diff options
Diffstat (limited to 'src/server')
5 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index afe4ebe8100..68b3322efe2 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12650,7 +12650,7 @@ bool Unit::CanSwim() const          return false;      if (IsPet() && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT))          return true; -    return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_RENAME | UNIT_FLAG_UNK_15); +    return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_RENAME | UNIT_FLAG_SWIMMING);  }  void Unit::NearTeleportTo(Position const& pos, bool casting /*= false*/) diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h index 731843bc82c..c8277c7011e 100644 --- a/src/server/game/Entities/Unit/UnitDefines.h +++ b/src/server/game/Entities/Unit/UnitDefines.h @@ -136,7 +136,7 @@ enum UnitFlags : uint32      UNIT_FLAG_PVP                   = 0x00001000,           // changed in 3.0.3      UNIT_FLAG_SILENCED              = 0x00002000,           // silenced, 2.1.1      UNIT_FLAG_CANNOT_SWIM           = 0x00004000,           // 2.0.8 -    UNIT_FLAG_UNK_15                = 0x00008000, +    UNIT_FLAG_SWIMMING              = 0x00008000,           // shows swim animation in water      UNIT_FLAG_NON_ATTACKABLE_2      = 0x00010000,           // removes attackable icon, if on yourself, cannot assist self but can cast TARGET_SELF spells - added by SPELL_AURA_MOD_UNATTACKABLE      UNIT_FLAG_PACIFIED              = 0x00020000,           // 3.0.3 ok      UNIT_FLAG_STUNNED               = 0x00040000,           // 3.0.3 ok diff --git a/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp b/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp index 2fffd3d2fbb..11740b530ee 100644 --- a/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp +++ b/src/server/game/Entities/Unit/enuminfo_UnitDefines.cpp @@ -48,7 +48,7 @@ TC_API_EXPORT EnumText EnumUtils<UnitFlags>::ToString(UnitFlags value)          case UNIT_FLAG_PVP: return { "UNIT_FLAG_PVP", "UNIT_FLAG_PVP", "changed in 3.0.3" };          case UNIT_FLAG_SILENCED: return { "UNIT_FLAG_SILENCED", "UNIT_FLAG_SILENCED", "silenced, 2.1.1" };          case UNIT_FLAG_CANNOT_SWIM: return { "UNIT_FLAG_CANNOT_SWIM", "UNIT_FLAG_CANNOT_SWIM", "2.0.8" }; -        case UNIT_FLAG_UNK_15: return { "UNIT_FLAG_UNK_15", "UNIT_FLAG_UNK_15", "" }; +        case UNIT_FLAG_SWIMMING: return { "UNIT_FLAG_SWIMMING", "UNIT_FLAG_SWIMMING", "shows swim animation in water" };          case UNIT_FLAG_NON_ATTACKABLE_2: return { "UNIT_FLAG_NON_ATTACKABLE_2", "UNIT_FLAG_NON_ATTACKABLE_2", "removes attackable icon, if on yourself, cannot assist self but can cast TARGET_SELF spells - added by SPELL_AURA_MOD_UNATTACKABLE" };          case UNIT_FLAG_PACIFIED: return { "UNIT_FLAG_PACIFIED", "UNIT_FLAG_PACIFIED", "3.0.3 ok" };          case UNIT_FLAG_STUNNED: return { "UNIT_FLAG_STUNNED", "UNIT_FLAG_STUNNED", "3.0.3 ok" }; @@ -92,7 +92,7 @@ TC_API_EXPORT UnitFlags EnumUtils<UnitFlags>::FromIndex(size_t index)          case 12: return UNIT_FLAG_PVP;          case 13: return UNIT_FLAG_SILENCED;          case 14: return UNIT_FLAG_CANNOT_SWIM; -        case 15: return UNIT_FLAG_UNK_15; +        case 15: return UNIT_FLAG_SWIMMING;          case 16: return UNIT_FLAG_NON_ATTACKABLE_2;          case 17: return UNIT_FLAG_PACIFIED;          case 18: return UNIT_FLAG_STUNNED; diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index 58d82908a06..d77c8cf3ac3 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -577,7 +577,7 @@ public:              me->RestoreFaction();              CombatAI::Reset(); -            me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15); +            me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);          }          void SpellHit(Unit* pCaster, SpellInfo const* pSpell) override @@ -669,7 +669,7 @@ public:                      return true;                  me->SetImmuneToPC(false); -                me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15); +                me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);                  player->CastSpell(me, SPELL_DUEL, false);                  player->CastSpell(player, SPELL_DUEL_FLAG, true); diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp index 8ad846f9fbd..bf6b06ff0e8 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp @@ -282,10 +282,10 @@ class spell_varos_centrifuge_shield : public SpellScriptLoader                  if (Unit* caster = GetCaster())                  {                      // flags taken from sniffs -                    if (caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_UNK_6)) +                    if (caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_UNK_6))                      {                          caster->ToCreature()->SetReactState(REACT_PASSIVE); -                        caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15|UNIT_FLAG_UNK_6); +                        caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING|UNIT_FLAG_UNK_6);                          caster->SetImmuneToAll(true, true);                      }                  } @@ -296,7 +296,7 @@ class spell_varos_centrifuge_shield : public SpellScriptLoader                  if (Unit* caster = GetCaster())                  {                      caster->ToCreature()->SetReactState(REACT_AGGRESSIVE); -                    caster->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15|UNIT_FLAG_UNK_6); +                    caster->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING|UNIT_FLAG_UNK_6);                      caster->SetImmuneToAll(false);                  }              }  | 
