diff options
Diffstat (limited to 'src/shared/Database/DBCStructure.h')
-rw-r--r-- | src/shared/Database/DBCStructure.h | 1874 |
1 files changed, 937 insertions, 937 deletions
diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h index c0370180511..b01268d2ed4 100644 --- a/src/shared/Database/DBCStructure.h +++ b/src/shared/Database/DBCStructure.h @@ -1,937 +1,937 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef DBCSTRUCTURE_H -#define DBCSTRUCTURE_H - -#include "Platform/Define.h" - -#include <map> -#include <set> -#include <vector> - -// Structures using to access raw DBC data and required packing to portability - -// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform -#if defined( __GNUC__ ) -#pragma pack(1) -#else -#pragma pack(push,1) -#endif - -enum AreaTeams -{ - AREATEAM_NONE = 0, - AREATEAM_ALLY = 2, - AREATEAM_HORDE = 4 -}; - -enum AreaFlags -{ - AREA_FLAG_SNOW = 0x00000001, // snow (only Dun Morogh, Naxxramas, Razorfen Downs and Winterspring) - AREA_FLAG_UNK1 = 0x00000002, // unknown, (only Naxxramas and Razorfen Downs) - AREA_FLAG_UNK2 = 0x00000004, // Only used on development map - AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // slave capital city flag? - AREA_FLAG_UNK3 = 0x00000010, // unknown - AREA_FLAG_SLAVE_CAPITAL2 = 0x00000020, // slave capital city flag? - AREA_FLAG_UNK4 = 0x00000040, // many zones have this flag - AREA_FLAG_ARENA = 0x00000080, // arena, both instanced and world arenas - AREA_FLAG_CAPITAL = 0x00000100, // main capital city flag - AREA_FLAG_CITY = 0x00000200, // only for one zone named "City" (where it located?) - AREA_FLAG_OUTLAND = 0x00000400, // outland zones? (only Eye of the Storm not have this flag, but have 0x00004000 flag) - AREA_FLAG_SANCTUARY = 0x00000800, // sanctuary area (PvP disabled) - AREA_FLAG_NEED_FLY = 0x00001000, // only Netherwing Ledge, Socrethar's Seat, Tempest Keep, The Arcatraz, The Botanica, The Mechanar, Sorrow Wing Point, Dragonspine Ridge, Netherwing Mines, Dragonmaw Base Camp, Dragonmaw Skyway - AREA_FLAG_UNUSED1 = 0x00002000, // not used now (no area/zones with this flag set in 2.4.2) - AREA_FLAG_OUTLAND2 = 0x00004000, // outland zones? (only Circle of Blood Arena not have this flag, but have 0x00000400 flag) - AREA_FLAG_PVP = 0x00008000, // pvp objective area? (Death's Door also has this flag although it's no pvp object area) - AREA_FLAG_ARENA_INSTANCE = 0x00010000, // used by instanced arenas only - AREA_FLAG_UNUSED2 = 0x00020000, // not used now (no area/zones with this flag set in 2.4.2) - AREA_FLAG_UNK5 = 0x00040000, // just used for Amani Pass, Hatchet Hills - AREA_FLAG_LOWLEVEL = 0x00100000 // used for some starting areas with area_level <=15 -}; - -enum FactionTemplateFlags -{ - FACTION_TEMPLATE_FLAG_CONTESTED_GUARD = 0x00001000, // faction will attack players that were involved in PvP combats -}; - -struct AreaTableEntry -{ - uint32 ID; // 0 - uint32 mapid; // 1 - uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area - uint32 exploreFlag; // 3, main index - uint32 flags; // 4, unknown value but 312 for all cities - // 5-9 unused - int32 area_level; // 10 - char* area_name[16]; // 11-26 - // 27, string flags, unused - uint32 team; // 28 -}; - -struct AreaTriggerEntry -{ - uint32 id; // 0 - uint32 mapid; // 1 - float x; // 2 - float y; // 3 - float z; // 4 - float radius; // 5 - float box_x; // 6 extent x edge - float box_y; // 7 extent y edge - float box_z; // 8 extent z edge - float box_orientation; // 9 extent rotation by about z axis -}; - -struct BankBagSlotPricesEntry -{ - uint32 ID; - uint32 price; -}; - -struct BattlemasterListEntry -{ - uint32 id; // 0 - uint32 mapid[3]; // 1-3 mapid - // 4-8 unused - uint32 type; // 9 (3 - BG, 4 - arena) - uint32 minlvl; // 10 - uint32 maxlvl; // 11 - uint32 maxplayersperteam; // 12 - // 13-14 unused - char* name[16]; // 15-30 - // 31 string flag, unused - // 32 unused -}; - -struct CharTitlesEntry -{ - uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId() - //uint32 unk1; // 1 flags? - //char* name[16]; // 2-17, unused - // 18 string flag, unused - //char* name2[16]; // 19-34, unused - // 35 string flag, unused - uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES -}; - -struct ChatChannelsEntry -{ - uint32 ChannelID; // 0 - uint32 flags; // 1 - char* pattern[16]; // 3-18 - // 19 string flags, unused - //char* name[16]; // 20-35 unused - // 36 string flag, unused -}; - -struct ChrClassesEntry -{ - uint32 ClassID; // 0 - // 1-2, unused - uint32 powerType; // 3 - // 4, unused - //char* name[16]; // 5-20 unused - // 21 string flag, unused - //char* string1[16]; // 21-36 unused - // 37 string flag, unused - //char* string2[16]; // 38-53 unused - // 54 string flag, unused - // 55, unused - uint32 spellfamily; // 56 - // 57, unused -}; - -struct ChrRacesEntry -{ - uint32 RaceID; // 0 - // 1 unused - uint32 FactionID; // 2 facton template id - // 3 unused - uint32 model_m; // 4 - uint32 model_f; // 5 - // 6-7 unused - uint32 TeamID; // 8 (7-Alliance 1-Horde) - // 9-12 unused - uint32 startmovie; // 13 id from CinematicCamera.dbc - char* name[16]; // 14-29 used for DBC language detection/selection - // 30 string flags, unused - //char* string1[16]; // 31-46 used for DBC language detection/selection - // 47 string flags, unused - //char* string2[16]; // 48-63 used for DBC language detection/selection - // 64 string flags, unused - // 65-67 unused - //uint32 addon // 68 (0 - original race, 1 - tbc addon, ...) unused -}; - -struct CreatureDisplayInfoEntry -{ - uint32 Displayid; // 0 - // 1-3,unused - float scale; // 4 - // 5-13,unused -}; - -struct CreatureFamilyEntry -{ - uint32 ID; // 0 - float minScale; // 1 - uint32 minScaleLevel; // 2 0/1 - float maxScale; // 3 - uint32 maxScaleLevel; // 4 0/60 - uint32 skillLine; // 5 - uint32 skillLine2; // 6 - uint32 petFoodMask; // 7 - char* Name[16]; // 8-23 - // 24 string flags, unused - // 25 icon, unused -}; - -struct CreatureSpellDataEntry -{ - uint32 ID; // 0 - //uint32 spellId[4]; // 1-4 hunter pet learned spell (for later use) -}; - -struct DurabilityCostsEntry -{ - uint32 Itemlvl; // 0 - uint32 multiplier[29]; // 1-29 -}; - -struct DurabilityQualityEntry -{ - uint32 Id; // 0 - float quality_mod; // 1 -}; - -struct EmotesTextEntry -{ - uint32 Id; - uint32 textid; -}; - -struct FactionEntry -{ - uint32 ID; // 0 - int32 reputationListID; // 1 - uint32 BaseRepRaceMask[4]; // 2-5 Base reputation race masks (see enum Races) - uint32 BaseRepClassMask[4]; // 6-9 Base reputation class masks (see enum Classes) - int32 BaseRepValue[4]; // 10-13 Base reputation values - uint32 ReputationFlags[4]; // 14-17 Default flags to apply - uint32 team; // 18 enum Team - char* name[16]; // 19-34 - // 35 string flags, unused - //char* description[16]; // 36-51 unused - // 52 string flags, unused -}; - -enum FactionMasks -{ - FACTION_MASK_PLAYER = 1, // any player - FACTION_MASK_ALLIANCE = 2, // player or creature from alliance team - FACTION_MASK_HORDE = 4, // player or creature from horde team - FACTION_MASK_MONSTER = 8 // aggressive creature from monster team - // if none flags set then non-aggressive creature -}; - -struct FactionTemplateEntry -{ - uint32 ID; // 0 - uint32 faction; // 1 - uint32 factionFlags; // 2 specific flags for that faction - uint32 ourMask; // 3 if mask set (see FactionMasks) then faction included in masked team - uint32 friendlyMask; // 4 if mask set (see FactionMasks) then faction friendly