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-rw-r--r--src/shared/Database/DBCStructure.h124
1 files changed, 65 insertions, 59 deletions
diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h
index 59f5bc642aa..073772c7522 100644
--- a/src/shared/Database/DBCStructure.h
+++ b/src/shared/Database/DBCStructure.h
@@ -75,7 +75,7 @@ struct AchievementCriteriaEntry
uint32 requiredType; // 2
union
{
- // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
+ // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
// TODO: also used for player deaths..
struct
{
@@ -83,7 +83,7 @@ struct AchievementCriteriaEntry
uint32 creatureCount; // 4
} kill_creature;
- // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
+ // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
// TODO: there are further criterias instead just winning
struct
{
@@ -91,27 +91,27 @@ struct AchievementCriteriaEntry
uint32 winCount; // 4
} win_bg;
- // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
+ // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
struct
{
uint32 unused; // 3
uint32 level; // 4
} reach_level;
- // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
+ // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
struct
{
uint32 skillID; // 3
uint32 skillLevel; // 4
} reach_skill_level;
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
struct
{
uint32 linkedAchievement; // 3
} complete_achievement;
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
struct
{
uint32 unused; // 3
@@ -132,67 +132,73 @@ struct AchievementCriteriaEntry
uint32 questCount; // 4
} complete_quests_in_zone;
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
struct
{
uint32 unused; // 3
uint32 questCount; // 4
} complete_daily_quest;
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
struct
{
uint32 mapID; // 3
} complete_battleground;
- // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16
+ // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
struct
{
uint32 mapID; // 3
} death_at_map;
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
+ // ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
+ struct
+ {
+ uint32 manLimit; // 3
+ } death_in_dungeon;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
struct
{
uint32 groupSize; // 3 can be 5, 10 or 25
} complete_raid;
- // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
+ // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
struct
{
uint32 creatureEntry; // 3
} killed_by_creature;
- // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
+ // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
struct
{
uint32 unused; // 3
uint32 fallHeight; // 4
} fall_without_dying;
- // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
+ // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
struct
{
- uint32 type; // 0 - fatigue, 1 - drowning, 2 - falling, 3 - ??, 5 - fire and lava
- } deaths;
+ uint32 type; // 3, see enum EnviromentalDamage
+ } death_from;
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
struct
{
uint32 questID; // 3
uint32 questCount; // 4
} complete_quest;
- // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
- // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2= 69
+ // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
+ // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
struct
{
uint32 spellID; // 3
uint32 spellCount; // 4
} be_spell_target;
- // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL= 29
- // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
+ // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
+ // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
struct
{
uint32 spellID; // 3
@@ -206,32 +212,32 @@ struct AchievementCriteriaEntry
uint32 killCount; // 4
} honorable_kill_at_area;
- // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
+ // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
struct
{
uint32 mapID; // 3 Reference to Map.dbc
} win_arena;
- // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
+ // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
struct
{
uint32 mapID; // 3 Reference to Map.dbc
} play_arena;
- // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
struct
{
uint32 spellID; // 3 Reference to Map.dbc
} learn_spell;
- // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
+ // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
struct
{
uint32 itemID; // 3
uint32 itemCount; // 4
} own_item;
- // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
+ // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
struct
{
uint32 unused; // 3
@@ -239,62 +245,62 @@ struct AchievementCriteriaEntry
uint32 flag; // 5 4=in a row
} win_rated_arena;
- // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
struct
{
uint32 teamtype; // 3 {2,3,5}
} highest_team_rating;
- // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
+ // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
struct
{
uint32 teamtype; // 3 {2,3,5}
uint32 teamrating; // 4
} reach_team_rating;
- // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
struct
{
uint32 skillID; // 3
uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
} learn_skill_level;
- // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
+ // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
struct
{
uint32 itemID; // 3
uint32 itemCount; // 4
} use_item;
- // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
+ // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
struct
{
uint32 itemID; // 3
uint32 itemCount; // 4
} loot_item;
- // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
+ // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
struct
{
// TODO: This rank is _NOT_ the index from AreaTable.dbc
uint32 areaReference; // 3
} explore_area;
- // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK= 44
+ // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44
struct
{
// TODO: This rank is _NOT_ the index from CharTitles.dbc
uint32 rank; // 3
} own_rank;
- // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT= 45
+ // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45
struct
{
uint32 unused; // 3
uint32 numberOfSlots; // 4
} buy_bank_slot;
- // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION= 46
+ // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
struct
{
uint32 factionID; // 3
@@ -308,56 +314,56 @@ struct AchievementCriteriaEntry
uint32 numberOfExaltedFactions; // 4
} gain_exalted_reputation;
- // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
+ // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
struct
{
uint32 unused; // 3
uint32 numberOfVisits; // 4
} visit_barber;
- // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
+ // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
// TODO: where is the required itemlevel stored?
struct
{
uint32 itemSlot; // 3
} equip_epic_item;
- // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT= 50
+ // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
struct
{
uint32 rollValue; // 3
uint32 count; // 4
} roll_need_on_loot;
- // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT= 51
+ // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
struct
{
uint32 rollValue; // 3
uint32 count; // 4
} roll_greed_on_loot;
- // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
+ // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
struct
{
uint32 classID; // 3
uint32 count; // 4
} hk_class;
- // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
+ // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
struct
{
uint32 raceID; // 3
uint32 count; // 4
} hk_race;
- // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
+ // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
// TODO: where is the information about the target stored?
struct
{
uint32 emoteID; // 3
} do_emote;
- // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
- // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
- // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
+ // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
+ // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
+ // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
struct
{
uint32 unused; // 3
@@ -366,13 +372,13 @@ struct AchievementCriteriaEntry
uint32 mapid; // 6
} healing_done;
- // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
+ // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
struct
{
uint32 itemID; // 3
} equip_item;
- // ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62
+ // ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62
struct
{
uint32 unused; // 3
@@ -380,21 +386,21 @@ struct AchievementCriteriaEntry
} quest_reward_money;
- // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
+ // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
struct
{
uint32 unused; // 3
uint32 goldInCopper; // 4
} loot_money;
- // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
+ // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
struct
{
uint32 goEntry; // 3
uint32 useCount; // 4
} use_gameobject;
- // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL= 70
+ // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70
// TODO: are those special criteria stored in the dbc or do we have to add another sql table?
struct
{
@@ -402,66 +408,66 @@ struct AchievementCriteriaEntry
uint32 killCount; // 4
} special_pvp_kill;
- // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
+ // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
struct
{
uint32 goEntry; // 3
uint32 lootCount; // 4
} fish_in_gameobject;
- // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS= 75
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
struct
{
uint32 skillLine; // 3
uint32 spellCount; // 4
} learn_skilline_spell;
- // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
+ // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
struct
{
uint32 unused; // 3
uint32 duelCount; // 4
} win_duel;
- // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
struct
{
uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power
} highest_power;
- // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
struct
{
uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
} highest_stat;
- // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
struct
{
uint32 spellSchool; // 3
} highest_spellpower;
- // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
struct
{
uint32 ratingType; // 3
} highest_rating;
- // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
+ // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
struct
{
uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant
uint32 lootTypeCount; // 4
} loot_type;
- // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
struct
{
uint32 skillLine; // 3
uint32 spellCount; // 4
} learn_skill_line;
- // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
+ // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
struct
{
uint32 unused; // 3