162e..4d113f8c757 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
@@ -248,7 +248,7 @@ class boss_ragnaros : public CreatureScript
//is not very well supported in the core //no it really isnt
//so added normaly spawning and banish workaround and attack again after 90 secs.
me->AttackStop();
- DoResetThreat();
+ ResetThreatList();
me->SetReactState(REACT_PASSIVE);
me->InterruptNonMeleeSpells(false);
//Root self
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_shazzrah.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_shazzrah.cpp
index 8d40909ac9e..7d7a4e3ce0c 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_shazzrah.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_shazzrah.cpp
@@ -82,7 +82,7 @@ class boss_shazzrah : public CreatureScript
DoCastVictim(SPELL_ARCANE_EXPLOSION);
break;
case EVENT_SHAZZRAH_CURSE:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_SHAZZRAH_CURSE))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, true, -SPELL_SHAZZRAH_CURSE))
DoCast(target, SPELL_SHAZZRAH_CURSE);
events.ScheduleEvent(EVENT_SHAZZRAH_CURSE, urand(25000, 30000));
break;
@@ -95,7 +95,7 @@ class boss_shazzrah : public CreatureScript
events.ScheduleEvent(EVENT_COUNTERSPELL, urand(16000, 20000));
break;
case EVENT_SHAZZRAH_GATE:
- DoResetThreat();
+ ResetThreatList();
DoCastAOE(SPELL_SHAZZRAH_GATE_DUMMY);
events.ScheduleEvent(EVENT_ARCANE_EXPLOSION_TRIGGERED, 2000);
events.RescheduleEvent(EVENT_ARCANE_EXPLOSION, urand(3000, 6000));
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_sulfuron_harbinger.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_sulfuron_harbinger.cpp
index d6198849107..386de5e94eb 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_sulfuron_harbinger.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_sulfuron_harbinger.cpp
@@ -184,12 +184,12 @@ class npc_flamewaker_priest : public CreatureScript
events.ScheduleEvent(EVENT_HEAL, urand(15000, 20000));
break;
case EVENT_SHADOW_WORD_PAIN:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_SHADOWWORDPAIN))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, true, -SPELL_SHADOWWORDPAIN))
DoCast(target, SPELL_SHADOWWORDPAIN);
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(18000, 26000));
break;
case EVENT_IMMOLATE:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_IMMOLATE))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, true, -SPELL_IMMOLATE))
DoCast(target, SPELL_IMMOLATE);
events.ScheduleEvent(EVENT_IMMOLATE, urand(15000, 25000));
break;
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
index db48554625c..d4971961a79 100644
--- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
+++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
@@ -213,11 +213,7 @@ public:
continue;
if (player->IsAlive())
- {
- temp->SetInCombatWith(player);
- player->SetInCombatWith(temp);
- temp->AddThreat(player, 0.0f);
- }
+ AddThreat(player, 0.0f, temp);
}
}
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
index 21757877504..1b7ded81966 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
@@ -103,7 +103,7 @@ public:
switch (eventId)
{
case EVENT_HATEFUL_BOLT:
- if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MAXTHREAT, 1))
DoCast(target, SPELL_HATEFUL_BOLT);
events.Repeat(Seconds(7), Seconds(15));
break;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
index 09edd14e94d..dcead9c2ecb 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
@@ -172,12 +172,11 @@ public:
scheduler.Schedule(Seconds(10), Seconds(25), [this](TaskContext task)
{
Unit* target = nullptr;
- ThreatContainer::StorageType const &t_list = me->getThreatManager().getThreatList();
std::vector<Unit*> target_list;
- for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
+ for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
{
- target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
+ target = ref->GetVictim();
if (target && !target->IsWithinDist(me, 8.00f, false) && target->IsWithinDist(me, 25.0f, false))
target_list.push_back(target);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
index 4fec3dc511c..f612dc03094 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
@@ -299,14 +299,8 @@ public:
if (Blind_Timer <= diff)
{
- std::list<Unit*> targets;
- SelectTargetList(targets, 5, SELECT_TARGET_RANDOM, me->GetCombatReach()*5, true);
- for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
- if (!me->IsWithinMeleeRange(*i))
- {
- DoCast(*i, SPELL_BLIND);
- break;
- }
+ if (Unit* target = SelectTarget(SELECT_TARGET_MINDISTANCE, 0, 0.0f, true, false))
+ DoCast(target, SPELL_BLIND);
Blind_Timer = 40000;
} else Blind_Timer -= diff;
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
index 2720a3afc8a..7b8b3505c52 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
@@ -226,7 +226,7 @@ public:
}
// aggro target if Red Beam
if (j == RED_PORTAL && me->GetVictim() != target && target->GetTypeId() == TYPEID_PLAYER)
- me->getThreatManager().addThreat(target, 100000.0f+DoGetThreat(me->GetVictim()));
+ AddThreat(target, 100000.0f);
}
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
index 3fd59724043..34911d7ef98 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
@@ -326,7 +326,7 @@ public:
me->GetMotionMaster()->MoveAlongSplineChain(POINT_INTRO_END, SPLINE_CHAIN_INTRO_END, false);
break;
case EVENT_RAIN_OF_BONES:
- DoResetThreat();
+ ResetThreatList();
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
me->SetFacingToObject(target);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
index b1c88b9c6d2..2a86453f86a 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
@@ -315,19 +315,18 @@ public:
if (!info)
return;
- ThreatContainer::StorageType const& t_list = me->getThreatManager().getThreatList();
+ Unit* tank = me->GetThreatManager().GetCurrentVictim();
std::vector<Unit*> targets;
- if (t_list.empty())
- return;
+ for (ThreatReference* ref : me->GetThreatManager().GetUnsortedThreatList())
+ {
+ Unit* target = ref->GetVictim();
+ if (target != tank && target->IsAlive() && target->GetTypeId() == TYPEID_PLAYER)
+ targets.push_back(target);
+ }
- //begin + 1, so we don't target the one with the highest threat
- ThreatContainer::StorageType::const_iterator itr = t_list.begin();
- std::advance(itr, 1);
- for (; itr != t_list.end(); ++itr) //store the threat list in a different container
- if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
- if (target->IsAlive() && target->GetTypeId() == TYPEID_PLAYER)
- targets.push_back(target);
+ if (targets.empty())
+ return;
//cut down to size if we have more than 5 targets
while (targets.size() > 5)
@@ -454,9 +453,7 @@ public:
if (target)
{
axe->AI()->AttackStart(target);
- //axe->getThreatManager().tauntApply(target); //Taunt Apply and fade out does not work properly
- // So we'll use a hack to add a lot of threat to our target
- axe->AddThreat(target, 10000000.0f);
+ AddThreat(target, 10000000.0f, axe);
}
}
}
@@ -492,11 +489,9 @@ public:
if (Unit* axe = ObjectAccessor::GetUnit(*me, axes[i]))
{
if (axe->GetVictim())
- DoModifyThreatPercent(axe->GetVictim(), -100);
+ ResetThreat(axe->GetVictim(), axe);
if (target)
- axe->AddThreat(target, 1000000.0f);
- //axe->getThreatManager().tauntFadeOut(axe->GetVictim());
- //axe->getThreatManager().tauntApply(target);
+ AddThreat(target, 1000000.0f, axe);
}
}
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
index 8172ec257d0..6e8e4d204a2 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
@@ -205,18 +205,12 @@ public:
void FlameWreathEffect()
{
std::vector<Unit*> targets;
- ThreatContainer::StorageType const &t_list = me->getThreatManager().getThreatList();
-
- if (t_list.empty())
- return;
-
//store the threat list in a different container
- for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
{
- Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
- //only on alive players
- if (target && target->IsAlive() && target->GetTypeId() == TYPEID_PLAYER)
- targets.push_back(target);
+ Unit* target = ref->GetVictim();
+ if (ref->GetVictim()->GetTypeId() == TYPEID_PLAYER && ref->GetVictim()->IsAlive())
+ targets.push_back(target);
}
//cut down to size if we have more than 3 targets
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
index 45ac8291406..c639a384374 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
@@ -128,7 +128,7 @@ public:
events.Repeat(Seconds(42));
break;
case EVENT_SHADOWBOLT:
- if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MAXTHREAT, 0))
DoCast(target, SPELL_SHADOW_BOLT);
events.Repeat(Seconds(4), Seconds(10));
break;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index c3a65c24fab..e656baf77d7 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -923,11 +923,11 @@ public:
{
Talk(SAY_WOLF_HOOD);
DoCast(target, SPELL_LITTLE_RED_RIDING_HOOD, true);
- TempThreat = DoGetThreat(target);
+ TempThreat = GetThreat(target);
if (TempThreat)
- DoModifyThreatPercent(target, -100);
+ ModifyThreatByPercent(target, -100);
HoodGUID = target->GetGUID();
- me->AddThreat(target, 1000000.0f);
+ AddThreat(target, 1000000.0f);
ChaseTimer = 20000;
IsChasing = true;
}
@@ -939,9 +939,9 @@ public:
if (Unit* target = ObjectAccessor::GetUnit(*me, HoodGUID))
{
HoodGUID.Clear();
- if (DoGetThreat(target))
- DoModifyThreatPercent(target, -100);
- me->AddThreat(target, TempThreat);
+ if (GetThreat(target))
+ ModifyThreatByPercent(target, -100);
+ AddThreat(target, TempThreat);
TempThreat = 0;
}
@@ -1256,7 +1256,7 @@ public:
Julianne->GetMotionMaster()->Clear();
Julianne->setDeathState(JUST_DIED);
Julianne->CombatStop(true);
- Julianne->DeleteThreatList();
+ Julianne->GetThreatManager().ClearAllThreat();
Julianne->SetDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
}
return;
@@ -1284,7 +1284,7 @@ public:
Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID));
if (Julianne && Julianne->GetVictim())
{
- me->AddThreat(Julianne->GetVictim(), 1.0f);
+ AddThreat(Julianne->GetVictim(), 1.0f);
AttackStart(Julianne->GetVictim());
}
}
@@ -1526,7 +1526,7 @@ void boss_julianne::boss_julianneAI::DamageTaken(Unit* /*done_by*/, uint32 &dama
Romulo->GetMotionMaster()->Clear();
Romulo->setDeathState(JUST_DIED);
Romulo->CombatStop(true);
- Romulo->DeleteThreatList();
+ Romulo->GetThreatManager().ClearAllThreat();
Romulo->SetDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
}
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
index 1a379d8676e..a21c0e1ed78 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
@@ -200,15 +200,15 @@ public:
if (!summonedUnit)
return;
- ThreatContainer::StorageType const &threatlist = me->getThreatManager().getThreatList();
+ ThreatContainer::StorageType const& threatlist = me->GetThreatManager().getThreatList();
ThreatContainer::StorageType::const_iterator i = threatlist.begin();
for (i = threatlist.begin(); i != threatlist.end(); ++i)
{
Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
if (unit && unit->IsAlive())
{
- float threat = me->getThreatManager().getThreat(unit);
- summonedUnit->AddThreat(unit, threat);
+ float threat = me->GetThreatManager().getThreat(unit);
+ AddThreat(unit, threat, summonedUnit);
}
}
}
@@ -218,7 +218,7 @@ public:
float x = KaelLocations[0][0];
float y = KaelLocations[0][1];
me->UpdatePosition(x, y, LOCATION_Z, 0.0f);
- ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
+ ThreatContainer::StorageType threatlist = me->GetThreatManager().getThreatList();
ThreatContainer::StorageType::const_iterator i = threatlist.begin();
for (i = threatlist.begin(); i != threatlist.end(); ++i)
{
@@ -231,7 +231,7 @@ public:
void CastGravityLapseKnockUp()
{
- ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
+ ThreatContainer::StorageType threatlist = me->GetThreatManager().getThreatList();
ThreatContainer::StorageType::const_iterator i = threatlist.begin();
for (i = threatlist.begin(); i != threatlist.end(); ++i)
{
@@ -244,7 +244,7 @@ public:
void CastGravityLapseFly() // Use Fly Packet hack for now as players can't cast "fly" spells unless in map 530. Has to be done a while after they get knocked into the air...
{
- ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
+ ThreatContainer::StorageType threatlist = me->GetThreatManager().getThreatList();
ThreatContainer::StorageType::const_iterator i = threatlist.begin();
for (i = threatlist.begin(); i != threatlist.end(); ++i)
{
@@ -260,7 +260,7 @@ public:
void RemoveGravityLapse()
{
- ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
+ ThreatContainer::StorageType threatlist = me->GetThreatManager().getThreatList();
ThreatContainer::StorageType::const_iterator i = threatlist.begin();
for (i = threatlist.begin(); i != threatlist.end(); ++i)
{
@@ -400,7 +400,7 @@ public:
if (Orb && target)
{
Orb->SetSpeedRate(MOVE_RUN, 0.5f);
- Orb->AddThreat(target, 1000000.0f);
+ AddThreat(target, 1000000.0f, Orb);
Orb->AI()->AttackStart(target);
}
}
@@ -680,7 +680,7 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{
- me->AddThreat(target, 1.0f);
+ AddThreat(target, 1.0f);
me->TauntApply(target);
AttackStart(target);
}
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
index 97b410e07c9..1a30ef9dca1 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
@@ -168,16 +168,9 @@ public:
Talk(SAY_AGGRO);
for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
- {
if (Unit* pAdd = ObjectAccessor::GetUnit(*me, m_auiLackeyGUID[i]))
- {
- if (!pAdd->GetVictim())
- {
- who->SetInCombatWith(pAdd);
- pAdd->AddThreat(who, 0.0f);
- }
- }
- }
+ if (!pAdd->IsEngaged())
+ AddThreat(who, 0.0f, pAdd);
instance->SetBossState(DATA_DELRISSA, IN_PROGRESS);
}
@@ -398,25 +391,13 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
return;
for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
- {
if (Unit* pAdd = ObjectAccessor::GetUnit(*me, m_auiLackeyGUIDs[i]))
- {
- if (!pAdd->GetVictim() && pAdd != me)
- {
- who->SetInCombatWith(pAdd);
- pAdd->AddThreat(who, 0.0f);
- }
- }
- }
+ if (!pAdd->IsEngaged() && pAdd != me)
+ AddThreat(who, 0.0f, pAdd);
if (Creature* pDelrissa = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_DELRISSA)))
- {
- if (pDelrissa->IsAlive() && !pDelrissa->GetVictim())
- {
- who->SetInCombatWith(pDelrissa);
- pDelrissa->AddThreat(who, 0.0f);
- }
- }
+ if (pDelrissa->IsAlive() && !pDelrissa->IsEngaged())
+ AddThreat(who, 0.0f, pDelrissa);
}
void JustDied(Unit* /*killer*/) override
@@ -472,7 +453,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
if (ResetThreatTimer <= diff)
{
- DoResetThreat();
+ ResetThreatList();
ResetThreatTimer = urand(5000, 20000);
} else ResetThreatTimer -= diff;
}
@@ -544,10 +525,10 @@ public:
Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0);
- DoResetThreat();
+ ResetThreatList();
if (unit)
- me->AddThreat(unit, 1000.0f);
+ AddThreat(unit, 1000.0f);
InVanish = true;
Vanish_Timer = 30000;
@@ -869,7 +850,7 @@ public:
if (Blink_Timer <= diff)
{
bool InMeleeRange = false;
- ThreatContainer::StorageType const &t_list = me->getThreatManager().getThreatList();
+ ThreatContainer::StorageType const& t_list = me->GetThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
@@ -963,7 +944,7 @@ public:
if (Intercept_Stun_Timer <= diff)
{
bool InMeleeRange = false;
- ThreatContainer::StorageType const &t_list = me->getThreatManager().getThreatList();
+ ThreatContainer::StorageType const& t_list = me->GetThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index 461d326dd3e..7c908b850b2 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -430,7 +430,7 @@ public:
if (me->Attack(who, true))
{
- me->AddThreat(who, 0.0f);
+ AddThreat(who, 0.0f);
me->SetInCombatWith(who);
who->SetInCombatWith(me);
DoStartMovement(who);
@@ -1384,7 +1384,7 @@ public:
if (me->HasAura(SPELL_THE_MIGHT_OF_MOGRAINE))
me->RemoveAurasDueToSpell(SPELL_THE_MIGHT_OF_MOGRAINE);
me->RemoveAllAuras();
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
me->InterruptNonMeleeSpells(false);
me->SetWalk(false);
@@ -1405,7 +1405,7 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiKorfaxGUID))
{
temp->RemoveAllAuras();
- temp->DeleteThreatList();
+ temp->GetThreatManager().ClearAllThreat();
temp->CombatStop(true);
temp->AttackStop();
temp->SetFaction(me->GetFaction());
@@ -1416,7 +1416,7 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiMaxwellGUID))
{
temp->RemoveAllAuras();
- temp->DeleteThreatList();
+ temp->GetThreatManager().ClearAllThreat();
temp->CombatStop(true);
temp->AttackStop();
temp->SetFaction(me->GetFaction());
@@ -1427,7 +1427,7 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiEligorGUID))
{
temp->RemoveAllAuras();
- temp->DeleteThreatList();
+ temp->GetThreatManager().ClearAllThreat();
temp->CombatStop(true);
temp->AttackStop();
temp->SetFaction(me->GetFaction());
@@ -1439,7 +1439,7 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiKoltiraGUID))
{
temp->RemoveAllAuras();
- temp->DeleteThreatList();
+ temp->GetThreatManager().ClearAllThreat();