to masked team - uint32 hostileMask; // 5 if mask set (see FactionMasks) then faction hostile to masked team - uint32 enemyFaction1; // 6 - uint32 enemyFaction2; // 7 - uint32 enemyFaction3; // 8 - uint32 enemyFaction4; // 9 - uint32 friendFaction1; // 10 - uint32 friendFaction2; // 11 - uint32 friendFaction3; // 12 - uint32 friendFaction4; // 13 - //------------------------------------------------------- end structure - - // helpers - bool IsFriendlyTo(FactionTemplateEntry const& entry) const - { - if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction ) - return false; - if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction ) - return true; - return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask); - } - bool IsHostileTo(FactionTemplateEntry const& entry) const - { - if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction ) - return true; - if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction ) - return false; - return (hostileMask & entry.ourMask) != 0; - } - bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; } - bool IsNeutralToAll() const { return hostileMask == 0 && friendlyMask == 0 && enemyFaction1==0 && enemyFaction2==0 && enemyFaction3==0 && enemyFaction4==0; } - bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; } -}; - -struct GemPropertiesEntry -{ - uint32 ID; - uint32 spellitemenchantement; - uint32 color; -}; - -#define GT_MAX_LEVEL 100 -struct GtCombatRatingsEntry -{ - float ratio; -}; - -struct GtChanceToMeleeCritBaseEntry -{ - float base; -}; - -struct GtChanceToMeleeCritEntry -{ - float ratio; -}; - -struct GtChanceToSpellCritBaseEntry -{ - float base; -}; - -struct GtChanceToSpellCritEntry -{ - float ratio; -}; - -struct GtOCTRegenHPEntry -{ - float ratio; -}; - -//struct GtOCTRegenMPEntry -//{ -// float ratio; -//}; - -struct GtRegenHPPerSptEntry -{ - float ratio; -}; - -struct GtRegenMPPerSptEntry -{ - float ratio; -}; - -struct ItemEntry -{ - uint32 ID; - uint32 DisplayId; - uint32 InventoryType; - uint32 Sheath; -}; - -struct ItemDisplayInfoEntry -{ - uint32 ID; - uint32 randomPropertyChance; -}; - -//struct ItemCondExtCostsEntry -//{ -// uint32 ID; -// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost -// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost -// uint32 arenaseason; // arena season number(1-4) -//}; - -struct ItemExtendedCostEntry -{ - uint32 ID; // 0 extended-cost entry id - uint32 reqhonorpoints; // 1 required honor points - uint32 reqarenapoints; // 2 required arena points - uint32 reqitem[5]; // 3-7 required item id - uint32 reqitemcount[5]; // 8-12 required count of 1st item - uint32 reqpersonalarenarating; // 13 required personal arena rating -}; - -struct ItemRandomPropertiesEntry -{ - uint32 ID; // 0 - //char* internalName // 1 unused - uint32 enchant_id[3]; // 2-4 - // 5-6 unused, 0 only values, reserved for additional enchantments? - //char* nameSuffix[16] // 7-22, unused - // 23 nameSufix flags, unused -}; - -struct ItemRandomSuffixEntry -{ - uint32 ID; // 0 - //char* name[16] // 1-16 unused - // 17, name flags, unused - // 18 unused - uint32 enchant_id[3]; // 19-21 - uint32 prefix[3]; // 22-24 -}; - -struct ItemSetEntry -{ - //uint32 id // 0 item set ID - char* name[16]; // 1-16 - // 17 string flags, unused - // 18-28 items from set, but not have all items listed, use ItemPrototype::ItemSet instead - // 29-34 unused - uint32 spells[8]; // 35-42 - uint32 items_to_triggerspell[8]; // 43-50 - uint32 required_skill_id; // 51 - uint32 required_skill_value; // 52 -}; - -struct LockEntry -{ - uint32 ID; // 0 - uint32 keytype[5]; // 1-5 - // 6-8, not used - uint32 key[5]; // 9-13 - // 14-16, not used - uint32 requiredminingskill; // 17 - uint32 