diff options
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 2 | 
2 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 103cde80f43..82d0945874c 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1782,7 +1782,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u                  break;              for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)                  if (IsUnit(*itr)) -                    (*itr)->ToUnit()->SetByteFlag(UNIT_FIELD_BYTES_1, 0, e.action.setunitByte.byte1); +                    (*itr)->ToUnit()->SetByteFlag(UNIT_FIELD_BYTES_1, e.action.setunitByte.type, e.action.setunitByte.byte1);              delete targets;              break; @@ -1795,7 +1795,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u              for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)                  if (IsUnit(*itr)) -                    (*itr)->ToUnit()->RemoveByteFlag(UNIT_FIELD_BYTES_1, 0, e.action.delunitByte.byte1); +                    (*itr)->ToUnit()->RemoveByteFlag(UNIT_FIELD_BYTES_1, e.action.delunitByte.type, e.action.delunitByte.byte1);              delete targets;              break; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index cdb662edbaf..bc390441e04 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -827,11 +827,13 @@ struct SmartAction          struct          {              uint32 byte1; +            uint32 type;          } setunitByte;          struct          {              uint32 byte1; +            uint32 type;          } delunitByte;          struct  | 