temp->CombatStop(true);
temp->AttackStop();
temp->SetFaction(me->GetFaction());
@@ -1454,7 +1454,7 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiThassarianGUID))
{
temp->RemoveAllAuras();
- temp->DeleteThreatList();
+ temp->GetThreatManager().ClearAllThreat();
temp->CombatStop(true);
temp->AttackStop();
temp->SetFaction(me->GetFaction());
@@ -1484,15 +1484,11 @@ public:
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, ui_GUID))
if (temp->IsAlive())
- if (Unit* pTarger = SelectTarget(SELECT_TARGET_RANDOM, 0))
- if (pTarger->IsAlive())
+ if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ if (pTarget->IsAlive())
{
- // temp->DeleteThreatList();
- temp->AddThreat(pTarger, 0.0f);
- temp->AI()->AttackStart(pTarger);
- temp->SetInCombatWith(pTarger);
- pTarger->SetInCombatWith(temp);
- // temp->GetMotionMaster()->MoveChase(pTarger, 20.0f);
+ AddThreat(pTarget, 0.0f, temp);
+ temp->AI()->AttackStart(pTarget);
}
}
@@ -1550,7 +1546,7 @@ public:
{
temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp->SetFaction(FACTION_SCARLET_CRUSADE);
- me->AddThreat(temp, 0.0f);
+ AddThreat(temp, 0.0f);
uiDefenderGUID[i] = temp->GetGUID();
}
}
@@ -1561,7 +1557,7 @@ public:
{
temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp->SetFaction(FACTION_SCARLET_CRUSADE);
- me->AddThreat(temp, 0.0f);
+ AddThreat(temp, 0.0f);
uiEarthshatterGUID[i] = temp->GetGUID();
}
}
@@ -1570,7 +1566,7 @@ public:
{
temp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
temp->SetFaction(FACTION_SCARLET_CRUSADE);
- me->AddThreat(temp, 0.0f);
+ AddThreat(temp, 0.0f);
uiKorfaxGUID = temp->GetGUID();
}
temp = ObjectAccessor::GetCreature(*me, uiMaxwellGUID);
@@ -1578,7 +1574,7 @@ public:
{
temp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
temp->SetFaction(FACTION_SCARLET_CRUSADE);
- me->AddThreat(temp, 0.0f);
+ AddThreat(temp, 0.0f);
uiMaxwellGUID = temp->GetGUID();
}
temp = ObjectAccessor::GetCreature(*me, uiEligorGUID);
@@ -1586,7 +1582,7 @@ public:
{
temp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
temp->SetFaction(FACTION_SCARLET_CRUSADE);
- me->AddThreat(temp, 0.0f);
+ AddThreat(temp, 0.0f);
uiEligorGUID = temp->GetGUID();
}
temp = ObjectAccessor::GetCreature(*me, uiRayneGUID);
@@ -1594,7 +1590,7 @@ public:
{
temp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp->SetFaction(FACTION_SCARLET_CRUSADE);
- me->AddThreat(temp, 0.0f);
+ AddThreat(temp, 0.0f);
uiRayneGUID = temp->GetGUID();
}
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index 0fcb1d9be1d..3e5fb9884a5 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -604,14 +604,6 @@ public:
DoCast(me, SPELL_HEAD);
caster->GetMotionMaster()->Clear(false);
caster->GetMotionMaster()->MoveFollow(me, 6, float(urand(0, 5)));
- //DoResetThreat();//not sure if need
- ThreatContainer::StorageType threatlist = caster->getThreatManager().getThreatList();
- for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
- {
- Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
- if (unit && unit->IsAlive() && unit != caster)
- me->AddThreat(unit, caster->getThreatManager().getThreat(unit));
- }
}
}
@@ -861,7 +853,7 @@ public:
if (!who || !me->IsValidAttackTarget(who) || me->GetVictim())
return;
- me->AddThreat(who, 0.0f);
+ AddThreat(who, 0.0f);
if (sprouted)
DoStartMovement(who);
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
index 6d17e3742ff..fd0a8ec795f 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
@@ -119,7 +119,7 @@ public:
//Sleep_Timer
if (Sleep_Timer <= diff)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MAXTHREAT, 0))
DoCast(target, SPELL_SLEEP);
Sleep_Timer = 30000;
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
index 20ccf961c16..a50e2a19bb2 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
@@ -91,7 +91,7 @@ public:
DoCast(SPELL_ILLUSION);
me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(11686); // Invisible Model
- DoModifyThreatPercent(me->GetVictim(), -99);
+ ModifyThreatByPercent(me->GetVictim(), -99);
events.ScheduleEvent(EVENT_SET_VISIBILITY, 3000);
events.ScheduleEvent(EVENT_ILLUSION, 25000);
break;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
index 6c168b4c20e..751ff1d16c1 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
@@ -321,14 +321,8 @@ public:
if (BurnTimer <= diff)
{
- std::list<Unit*> targets;
- SelectTargetList(targets, 10, SELECT_TARGET_RANDOM, 100, true);
- for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
- if (!(*i)->HasAura(SPELL_BURN))
- {
- (*i)->CastSpell((*i), SPELL_BURN, true);
- break;
- }
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, true, -SPELL_BURN))
+ target->CastSpell(target, SPELL_BURN, true);
BurnTimer = urand(60000, 180000);
} else BurnTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
index b3aeb81f3ef..082cfc98f27 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
@@ -121,7 +121,7 @@ public:
if (temp->isDead())
temp->Respawn();
else if (temp->GetVictim())
- me->getThreatManager().addThreat(temp->GetVictim(), 0.0f);
+ AddThreat(temp->GetVictim(), 0.0f);
}
if (!me->IsInCombat())
@@ -276,7 +276,7 @@ public:
temp = DoSpawnCreature(NPC_SHADOW_IMAGE, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 10000);
if (temp && target)
{
- temp->AddThreat(target, 1000000); //don't change target(healers)
+ AddThreat(target, 1000000.0f, temp); //don't change target(healers)
temp->AI()->AttackStart(target);
}
}
@@ -373,7 +373,7 @@ public:
if (temp->isDead())
temp->Respawn();
else if (temp->GetVictim())
- me->getThreatManager().addThreat(temp->GetVictim(), 0.0f);
+ AddThreat(temp->GetVictim(), 0.0f);
}
if (!me->IsInCombat())
@@ -551,7 +551,7 @@ public:
Creature* sisiter = instance->GetCreature(DATA_SACROLASH);
if (sisiter && !sisiter->isDead() && sisiter->GetVictim())
{
- me->AddThreat(sisiter->GetVictim(), 0.0f);
+ AddThreat(sisiter->GetVictim(), 0.0f);
DoStartNoMovement(sisiter->GetVictim());
me->Attack(sisiter->GetVictim(), false);
}
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
index 0cf6c67421d..ece1d768695 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
@@ -385,7 +385,7 @@ public:
uiFlightCount = 4;
break;
case 9:
- if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MAXTHREAT))
DoStartMovement(target);
else
{
@@ -397,7 +397,7 @@ public:
me->SetDisableGravity(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
EnterPhase(PHASE_GROUND);
- AttackStart(SelectTarget(SELECT_TARGET_TOPAGGRO));
+ AttackStart(SelectTarget(SELECT_TARGET_MAXTHREAT));
break;
}
++uiFlightCount;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index 731aba6a0f4..4911ad56a07 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -209,7 +209,7 @@ public:
me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop();
++TalkSequence;
}
@@ -302,7 +302,7 @@ public:
if (SpectralBlastTimer <= diff)
{
- ThreatContainer::StorageType const& m_threatlist = me->getThreatManager().getThreatList();
+ ThreatContainer::StorageType const& m_threatlist = me->GetThreatManager().getThreatList();
std::list<Unit*> targetList;
for (ThreatContainer::StorageType::const_iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
{
@@ -649,7 +649,7 @@ public:
{
KalecGUID = Kalec->GetGUID();
me->CombatStart(Kalec);
- me->AddThreat(Kalec, 100.0f);
+ AddThreat(Kalec, 100.0f);
Kalec->setActive(true);
}
Talk(SAY_SATH_AGGRO);
@@ -776,12 +776,12 @@ public:
if (ResetThreat <= diff)
{
- ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
+ ThreatContainer::StorageType threatlist = me->GetThreatManager().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (unit->GetPositionZ() > me->GetPositionZ() + 5)
- me->getThreatManager().modifyThreatPercent(unit, -100);
+ me->GetThreatManager().ModifyThreatByPercent(unit, -100);
}
ResetThreat = 1000;
} else ResetThreat -= diff;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index 8940718ef47..b3de767c2e7 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -470,7 +470,7 @@ public:
break;
case NPC_KILJAEDEN:
summoned->CastSpell(summoned, SPELL_REBIRTH, false);
- summoned->AddThreat(me->GetVictim(), 1.0f);
+ AddThreat(me->GetVictim(), 1.0f, summoned);
break;
}
summons.Summon(summoned);
@@ -671,7 +671,7 @@ public:
Talk(SAY_KJ_REFLECTION);
for (uint8 i = 0; i < 4; ++i)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true, -SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true, true, -SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT))
{
float x, y, z;
target->GetPosition(x, y, z);
@@ -956,7 +956,7 @@ public:
{
instance->SetBossState(DATA_KILJAEDEN, IN_PROGRESS);
if (Creature* pControl = instance->GetCreature(DATA_KILJAEDEN_CONTROLLER))
- pControl->AddThreat(who, 1.0f);
+ AddThreat(who, 1.0f, pControl);
me->InterruptNonMeleeSpells(true);
}
@@ -992,15 +992,8 @@ public:
if (FelfirePortalTimer <= diff)
{
if (Creature* pPortal = DoSpawnCreature(NPC_FELFIRE_PORTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 20000))
- {
- ThreatContainer::StorageType const &threatlist = me->getThreatManager().getThreatList();
- for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
- {
- Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
- if (unit)
- pPortal->AddThreat(unit, 1.0f);
- }
- }
+ for (ThreatReference* ref : me->GetThreatManager().GetUnsortedThreatList())
+ AddThreat(ref->GetVictim(), 1.0f, pPortal);
FelfirePortalTimer = 20000;
} else FelfirePortalTimer -= diff;
@@ -1060,7 +1053,7 @@ public:
if (uiSpawnFiendTimer <= diff)
{
if (Creature* pFiend = DoSpawnCreature(NPC_VOLATILE_FELFIRE_FIEND, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 20000))
- pFiend->AddThreat(SelectTarget(SELECT_TARGET_RANDOM, 0), 100000.0f);
+ AddThreat(SelectTarget(SELECT_TARGET_RANDOM, 0), 100000.0f, pFiend);
uiSpawnFiendTimer = urand(4000, 8000);
} else uiSpawnFiendTimer -= diff;
}
@@ -1113,7 +1106,7 @@ public:
if (!bLockedTarget)
{
- me->AddThreat(me->GetVictim(), 10000000.0f);
+ AddThreat(me->GetVictim(), 10000000.0f);
bLockedTarget = true;
}
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
index 56c7ef6030e..61344d2c2ef 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
@@ -74,18 +74,10 @@ class boss_ironaya : public CreatureScript
return;
//If we are <50% hp do knockaway ONCE
- if (!bHasCastKnockaway && HealthBelowPct(50))
+ if (!bHasCastKnockaway && HealthBelowPct(50) && me->GetVictim())
{
DoCastVictim(SPELL_KNOCKAWAY, true);
-
- // current aggro target is knocked away pick new target
- Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
-
- if (!target || target == me->GetVictim())
- target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
-
- if (target)
- me->TauntApply(target);
+ me->GetThreatManager().ResetThreat(me->EnsureVictim());
//Shouldn't cast this agian
bHasCastKnockaway = true;
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
index 3641e1b0321..becc9fcb5d7 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
@@ -92,13 +92,7 @@ class npc_jadespine_basilisk : public CreatureScript
//Stop attacking target thast asleep and pick new target
uiCslumberTimer = 28000;
- Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
-
- if (!target || target == me->GetVictim())
- target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
-
- if (target)
- me->TauntApply(target);
+ me->GetThreatManager().ResetThreat(me->GetVictim());
} else uiCslumberTimer -= uiDiff;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
index f9cd1192777..af4e9e7b4e5 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
@@ -553,7 +553,7 @@ class DevastatingSlamTargetSelector : public std::unary_function<Unit *, bool>
bool operator() (WorldObject* target)
{
- if (target == _victim && _me->getThreatManager().getThreatList().size() > 1)
+ if (target == _victim && _me->GetThreatManager().getThreatList().size() > 1)
return true;
if (target->GetTypeId() != TYPEID_PLAYER)
@@ -680,8 +680,8 @@ class spell_mandokir_ohgan_orders_trigger : public SpellScriptLoader
// HACK: research better way
caster->ClearUnitState(UNIT_STATE_CASTING);
caster->GetMotionMaster()->Clear();
- caster->DeleteThreatList();
- caster->AddThreat(target, 50000000.0f);
+ caster->GetThreatManager().ClearAllThreat();
+ caster->GetThreatManager().AddThreat(target, 50000000.0f);
caster->TauntApply(target);
}
}
diff --git a/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp b/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
index 739b696e21a..e5c40884330 100644
--- a/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
@@ -69,7 +69,7 @@ public:
if (Creature* Myrmidon = me->FindNearestCreature(NPC_DARKSPINE_MYRIDON, 70))
{
- me->AddThreat(Myrmidon, 100000.0f);
+ AddThreat(Myrmidon, 100000.0f);
AttackStart(Myrmidon);
}
}
diff --git a/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp b/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp
index 5015ff30cc2..4ea7686519c 100644
--- a/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp
@@ -83,9 +83,9 @@ public:
if (player->GetQuestStatus(QUEST_SAVING_YENNIKU) == QUEST_STATUS_INCOMPLETE) // Yenniku's Release
{
me->SetEmoteState(EMOTE_STATE_STUN);
- me->CombatStop(); // stop combat
- me->DeleteThreatList(); // unsure of this
- me->SetFaction(FACTION_HORDE_GENERIC); // horde generic
+ me->CombatStop(); //stop combat
+ me->GetThreatManager().ClearAllThreat(); //unsure of this
+ me->SetFaction(FACTION_HORDE_GENERIC);
bReset = true;
Reset_Timer = 60000;
@@ -116,7 +116,7 @@ public:
if (player->GetTeam() == HORDE)
{
me->CombatStop();
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
}
}
}
diff --git a/src/server/scripts/EasternKingdoms/zone_wetlands.cpp b/src/server/scripts/EasternKingdoms/zone_wetlands.cpp
index c7c4dbbeb5b..451095dfe8c 100644
--- a/src/server/scripts/EasternKingdoms/zone_wetlands.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_wetlands.cpp
@@ -117,7 +117,7 @@ public:
me->RestoreFaction();
me->RemoveAllAuras();
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
SetRun(false);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
index 7ce1e6551c0..7c76809be90 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
@@ -105,7 +105,7 @@ public:
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_JAINAPROUDMOORE));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
index 67eba358627..a9617d570e2 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
@@ -108,7 +108,7 @@ public:
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THRALL));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
index a4c3efbe9e5..32c6b841416 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
@@ -103,7 +103,7 @@ public:
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THRALL));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
index 8ec092bde11..c51bbccd6b3 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp
@@ -98,7 +98,7 @@ public:
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_JAINAPROUDMOORE));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
index 39a1cbd7dde..218760cf7cd 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
@@ -421,7 +421,7 @@ void hyjalAI::EnterEvadeMode(EvadeReason /*why*/)
{
if (me->GetEntry() != JAINA)
me->RemoveAllAuras();
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
me->LoadCreaturesAddon();
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
index 4e280a1ca18..f51bb032b6c 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
@@ -451,7 +451,7 @@ public:
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THRALL));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
}
}
@@ -487,7 +487,7 @@ public:
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THRALL));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
} else if (instance->GetData(DATA_ALLIANCE_RETREAT) && instance->GetData(DATA_HORDE_RETREAT)){
//do overrun
}
@@ -564,13 +564,13 @@ public:
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THRALL));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
else
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_JAINAPROUDMOORE));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
}
if (waypointId == LastOverronPos && IsOverrun)
@@ -662,13 +662,13 @@ public:
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THRALL));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
else
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_JAINAPROUDMOORE));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
}
if (waypointId == LastOverronPos && IsOverrun)
@@ -772,13 +772,13 @@ public:
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THRALL));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
else
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_JAINAPROUDMOORE));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
}
}
@@ -885,13 +885,13 @@ public:
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THRALL));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
else