requiredlockskill; // 18 - // 19-32, not used -}; - -struct MailTemplateEntry -{ - uint32 ID; // 0 - //char* subject[16]; // 1-16 - // 17 name flags, unused - //char* content[16]; // 18-33 -}; - -enum MapTypes -{ - MAP_COMMON = 0, - MAP_INSTANCE = 1, - MAP_RAID = 2, - MAP_BATTLEGROUND = 3, - MAP_ARENA = 4 -}; - -struct MapEntry -{ - uint32 MapID; // 0 - //char* internalname; // 1 unused - uint32 map_type; // 2 - // 3 unused - char* name[16]; // 4-19 - // 20 name flags, unused - // 21-23 unused (something PvPZone related - levels?) - // 24-26 - uint32 linked_zone; // 27 common zone for instance and continent map - //char* hordeIntro // 28-43 text for PvP Zones - // 44 intro text flags - //char* allianceIntro // 45-60 text for PvP Zones - // 46 intro text flags - // 47-61 not used - uint32 multimap_id; // 62 - // 63-65 not used - //chat* unknownText1 // 66-81 unknown empty text fields, possible normal Intro text. - // 82 text flags - //chat* heroicIntroText // 83-98 heroic mode requirement text - // 99 text flags - //chat* unknownText2 // 100-115 unknown empty text fields - // 116 text flags - int32 parent_map; // 117 map_id of parent map - //float start_x // 118 enter x coordinate (if exist single entry) - //float start_y // 119 enter y coordinate (if exist single entry) - uint32 resetTimeRaid; // 120 - uint32 resetTimeHeroic; // 121 - // 122-123 - uint32 addon; // 124 (0-original maps,1-tbc addon) - - // Helpers - bool IsExpansionMap() const { return addon != 0; } - bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; } - // NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable - bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; } - bool IsRaid() const { return map_type == MAP_RAID; } - bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; } - bool IsBattleArena() const { return map_type == MAP_ARENA; } - bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; } - bool SupportsHeroicMode() const { return resetTimeHeroic && !resetTimeRaid; } - bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; } - - bool IsMountAllowed() const - { - return !IsDungeon() || - MapID==568 || MapID==309 || MapID==209 || MapID==534 || - MapID==560 || MapID==509 || MapID==269; - } -}; - -struct QuestSortEntry -{ - uint32 id; // 0, sort id - //char* name[16]; // 1-16, unused - // 17 name flags, unused -}; - -struct RandomPropertiesPointsEntry -{ - //uint32 Id; // 0 hidden key - uint32 itemLevel; // 1 - uint32 EpicPropertiesPoints[5]; // 2-6 - uint32 RarePropertiesPoints[5]; // 7-11 - uint32 UncommonPropertiesPoints[5]; // 12-16 -}; - -//struct SkillLineCategoryEntry{ -// uint32 id; // 0 hidden key -// char* name[16]; // 1 - 17 Category name -// // 18 string flag -// uint32 displayOrder; // Display order in character tab -//}; - -//struct SkillRaceClassInfoEntry{ -// uint32 id; // 0 -// uint32 skillId; // 1 present some refrences to unknown skill -// uint32 raceMask; // 2 -// uint32 classMask; // 3 -// uint32 flags; // 4 mask for some thing -// uint32 reqLevel; // 5 -// uint32 skillTierId; // 6 -// uint32 skillCostID; // 7 -//}; - -//struct SkillTiersEntry{ -// uint32 id; // 0 -// uint32 skillValue[16]; // 1-17 unknown possibly add value on learn? -// uint32 maxSkillValue[16]; // Max value for rank -//}; - -struct SkillLineEntry -{ - uint32 id; // 0 - uint32 categoryId; // 1 (index from SkillLineCategory.dbc) - //uint32 skillCostID; // 2 not used - char* name[16]; // 3-18 - // 19 string flags, not used - //char* description[16]; // 20-35, not used - // 36 string flags, not used - uint32 spellIcon; // 37 -}; - -enum AbilytyLearnType -{ - ABILITY_LEARNED_ON_GET_PROFESSION_SKILL = 1, - ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL = 2 -}; - -struct