diff options
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Server/Protocol/Opcodes.h | 2 | 
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index c911213f99e..a72f6e0f3fa 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -1574,7 +1574,7 @@ void OpcodeTable::Initialize()      DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_BOOT,                           STATUS_UNHANDLED,    CONNECTION_TYPE_REALM);      DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_COMPLETED,                      STATUS_UNHANDLED,    CONNECTION_TYPE_REALM);      DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_OUT_OF_BOUNDS,                  STATUS_UNHANDLED,    CONNECTION_TYPE_REALM); -    DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_PO_IS,                          STATUS_UNHANDLED,    CONNECTION_TYPE_REALM); +    DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_POIS,                           STATUS_UNHANDLED,    CONNECTION_TYPE_REALM);      DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_PROGRESS_UPDATE,                STATUS_UNHANDLED,    CONNECTION_TYPE_REALM);      DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_STATE,                          STATUS_UNHANDLED,    CONNECTION_TYPE_REALM);      DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENE_OBJECT_EVENT,                      STATUS_UNHANDLED,    CONNECTION_TYPE_REALM); diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h index 590eab83d44..a82116e9daa 100644 --- a/src/server/game/Server/Protocol/Opcodes.h +++ b/src/server/game/Server/Protocol/Opcodes.h @@ -1462,7 +1462,7 @@ enum OpcodeServer : uint32      SMSG_SCENARIO_BOOT                                = 0x00B6,      SMSG_SCENARIO_COMPLETED                           = 0x0EA2,      SMSG_SCENARIO_OUT_OF_BOUNDS                       = 0x0410, -    SMSG_SCENARIO_PO_IS                               = 0x00CC, +    SMSG_SCENARIO_POIS                                = 0x00CC,      SMSG_SCENARIO_PROGRESS_UPDATE                     = 0x0AA5,      SMSG_SCENARIO_STATE                               = 0x0E35,      SMSG_SCENE_OBJECT_EVENT                           = 0x0644,  | 