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_JAINAPROUDMOORE));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
}
}
@@ -981,13 +981,13 @@ public:
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THRALL));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
else
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_JAINAPROUDMOORE));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
}
}
@@ -1067,13 +1067,13 @@ public:
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THRALL));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
else
{
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_JAINAPROUDMOORE));
if (target && target->IsAlive())
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
}
}
}
@@ -1160,7 +1160,7 @@ public:
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THRALL));
if (target && target->IsAlive())
{
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
DoCast(target, SPELL_FROST_BREATH, true);
}
}
@@ -1281,7 +1281,7 @@ public:
Unit* target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THRALL));
if (target && target->IsAlive())
{
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
DoCast(target, SPELL_GARGOYLE_STRIKE, true);
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/instance_the_black_morass.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/instance_the_black_morass.cpp
index 1f6414dddee..7c19b4f3494 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/instance_the_black_morass.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/instance_the_black_morass.cpp
@@ -304,10 +304,10 @@ public:
if (Creature* boss = SummonedPortalBoss(temp))
{
if (boss->GetEntry() == NPC_AEONUS)
- boss->AddThreat(medivh, 0.0f);
+ boss->GetThreatManager().AddThreat(medivh, 0.0f);
else
{
- boss->AddThreat(temp, 0.0f);
+ boss->GetThreatManager().AddThreat(temp, 0.0f);
temp->CastSpell(boss, SPELL_RIFT_CHANNEL, false);
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/the_black_morass.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/the_black_morass.cpp
index 0e7f81426c5..094d9ebdc5e 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/the_black_morass.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/the_black_morass.cpp
@@ -311,7 +311,7 @@ public:
if (Unit* Summon = DoSummon(creature_entry, pos, 30000, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT))
if (Unit* temp = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_MEDIVH)))
- Summon->AddThreat(temp, 0.0f);
+ AddThreat(temp, 0.0f, Summon);
}
void DoSelectSummon()
diff --git a/src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp b/src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
index 1bb7bae6842..5d18fd3ead0 100644
--- a/src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
+++ b/src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
@@ -227,7 +227,7 @@ class npc_harbinger_of_flame : public CreatureScript
switch (eventId)
{
case EVENT_FIEROBLAST:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, false, -SPELL_RIDE_MONSTROSITY))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, false, true, -SPELL_RIDE_MONSTROSITY))
DoCast(target, SPELL_FIEROBLAST_TRASH);
_events.RescheduleEvent(EVENT_FIEROBLAST, 500); // cast time is longer, but thanks to UNIT_STATE_CASTING check it won't trigger more often (need this because this creature gets a stacking haste aura)
break;
@@ -330,7 +330,7 @@ class npc_blazing_monstrosity : public CreatureScript
switch (eventId)
{
case EVENT_START_SPITTING:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, false, -SPELL_RIDE_MONSTROSITY))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, false, true, -SPELL_RIDE_MONSTROSITY))
DoCast(target, SPELL_MOLTEN_BARRAGE);
break;
case EVENT_CONTINUE_SPITTING:
@@ -635,8 +635,8 @@ class spell_alysrazor_aggro_closest : public SpellScriptLoader
void HandleEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
- float curThreat = GetCaster()->getThreatManager().getThreat(GetHitUnit(), true);
- GetCaster()->getThreatManager().addThreat(GetHitUnit(), -curThreat + 50000.0f / std::min(1.0f, GetCaster()->GetDistance(GetHitUnit())));
+ float curThreat = GetCaster()->GetThreatManager().getThreat(GetHitUnit(), true);
+ GetCaster()->GetThreatManager().AddThreat(GetHitUnit(), -curThreat + 50000.0f / std::min(1.0f, GetCaster()->GetDistance(GetHitUnit())));
}
void UpdateThreat()
diff --git a/src/server/scripts/Kalimdor/Firelands/boss_baleroc.cpp b/src/server/scripts/Kalimdor/Firelands/boss_baleroc.cpp
index 0dfe70efd5f..240acf77813 100644
--- a/src/server/scripts/Kalimdor/Firelands/boss_baleroc.cpp
+++ b/src/server/scripts/Kalimdor/Firelands/boss_baleroc.cpp
@@ -464,11 +464,7 @@ class spell_baleroc_countdown_aoe_dummy : public SpellScript
void FilterTargets(std::list<WorldObject*>& targets)
{
- Creature* caster = GetCaster()->ToCreature();
- if (!caster)
- return;
-
- if (WorldObject* tank = caster->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO))
+ if (WorldObject* tank = GetCaster()->GetVictim())
targets.remove(tank);
if (targets.size() < 2)
@@ -583,11 +579,8 @@ class spell_baleroc_shards_of_torment_target_search : public SpellScript
return;
}
- Creature* caster = GetCaster()->ToCreature();
- if (!caster || !caster->IsAIEnabled)
- return;
-
- if (WorldObject* tank = caster->AI()->SelectTarget(SELECT_TARGET_TOPAGGRO))
+ Unit* caster = GetCaster();
+ if (WorldObject* tank = caster->GetVictim())
targets.remove(tank);
std::list<WorldObject*> melee, ranged;
diff --git a/src/server/scripts/Kalimdor/Firelands/firelands.cpp b/src/server/scripts/Kalimdor/Firelands/firelands.cpp
index 7b14d5bcd7a..1c91dd28dda 100644
--- a/src/server/scripts/Kalimdor/Firelands/firelands.cpp
+++ b/src/server/scripts/Kalimdor/Firelands/firelands.cpp
@@ -232,7 +232,7 @@ struct npc_firelands_magmakin : public ScriptedAI
if (!target)
return;
- me->AddThreat(target, 50000000.0f);
+ AddThreat(target, 50000000.0f);
me->TauntApply(target);
}
diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
index 2deec5fa15e..6e785b66f4e 100644
--- a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
+++ b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
@@ -237,7 +237,7 @@ public:
// tank selection based on phase one. If tank is not there i take nearest one
if (Unit* tank = ObjectAccessor::GetUnit(*me, tankGUID))
me->GetMotionMaster()->MoveChase(tank);
- else if (Unit* newtarget = SelectTarget(SELECT_TARGET_NEAREST, 0))
+ else if (Unit* newtarget = SelectTarget(SELECT_TARGET_MINDISTANCE, 0))
me->GetMotionMaster()->MoveChase(newtarget);
events.ScheduleEvent(EVENT_BELLOWING_ROAR, 5000);
events.ScheduleEvent(EVENT_FLAME_BREATH, urand(10000, 20000));
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp
index c8fa4cd05e3..71ffb168471 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp
@@ -169,7 +169,7 @@ class boss_ayamiss : public CreatureScript
Position VictimPos = me->EnsureVictim()->GetPosition();
me->GetMotionMaster()->MovePoint(POINT_GROUND, VictimPos);
}
- DoResetThreat();
+ ResetThreatList();
events.ScheduleEvent(EVENT_LASH, urand(5000, 8000));
events.ScheduleEvent(EVENT_TRASH, urand(3000, 6000));
events.CancelEvent(EVENT_POISON_STINGER);
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
index acb48912169..387fa0b1323 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
@@ -122,7 +122,7 @@ class boss_buru : public CreatureScript
if (Unit* victim = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
- DoResetThreat();
+ ResetThreatList();
AttackStart(victim);
Talk(EMOTE_TARGET, victim);
}
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
index 253464288cd..e6b496f5868 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
@@ -148,10 +148,9 @@ class boss_moam : public CreatureScript
{
std::list<Unit*> targetList;
{
- const std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList();
- for (std::list<HostileReference*>::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
- if ((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && (*itr)->getTarget()->GetPowerType() == POWER_MANA)
- targetList.push_back((*itr)->getTarget());
+ for (ThreatReference* ref : me->GetThreatManager().GetUnsortedThreatList())
+ if (ref->GetVictim()->GetTypeId() == TYPEID_PLAYER && ref->GetVictim()->GetPowerType() == POWER_MANA)
+ targetList.push_back(ref->GetVictim());
}
Trinity::Containers::RandomResize(targetList, 5);
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
index c10bde34faf..066f7142766 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
@@ -219,8 +219,8 @@ public:
if (KnockBack_Timer <= diff)
{
DoCastVictim(SPELL_KNOCKBACK);
- if (DoGetThreat(me->GetVictim()))
- DoModifyThreatPercent(me->GetVictim(), -80);
+ if (GetThreat(me->GetVictim()))
+ ModifyThreatByPercent(me->GetVictim(), -80);
KnockBack_Timer = urand(15000, 25000);
} else KnockBack_Timer -= diff;
@@ -307,7 +307,7 @@ public:
if (Fear_Timer <= diff)
{
DoCastVictim(SPELL_FEAR);
- DoResetThreat();
+ ResetThreatList();
Fear_Timer = 20000;
} else Fear_Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
index 59d33f235f4..dc99457b866 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
@@ -649,8 +649,8 @@ public:
//Place all units in threat list on outside of stomach
Stomach_Map.clear();
- for (std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin(); i != me->getThreatManager().getThreatList().end(); ++i)
- Stomach_Map[(*i)->getUnitGuid()] = false; //Outside stomach
+ for (ThreatReference* ref : me->GetThreatManager().GetUnsortedThreatList())
+ Stomach_Map[ref->GetVictim()->GetGUID()] = false; //Outside stomach
//Spawn 2 flesh tentacles
FleshTentaclesKilled = 0;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
index ff4d69510d1..05df5362b39 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
@@ -150,8 +150,8 @@ public:
{
DoCast(target, SPELL_ROOT);
- if (DoGetThreat(target))
- DoModifyThreatPercent(target, -100);
+ if (GetThreat(target))
+ ModifyThreatByPercent(target, -100);
Creature* Hatchling = nullptr;
switch (urand(0, 2))
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp
index e346c1fd4d8..ee38b0516d5 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp
@@ -118,8 +118,7 @@ public:
//Attack random Gamers
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true))
{
- me->AddThreat(target, 1.0f);
- me->TauntApply(target);
+ AddThreat(target, 1.0f);
AttackStart(target);
}
WhirlWindRandom_Timer = urand(3000, 7000);
@@ -146,8 +145,7 @@ public:
//Attack random Gamers
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true))
{
- me->AddThreat(target, 1.0f);
- me->TauntApply(target);
+ AddThreat(target, 1.0f);
AttackStart(target);
}
AggroReset = true;
@@ -261,8 +259,7 @@ public:
//Attack random Gamers
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true))
{
- me->AddThreat(target, 1.0f);
- me->TauntApply(target);
+ AddThreat(target, 1.0f);
AttackStart(target);
}
@@ -282,8 +279,7 @@ public:
//Attack random Gamers
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true))
{
- me->AddThreat(target, 1.0f);
- me->TauntApply(target);
+ AddThreat(target, 1.0f);
AttackStart(target);
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
index ec86b2c192b..9a385210578 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
@@ -165,7 +165,7 @@ class boss_skeram : public CreatureScript
break;
case EVENT_BLINK:
DoCast(me, BlinkSpells[urand(0, 2)]);
- DoResetThreat();
+ ResetThreatList();
me->SetVisible(true);
events.ScheduleEvent(EVENT_BLINK, urand(10000, 30000));
break;
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
index b27a339ed7b..f48bf7ffc7d 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
@@ -239,7 +239,7 @@ struct boss_twinemperorsAI : public ScriptedAI
{
me->InterruptNonMeleeSpells(false);
DoStopAttack();
- DoResetThreat();
+ ResetThreatList();
DoCast(me, SPELL_TWIN_TELEPORT_VISUAL);
me->AddUnitState(UNIT_STATE_STUNNED);
AfterTeleport = true;
@@ -268,7 +268,7 @@ struct boss_twinemperorsAI : public ScriptedAI
{
//DoYell(nearu->GetName(), LANG_UNIVERSAL, 0);
AttackStart(nearu);
- me->AddThreat(nearu, 10000);
+ AddThreat(nearu, 10000);
}
return true;
}
@@ -428,7 +428,7 @@ public:
void CastSpellOnBug(Creature* target) override
{
target->SetFaction(FACTION_MONSTER);
- target->AI()->AttackStart(me->getThreatManager().getHostilTarget());
+ target->AI()->AttackStart(me->GetThreatManager().GetCurrentVictim());
target->AddAura(SPELL_MUTATE_BUG, target);
target->SetFullHealth();
}
@@ -559,7 +559,7 @@ public:
if (ArcaneBurst_Timer <= diff)
{
- if (Unit* mvic = SelectTarget(SELECT_TARGET_NEAREST, 0, NOMINAL_MELEE_RANGE, true))
+ if (Unit* mvic = SelectTarget(SELECT_TARGET_MINDISTANCE, 0, NOMINAL_MELEE_RANGE, true))
{
DoCast(mvic, SPELL_ARCANEBURST);
ArcaneBurst_Timer = 5000;
@@ -594,7 +594,7 @@ public:
if (me->Attack(who, false))
{
me->GetMotionMaster()->MoveChase(who, VEKLOR_DIST, 0);
- me->AddThreat(who, 0.0f);
+ AddThreat(who, 0.0f);
}
}
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp
index 2646851851a..e7bb0ffd66f 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp
@@ -213,7 +213,7 @@ class boss_viscidus : public CreatureScript
if (_phase == PHASE_GLOB && summons.empty())
{
- DoResetThreat();
+ ResetThreatList();
me->NearTeleportTo(ViscidusCoord.GetPositionX(),
ViscidusCoord.GetPositionY(),
ViscidusCoord.GetPositionZ(),
diff --git a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
index adfc20062a6..a7cabc1631b 100644
--- a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
@@ -662,7 +662,7 @@ public:
if (!target)
target = me;
- target->AddThreat(sironas, 0.001f);
+ AddThreat(sironas, 0.001f, target);
sironas->Attack(target, true);
sironas->GetMotionMaster()->MoveChase(target);
}
diff --git a/src/server/scripts/Kalimdor/zone_desolace.cpp b/src/server/scripts/Kalimdor/zone_desolace.cpp
index 4f79ed6a510..3c55e2a5845 100644
--- a/src/server/scripts/Kalimdor/zone_desolace.cpp
+++ b/src/server/scripts/Kalimdor/zone_desolace.cpp
@@ -86,7 +86,7 @@ public:
me->UpdateEntry(NPC_TAMED_KODO);
me->CombatStop();
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->SetSpeedRate(MOVE_RUN, 0.6f);
me->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, me->GetFollowAngle());
me->setActive(true);
diff --git a/src/server/scripts/Kalimdor/zone_silithus.cpp b/src/server/scripts/Kalimdor/zone_silithus.cpp
index 23e2275b444..0278070f546 100644
--- a/src/server/scripts/Kalimdor/zone_silithus.cpp
+++ b/src/server/scripts/Kalimdor/zone_silithus.cpp
@@ -1234,8 +1234,7 @@ class go_wind_stone : public GameObjectScript
break;
}
summons->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
- summons->SendMeleeAttackStart(player);
- summons->CombatStart(player);
+ summons->EngageWithTarget(player);
}
public:
diff --git a/src/server/scripts/Kalimdor/zone_the_barrens.cpp b/src/server/scripts/Kalimdor/zone_the_barrens.cpp
index 734f14e65f4..e139fc8a746 100644
--- a/src/server/scripts/Kalimdor/zone_the_barrens.cpp
+++ b/src/server/scripts/Kalimdor/zone_the_barrens.cpp
@@ -214,7 +214,7 @@ public:
void DoFriend()
{
me->RemoveAllAuras();
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
me->StopMoving();
diff --git a/src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp b/src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
index cbbb3850ff0..7b4cc3a1f63 100644
--- a/src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
+++ b/src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
@@ -323,7 +323,7 @@ public:
if (Unit* target = me->SelectNearestPlayer(200.0f))
{
- me->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f);
me->SetInCombatWith(target);
target->SetInCombatWith(me);
DoStartMovement(target);
diff --git a/src/server/scripts/Maelstrom/Stonecore/stonecore.cpp b/src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
index d1619e5f41c..e4cef0e8a00 100644
--- a/src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
+++ b/src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
@@ -173,7 +173,7 @@ class npc_sc_millhouse_manastorm : public CreatureScript
me->RemoveAllAuras();
me->CombatStop(true);
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
switch (pointId)
{
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
index bab1570cc58..7be1553d98e 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
@@ -192,7 +192,7 @@ public:
else
{
who->SetInCombatWith(me);
- me->AddThreat(who, 0.0f);
+ AddThreat(who, 0.0f);
}
}
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
index 060322afb31..bbde2d90a4a 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
@@ -162,7 +162,7 @@ public:
bool IsInCombatWithPlayer() const
{
- std::list<HostileReference*> const& refs = me->getThreatManager().getThreatList();
+ std::list<HostileReference*> const& refs = me->GetThreatManager().getThreatList();
for (HostileReference const* hostileRef : refs)
{
if (Unit const* target = hostileRef->getTarget())
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