SkillLineAbilityEntry -{ - uint32 id; // 0, INDEX - uint32 skillId; // 1 - uint32 spellId; // 2 - uint32 racemask; // 3 - uint32 classmask; // 4 - //uint32 racemaskNot; // 5 always 0 in 2.4.2 - //uint32 classmaskNot; // 6 always 0 in 2.4.2 - uint32 req_skill_value; // 7 for trade skill.not for training. - uint32 forward_spellid; // 8 - uint32 learnOnGetSkill; // 9 can be 1 or 2 for spells learned on get skill - uint32 max_value; // 10 - uint32 min_value; // 11 - // 12-13, unknown, always 0 - uint32 reqtrainpoints; // 14 -}; - -struct SoundEntriesEntry -{ - uint32 Id; // 0, sound id - //uint32 Type; // 1, sound type (10 generally for creature, etc) - //char* InternalName; // 2, internal name, for use in lookup command for example - //char* FileName[10]; // 3-12, file names - //uint32 Unk13[10]; // 13-22, linked with file names? - //char* Path; // 23 - // 24-28, unknown -}; - -struct SpellEntry -{ - uint32 Id; // 0 normally counted from 0 field (but some tools start counting from 1, check this before tool use for data view!) - uint32 Category; // 1 - //uint32 castUI // 2 not used - uint32 Dispel; // 3 - uint32 Mechanic; // 4 - uint32 Attributes; // 5 - uint32 AttributesEx; // 6 - uint32 AttributesEx2; // 7 - uint32 AttributesEx3; // 8 - uint32 AttributesEx4; // 9 - uint32 AttributesEx5; // 10 - //uint32 AttributesEx6; // 11 not used - uint32 Stances; // 12 - uint32 StancesNot; // 13 - uint32 Targets; // 14 - uint32 TargetCreatureType; // 15 - uint32 RequiresSpellFocus; // 16 - //uint32 FacingCasterFlags; // 17 not used - uint32 CasterAuraState; // 18 - uint32 TargetAuraState; // 19 - uint32 CasterAuraStateNot; // 20 - uint32 TargetAuraStateNot; // 21 - uint32 CastingTimeIndex; // 22 - uint32 RecoveryTime; // 23 - uint32 CategoryRecoveryTime; // 24 - uint32 InterruptFlags; // 25 - uint32 AuraInterruptFlags; // 26 - uint32 ChannelInterruptFlags; // 27 - uint32 procFlags; // 28 - uint32 procChance; // 29 - uint32 procCharges; // 30 - uint32 maxLevel; // 31 - uint32 baseLevel; // 32 - uint32 spellLevel; // 33 - uint32 DurationIndex; // 34 - uint32 powerType; // 35 - uint32 manaCost; // 36 - uint32 manaCostPerlevel; // 37 - uint32 manaPerSecond; // 38 - uint32 manaPerSecondPerLevel; // 39 - uint32 rangeIndex; // 40 - float speed; // 41 - //uint32 modalNextSpell; // 42 - uint32 StackAmount; // 43 - uint32 Totem[2]; // 44-45 - int32 Reagent[8]; // 46-53 - uint32 ReagentCount[8]; // 54-61 - int32 EquippedItemClass; // 62 (value) - int32 EquippedItemSubClassMask; // 63 (mask) - int32 EquippedItemInventoryTypeMask; // 64 (mask) - uint32 Effect[3]; // 65-67 - int32 EffectDieSides[3]; // 68-70 - uint32 EffectBaseDice[3]; // 71-73 - float EffectDicePerLevel[3]; // 74-76 - float EffectRealPointsPerLevel[3]; // 77-79 - int32 EffectBasePoints[3]; // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) - uint32 EffectMechanic[3]; // 83-85 - uint32 EffectImplicitTargetA[3]; // 86-88 - uint32 EffectImplicitTargetB[3]; // 89-91 - uint32 EffectRadiusIndex[3]; // 92-94 - spellradius.dbc - uint32 EffectApplyAuraName[3]; // 95-97 - uint32 EffectAmplitude[3]; // 98-100 - float EffectMultipleValue[3]; // 101-103 - uint32 EffectChainTarget[3]; // 104-106 - uint32 EffectItemType[3]; // 107-109 - int32 EffectMiscValue[3]; // 110-112 - int32 EffectMiscValueB[3]; // 113-115 - uint32 EffectTriggerSpell[3]; // 116-118 - float EffectPointsPerComboPoint[3]; // 119-121 - uint32 SpellVisual; // 122 - // 123 not used - uint32 SpellIconID; // 124 - uint32 activeIconID; // 125 - //uint32 spellPriority; // 126 - char* SpellName[16]; // 127-142 - //uint32 SpellNameFlag; // 143 - char* Rank[16]; // 144-159 - //uint32 RankFlags; // 160 - //char* Description[16]; // 161-176 not used - //uint32 