diff options
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 8 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 8 | 
2 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index ffe0e3ba804..ee70ea61f90 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -635,7 +635,7 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,      //We must update last scriptId or it looks like we reloaded a script, breaking some things such as gossip temporarily      LastUsedScriptID = GetScriptId(); -    m_stringIds[0] = cInfo->StringId; +    m_stringIds[AsUnderlyingType(StringIdType::Template)] = cInfo->StringId;      return true;  } @@ -1687,7 +1687,7 @@ bool Creature::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap,      // checked at creature_template loading      m_defaultMovementType = MovementGeneratorType(data->movementType); -    m_stringIds[1] = data->StringId; +    m_stringIds[AsUnderlyingType(StringIdType::Spawn)] = data->StringId;      if (addToMap && !GetMap()->AddToMap(this))          return false; @@ -2786,12 +2786,12 @@ void Creature::SetScriptStringId(std::string id)      if (!id.empty())      {          m_scriptStringId.emplace(std::move(id)); -        m_stringIds[2] = *m_scriptStringId; +        m_stringIds[AsUnderlyingType(StringIdType::Script)] = *m_scriptStringId;      }      else      {          m_scriptStringId.reset(); -        m_stringIds[2] = {}; +        m_stringIds[AsUnderlyingType(StringIdType::Script)] = {};      }  } diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index c89c45911a8..02f25493186 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -418,7 +418,7 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u      LastUsedScriptID = GetGOInfo()->ScriptId; -    m_stringIds[0] = goinfo->StringId; +    m_stringIds[AsUnderlyingType(StringIdType::Template)] = goinfo->StringId;      AIM_Initialize(); @@ -1145,7 +1145,7 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap      m_goData = data; -    m_stringIds[1] = data->StringId; +    m_stringIds[AsUnderlyingType(StringIdType::Spawn)] = data->StringId;      if (addToMap && !GetMap()->AddToMap(this))          return false; @@ -2285,12 +2285,12 @@ void GameObject::SetScriptStringId(std::string id)      if (!id.empty())      {          m_scriptStringId.emplace(std::move(id)); -        m_stringIds[2] = *m_scriptStringId; +        m_stringIds[AsUnderlyingType(StringIdType::Script)] = *m_scriptStringId;      }      else      {          m_scriptStringId.reset(); -        m_stringIds[2] = {}; +        m_stringIds[AsUnderlyingType(StringIdType::Script)] = {};      }  }  | 