index 6423892d89d..6953fbe2582 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
@@ -219,7 +219,7 @@ struct dummy_dragonAI : public ScriptedAI
me->SetInCombatWithZone();
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true))
{
- me->AddThreat(target, 1.0f);
+ me->GetThreatManager().AddThreat(target, 1.0f);
me->Attack(target, true);
me->GetMotionMaster()->MoveChase(target);
}
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
index 309168ea52b..94639446547 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
@@ -346,7 +346,7 @@ class boss_halion : public CreatureScript
break;
case EVENT_METEOR_STRIKE:
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_TWILIGHT_REALM))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, true, -SPELL_TWILIGHT_REALM))
{
_meteorStrikePos = target->GetPosition();
me->CastSpell(_meteorStrikePos.GetPositionX(), _meteorStrikePos.GetPositionY(), _meteorStrikePos.GetPositionZ(), SPELL_METEOR_STRIKE, true, nullptr, nullptr, me->GetGUID());
@@ -357,7 +357,7 @@ class boss_halion : public CreatureScript
}
case EVENT_FIERY_COMBUSTION:
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_TWILIGHT_REALM))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, true, -SPELL_TWILIGHT_REALM))
me->CastSpell(target, SPELL_FIERY_COMBUSTION, TRIGGERED_IGNORE_SET_FACING);
events.ScheduleEvent(EVENT_FIERY_COMBUSTION, Seconds(25));
break;
@@ -528,7 +528,7 @@ class boss_twilight_halion : public CreatureScript
events.ScheduleEvent(EVENT_BREATH, randtime(Seconds(10), Seconds(14)));
break;
case EVENT_SOUL_CONSUMPTION:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, SPELL_TWILIGHT_REALM))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, true, SPELL_TWILIGHT_REALM))
me->CastSpell(target, SPELL_SOUL_CONSUMPTION, TRIGGERED_IGNORE_SET_FACING);
events.ScheduleEvent(EVENT_SOUL_CONSUMPTION, Seconds(20));
break;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
index d5b539ed2d4..4367341f074 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
@@ -114,7 +114,7 @@ void AggroAllPlayers(Creature* temp)
temp->SetReactState(REACT_AGGRESSIVE);
temp->SetInCombatWith(player);
player->SetInCombatWith(temp);
- temp->AddThreat(player, 0.0f);
+ temp->GetThreatManager().AddThreat(player, 0.0f);
}
}
}
@@ -262,8 +262,8 @@ public:
Player* player = itr->GetSource();
if (player && !player->IsGameMaster() && me->IsInRange(player, 8.0f, 25.0f, false))
{
- DoResetThreat();
- me->AddThreat(player, 1.0f);
+ ResetThreatList();
+ me->GetThreatManager().AddThreat(player, 1.0f);
DoCast(player, SPELL_CHARGE);
break;
}
@@ -408,8 +408,8 @@ public:
Player* player = itr->GetSource();
if (player && !player->IsGameMaster() && me->IsInRange(player, 8.0f, 25.0f, false))
{
- DoResetThreat();
- me->AddThreat(player, 5.0f);
+ ResetThreatList();
+ me->GetThreatManager().AddThreat(player, 5.0f);
DoCast(player, SPELL_INTERCEPT);
break;
}
@@ -846,7 +846,7 @@ public:
if (uiShootTimer <= uiDiff)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 30.0f))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MAXDISTANCE, 0, 30.0f))
{
uiTargetGUID = target->GetGUID();
DoCast(target, SPELL_SHOOT);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
index 00240b68cb7..fe0ef6220c4 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
@@ -385,9 +385,7 @@ public:
temp->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
temp->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
temp->SetReactState(REACT_AGGRESSIVE);
- temp->SetInCombatWith(player);
- player->SetInCombatWith(temp);
- temp->AddThreat(player, 0.0f);
+ AddThreat(player, 0.0f, temp);
}
}
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
index 34af2872fdd..aecf4ab760d 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
@@ -259,7 +259,7 @@ class boss_anubarak_trial : public CreatureScript
summoned->SetDisplayFromModel(0);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
- summoned->CombatStart(target);
+ summoned->EngageWithTarget(target);
Talk(EMOTE_SPIKE, target);
}
break;
@@ -812,12 +812,11 @@ class npc_anubarak_spike : public CreatureScript
DoCast(who, SPELL_MARK);
me->SetSpeedRate(MOVE_RUN, 0.5f);
// make sure the Spine will really follow the one he should
- me->getThreatManager().clearReferences();
+ ResetThreatList();
me->SetInCombatWithZone();
- me->getThreatManager().addThreat(who, std::numeric_limits<float>::max());
+ AddThreat(who, 1000000.0f);
me->GetMotionMaster()->Clear(true);
me->GetMotionMaster()->MoveChase(who);
- me->TauntApply(who);
}
private:
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index 871214b8c21..4184697fe0c 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -610,20 +610,9 @@ struct boss_faction_championsAI : public BossAI
void UpdateThreat()
{
- std::list<HostileReference*> const& tList = me->getThreatManager().getThreatList();
- for (std::list<HostileReference*>::const_iterator itr = tList.begin(); itr != tList.end(); ++itr)
- {
- Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
- if (unit && me->getThreatManager().getThreat(unit))
- {
- if (unit->GetTypeId() == TYPEID_PLAYER)
- {
- float threat = CalculateThreat(me->GetDistance2d(unit), (float)unit->GetArmor(), unit->GetHealth());
- me->getThreatManager().modifyThreatPercent(unit, -100);
- me->AddThreat(unit, 1000000.0f * threat);
- }
- }
- }
+ for (ThreatReference* ref : me->GetThreatManager().GetUnsortedThreatList())
+ if (Player* victim = ref->GetVictim()->ToPlayer())
+ ref->SetThreat(1000000.0f * CalculateThreat(me->GetDistance2d(victim), victim->GetArmor(), victim->GetHealth()));
}
void UpdatePower()
@@ -692,7 +681,7 @@ struct boss_faction_championsAI : public BossAI
Unit* SelectEnemyCaster(bool /*casting*/)
{
- std::list<HostileReference*> const& tList = me->getThreatManager().getThreatList();
+ std::list<HostileReference*> const& tList = me->GetThreatManager().getThreatList();
std::list<HostileReference*>::const_iterator iter;
for (iter = tList.begin(); iter!=tList.end(); ++iter)
{
@@ -705,15 +694,10 @@ struct boss_faction_championsAI : public BossAI
uint32 EnemiesInRange(float distance)
{
- std::list<HostileReference*> const& tList = me->getThreatManager().getThreatList();
- std::list<HostileReference*>::const_iterator iter;
uint32 count = 0;
- for (iter = tList.begin(); iter != tList.end(); ++iter)
- {
- Unit* target = ObjectAccessor::GetUnit(*me, (*iter)->getUnitGuid());
- if (target && me->GetDistance2d(target) < distance)
- ++count;
- }
+ for (ThreatReference* ref : me->GetThreatManager().GetUnsortedThreatList())
+ if (me->GetDistance2d(ref->GetVictim()) < distance)
+ ++count;
return count;
}
@@ -724,9 +708,7 @@ struct boss_faction_championsAI : public BossAI
if (me->Attack(who, true))
{
- me->AddThreat(who, 10.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
+ AddThreat(who, 10.0f);
if (_aiType == AI_MELEE || _aiType == AI_PET)
DoStartMovement(who);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
index ff198e3d42a..4ca91b49f9a 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp
@@ -158,12 +158,12 @@ class boss_jaraxxus : public CreatureScript
events.ScheduleEvent(EVENT_FEL_FIREBALL, urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS));
return;
case EVENT_FEL_LIGHTNING:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_LORD_HITTIN))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, true, -SPELL_LORD_HITTIN))
DoCast(target, SPELL_FEL_LIGHTING);
events.ScheduleEvent(EVENT_FEL_LIGHTNING, urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS));
return;
case EVENT_INCINERATE_FLESH:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_LORD_HITTIN))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, true, -SPELL_LORD_HITTIN))
{
Talk(EMOTE_INCINERATE, target);
Talk(SAY_INCINERATE);
@@ -176,7 +176,7 @@ class boss_jaraxxus : public CreatureScript
events.ScheduleEvent(EVENT_NETHER_POWER, 40*IN_MILLISECONDS);
return;
case EVENT_LEGION_FLAME:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_LORD_HITTIN))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, true, -SPELL_LORD_HITTIN))
{
Talk(EMOTE_LEGION_FLAME, target);
DoCast(target, SPELL_LEGION_FLAME);
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index 9b503fec840..f138fc0dd83 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -310,7 +310,7 @@ struct boss_twin_baseAI : public BossAI
events.ScheduleEvent(EVENT_TWIN_SPIKE, 20 * IN_MILLISECONDS);
break;
case EVENT_TOUCH:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200.0f, true, OtherEssenceSpellId))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 200.0f, true, true, OtherEssenceSpellId))
me->CastCustomSpell(TouchSpellId, SPELLVALUE_MAX_TARGETS, 1, target, false);
events.ScheduleEvent(EVENT_TOUCH, urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS));
break;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
index e13492eb4f3..aed5453640a 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp
@@ -554,8 +554,7 @@ class npc_fizzlebang_toc : public CreatureScript
{
//1-shot Fizzlebang
jaraxxus->CastSpell(me, 67888, false); // 67888 - Fel Lightning
- me->SetInCombatWith(jaraxxus);
- jaraxxus->AddThreat(me, 1000.0f);
+ AddThreat(me, 1000.0f, jaraxxus);
jaraxxus->AI()->AttackStart(me);
}
_instance->SetData(TYPE_EVENT, 1160);
@@ -682,7 +681,7 @@ class npc_tirion_toc : public CreatureScript
break;
case 400:
Talk(SAY_STAGE_0_06);
- me->getThreatManager().clearReferences();
+ me->GetThreatManager().ClearAllThreat();
_updateTimer = 5*IN_MILLISECONDS;
_instance->SetData(TYPE_EVENT, 0);
break;
diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
index 21f7e7ca9c1..0f8ff5cf583 100644
--- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
@@ -960,14 +960,12 @@ class npc_jaina_or_sylvanas_escape_hor : public CreatureScript
void DeleteAllFromThreatList(Unit* target, ObjectGuid except)
{
- ThreatContainer::StorageType threatlist = target->getThreatManager().getThreatList();
- for (auto i : threatlist)
- {
- if (i->getUnitGuid() == except)
- continue;
-
- i->removeReference();
- }
+ std::vector<ThreatReference*> toClear;
+ for (ThreatReference* ref : target->GetThreatManager().GetUnsortedThreatList())
+ if (ref->GetVictim()->GetGUID() != except)
+ toClear.push_back(ref);
+ for (ThreatReference* ref : toClear)
+ ref->ClearThreat();
}
void UpdateAI(uint32 diff) override
@@ -1346,7 +1344,7 @@ class npc_the_lich_king_escape_hor : public CreatureScript
AttackStart(victim);
return me->GetVictim() != nullptr;
}
- else if (me->getThreatManager().getThreatList().size() < 2 && me->HasAura(SPELL_REMORSELESS_WINTER))
+ else if (me->GetThreatManager().GetThreatListSize() < 2 && me->HasAura(SPELL_REMORSELESS_WINTER))
{
EnterEvadeMode(EVADE_REASON_OTHER);
return false;
@@ -1929,7 +1927,7 @@ class npc_frostsworn_general : public CreatureScript
void SummonClones()
{
std::list<Unit*> playerList;
- SelectTargetList(playerList, 5, SELECT_TARGET_TOPAGGRO, 0.0f, true);
+ SelectTargetList(playerList, 5, SELECT_TARGET_MAXTHREAT, 0, 0.0f, true);
for (Unit* target : playerList)
{
if (Creature* reflection = me->SummonCreature(NPC_REFLECTION, *target, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000))
@@ -2172,7 +2170,7 @@ struct npc_escape_event_trash : public ScriptedAI
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetInCombatWith(leader);
leader->SetInCombatWith(me);
- me->AddThreat(leader, 0.0f);
+ AddThreat(leader, 0.0f);
}
}
@@ -2292,7 +2290,7 @@ class npc_risen_witch_doctor : public CreatureScript
_events.ScheduleEvent(EVENT_RISEN_WITCH_DOCTOR_CURSE, urand(10000, 15000));
break;
case EVENT_RISEN_WITCH_DOCTOR_SHADOW_BOLT:
- if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, 20.0f, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MAXTHREAT, 0, 20.0f, true))
DoCast(target, SPELL_SHADOW_BOLT);
_events.ScheduleEvent(EVENT_RISEN_WITCH_DOCTOR_SHADOW_BOLT, urand(2000, 3000));
break;
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
index 747e9774682..640df7fecfa 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
@@ -197,16 +197,16 @@ class boss_ick : public CreatureScript
void _ResetThreat(Unit* target)
{
- DoModifyThreatPercent(target, -100);
- me->AddThreat(target, _tempThreat);
+ ModifyThreatByPercent(target, -100);
+ AddThreat(target, _tempThreat);
}
void UpdateAI(uint32 diff) override
{
- if (!me->IsInCombat())
+ if (!me->IsEngaged())
return;
- if (!me->GetVictim() && me->getThreatManager().isThreatListEmpty())
+ if (!me->GetVictim() && me->GetThreatManager().IsThreatListEmpty())
{
EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
return;
@@ -638,9 +638,9 @@ class spell_krick_pursuit : public SpellScriptLoader
{
ick->AI()->Talk(SAY_ICK_CHASE_1, target);
ick->AddAura(GetSpellInfo()->Id, target);
- ENSURE_AI(boss_ick::boss_ickAI, ick->AI())->SetTempThreat(ick->getThreatManager().getThreat(target));
- ick->AddThreat(target, float(GetEffectValue()));
- target->AddThreat(ick, float(GetEffectValue()));
+ ENSURE_AI(boss_ick::boss_ickAI, ick->AI())->SetTempThreat(ick->GetThreatManager().GetThreat(target));
+ ick->GetThreatManager().AddThreat(target, float(GetEffectValue()), GetSpellInfo(), true, true);
+ target->GetThreatManager().AddThreat(ick, float(GetEffectValue()), GetSpellInfo(), true, true);
}
}
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
index 3f5bf56faf9..c1629bbcb84 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
@@ -505,7 +505,7 @@ struct BloodPrincesBossAI : public BossAI
{
if (!_isEmpowered)
{
- me->AddThreat(attacker, float(damage));
+ AddThreat(attacker, float(damage));
damage = 0;
}
}
@@ -1150,8 +1150,8 @@ class npc_dark_nucleus : public CreatureScript
if (attacker == me)
return;
- me->DeleteThreatList();
- me->AddThreat(attacker, 500000000.0f);
+ me->GetThreatManager().ClearAllThreat();
+ AddThreat(attacker, 500000000.0f);
}
void UpdateAI(uint32 diff) override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
index c5f5fb349de..ce0a6c9768f 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
@@ -485,15 +485,14 @@ class boss_blood_queen_lana_thel : public CreatureScript
// offtank for this encounter is the player standing closest to main tank
Player* SelectRandomTarget(bool includeOfftank, std::list<Player*>* targetList = NULL)
{
- std::list<HostileReference*> const& threatlist = me->getThreatManager().getThreatList();
- std::list<Player*> tempTargets;
-
- if (threatlist.empty())
+ if (me->GetThreatManager().IsThreatListEmpty(true))
return NULL;
- for (std::list<HostileReference*>::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
- if (Unit* refTarget = (*itr)->getTarget())
- if (refTarget != me->GetVictim() && refTarget->GetTypeId() == TYPEID_PLAYER && (includeOfftank || (refTarget->GetGUID() != _offtankGUID)))
+ std::list<Player*> tempTargets;
+ Unit* maintank = me->GetThreatManager().GetCurrentVictim();
+ for (ThreatReference* ref : me->GetThreatManager().GetUnsortedThreatList())
+ if (Player* refTarget = ref->GetVictim()->ToPlayer())
+ if (refTarget != maintank && (includeOfftank || (refTarget->GetGUID() != _offtankGUID)))
tempTargets.push_back(refTarget->ToPlayer());
if (tempTargets.empty())
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
index cdf2feee3e8..ec45d610a25 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
@@ -579,7 +579,7 @@ class boss_deathbringer_saurfang : public CreatureScript
}
case ACTION_MARK_OF_THE_FALLEN_CHAMPION:
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_MARK_OF_THE_FALLEN_CHAMPION))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, true, -SPELL_MARK_OF_THE_FALLEN_CHAMPION))
{
++_fallenChampionCastCount;
DoCast(target, SPELL_MARK_OF_THE_FALLEN_CHAMPION);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
index 1de25ed68a8..a96a1f9b16a 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
@@ -209,8 +209,8 @@ class boss_festergut : public CreatureScript
{
std::list<Unit*> ranged, melee;
uint32 minTargets = RAID_MODE<uint32>(3, 8, 3, 8);
- SelectTargetList(ranged, 25, SELECT_TARGET_RANDOM, -5.0f, true);
- SelectTargetList(melee, 25, SELECT_TARGET_RANDOM, 5.0f, true);
+ SelectTargetList(ranged, 25, SELECT_TARGET_RANDOM, 0, -5.0f, true);
+ SelectTargetList(melee, 25, SELECT_TARGET_RANDOM, 0, 5.0f, true);
while (ranged.size() < minTargets)
{
if (melee.empty())
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp
index 2ab13c49d28..d7ec3663f0a 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp
@@ -584,7 +584,7 @@ struct gunship_npc_AI : public ScriptedAI
if (!me->IsAlive() || !me->IsInCombat())
return;
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
me->GetMotionMaster()->MoveTargetedHome();
}
@@ -640,7 +640,7 @@ protected:
return me->GetVictim() != nullptr;
}
- else if (me->getThreatManager().isThreatListEmpty())
+ else if (me->GetThreatManager().IsThreatListEmpty())
{
EnterEvadeMode(EVADE_REASON_OTHER);
return false;