DescriptionFlags; // 177 not used - //char* ToolTip[16]; // 178-193 not used - //uint32 ToolTipFlags; // 194 not used - uint32 ManaCostPercentage; // 195 - uint32 StartRecoveryCategory; // 196 - uint32 StartRecoveryTime; // 197 - uint32 MaxTargetLevel; // 198 - uint32 SpellFamilyName; // 199 - uint64 SpellFamilyFlags; // 200+201 - uint32 MaxAffectedTargets; // 202 - uint32 DmgClass; // 203 defenseType - uint32 PreventionType; // 204 - //uint32 StanceBarOrder; // 205 not used - float DmgMultiplier[3]; // 206-208 - //uint32 MinFactionId; // 209 not used, and 0 in 2.4.2 - //uint32 MinReputation; // 210 not used, and 0 in 2.4.2 - //uint32 RequiredAuraVision; // 211 not used - uint32 TotemCategory[2]; // 212-213 - uint32 AreaId; // 214 - uint32 SchoolMask; // 215 school mask - - private: - // prevent creating custom entries (copy data from original in fact) - SpellEntry(SpellEntry const&); // DON'T must have implementation -}; - -typedef std::set<uint32> SpellCategorySet; -typedef std::map<uint32,SpellCategorySet > SpellCategoryStore; -typedef std::set<uint32> PetFamilySpellsSet; -typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore; - -struct SpellCastTimesEntry -{ - uint32 ID; // 0 - int32 CastTime; // 1 - //float CastTimePerLevel; // 2 unsure / per skill? - //int32 MinCastTime; // 3 unsure -}; - -struct SpellFocusObjectEntry -{ - uint32 ID; // 0 - //char* Name[16]; // 1-15 unused - // 16 string flags, unused -}; - -// stored in SQL table -struct SpellThreatEntry -{ - uint32 spellId; - int32 threat; -}; - -struct SpellRadiusEntry -{ - uint32 ID; - float Radius; - float Radius2; -}; - -struct SpellRangeEntry -{ - uint32 ID; - float minRange; - float maxRange; -}; - -struct SpellShapeshiftEntry -{ - uint32 ID; // 0 - //uint32 buttonPosition; // 1 unused - //char* Name[16]; // 2-17 unused - //uint32 NameFlags; // 18 unused - uint32 flags1; // 19 - int32 creatureType; // 20 <=0 humanoid, other normal creature types - //uint32 unk1; // 21 unused - uint32 attackSpeed; // 22 - //uint32 modelID; // 23 unused, alliance modelid (where horde case?) - //uint32 unk2; // 24 unused - //uint32 unk3; // 25 unused - //uint32 unk4; // 26 unused - //uint32 unk5; // 27 unused - //uint32 unk6; // 28 unused - //uint32 unk7; // 29 unused - //uint32 unk8; // 30 unused - //uint32 unk9; // 31 unused - //uint32 unk10; // 32 unused - //uint32 unk11; // 33 unused - //uint32 unk12; // 34 unused -}; - -struct SpellDurationEntry -{ - uint32 ID; - int32 Duration[3]; -}; - -enum ItemEnchantmentType -{ - ITEM_ENCHANTMENT_TYPE_NONE = 0, - ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL = 1, - ITEM_ENCHANTMENT_TYPE_DAMAGE = 2, - ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL = 3, - ITEM_ENCHANTMENT_TYPE_RESISTANCE = 4, - ITEM_ENCHANTMENT_TYPE_STAT = 5, - ITEM_ENCHANTMENT_TYPE_TOTEM = 6 -}; - -struct SpellItemEnchantmentEntry -{ - uint32 ID; // 0 - uint32 type[3]; // 1-3 - uint32 amount[3]; // 4-6 - //uint32 amount2[3] // 7-9 always same as similar `amount` value - uint32 spellid[3]; // 10-12 - char* description[16]; // 13-29 - // 30 description flags - uint32 aura_id; // 31 - uint32 slot; // 32 - uint32 GemID; // 33 - uint32 EnchantmentCondition; // 34 -}; - -struct SpellItemEnchantmentConditionEntry -{ - uint32 ID; - uint8 Color[5]; - uint8 Comparator[5]; - uint8 CompareColor[5]; - uint32 Value[5]; -}; - -struct StableSlotPricesEntry -{ - uint32 Slot; - uint32 Price; -}; - -struct TalentEntry -{ - uint32 TalentID; // 0 - uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry) - uint32 Row; // 2 - uint32 Col; // 3 - uint32 RankID[5]; // 4-8 - // 9-12 not used, always 0, maybe not used high ranks - uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry) - // 14-15 