@@ -729,7 +729,7 @@ class npc_gunship : public CreatureScript
{
Creature* stalker = *itr;
stalker->RemoveAllAuras();
- stalker->DeleteThreatList();
+ stalker->GetThreatManager().ClearAllThreat();
stalker->CombatStop(true);
}
@@ -882,7 +882,7 @@ class npc_high_overlord_saurfang_igb : public CreatureScript
if (!me->IsAlive())
return;
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
me->GetMotionMaster()->MoveTargetedHome();
@@ -1151,7 +1151,7 @@ class npc_muradin_bronzebeard_igb : public CreatureScript
if (!me->IsAlive())
return;
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
me->GetMotionMaster()->MoveTargetedHome();
@@ -1487,7 +1487,7 @@ struct npc_gunship_boarding_addAI : public gunship_npc_AI
{
players.sort(Trinity::ObjectDistanceOrderPred(me));
for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
- me->AddThreat(*itr, 1.0f);
+ AddThreat(*itr, 1.0f);
AttackStart(players.front());
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
index 638c600905f..75990d02c92 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
@@ -316,9 +316,10 @@ class boss_lady_deathwhisper : public CreatureScript
scheduler.Schedule(Seconds(27), [this](TaskContext dominate_mind)
{
Talk(SAY_DOMINATE_MIND);
- for (uint8 i = 0; i < _dominateMindCount; i++)
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_DOMINATE_MIND))
- DoCast(target, SPELL_DOMINATE_MIND);
+ std::list<Unit*> targets;
+ SelectTargetList(targets, _dominateMindCount, SELECT_TARGET_RANDOM, 0, 0.0f, true, false, -SPELL_DOMINATE_MIND);
+ for (Unit* target : targets)
+ DoCast(target, SPELL_DOMINATE_MIND);
dominate_mind.Repeat(Seconds(40), Seconds(45));
});
// phase one only
@@ -414,7 +415,7 @@ class boss_lady_deathwhisper : public CreatureScript
Talk(SAY_PHASE_2);
Talk(EMOTE_PHASE_2);
DoStartMovement(me->GetVictim());
- DoResetThreat();
+ ResetThreatList();
damage -= me->GetPower(POWER_MANA);
me->SetPower(POWER_MANA, 0);
me->RemoveAurasDueToSpell(SPELL_MANA_BARRIER);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
index 7f69a62017d..4efe13e02c9 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
@@ -517,8 +517,8 @@ class spell_marrowgar_coldflame : public SpellScriptLoader
void SelectTarget(std::list<WorldObject*>& targets)
{
targets.clear();
- // select any unit but not the tank (by owners threatlist)
- Unit* target = GetCaster()->GetAI()->SelectTarget(SELECT_TARGET_RANDOM, 1, -GetCaster()->GetCombatReach(), true, -SPELL_IMPALED);
+ // select any unit but not the tank
+ Unit* target = GetCaster()->GetAI()->SelectTarget(SELECT_TARGET_RANDOM, 0, -GetCaster()->GetCombatReach(), true, false, -SPELL_IMPALED);
if (!target)
target = GetCaster()->GetAI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true); // or the tank if its solo
if (!target)
@@ -645,7 +645,7 @@ class spell_marrowgar_bone_spike_graveyard : public SpellScriptLoader
uint8 boneSpikeCount = uint8(GetCaster()->GetMap()->Is25ManRaid() ? 3 : 1);
std::list<Unit*> targets;
- marrowgarAI->SelectTargetList(targets, BoneSpikeTargetSelector(marrowgarAI), boneSpikeCount, SELECT_TARGET_RANDOM);
+ marrowgarAI->SelectTargetList(targets, boneSpikeCount, SELECT_TARGET_RANDOM, 1, BoneSpikeTargetSelector(marrowgarAI));
if (targets.empty())
return;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
index e277bb150a1..26736dfcdf4 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
@@ -505,10 +505,9 @@ class boss_professor_putricide : public CreatureScript
{
std::list<Unit*> targetList;
{
- const std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList();
- for (std::list<HostileReference*>::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
- if ((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER)
- targetList.push_back((*itr)->getTarget());
+ for (ThreatReference* ref : me->GetThreatManager().GetUnsortedThreatList())
+ if (Player* target = ref->GetVictim()->ToPlayer())
+ targetList.push_back(target);
}
size_t half = targetList.size()/2;
@@ -607,7 +606,7 @@ class boss_professor_putricide : public CreatureScript
case EVENT_SLIME_PUDDLE:
{
std::list<Unit*> targets;
- SelectTargetList(targets, 2, SELECT_TARGET_RANDOM, 0.0f, true);
+ SelectTargetList(targets, 2, SELECT_TARGET_RANDOM, 0, 0.0f, true);
if (!targets.empty())
for (std::list<Unit*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
DoCast(*itr, SPELL_SLIME_PUDDLE_TRIGGER);
@@ -637,7 +636,7 @@ class boss_professor_putricide : public CreatureScript
if (Is25ManRaid())
{
std::list<Unit*> targets;
- SelectTargetList(targets, 2, SELECT_TARGET_RANDOM, -7.0f, true);
+ SelectTargetList(targets, 2, SELECT_TARGET_RANDOM, 0, -7.0f, true);
if (!targets.empty())
{
Talk(EMOTE_MALLEABLE_GOO);
@@ -934,9 +933,9 @@ class spell_putricide_ooze_channel : public SpellScriptLoader
void StartAttack()
{
GetCaster()->ClearUnitState(UNIT_STATE_CASTING);
- GetCaster()->DeleteThreatList();
+ GetCaster()->GetThreatManager().ClearAllThreat();
GetCaster()->ToCreature()->AI()->AttackStart(GetHitUnit());
- GetCaster()->AddThreat(GetHitUnit(), 500000000.0f); // value seen in sniff
+ GetCaster()->GetThreatManager().AddThreat(GetHitUnit(), 500000000.0f, nullptr, true, true); // value seen in sniff
}
void Register() override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
index f8d8fcea526..08733f75ec8 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
@@ -259,7 +259,7 @@ class npc_little_ooze : public CreatureScript
DoCast(me, SPELL_WEAK_RADIATING_OOZE, true);
DoCast(me, SPELL_GREEN_ABOMINATION_HITTIN__YA_PROC, true);
events.ScheduleEvent(EVENT_STICKY_OOZE, 5000);
- me->AddThreat(summoner, 500000.0f);
+ AddThreat(summoner, 500000.0f);
}
void JustDied(Unit* /*killer*/) override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index c20a2b39917..a0c6e7053c7 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -1542,7 +1542,7 @@ class spell_frostwarden_handler_focus_fire : public SpellScriptLoader
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
- GetCaster()->AddThreat(GetHitUnit(), float(GetEffectValue()));
+ GetCaster()->GetThreatManager().AddThreat(GetHitUnit(), float(GetEffectValue()));
GetCaster()->GetAI()->SetData(DATA_WHELP_MARKER, 1);
}
@@ -1562,7 +1562,7 @@ class spell_frostwarden_handler_focus_fire : public SpellScriptLoader
if (Unit* caster = GetCaster())
{
if (SpellEffectInfo const* effect = GetSpellInfo()->GetEffect(EFFECT_1))
- caster->AddThreat(GetTarget(), -float(effect->CalcValue()));
+ caster->GetThreatManager().AddThreat(GetTarget(), -float(effect->CalcValue()));
caster->GetAI()->SetData(DATA_WHELP_MARKER, 0);
}
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index f8a771a8e06..f02c2401cd8 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -952,7 +952,7 @@ class boss_the_lich_king : public CreatureScript
events.ScheduleEvent(EVENT_SOUL_REAPER, urand(33000, 35000), 0, PHASE_TWO_THREE);
break;
case EVENT_DEFILE:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_HARVEST_SOUL_VALKYR))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, true, -SPELL_HARVEST_SOUL_VALKYR))
{
Talk(EMOTE_DEFILE_WARNING);
DoCast(target, SPELL_DEFILE);
@@ -1770,7 +1770,7 @@ class npc_terenas_menethil : public CreatureScript
if (!me->IsAlive())
return;
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(false);
}
@@ -2772,7 +2772,7 @@ class spell_the_lich_king_vile_spirit_move_target_search : public SpellScriptLoa
return;
GetCaster()->ToCreature()->AI()->AttackStart(GetHitUnit());
- GetCaster()->AddThreat(GetHitUnit(), 100000.0f);
+ GetCaster()->GetThreatManager().AddThreat(GetHitUnit(), 100000.0f);
}
void Register() override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
index 97ba864358a..8d4558e7583 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
@@ -562,7 +562,7 @@ class npc_green_dragon_combat_trigger : public CreatureScript
// @TODO check out of bounds on all encounter creatures, evade if matched
- std::list<HostileReference*> const& threatList = me->getThreatManager().getThreatList();
+ std::list<HostileReference*> const& threatList = me->GetThreatManager().getThreatList();
if (threatList.empty())
{
EnterEvadeMode();
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
index 1462ebc1df1..ba1d099a7ca 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
@@ -926,7 +926,7 @@ class boss_sister_svalna : public CreatureScript
Talk(SAY_SVALNA_AGGRO);
break;
case EVENT_IMPALING_SPEAR:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_IMPALING_SPEAR))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, true, -SPELL_IMPALING_SPEAR))
{
DoCast(me, SPELL_AETHER_SHIELD);
DoCast(target, SPELL_IMPALING_SPEAR);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
index 5dce834d7b5..0120bd2ebcd 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
@@ -1459,7 +1459,7 @@ class instance_icecrown_citadel : public InstanceMapScript
if (Creature* warden = instance->SummonCreature(NPC_SPIRIT_WARDEN, SpiritWardenSpawn, NULL, 63000))
{
terenas->AI()->AttackStart(warden);
- warden->AddThreat(terenas, 300000.0f);
+ warden->GetThreatManager().AddThreat(terenas, 300000.0f, nullptr, true, true);
}
}
break;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
index 2c6f6073f00..60880e1f3bf 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
@@ -247,11 +247,7 @@ struct boss_four_horsemen_baseAI : public BossAI
continue;
if (player->IsAlive())
- {
- cBoss->AddThreat(player, 0.0f);
- cBoss->SetInCombatWith(player);
- player->SetInCombatWith(cBoss);
- }
+ AddThreat(player, 0.0f, cBoss);
}
}
@@ -410,19 +406,19 @@ class boss_four_horsemen_baron : public CreatureScript
{
SetCombatMovement(true);
me->SetReactState(REACT_AGGRESSIVE);
- ThreatManager& threat = me->getThreatManager();
- if (threat.isThreatListEmpty())
+ ThreatManager& threat = me->GetThreatManager();
+ if (threat.IsThreatListEmpty())
{
if (Unit* nearest = me->SelectNearestPlayer(5000.0f))
{
- me->AddThreat(nearest, 1.0f);
+ AddThreat(nearest, 1.0f);
AttackStart(nearest);
}
else
ResetEncounter();
}
else
- AttackStart(threat.getHostilTarget());
+ AttackStart(threat.GetCurrentVictim());
events.ScheduleEvent(EVENT_BERSERK, Minutes(10));
events.ScheduleEvent(EVENT_MARK, Seconds(24));
@@ -483,19 +479,19 @@ class boss_four_horsemen_thane : public CreatureScript
{
SetCombatMovement(true);
me->SetReactState(REACT_AGGRESSIVE);
- ThreatManager& threat = me->getThreatManager();
- if (threat.isThreatListEmpty())
+ ThreatManager& threat = me->GetThreatManager();
+ if (threat.IsThreatListEmpty())
{
if (Unit* nearest = me->SelectNearestPlayer(5000.0f))
{
- me->AddThreat(nearest, 1.0f);
+ AddThreat(nearest, 1.0f);
AttackStart(nearest);
}
else
ResetEncounter();
}
else
- AttackStart(threat.getHostilTarget());
+ AttackStart(threat.GetCurrentVictim());
events.ScheduleEvent(EVENT_BERSERK, Minutes(10));
events.ScheduleEvent(EVENT_MARK, Seconds(24));
@@ -574,7 +570,7 @@ class boss_four_horsemen_lady : public CreatureScript
return;
if (!_ourMovementFinished)
return;
- if (me->getThreatManager().isThreatListEmpty())
+ if (me->GetThreatManager().IsThreatListEmpty())
{
EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
return;
@@ -607,7 +603,7 @@ class boss_four_horsemen_lady : public CreatureScript
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0, 45.0f, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MINDISTANCE, 0, 45.0f, true))
DoCast(target, SPELL_HELPER_SHADOW_BOLT);
else
{
@@ -644,7 +640,7 @@ class boss_four_horsemen_sir : public CreatureScript
return;
if (!_ourMovementFinished)
return;
- if (me->getThreatManager().isThreatListEmpty())
+ if (me->GetThreatManager().IsThreatListEmpty())
{
EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
return;
@@ -664,7 +660,7 @@ class boss_four_horsemen_sir : public CreatureScript
events.Repeat(Seconds(15));
break;
case EVENT_HOLYWRATH:
- if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0, 45.0f, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MINDISTANCE, 0, 45.0f, true))
{
DoCast(target, SPELL_HELPER_HOLY_WRATH, true);
_shouldSay = true;
@@ -677,7 +673,7 @@ class boss_four_horsemen_sir : public CreatureScript
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
- if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0, 45.0f, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MINDISTANCE, 0, 45.0f, true))
DoCast(target, SPELL_HELPER_HOLY_BOLT);
else
{
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
index 46da6614e39..9c747645350 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
@@ -393,7 +393,7 @@ class boss_gothik : public CreatureScript
switch (action)
{
case ACTION_MINION_EVADE:
- if (_gateIsOpen || me->getThreatManager().isThreatListEmpty())
+ if (_gateIsOpen || me->GetThreatManager().IsThreatListEmpty())
return EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
if (_gateCanOpen)
OpenGate();
@@ -419,8 +419,8 @@ class boss_gothik : public CreatureScript
// thus we only do a cursory check to make sure (edge cases?)
if (Player* newTarget = FindEligibleTarget(me, _gateIsOpen))
{
- me->getThreatManager().resetAllAggro();
- me->AddThreat(newTarget, 1.0f);
+ ResetThreatList();
+ AddThreat(newTarget, 1.0f);
AttackStart(newTarget);
}
else
@@ -502,7 +502,7 @@ class boss_gothik : public CreatureScript
Talk(SAY_PHASE_TWO);
Talk(EMOTE_PHASE_TWO);
me->SetReactState(REACT_PASSIVE);
- me->getThreatManager().resetAllAggro();
+ ResetThreatList();
DoCastAOE(SPELL_TELEPORT_LIVE);
break;
case EVENT_TELEPORT:
@@ -512,7 +512,7 @@ class boss_gothik : public CreatureScript
me->AttackStop();
me->StopMoving();
me->SetReactState(REACT_PASSIVE);
- me->getThreatManager().resetAllAggro();
+ ResetThreatList();
DoCastAOE(_lastTeleportDead ? SPELL_TELEPORT_LIVE : SPELL_TELEPORT_DEAD);
_lastTeleportDead = !_lastTeleportDead;
@@ -593,7 +593,7 @@ struct npc_gothik_minion_baseAI : public ScriptedAI
case ACTION_ACQUIRE_TARGET:
if (Player* target = FindEligibleTarget(me, _gateIsOpen))
{
- me->AddThreat(target, 1.0f);
+ AddThreat(target, 1.0f);
AttackStart(target);
}
else
@@ -621,8 +621,8 @@ struct npc_gothik_minion_baseAI : public ScriptedAI
if (Player* newTarget = FindEligibleTarget(me, _gateIsOpen))
{
me->RemoveAurasByType(SPELL_AURA_MOD_TAUNT);
- me->getThreatManager().resetAllAggro();
- me->AddThreat(newTarget, 1.0f);
+ ResetThreatList();
+ AddThreat(newTarget, 1.0f);
AttackStart(newTarget);
}
else
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp b/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
index ca804de3559..88b4a18a177 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
@@ -94,7 +94,7 @@ class boss_grobbulus : public CreatureScript
events.Repeat(randtime(Seconds(15), Seconds(30)));
return;
case EVENT_INJECT:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_MUTATING_INJECTION))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, true, -SPELL_MUTATING_INJECTION))
DoCast(target, SPELL_MUTATING_INJECTION);
events.Repeat(Seconds(8) + Milliseconds(uint32(std::round(120 * me->GetHealthPct()))));
return;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
index d70f0d07c54..55f081fca58 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
@@ -189,7 +189,7 @@ class KelThuzadCharmedPlayerAI : public SimpleCharmedPlayerAI
{
if (Unit* target = charmer->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, CharmedPlayerTargetSelectPred()))
return target;
- if (Unit* target = charmer->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_CHAINS))
+ if (Unit* target = charmer->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, true, -SPELL_CHAINS))
return target;
}
return nullptr;
@@ -283,10 +283,9 @@ public:
{
Talk(SAY_CHAINS);
std::list<Unit*> targets;
- SelectTargetList(targets, 3, SELECT_TARGET_RANDOM, 0.0f, true);
+ SelectTargetList(targets, 3, SELECT_TARGET_RANDOM, 0, 0.0f, true, false);
for (Unit* target : targets)
- if (me->GetVictim() != target) // skip MT
- DoCast(target, SPELL_CHAINS);
+ DoCast(target, SPELL_CHAINS);
}
}
@@ -426,7 +425,7 @@ public:
me->CastStop();
events.SetPhase(PHASE_TWO);
me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC));
- me->getThreatManager().resetAllAggro();
+ ResetThreatList();
me->SetReactState(REACT_AGGRESSIVE);
Talk(EMOTE_PHASE_TWO);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
index 927e02dc5dc..e3b814a81f4 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
@@ -139,7 +139,7 @@ public:
case EVENT_WRAP:
{
std::list<Unit*> targets;
- SelectTargetList(targets, WebTargetSelector(me), RAID_MODE(1, 2), SELECT_TARGET_RANDOM);
+ SelectTargetList(targets, RAID_MODE(1, 2), SELECT_TARGET_RANDOM, 1, WebTargetSelector(me));
if (!targets.empty())
{
Talk(EMOTE_WEB_WRAP);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
index 44b1dd83fe3..65f0f47e9a9 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
@@ -128,7 +128,7 @@ public:
DoZoneInCombat();
- if (me->getThreatManager().isThreatListEmpty())
+ if (!me->IsThreatened())
Reset();
else
{
@@ -235,7 +235,7 @@ public:
case EVENT_BLINK:
DoCastAOE(SPELL_CRIPPLE, true);
DoCastAOE(SPELL_BLINK);
- DoResetThreat();
+ ResetThreatList();
justBlinked = true;
events.Repeat(Seconds(40));
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
index dd8a3a64ee1..ee4c4fbffc1 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
@@ -119,41 +119,31 @@ public:
{
// Hateful Strike targets the highest non-MT threat in melee range on 10man
// and the higher HP target out of the two highest non-MT threats in melee range on 25man
- float MostThreat = 0.0f;
- Unit* secondThreatTarget = NULL;
- Unit* thirdThreatTarget = NULL;
-
- std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
- for (; i != me->getThreatManager().getThreatList().end(); ++i)
- { // find second highest
- Unit* target = (*i)->getTarget();
- if (target->IsAlive() && target != me->GetVictim() && (*i)->getThreat() >= MostThreat && me->IsWithinMeleeRange(target))
- {
- MostThreat = (*i)->getThreat();
- secondThreatTarget = target;
- }
- }
-
- if (secondThreatTarget && Is25ManRaid())
- { // find third highest
- MostThreat = 0.0f;
- i = me->getThreatManager().getThreatList().begin();
- for (; i != me->getThreatManager().getThreatList().end(); ++i)
- {
- Unit* target = (*i)->getTarget();
- if (target->IsAlive() && target != me->GetVictim() && target != secondThreatTarget && (*i)->getThreat() >= MostThreat && me->IsWithinMeleeRange(target))
- {
- MostThreat = (*i)->getThreat();
- thirdThreatTarget = target;
- }
- }
+ ThreatReference* secondThreat = nullptr;
+ ThreatReference* thirdThreat = nullptr;
+
+ ThreatManager const& mgr = me->GetThreatManager();
+ Unit* currentVictim = mgr.GetCurrentVictim();
+ auto const& pair = mgr.GetSortedThreatList();
+ auto it = pair.begin(), end = pair.end();
+ if (it == end)
+ EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
+
+ if ((*it)->GetVictim() != currentVictim)
+ secondThreat = *it;
+ if ((!secondThreat || Is25ManRaid()) && (++it != end))
+ {
+ if ((*it)->GetVictim() != currentVictim)
+ (secondThreat ? thirdThreat : secondThreat) = *it;
+ if (!thirdThreat && Is25ManRaid() && (++it != end))
+ thirdThreat = *it;
}
Unit* pHatefulTarget = NULL;
- if (!thirdThreatTarget)
- pHatefulTarget = secondThreatTarget;
- else if (secondThreatTarget)
- pHatefulTarget = (secondThreatTarget->GetHealth() < thirdThreatTarget->GetHealth()) ? thirdThreatTarget : secondThreatTarget;
+ if (!thirdThreat)
+ pHatefulTarget = secondThreat->GetVictim();
+ else if (secondThreat)
+ pHatefulTarget = (secondThreat->GetVictim()->GetHealth() < thirdThreat->GetVictim()->GetHealth()) ? thirdThreat->GetVictim() : secondThreat->GetVictim();
if (!pHatefulTarget)
pHatefulTarget = me->GetVictim();
@@ -162,11 +152,11 @@ public:
// add threat to highest threat targets
if (me->GetVictim() && me->IsWithinMeleeRange(me->GetVictim()))
- me->getThreatManager().addThreat(me->GetVictim(), HATEFUL_THREAT_AMT);
- if (secondThreatTarget)
- me->getThreatManager().addThreat(secondThreatTarget, HATEFUL_THREAT_AMT);
- if (thirdThreatTarget)
- me->getThreatManager().addThreat(thirdThreatTarget, HATEFUL_THREAT_AMT); // this will only ever be used in 25m
+ AddThreat(me->GetVictim(), HATEFUL_THREAT_AMT);
+ if (secondThreat)
+ secondThreat->AddThreat(HATEFUL_THREAT_AMT);
+ if (thirdThreat)
+ thirdThreat->AddThreat(HATEFUL_THREAT_AMT);
events.Repeat(Seconds(1));
break;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
index 0ca5e962d9f..152edb84a12 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
@@ -231,7 +231,7 @@ class npc_dk_understudy : public CreatureScript
{
me->SetReactState(REACT_AGGRESSIVE);
if (Unit* charmer = ObjectAccessor::GetUnit(*me, _charmer))
- me->AddThreat(charmer, 100000.0f);
+ AddThreat(charmer, 100000.0f);
DoZoneInCombat(nullptr, 250.0f);
}
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
index c7096ed1b6b..6c50c638cb3 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
@@ -310,7 +310,7 @@ class boss_sapphiron : public CreatureScript
_iceboltTargets.clear();
std::list<Unit*> targets;
- SelectTargetList(targets, RAID_MODE(2, 3), SELECT_TARGET_RANDOM, 200.0f, true);
+ SelectTargetList(targets, RAID_MODE(2, 3), SELECT_TARGET_RANDOM, 0, 200.0f, true);
for (Unit* target : targets)
_iceboltTargets.push_back(target->GetGUID());
return;
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
index 204ed36d515..75701715e31 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
@@ -388,14 +388,14 @@ struct boss_thaddius : public BossAI
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_AGGRESSIVE);
- DoZoneInCombat();
- if (Unit* closest = SelectTarget(SELECT_TARGET_NEAREST, 0, 500.0f))
- AttackStart(closest);
- else // if there is no nearest target, then there is no target, meaning we should reset
- {
- BeginResetEncounter();
- return;
- }
+ DoZoneInCombat();
+ if (Unit* closest = SelectTarget(SELECT_TARGET_MINDISTANCE, 0, 500.0f))
+ AttackStart(closest);
+ else // if there is no nearest target, then there is no target, meaning we should reset
+ {
+ BeginResetEncounter();
+ return;
+ }
if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
feugen->AI()->DoAction(ACTION_TRANSITION_3);
@@ -552,7 +552,7 @@ public:
if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
if (feugen->GetVictim())
{
- me->AddThreat(feugen->EnsureVictim(), 0.0f);
+ AddThreat(feugen->EnsureVictim(), 0.0f);
me->SetInCombatWith(feugen->EnsureVictim());
}
break;
@@ -594,11 +594,8 @@ public:
thaddius->AI()->DoAction(ACTION_STALAGG_AGGRO);
if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
- if (!feugen->IsInCombat())
- {
- feugen->AddThreat(who, 0.0f);
- feugen->SetInCombatWith(who);
- }
+ if (!feugen->IsEngaged())
+ AddThreat(who, 0.0f, feugen);
}
void DamageTaken(Unit* /*who*/, uint32& damage) override
@@ -821,7 +818,7 @@ public:
if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
if (stalagg->GetVictim())
{
- me->AddThreat(stalagg->EnsureVictim(), 0.0f);
+ AddThreat(stalagg->EnsureVictim(), 0.0f);
me->SetInCombatWith(stalagg->EnsureVictim());
}
staticFieldTimer = 6 * IN_MILLISECONDS;
@@ -865,10 +862,7 @@ public:
if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
if (!stalagg->IsInCombat())
- {
- stalagg->AddThreat(who, 0.0f);
- stalagg->SetInCombatWith(who);
- }
+ AddThreat(who, 0.0f, stalagg);
}
void DamageTaken(Unit* /*who*/, uint32& damage) override
@@ -1200,39 +1194,39 @@ class spell_thaddius_magnetic_pull : public SpellScriptLoader
if (!stalagg)
return;
- Unit* feugenTank = feugen->GetVictim();
- Unit* stalaggTank = stalagg->GetVictim();
+ ThreatManager& feugenThreat = feugen->GetThreatManager();
+ ThreatManager& stalaggThreat = stalagg->GetThreatManager();
+
+ Unit* feugenTank = feugenThreat.GetCurrentVictim();
+ Unit* stalaggTank = stalaggThreat.GetCurrentVictim();
if (!feugenTank || !stalaggTank)
return;
- ThreatManager& feugenThreat = feugen->getThreatManager();
- ThreatManager& stalaggThreat = stalagg->getThreatManager();
-
if (feugenTank == stalaggTank) // special behavior if the tanks are the same (taken from retail)
{
- float feugenTankThreat = feugenThreat.getThreat(feugenTank);
- float stalaggTankThreat = stalaggThreat.getThreat(stalaggTank);
+ float feugenTankThreat = feugenThreat.GetThreat(feugenTank);
+ float stalaggTankThreat = stalaggThreat.GetThreat(stalaggTank);
- feugenThreat.addThreat(feugenTank, stalaggTankThreat - feugenTankThreat);
- stalaggThreat.addThreat(stalaggTank, feugenTankThreat - stalaggTankThreat);
+ feugen->GetThreatManager().AddThreat(feugenTank, stalaggTankThreat - feugenTankThreat, nullptr, true, true);
+ stalagg->GetThreatManager().AddThreat(stalaggTank, feugenTankThreat - stalaggTankThreat, nullptr, true, true);
feugen->CastSpell(stalaggTank, SPELL_MAGNETIC_PULL_EFFECT, true);
}
else // normal case, two tanks
{
- float feugenTankThreat = feugenThreat.getThreat(feugenTank);
- float feugenOtherThreat = feugenThreat.getThreat(stalaggTank);
- float stalaggTankThreat = stalaggThreat.getThreat(stalaggTank);
- float stalaggOtherThreat = stalaggThreat.getThreat(feugenTank);
+ float feugenTankThreat = feugenThreat.GetThreat(feugenTank);
+ float feugenOtherThreat = feugenThreat.GetThreat(stalaggTank);
+ float stalaggTankThreat = stalaggThreat.GetThreat(stalaggTank);
+ float stalaggOtherThreat = stalaggThreat.GetThreat(feugenTank);
// set the two entries in feugen's threat table to be equal to the ones in stalagg's
- feugenThreat.addThreat(stalaggTank, stalaggTankThreat - feugenOtherThreat);
- feugenThreat.addThreat(feugenTank, stalaggOtherThreat - feugenTankThreat);
+ stalagg->GetThreatManager().AddThreat(stalaggTank, stalaggTankThreat - feugenOtherThreat, nullptr, true, true);
+ stalagg->GetThreatManager().AddThreat(feugenTank, stalaggOtherThreat - feugenTankThreat, nullptr, true, true);
// set the two entries in stalagg's threat table to be equal to the ones in feugen's
- stalaggThreat.addThreat(feugenTank, feugenTankThreat - stalaggOtherThreat);
- stalaggThreat.addThreat(stalaggTank, feugenOtherThreat - stalaggTankThreat);
+ stalagg->GetThreatManager().AddThreat(feugenTank, feugenTankThreat - stalaggOtherThreat, nullptr, true, true);
+ stalagg->GetThreatManager().AddThreat(stalaggTank, feugenOtherThreat - stalaggTankThreat, nullptr, true, true);
// pull the two tanks across
feugenTank->CastSpell(stalaggTank, SPELL_MAGNETIC_PULL_EFFECT, true);
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
index cb85a35c884..aa2b84a537d 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
@@ -954,7 +954,7 @@ public:
case EVENT_SURGE_OF_POWER_P_THREE:
if (GetDifficulty() == DIFFICULTY_10_N)
{
- if (Unit* tempSurgeTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, false, SPELL_RIDE_RED_DRAGON_BUDDY))
+ if (Unit* tempSurgeTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, false, true, SPELL_RIDE_RED_DRAGON_BUDDY))
{
if (Vehicle* drakeVehicle = tempSurgeTarget->GetVehicleKit())
{
@@ -978,7 +978,7 @@ public:
events.ScheduleEvent(EVENT_SURGE_OF_POWER_P_THREE, urand(9, 18)*IN_MILLISECONDS, 0, PHASE_THREE);
break;
case EVENT_STATIC_FIELD:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, false, SPELL_RIDE_RED_DRAGON_BUDDY))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, false, true, SPELL_RIDE_RED_DRAGON_BUDDY))
DoCast(target, SPELL_STATIC_FIELD_MISSLE, true);
events.ScheduleEvent(EVENT_STATIC_FIELD, urand(15, 30)*IN_MILLISECONDS, 0, PHASE_THREE);
@@ -1831,13 +1831,11 @@ class spell_malygos_vortex_visual : public SpellScriptLoader
{
if (Creature* caster = GetCaster()->ToCreature())
{
- ThreatContainer::StorageType const& m_threatlist = caster->getThreatManager().getThreatList();
- for (ThreatContainer::StorageType::const_iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
+ for (ThreatReference* ref : caster->GetThreatManager().GetUnsortedThreatList())
{
- if (Unit* target = (*itr)->getTarget())
+ if (Player* targetPlayer = ref->GetVictim()->ToPlayer())
{
- Player* targetPlayer = target->ToPlayer();
- if (!targetPlayer || targetPlayer->IsGameMaster())
+ if (targetPlayer->IsGameMaster())
continue;
if (InstanceScript* instance = caster->GetInstanceScript())
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
index d30e37c48fb..f795d2e7268 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
@@ -175,26 +175,20 @@ public:
{
if (Creature* malygos = instance->GetCreature(malygosGUID))
{
- ThreatContainer::StorageType const& threatList = malygos->getThreatManager().getThreatList();
for (GuidList::const_iterator itr_vortex = vortexTriggers.begin(); itr_vortex != vortexTriggers.end(); ++itr_vortex)
{
- if (threatList.empty())
- return;
-
uint8 counter = 0;
if (Creature* trigger = instance->GetCreature(*itr_vortex))
{
// each trigger have to cast the spell to 5 players.
- for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
+ for (auto* ref : malygos->GetThreatManager().GetUnsortedThreatList())
{
if (counter >= 5)
break;
- if (Unit* target = (*itr)->getTarget())
+ if (Player* player = ref->GetVictim()->ToPlayer())
{
- Player* player = target->ToPlayer();
-
- if (!player || player->IsGameMaster() || player->HasAura(SPELL_VORTEX_4))
+ if (player->IsGameMaster() || player->HasAura(SPELL_VORTEX_4))
continue;
player->CastSpell(trigger, SPELL_VORTEX_4, true);
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
index 077d9f57da4..0448c11e3e3 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp
@@ -290,7 +290,7 @@ class boss_urom : public CreatureScript
{
me->RemoveAllAuras();
me->CombatStop(false);
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spellInfo) override
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
index ca71bf878c9..a7b18a96233 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp
@@ -133,7 +133,7 @@ public:
{
if (me->Attack(who, true))
{
- me->AddThreat(who, 0.0f);
+ AddThreat(who, 0.0f);
me->SetInCombatWith(who);
who->SetInCombatWith(me);
@@ -326,7 +326,7 @@ public:
// 4 - Wait for delay to expire
if (m_uiDelay_Timer <= diff)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MAXTHREAT, 0))
{
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWith(target);
@@ -408,7 +408,7 @@ public:
{
if (me->Attack(who, true))
{
- me->AddThreat(who, 0.0f);
+ AddThreat(who, 0.0f);
me->SetInCombatWith(who);
who->SetInCombatWith(me);
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
index 09f7fd6a135..38c26bcbd05 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp
@@ -115,7 +115,7 @@ class boss_maiden_of_grief : public CreatureScript
events.ScheduleEvent(EVENT_STORM_OF_GRIEF, urand(15000, 20000));
break;
case EVENT_SHOCK_OF_SORROW:
- DoResetThreat();
+ ResetThreatList();
Talk(SAY_STUN);
DoCastAOE(SPELL_SHOCK_OF_SORROW);
events.ScheduleEvent(EVENT_SHOCK_OF_SORROW, urand(20000, 30000));
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
index 0b3ac3fba57..068902de39d 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
@@ -384,7 +384,7 @@ public:
void JustSummoned(Creature* summoned) override
{
lDwarfGUIDList.push_back(summoned->GetGUID());
- summoned->AddThreat(me, 0.0f);
+ AddThreat(me, 0.0f, summoned);
summoned->AI()->AttackStart(me);
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
index f1ec20ef871..b11decbe4cb 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
@@ -593,8 +593,8 @@ class boss_algalon_the_observer : public CreatureScript
//! Workaround for Creature::_IsTargetAcceptable returning false
//! for creatures that start combat in REACT_PASSIVE and UNIT_FLAG_NOT_SELECTABLE
//! causing them to immediately evade
- if (!me->getThreatManager().isThreatListEmpty())
- AttackStart(me->getThreatManager().getHostilTarget());
+ if (!me->GetThreatManager().IsThreatListEmpty())
+ AttackStart(me->GetThreatManager().SelectVictim());
for (uint32 i = 0; i < LIVING_CONSTELLATION_COUNT; ++i)
if (Creature* summon = DoSummon(NPC_LIVING_CONSTELLATION, ConstellationPos[i], 0, TEMPSUMMON_DEAD_DESPAWN))
summon->SetReactState(REACT_PASSIVE);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp
index a645c74a53b..4f3b462c26a 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp
@@ -629,7 +629,7 @@ class boss_stormcaller_brundir : public CreatureScript
me->RemoveAurasDueToSpell(SPELL_LIGHTNING_TENDRILS_VISUAL);
DoStartMovement(me->GetVictim());
events.CancelEvent(EVENT_GROUND);
- me->getThreatManager().resetAllAggro();
+ ResetThreatList();
break;
case EVENT_MOVE_POSITION:
if (me->IsWithinMeleeRange(me->GetVictim()))
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
index fe01a917cd6..759eb543dd0 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp
@@ -152,7 +152,7 @@ class boss_auriaya : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
summoned->AI()->AttackStart(target);
- summoned->AddThreat(target, 250.0f);
+ AddThreat(target, 250.0f, summoned);
DoZoneInCombat(summoned);
}
@@ -374,7 +374,7 @@ class npc_sanctum_sentry : public CreatureScript
case EVENT_POUNCE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
- me->AddThreat(target, 100.0f);
+ AddThreat(target, 100.0f);
AttackStart(target);
DoCast(target, SPELL_SAVAGE_POUNCE);
}
@@ -443,7 +443,7 @@ class npc_feral_defender : public CreatureScript
case EVENT_FERAL_POUNCE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
- me->AddThreat(target, 100.0f);
+ AddThreat(target, 100.0f);
AttackStart(target);
DoCast(target, SPELL_FERAL_POUNCE);
}
@@ -452,7 +452,7 @@ class npc_feral_defender : public CreatureScript
case EVENT_RUSH:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
- me->AddThreat(target, 100.0f);
+ AddThreat(target, 100.0f);
AttackStart(target);
DoCast(target, SPELL_FERAL_RUSH);
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
index e0a73d09571..535f1d346e6 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
@@ -353,8 +353,7 @@ class boss_freya : public CreatureScript
Elder[n]->CastSpell(me, SPELL_IRONBRANCH_ESSENCE, true);
Elder[n]->RemoveLootMode(LOOT_MODE_DEFAULT); //! Why?