not used - uint32 DependsOnRank; // 16 - // 17-19 not used - uint32 DependsOnSpell; // 20 req.spell -}; - -struct TalentTabEntry -{ - uint32 TalentTabID; // 0 - //char* name[16]; // 1-16, unused - //uint32 nameFlags; // 17, unused - //unit32 spellicon; // 18 - // 19 not used - uint32 ClassMask; // 20 - uint32 tabpage; // 21 - //char* internalname; // 22 -}; - -struct TaxiPathEntry -{ - uint32 ID; - uint32 from; - uint32 to; - uint32 price; -}; - -struct TaxiNodesEntry -{ - uint32 ID; // 0 - uint32 map_id; // 1 - float x; // 2 - float y; // 3 - float z; // 4 - //char* name[16]; // 5-21 - // 22 string flags, unused - uint32 horde_mount_type; // 23 - uint32 alliance_mount_type; // 24 -}; - -enum TotemCategoryType -{ - TOTEM_CATEGORY_TYPE_KNIFE = 1, - TOTEM_CATEGORY_TYPE_TOTEM = 2, - TOTEM_CATEGORY_TYPE_ROD = 3, - TOTEM_CATEGORY_TYPE_PICK = 21, - TOTEM_CATEGORY_TYPE_STONE = 22, - TOTEM_CATEGORY_TYPE_HAMMER = 23, - TOTEM_CATEGORY_TYPE_SPANNER = 24 -}; - -struct TotemCategoryEntry -{ - uint32 ID; // 0 - //char* name[16]; // 1-16 - // 17 string flags, unused - uint32 categoryType; // 18 (one for specialization) - uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods) -}; - -struct WorldMapAreaEntry -{ - //uint32 ID; // 0 - uint32 map_id; // 1 - uint32 area_id; // 2 index (continent 0 areas ignored) - //char* internal_name // 3 - float y1; // 4 - float y2; // 5 - float x1; // 6 - float x2; // 7 - int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally) -}; - -struct WorldSafeLocsEntry -{ - uint32 ID; // 0 - uint32 map_id; // 1 - float x; // 2 - float y; // 3 - float z; // 4 - //char* name[16] // 5-20 name, unused - // 21 name flags, unused -}; - -// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform -#if defined( __GNUC__ ) -#pragma pack() -#else -#pragma pack(pop) -#endif - -// Structures not used for casting to loaded DBC data and not required then packing -struct TalentSpellPos -{ - TalentSpellPos() : talent_id(0), rank(0) {} - TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {} - - uint16 talent_id; - uint8 rank; -}; - -typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap; - -struct TaxiPathBySourceAndDestination -{ - TaxiPathBySourceAndDestination() : ID(0),price(0) {} - TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {} - - uint32 ID; - uint32 price; -}; -typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource; -typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource; - -struct TaxiPathNode -{ - TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {} - TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {} - - uint32 mapid; - float x; - float y; - float z; - uint32 actionFlag; - uint32 delay; -}; -typedef std::vector<TaxiPathNode> TaxiPathNodeList; -typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath; - -#define TaxiMaskSize 16 -typedef uint32 TaxiMask[TaxiMaskSize]; -#endif +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef DBCSTRUCTURE_H
+#define DBCSTRUCTURE_H
+
+#include "Platform/Define.h"
+
+#include <map>
+#include <set>
+#include <vector>
+
+// Structures using to access raw DBC data and required packing to portability
+
+// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
+#if defined( __GNUC__ )
+#pragma pack(1)
+#else
+#pragma pack(push,1)
+#endif
+
+enum AreaTeams
+{
+ AREATEAM_NONE = 0,
+ AREATEAM_ALLY = 2,
+ AREATEAM_HORDE = 4
+};
+
+enum AreaFlags
+{
+ AREA_FLAG_SNOW = 0x00000001, // snow (only Dun Morogh, Naxxramas, Razorfen Downs and Winterspring)
+ AREA_FLAG_UNK1 = 0x00000002, // unknown, (only Naxxramas and Razorfen Downs)
+ AREA_FLAG_UNK2 = 0x00000004, // Only used on development map
+ AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // slave capital city flag?