Elder[n]->AI()->AttackStart(who);
- Elder[n]->AddThreat(who, 250.0f);
- Elder[n]->SetInCombatWith(who);
+ AddThreat(who, 250.0f, Elder[n]);
++elderCount;
}
}
@@ -449,7 +448,7 @@ class boss_freya : public CreatureScript
break;
case EVENT_STRENGTHENED_IRON_ROOTS:
Talk(EMOTE_IRON_ROOTS);
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, -SPELL_ROOTS_FREYA))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, true, -SPELL_ROOTS_FREYA))
target->CastSpell(target, SPELL_ROOTS_FREYA, true); // This must be cast by Target self
events.ScheduleEvent(EVENT_STRENGTHENED_IRON_ROOTS, urand(12000, 20000));
break;
@@ -634,7 +633,7 @@ class boss_freya : public CreatureScript
Elder->RemoveAllAuras();
Elder->AttackStop();
Elder->CombatStop(true);
- Elder->DeleteThreatList();
+ Elder->GetThreatManager().ClearAllThreat();
Elder->AI()->DoAction(ACTION_ELDER_FREYA_KILLED);
}
}
@@ -664,7 +663,7 @@ class boss_freya : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 250.0f, true))
{
summoned->AI()->AttackStart(target);
- summoned->AddThreat(target, 250.0f);
+ AddThreat(target, 250.0f, summoned);
DoZoneInCombat(summoned);
}
}
@@ -961,7 +960,7 @@ class boss_elder_ironbranch : public CreatureScript
events.ScheduleEvent(EVENT_IMPALE, urand(15000, 25000));
break;
case EVENT_IRON_ROOTS:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, -SPELL_ROOTS_IRONBRANCH))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, true, -SPELL_ROOTS_IRONBRANCH))
target->CastSpell(target, SPELL_ROOTS_IRONBRANCH, true);
events.ScheduleEvent(EVENT_IRON_ROOTS, urand(10000, 20000));
break;
@@ -1038,7 +1037,7 @@ class npc_detonating_lasher : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
{
// Switching to other target - modify aggro of new target by 20% from current target's aggro
- me->AddThreat(target, me->getThreatManager().getThreat(me->GetVictim(), false) * 1.2f);
+ AddThreat(target, me->GetThreatManager().GetThreat(me->GetVictim()) * 1.2f);
AttackStart(target);
}
changeTargetTimer = urand(5000, 10000);
@@ -1305,7 +1304,7 @@ class npc_ancient_conservator : public CreatureScript
if (natureFuryTimer <= diff)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, -SPELL_NATURE_FURY))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, true, -SPELL_NATURE_FURY))
DoCast(target, SPELL_NATURE_FURY);
me->AddAura(SPELL_CONSERVATOR_GRIP, me);
natureFuryTimer = 5000;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
index 6635ece7ee9..b84d0a667bd 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
@@ -235,7 +235,7 @@ class npc_flash_freeze : public CreatureScript
{
targetGUID = summoner->GetGUID();
me->SetInCombatWith(summoner);
- me->AddThreat(summoner, 250.0f);
+ AddThreat(summoner, 250.0f);
if (Unit* target = ObjectAccessor::GetUnit(*me, targetGUID))
{
DoCast(target, SPELL_BLOCK_OF_ICE, true);
@@ -279,8 +279,8 @@ class npc_ice_block : public CreatureScript
summoner->AddUnitFlag(UnitFlags(UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED));
summoner->SetControlled(true, UNIT_STATE_ROOT);
me->SetInCombatWith(summoner);
- me->AddThreat(summoner, 250.0f);
- summoner->AddThreat(me, 250.0f);
+ AddThreat(summoner, 250.0f);
+ AddThreat(me, 250.0f, summoner);
if (Creature* target = ObjectAccessor::GetCreature(*me, targetGUID))
{
DoCast(target, SPELL_FLASH_FREEZE_HELPER, true);
@@ -489,7 +489,7 @@ class boss_hodir : public CreatureScript
if (gettingColdInHereTimer <= diff && gettingColdInHere)
{
- std::list<HostileReference*> ThreatList = me->getThreatManager().getThreatList();
+ std::list<HostileReference*> ThreatList = me->GetThreatManager().getThreatList();
for (std::list<HostileReference*>::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr)
if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (Aura* BitingColdAura = target->GetAura(SPELL_BITING_COLD_TRIGGERED))
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
index ec3c449f0ca..26b23ea910c 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
@@ -304,7 +304,7 @@ class boss_kologarn : public CreatureScript
break;
}
case EVENT_FOCUSED_EYEBEAM:
- if (Unit* eyebeamTargetUnit = SelectTarget(SELECT_TARGET_FARTHEST, 0, 0, true))
+ if (Unit* eyebeamTargetUnit = SelectTarget(SELECT_TARGET_MAXDISTANCE, 0, 0, true))
{
eyebeamTarget = eyebeamTargetUnit->GetGUID();
DoCast(me, SPELL_SUMMON_FOCUSED_EYEBEAM, true);
@@ -368,7 +368,7 @@ class StoneGripTargetSelector : public std::unary_function<Unit*, bool>
bool operator()(WorldObject* target)
{
- if (target == _victim && _me->getThreatManager().getThreatList().size() > 1)
+ if (target == _victim && _me->GetThreatManager().GetThreatListSize() > 1)
return true;
if (target->GetTypeId() != TYPEID_PLAYER)
@@ -400,7 +400,7 @@ class spell_ulduar_stone_grip_cast_target : public SpellScriptLoader
void FilterTargetsInitial(std::list<WorldObject*>& unitList)
{
// Remove "main tank" and non-player targets
- unitList.remove_if(StoneGripTargetSelector(GetCaster()->ToCreature(), GetCaster()->GetVictim()));
+ unitList.remove_if(StoneGripTargetSelector(GetCaster()->ToCreature(), GetCaster()->GetThreatManager().GetCurrentVictim()));
// Maximum affected targets per difficulty mode
uint32 maxTargets = 1;
if (GetSpellInfo()->Id == 63981)
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
index adaf0210e54..fe92abc22f2 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
@@ -1292,9 +1292,9 @@ class npc_mimiron_assault_bot : public CreatureScript
if (me->HasUnitState(UNIT_STATE_ROOT))
{
- if (Unit* newTarget = SelectTarget(SELECT_TARGET_NEAREST, 0, 30.0f, true))
+ if (Unit* newTarget = SelectTarget(SELECT_TARGET_MINDISTANCE, 0, 30.0f, true))
{
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
AttackStart(newTarget);
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp
index 825718bd3ee..dff84719d68 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp
@@ -589,7 +589,7 @@ class boss_thorim : public CreatureScript
if (type != EFFECT_MOTION_TYPE || id != EVENT_JUMP)
return;
- me->getThreatManager().resetAllAggro();
+ ResetThreatList();
SetBoundary(&ArenaBoundaries);
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
index be43dc8c6cb..4241de86a90 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
@@ -3027,7 +3027,7 @@ class spell_yogg_saron_hate_to_zero : public SpellScriptLoader // 63984
{
if (Unit* target = GetHitUnit())
if (target->CanHaveThreatList())
- target->getThreatManager().modifyThreatPercent(GetCaster(), -100);
+ target->GetThreatManager().ModifyThreatByPercent(GetCaster(), -100);
}
void Register() override
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
index 4ca2c6da789..8fb7696235c 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
@@ -230,7 +230,7 @@ class boss_ingvar_the_plunderer : public CreatureScript
case EVENT_JUST_TRANSFORMED:
ScheduleSecondPhase();
me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE));
- if (Unit* target = me->getThreatManager().getHostilTarget())
+ if (Unit* target = me->GetThreatManager().SelectVictim())
AttackStart(target);
else
{
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
index d5b3e58c73f..3580c82993a 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
@@ -202,7 +202,7 @@ class boss_keleseth : public CreatureScript
events.ScheduleEvent(EVENT_SHADOWBOLT, urand(2, 3) * IN_MILLISECONDS);
break;
case EVENT_FROST_TOMB:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, -SPELL_FROST_TOMB))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, true, -SPELL_FROST_TOMB))
{
Talk(SAY_FROST_TOMB);
Talk(SAY_FROST_TOMB_EMOTE, target);
@@ -294,7 +294,7 @@ class npc_vrykul_skeleton : public CreatureScript
switch (eventId)
{
case EVENT_DECREPIFY:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_DECREPIFY))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, true, -SPELL_DECREPIFY))
DoCast(target, SPELL_DECREPIFY);
events.ScheduleEvent(EVENT_DECREPIFY, urand(1, 5)*IN_MILLISECONDS);
break;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
index 13e01ea748d..2dc7ac890e8 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp
@@ -605,7 +605,7 @@ public:
_scheduler
.Schedule(Seconds(13), [this](TaskContext net)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 30, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MAXDISTANCE, 0, 30, true))
DoCast(target, SPELL_NET);
net.Repeat();
})
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
index fee861b4520..45c812ff19c 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp
@@ -194,7 +194,7 @@ public:
case NPC_AVENGING_SPIRIT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- summon->AddThreat(target, 0.0f);
+ AddThreat(target, 0.0f, summon);
summon->AI()->AttackStart(target);
}
break;
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index 4f533f1d7cb..bc655b752e2 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -1123,7 +1123,7 @@ class npc_azure_stalker : public CreatureScript
task.Schedule(Milliseconds(1300), [this](TaskContext /*task*/)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0, 5.0f))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MINDISTANCE, 0, 5.0f))
DoCast(target, SPELL_BACKSTAB);
});
diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp
index b487d7fc6e1..2240de000d6 100644
--- a/src/server/scripts/Northrend/zone_borean_tundra.cpp
+++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp
@@ -718,7 +718,7 @@ public:
Creature* owner = GetOwner()->ToCreature();
owner->RemoveAllAurasExceptType(SPELL_AURA_DUMMY);
owner->CombatStop(true);
- owner->DeleteThreatList();
+ owner->GetThreatManager().ClearAllThreat();
owner->GetMotionMaster()->Clear(false);
owner->GetMotionMaster()->MoveFollow(GetCaster(), 4.0f, 0.0f);
owner->CastSpell(owner, SPELL_SUBDUED, true);
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_talon_king_ikiss.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_talon_king_ikiss.cpp
index 57d6bfcbad3..29e68fa8751 100644
--- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_talon_king_ikiss.cpp
+++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_talon_king_ikiss.cpp
@@ -101,7 +101,7 @@ public:
if (IsHeroic())
DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0), SPELL_POLYMORPH);
else
- DoCast(SelectTarget(SELECT_TARGET_TOPAGGRO, 1), SPELL_POLYMORPH);
+ DoCast(SelectTarget(SELECT_TARGET_MAXTHREAT, 1), SPELL_POLYMORPH);
events.ScheduleEvent(EVENT_POLYMORPH, urand(15000, 17500));
break;
case EVENT_ARCANE_VOLLEY:
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
index 52e81448d42..c5e8f9fbba8 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
@@ -109,15 +109,11 @@ class boss_blackheart_the_inciter : public CreatureScript
{
DoCast(me, SPELL_INCITE_CHAOS);
- std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
- for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
- {
- if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
- if (target->GetTypeId() == TYPEID_PLAYER)
- me->CastSpell(target, SPELL_INCITE_CHAOS_B, true);
- }
-
- DoResetThreat();
+ for (ThreatReference* ref : me->GetThreatManager().GetUnsortedThreatList())
+ if (ref->GetVictim()->GetTypeId() == TYPEID_PLAYER)
+ me->CastSpell(ref->GetVictim(), SPELL_INCITE_CHAOS_B, true);
+
+ ResetThreatList();
events.ScheduleEvent(EVENT_INCITE_CHAOS, 40000);
break;
}
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
index 99abd0be016..cca3a86ddb7 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp
@@ -155,16 +155,7 @@ class boss_murmur : public CreatureScript
return;
if (!me->IsWithinMeleeRange(me->GetVictim()))
- {
- ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
- for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
- if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
- if (me->IsWithinMeleeRange(target))
- {
- me->TauntApply(target);
- break;
- }
- }
+ me->GetThreatManager().ResetThreat(me->GetVictim());
DoMeleeAttackIfReady();
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_gurtogg_bloodboil.cpp b/src/server/scripts/Outland/BlackTemple/boss_gurtogg_bloodboil.cpp
index 6f23709103a..ba8ded29f51 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_gurtogg_bloodboil.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_gurtogg_bloodboil.cpp
@@ -219,7 +219,7 @@ public:
if (Unit* oldTarget = me->GetVictim())
{
_oldTargetGUID = oldTarget->GetGUID();
- _oldThreat = DoGetThreat(oldTarget);
+ _oldThreat = GetThreat(oldTarget);
}
_targetGUID = target->GetGUID();
DoCastSelf(SPELL_FEL_RAGE_SELF, true);
@@ -295,9 +295,9 @@ public:
if (Unit* oldTarget = ObjectAccessor::GetUnit(*me, _oldTargetGUID))
if (Unit* currentTarget = ObjectAccessor::GetUnit(*me, _targetGUID))
{
- DoModifyThreatPercent(currentTarget, -100);
+ ModifyThreatByPercent(currentTarget, -100);
AttackStart(oldTarget);
- me->AddThreat(oldTarget, _oldThreat);
+ AddThreat(oldTarget, _oldThreat);
Initialize();
}
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index 1080e6c1ca9..f638bf8149d 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -539,10 +539,7 @@ public:
BossAI::JustSummoned(summon);
if (summon->GetEntry() == NPC_ILLIDARI_ELITE)
if (Creature* akama = instance->GetCreature(DATA_AKAMA))
- {
- summon->CombatStart(akama);
- summon->AddThreat(akama, 1000.0f);
- }
+ AddThreat(akama, 1000.0f, summon);
}
void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
@@ -939,7 +936,7 @@ public:
events.ScheduleEvent(EVENT_SCHEDULE_DEMON_SPELLS, Seconds(15));
break;
case EVENT_SCHEDULE_DEMON_SPELLS:
- DoResetThreat();
+ ResetThreatList();
ScheduleEvents(GROUP_PHASE_DEMON, GROUP_PHASE_DEMON);
break;
case EVENT_DEMON_TEXT:
@@ -948,7 +945,7 @@ public:
case EVENT_RESUME_COMBAT_DEMON:
{
uint8 group = _phase == PHASE_3 ? GROUP_PHASE_3 : GROUP_PHASE_4;
- DoResetThreat();
+ ResetThreatList();
ScheduleEvents(group, group);
me->LoadEquipment(1, true);
break;
diff --git a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
index 8a7b782baf2..789ba19fa5b 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
@@ -116,7 +116,7 @@ public:
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
DoCast(SPELL_SNARE_SELF);
}
- DoResetThreat();
+ ResetThreatList();
DoZoneInCombat();
events.ScheduleEvent(EVENT_SWITCH_PHASE, Seconds(60));
}
@@ -126,11 +126,10 @@ public:
uint64 health = 0;
Unit* target = nullptr;
- ThreatContainer::StorageType threatList = me->getThreatManager().getThreatList();
- for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
+ for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
{
- Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
- if (unit && me->IsWithinMeleeRange(unit))
+ Unit* unit = ref->GetVictim();
+ if (me->IsWithinMeleeRange(unit))
{
if (unit->GetHealth() > health)
{
@@ -162,8 +161,8 @@ public:
case EVENT_SWITCH_TARGET:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true))
{
- DoResetThreat();
- me->AddThreat(target, 1000000.0f);
+ ResetThreatList();
+ AddThreat(target, 1000000.0f);
DoCast(target, SPELL_CHARGE);
Talk(EMOTE_NEW_TARGET);
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
index acacdfddc38..bdbc067ae92 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
@@ -193,7 +193,7 @@ public:
events.Repeat(Seconds(30), Seconds(40));
break;
case EVENT_SHADOW_DEATH:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true, -SPELL_SPIRITUAL_VENGEANCE))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true, true, -SPELL_SPIRITUAL_VENGEANCE))
DoCast(target, SPELL_SHADOW_OF_DEATH);
events.Repeat(Seconds(30), Seconds(35));
break;
@@ -338,16 +338,16 @@ public:
{
if (Creature* teron = _instance->GetCreature(DATA_TERON_GOREFIEND))
{
- Unit* target = teron->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, -SPELL_SPIRITUAL_VENGEANCE);
+ Unit* target = teron->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true, true, -SPELL_SPIRITUAL_VENGEANCE);
// He should target Vengeful Spirits only if has no other player available
if (!target)
target = teron->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0);
if (target)
{
- DoResetThreat();
+ ResetThreatList();
AttackStart(target);
- me->AddThreat(target, 1000000.0f);
+ AddThreat(target, 1000000.0f);
targetGUID = target->GetGUID();
}
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
index 7ac9ad71a8e..d5ef10dda82 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
@@ -293,7 +293,7 @@ public:
MarkOfHydross_Count = 0;
Talk(SAY_SWITCH_TO_CLEAN);
- DoResetThreat();
+ ResetThreatList();
SummonBeams();
// spawn 4 adds
@@ -377,7 +377,7 @@ public:
CorruptedForm = true;
Talk(SAY_SWITCH_TO_CORRUPT);
- DoResetThreat();
+ ResetThreatList();
DeSummonBeams();
// spawn 4 adds
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index ba563eb252f..f90d9e27604 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -348,7 +348,6 @@ public:
// Shock Burst
// Randomly used in Phases 1 and 3 on Vashj's target, it's a Shock spell doing 8325-9675 nature damage and stunning the target for 5 seconds, during which she will not attack her target but switch to the next person on the aggro list.
DoCastVictim(SPELL_SHOCK_BLAST);
- me->TauntApply(me->GetVictim());
ShockBlastTimer = 1000 + rand32() % 14000; // random cooldown
} else ShockBlastTimer -= diff;
@@ -432,11 +431,10 @@ public:
if (CheckTimer <= diff)
{
bool inMeleeRange = false;
- std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
- for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
{
- Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
- if (target && target->IsWithinDistInMap(me, 5)) // if in melee range
+ Unit* target = ref->GetVictim();
+ if (target->IsWithinMeleeRange(me)) // if in melee range
{
inMeleeRange = true;
break;
@@ -684,7 +682,7 @@ public:
void EnterCombat(Unit* who) override
{
- me->AddThreat(who, 0.1f);
+ AddThreat(who, 0.1f);
}
void UpdateAI(uint32 diff) override
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
index d9759343bc7..fabc91da4c7 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
@@ -131,7 +131,7 @@ public:
if (done_by->GetGUID() != victimGUID && done_by->GetGUID() != me->GetGUID())
{
damage = 0;
- DoModifyThreatPercent(done_by, -100);
+ ModifyThreatByPercent(done_by, -100);
}
}
@@ -149,11 +149,11 @@ public:
if (me->EnsureVictim()->GetGUID() != victimGUID)
{
- DoModifyThreatPercent(me->GetVictim(), -100);
+ ModifyThreatByPercent(me->GetVictim(), -100);
Unit* owner = ObjectAccessor::GetUnit(*me, victimGUID);
if (owner && owner->IsAlive())
{
- me->AddThreat(owner, 999999);
+ AddThreat(owner, 999999);
AttackStart(owner);
} else if (owner && owner->isDead())
{
@@ -334,7 +334,7 @@ public:
Unit* victim = NULL;
victim = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_LEOTHERAS_EVENT_STARTER));
if (victim)
- me->getThreatManager().addThreat(victim, 1);
+ AddThreat(victim, 1);
StartEvent();
}
}
@@ -386,7 +386,7 @@ public:
if (unit_target && unit_target->IsAlive())
{
unit->CastSpell(unit_target, SPELL_CONSUMING_MADNESS, true);
- DoModifyThreatPercent(unit_target, -100);
+ ModifyThreatByPercent(unit_target, -100);
}
}
}
@@ -440,7 +440,7 @@ public:
Unit* newTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (newTarget)
{
- DoResetThreat();
+ ResetThreatList();
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(0, newTarget->GetPositionX(), newTarget->GetPositionY(), newTarget->GetPositionZ());
}
@@ -458,7 +458,7 @@ public:
Whirlwind_Timer = 15000;
NeedThreatReset = false;
- DoResetThreat();
+ ResetThreatList();
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveChase(me->GetVictim());
}
@@ -524,16 +524,17 @@ public:
//Summon Inner Demon
if (InnerDemons_Timer <= diff)
{
- ThreatContainer::StorageType const & ThreatList = me->getThreatManager().getThreatList();
- std::vector<Unit*> TargetList;
- for (ThreatContainer::StorageType::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr)
+ ThreatManager const& mgr = me->GetThreatManager();
+ std::list<Unit*> TargetList;
+ Unit* currentVictim = mgr.GetCurrentVictim();
+ for (ThreatReference* ref : mgr.GetSortedThreatList())
{
- Unit* tempTarget = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
- if (tempTarget && tempTarget->GetTypeId() == TYPEID_PLAYER && tempTarget->GetGUID() != me->EnsureVictim()->GetGUID() && TargetList.size()<5)
- TargetList.push_back(tempTarget);
+ if (Player* tempTarget = ref->GetVictim()->ToPlayer())
+ if (tempTarget != currentVictim && TargetList.size()<5)
+ TargetList.push_back(tempTarget);
}
//SpellInfo* spell = GET_SPELL(SPELL_INSIDIOUS_WHISPER);
- for (std::vector<Unit*>::const_iterator itr = TargetList.begin(); itr != TargetList.end(); ++itr)
+ for (auto itr = TargetList.begin(), end = TargetList.end(); itr != end; ++itr)
{
if ((*itr) && (*itr)->IsAlive())
{
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index 75713f960a3..ead7069e962 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -228,9 +228,9 @@ public:
return;
}
- if (me->getThreatManager().getThreatList().empty()) // check if should evade
+ if (!me->IsThreatened()) // check if should evade
{
- if (me->IsInCombat())
+ if (me->IsEngaged())
EnterEvadeMode();
return;
}
@@ -344,7 +344,7 @@ public:
return;
} else PhaseTimer-=diff;
- if (me->getThreatManager().getThreatList().empty()) // check if should evade
+ if (!me->IsThreatened()) // check if should evade
{
EnterEvadeMode();
return;
diff --git a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
index 980cdce1bc8..87401815f53 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
@@ -205,7 +205,7 @@ class boss_gruul : public CreatureScript
// Hurtful Strike
if (m_uiHurtfulStrike_Timer <= diff)
{
- Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
+ Unit* target = SelectTarget(SELECT_TARGET_MAXTHREAT, 1);
if (target && me->IsWithinMeleeRange(me->GetVictim()))
DoCast(target, SPELL_HURTFUL_STRIKE);
diff --git a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
index a6c70e6b0f1..704350ce89d 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
@@ -248,7 +248,7 @@ public:
if (me->Attack(who, true))
{
- me->AddThreat(who, 0.0f);
+ AddThreat(who, 0.0f);
me->SetInCombatWith(who);
who->SetInCombatWith(me);
@@ -557,17 +557,14 @@ public:
//BlastWave_Timer
if (BlastWave_Timer <= diff)
{
- Unit* target = NULL;
- std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
std::vector<Unit*> target_list;
- for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
{
- target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
- //15 yard radius minimum
- if (target && target->IsWithinDist(me, 15, false))
+ Unit* target = ref->GetVictim();
+ if (target && target->IsWithinDist(me, 15, false)) // 15 yard radius minimum
target_list.push_back(target);
- target = NULL;
}
+ Unit* target = nullptr;
if (!target_list.empty())
target = *(target_list.begin() + rand32() % target_list.size());
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index 858705111b0..5b2c6d1f6f8 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -141,7 +141,7 @@ class boss_nazan : public CreatureScript
me->SetDisableGravity(false);
me->SetWalk(true);
me->GetMotionMaster()->Clear();
- if (Unit* victim = SelectTarget(SELECT_TARGET_NEAREST, 0))
+ if (Unit* victim = SelectTarget(SELECT_TARGET_MINDISTANCE, 0))
AttackStart(victim);
DoStartMovement(me->GetVictim());
Talk(EMOTE);
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
index eea4b8d15f3..70aecff5f91 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp
@@ -344,8 +344,8 @@ class boss_warbringer_omrogg : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
DoYellForThreat();
- DoResetThreat();
- me->AddThreat(target, 0.0f);
+ ResetThreatList();
+ AddThreat(target, 0.0f);
}
ResetThreat_Timer = 25000 + rand32() % 15000;
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
index 59e48cb078b..9061f36d8bf 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
@@ -210,7 +210,7 @@ class boss_alar : public CreatureScript
void UpdateAI(uint32 diff) override
{
- if (!me->IsInCombat()) // sometimes IsInCombat but !incombat, faction bug?
+ if (!me->IsEngaged())
return;
if (Berserk_Timer <= diff)
@@ -327,7 +327,7 @@ class boss_alar : public CreatureScript
if (Phase1)
{
- if (me->getThreatManager().getThreatList().empty())
+ if (!me->IsThreatened())
{
EnterEvadeMode();
return;
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index ab5480e8b5f..d09fa536cc3 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -410,11 +410,11 @@ struct advisorbase_ai : public ScriptedAI
if (!Target)
Target = me->GetVictim();
- DoResetThreat();
+ ResetThreatList();
AttackStart(Target);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveChase(Target);
- me->AddThreat(Target, 0.0f);
+ AddThreat(Target, 0.0f);
}
}
}
@@ -560,7 +560,7 @@ class boss_kaelthas : public CreatureScript
{
DoAction(ACTION_START_ENCOUNTER);
who->SetInCombatWith(me);
- me->AddThreat(who, 0.0f);
+ AddThreat(who, 0.0f);
me->SetTarget(who->GetGUID());
}
}
@@ -621,7 +621,7 @@ class boss_kaelthas : public CreatureScript
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAurasDueToSpell(SPELL_FULLPOWER);
- if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MAXTHREAT, 0))
AttackStart(target);
DoAction(ACTION_SCHEDULE_COMBAT_EVENTS);
@@ -706,7 +706,7 @@ class boss_kaelthas : public CreatureScript
Talk(SAY_PHASE4_INTRO2);
// Sometimes people can collect Aggro in Phase 1-3. Reset threat before releasing Kael.
- DoResetThreat();
+ ResetThreatList();
me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED));
@@ -906,7 +906,7 @@ class boss_thaladred_the_darkener : public CreatureScript
void EnterCombat(Unit* who) override
{
Talk(SAY_THALADRED_AGGRO);
- me->AddThreat(who, 5000000.0f);
+ AddThreat(who, 5000000.0f);
}
void JustDied(Unit* killer) override
@@ -929,8 +929,8 @@ class boss_thaladred_the_darkener : public CreatureScript
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- DoResetThreat();
- me->AddThreat(target, 5000000.0f);
+ ResetThreatList();
+ AddThreat(target, 5000000.0f);
Talk(EMOTE_THALADRED_GAZE, target);
Gaze_Timer = 8500;
}
@@ -1089,7 +1089,7 @@ class boss_grand_astromancer_capernian : public CreatureScript
if (me->Attack(who, true))
{
- me->AddThreat(who, 0.0f);
+ AddThreat(who, 0.0f);
me->SetInCombatWith(who);
who->SetInCombatWith(me);
@@ -1137,13 +1137,11 @@ class boss_grand_astromancer_capernian : public CreatureScript
if (ArcaneExplosion_Timer <= diff)
{
bool InMeleeRange = false;
- Unit* target = NULL;
- ThreatContainer::StorageType const &threatlist = me->getThreatManager().getThreatList();
- for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i!= threatlist.end(); ++i)
+ Unit* target = nullptr;
+ for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
{
- Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
- //if in melee range
- if (unit && unit->IsWithinDistInMap(me, 5))
+ Unit* unit = ref->GetVictim();
+ if (unit->IsWithinMeleeRange(me))
{
InMeleeRange = true;
target = unit;
@@ -1418,7 +1416,7 @@ class npc_phoenix_egg_tk : public CreatureScript
void JustSummoned(Creature* summoned) override
{
- summoned->AddThreat(me->GetVictim(), 0.0f);
+ AddThreat(me->GetVictim(), 0.0f, summoned);
summoned->CastSpell(summoned, SPELL_REBIRTH, false);
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
index 3ca0d959f79..8886740ff1b 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp
@@ -111,20 +111,15 @@ class boss_void_reaver : public CreatureScript
break;
case EVENT_ARCANE_ORB:
{
- Unit* target = NULL;
- std::list<HostileReference*> t_list = me->getThreatManager().getThreatList();
std::vector<Unit*> target_list;
- for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
+ for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
{
- target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
- if (!target)
- continue;
- // exclude pets & totems, 18 yard radius minimum
+ Unit* target = ref->GetVictim();
if (target->GetTypeId() == TYPEID_PLAYER && target->IsAlive() && !target->IsWithinDist(me, 18, false))
target_list.push_back(target);
- target = NULL;
}
+ Unit* target;
if (!target_list.empty())
target = *(target_list.begin() + rand32() % target_list.size());
else
@@ -139,8 +134,8 @@ class boss_void_reaver : public CreatureScript
case EVENT_KNOCK_AWAY:
DoCastVictim(SPELL_KNOCK_AWAY);
// Drop 25% aggro
- if (DoGetThreat(me->GetVictim()))
- DoModifyThreatPercent(me->GetVictim(), -25);
+ if (GetThreat(me->GetVictim()))
+ ModifyThreatByPercent(me->GetVictim(), -25);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 30000);
break;
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp b/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
index d8775fa71df..9dd6bc36fb9 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp
@@ -78,16 +78,11 @@ class npc_crystalcore_devastator : public CreatureScript
//Knockaway_Timer
if (Knockaway_Timer <= diff)
{
- DoCastVictim(SPELL_KNOCKAWAY, true);
-
- // current aggro target is knocked away pick new target
- Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
-
- if (!target || target == me->GetVictim())
- target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
-
- if (target)
- me->TauntApply(target);
+ if (Unit* victim = me->GetVictim())
+ {
+ DoCastVictim(SPELL_KNOCKAWAY, true);
+ me->GetThreatManager().ResetThreat(victim);
+ }
Knockaway_Timer = 23000;
}
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
index 2a68ebd1ef6..a3d1fa9ee55 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
@@ -214,7 +214,6 @@ class npc_ragin_flames : public CreatureScript
if (inferno_Timer <= diff)
{
DoCastVictim(SPELL_INFERNO);
- me->TauntApply(me->GetVictim());
inferno_Timer = 10000;
} else inferno_Timer -= diff;
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
index 3b4f22bc23c..eafd1f679f4 100644
--- a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
+++ b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
@@ -116,7 +116,7 @@ class npc_millhouse_manastorm : public CreatureScript
{
if (me->Attack(who, true))
{
- me->AddThreat(who, 0.0f);
+ AddThreat(who, 0.0f);
me->SetInCombatWith(who);
who->SetInCombatWith(me);
me->GetMotionMaster()->MoveChase(who, 25.0f);
diff --git a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
index ab8b16468ae..6c499d8a280 100644
--- a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
+++ b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
@@ -98,7 +98,7 @@ public:
me->SetFaction(FACTION_FRIENDLY);
me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveAllAuras();
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
Talk(SAY_FREE);
return;
@@ -971,7 +971,7 @@ public:
_events.Reset();
me->RestoreFaction();
me->RemoveAllAuras();
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
me->AddNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
@@ -997,7 +997,7 @@ public:
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetFaction(FACTION_MONSTER_2);
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
- me->CombatStart(player);
+ me->EngageWithTarget(player);
_events.ScheduleEvent(EVENT_FIREBALL, 1);
_events.ScheduleEvent(EVENT_FROSTNOVA, Seconds(5));
break;
diff --git a/src/server/scripts/Outland/zone_netherstorm.cpp b/src/server/scripts/Outland/zone_netherstorm.cpp
index 6b74490e9dd..462178d2bb0 100644
--- a/src/server/scripts/Outland/zone_netherstorm.cpp
+++ b/src/server/scripts/Outland/zone_netherstorm.cpp
@@ -431,21 +431,14 @@ public:
// some code to cast spell Mana Burn on random target which has mana
if (ManaBurnTimer <= diff)
{
- std::list<HostileReference*> AggroList = me->getThreatManager().getThreatList();
std::list<Unit*> UnitsWithMana;
-
- for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
- {
- if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
- {
- if (unit->GetCreateMana() > 0)
- UnitsWithMana.push_back(unit);
- }
- }
+ for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
+ if (ref->GetVictim()->GetPower(POWER_MANA))
+ UnitsWithMana.push_back(ref->GetVictim());
if (!UnitsWithMana.empty())
{
DoCast(Trinity::Containers::SelectRandomContainerElement(UnitsWithMana), SPELL_MANA_BURN);
- ManaBurnTimer = 8000 + (rand32() % 10 * 1000); // 8-18 sec cd
+ ManaBurnTimer = urand(8000, 18000); // 8-18 sec cd
}
else
ManaBurnTimer = 3500;
diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
index a44dedb56ca..8520b43e8b4 100644
--- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
@@ -398,13 +398,11 @@ public:
Unit* Dragonmaw = me->FindNearestCreature(NPC_DRAGONMAW_SUBJUGATOR, 50);
if (Dragonmaw)
{
- me->AddThreat(Dragonmaw, 100000.0f);
+ AddThreat(Dragonmaw, 100000.0f);
AttackStart(Dragonmaw);
}
- HostileReference* ref = me->getThreatManager().getOnlineContainer().getReferenceByTarget(caster);
- if (ref)
- ref->removeReference();
+ me->GetThreatManager().ClearThreat(caster);
}
}
@@ -908,7 +906,7 @@ public:
if (Player* AggroTarget = ObjectAccessor::GetPlayer(*me, AggroTargetGUID))
{
me->SetTarget(AggroTarget->GetGUID());
- me->AddThreat(AggroTarget, 1);
+ AddThreat(AggroTarget, 1);
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
}
break;
diff --git a/src/server/scripts/Outland/zone_terokkar_forest.cpp b/src/server/scripts/Outland/zone_terokkar_forest.cpp
index cb3666e6261..5772c5c1a0e 100644
--- a/src/server/scripts/Outland/zone_terokkar_forest.cpp
+++ b/src/server/scripts/Outland/zone_terokkar_forest.cpp
@@ -96,7 +96,7 @@ public:
me->SetFaction(FACTION_FRIENDLY);
me->SetStandState(UNIT_STAND_STATE_SIT);
me->RemoveAllAuras();
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
UnkorUnfriendly_Timer = 60000;
}
diff --git a/src/server/scripts/Pet/pet_mage.cpp b/src/server/scripts/Pet/pet_mage.cpp
index 5c1b8e735d5..04536ec32f3 100644
--- a/src/server/scripts/Pet/pet_mage.cpp
+++ b/src/server/scripts/Pet/pet_mage.cpp
@@ -83,21 +83,13 @@ class npc_pet_mage_mirror_image : public CreatureScript
continue;
}
// else compare best fit unit with current unit
- ThreatContainer::StorageType triggers = (*iter)->getThreatManager().getThreatList();
- for (ThreatContainer::StorageType::const_iterator trig_citr = triggers.begin(); trig_citr != triggers.end(); ++trig_citr)
+ float threat = (*iter)->GetThreatManager().GetThreat(owner);
+ // Check if best fit hostile unit hs lower threat than this current unit
+ if (highestThreat < threat)
{
- // Try to find threat referenced to owner
- if ((*trig_citr)->getTarget() == owner)
- {
- // Check if best fit hostile unit hs lower threat than this current unit
- if (highestThreat < (*trig_citr)->getThreat())
- {
- // If so, update best fit unit
- highestThreat = (*trig_citr)->getThreat();
- highestThreatUnit = (*iter);
- break;
- }
- }
+ // If so, update best fit unit
+ highestThreat = threat;
+ highestThreatUnit = (*iter);
}
// In case no unit with threat was found so far, always check for nearest unit (only for players)
if ((*iter)->GetTypeId() == TYPEID_PLAYER)
@@ -119,30 +111,7 @@ class npc_pet_mage_mirror_image : public CreatureScript
bool IsInThreatList(Unit* target)
{
Unit* owner = me->GetCharmerOrOwner();
-
- std::list<Unit*> targets;
- Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 30.0f);
- Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
- Cell::VisitAllObjects(me, searcher, 40.0f);
-
- for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
- {
- if ((*iter) == target)
- {
- // Consider only units without CC
- if (!(*iter)->HasBreakableByDamageCrowdControlAura((*iter)))
- {
- ThreatContainer::StorageType triggers = (*iter)->getThreatManager().getThreatList();
- for (ThreatContainer::StorageType::const_iterator trig_citr = triggers.begin(); trig_citr != triggers.end(); ++trig_citr)
- {
- // Try to find threat referenced to owner
- if ((*trig_citr)->getTarget() == owner)
- return true;
- }
- }
- }
- }
- return false;
+ return owner && target->IsThreatenedBy(owner);
}
void InitializeAI() override
diff --git a/src/server/scripts/Pet/pet_priest.cpp b/src/server/scripts/Pet/pet_priest.cpp
index 13885355398..381baa15387 100644
--- a/src/server/scripts/Pet/pet_priest.cpp
+++ b/src/server/scripts/Pet/pet_priest.cpp
@@ -49,7 +49,7 @@ class npc_pet_pri_lightwell : public CreatureScript
if (!me->IsAlive())
return;
- me->DeleteThreatList();
+ me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
me->ResetPlayerDamageReq();
}
diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp
index 3c8480e85f2..6186ead5d9a 100644
--- a/src/server/scripts/Spells/spell_warlock.cpp
+++ b/src/server/scripts/Spells/spell_warlock.cpp
@@ -1347,7 +1347,7 @@ class spell_warl_soulshatter : public SpellScriptLoader
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
- if (target->CanHaveThreatList() && target->getThreatManager().getThreat(caster) > 0.0f)
+ if (target->CanHaveThreatList() && target->GetThreatManager().IsThreatenedBy(caster, true))
caster->CastSpell(target, SPELL_WARLOCK_SOULSHATTER, true);
}
diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp
index a1b674d368c..887ac065b8e 100644
--- a/src/server/scripts/World/boss_emerald_dragons.cpp
+++ b/src/server/scripts/World/boss_emerald_dragons.cpp
@@ -154,7 +154,7 @@ struct emerald_dragonAI : public WorldBossAI
return;
}
- if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, -50.0f, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_MAXTHREAT, 0, -50.0f, true))
DoCast(target, SPELL_SUMMON_PLAYER);
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 60db94dbf63..3c98e5ba766 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -1805,7 +1805,7 @@ public:
void DamageTaken(Unit* doneBy, uint32& damage) override
{
- me->AddThreat(doneBy, float(damage)); // just to create threat reference
+ AddThreat(doneBy, float(damage)); // just to create threat reference
_damageTimes[doneBy->GetGUID()] = time(NULL);
damage = 0;
}