+ AREA_FLAG_UNK3 = 0x00000010, // unknown
+ AREA_FLAG_SLAVE_CAPITAL2 = 0x00000020, // slave capital city flag?
+ AREA_FLAG_UNK4 = 0x00000040, // many zones have this flag
+ AREA_FLAG_ARENA = 0x00000080, // arena, both instanced and world arenas
+ AREA_FLAG_CAPITAL = 0x00000100, // main capital city flag
+ AREA_FLAG_CITY = 0x00000200, // only for one zone named "City" (where it located?)
+ AREA_FLAG_OUTLAND = 0x00000400, // outland zones? (only Eye of the Storm not have this flag, but have 0x00004000 flag)
+ AREA_FLAG_SANCTUARY = 0x00000800, // sanctuary area (PvP disabled)
+ AREA_FLAG_NEED_FLY = 0x00001000, // only Netherwing Ledge, Socrethar's Seat, Tempest Keep, The Arcatraz, The Botanica, The Mechanar, Sorrow Wing Point, Dragonspine Ridge, Netherwing Mines, Dragonmaw Base Camp, Dragonmaw Skyway
+ AREA_FLAG_UNUSED1 = 0x00002000, // not used now (no area/zones with this flag set in 2.4.2)
+ AREA_FLAG_OUTLAND2 = 0x00004000, // outland zones? (only Circle of Blood Arena not have this flag, but have 0x00000400 flag)
+ AREA_FLAG_PVP = 0x00008000, // pvp objective area? (Death's Door also has this flag although it's no pvp object area)
+ AREA_FLAG_ARENA_INSTANCE = 0x00010000, // used by instanced arenas only
+ AREA_FLAG_UNUSED2 = 0x00020000, // not used now (no area/zones with this flag set in 2.4.2)
+ AREA_FLAG_UNK5 = 0x00040000, // just used for Amani Pass, Hatchet Hills
+ AREA_FLAG_LOWLEVEL = 0x00100000 // used for some starting areas with area_level <=15
+};
+
+enum FactionTemplateFlags
+{
+ FACTION_TEMPLATE_FLAG_CONTESTED_GUARD = 0x00001000, // faction will attack players that were involved in PvP combats
+};
+
+struct AreaTableEntry
+{
+ uint32 ID; // 0
+ uint32 mapid; // 1
+ uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
+ uint32 exploreFlag; // 3, main index
+ uint32 flags; // 4, unknown value but 312 for all cities
+ // 5-9 unused
+ int32 area_level; // 10
+ char* area_name[16]; // 11-26
+ // 27, string flags, unused
+ uint32 team; // 28
+};
+
+struct AreaTriggerEntry
+{
+ uint32 id; // 0
+ uint32 mapid; // 1
+ float x; // 2
+ float y; // 3
+ float z; // 4
+ float radius; // 5
+ float box_x; // 6 extent x edge
+ float box_y; // 7 extent y edge
+ float box_z; // 8 extent z edge
+ float box_orientation; // 9 extent rotation by about z axis
+};
+
+struct BankBagSlotPricesEntry
+{
+ uint32 ID;
+ uint32 price;
+};
+
+struct BattlemasterListEntry
+{
+ uint32 id; // 0
+ uint32 mapid[3]; // 1-3 mapid
+ // 4-8 unused
+ uint32 type; // 9 (3 - BG, 4 - arena)
+ uint32 minlvl; // 10
+ uint32 maxlvl; // 11
+ uint32 maxplayersperteam; // 12
+ // 13-14 unused
+ char* name[16]; // 15-30
+ // 31 string flag, unused
+ // 32 unused
+};
+
+struct CharTitlesEntry
+{
+ uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
+ //uint32 unk1; // 1 flags?
+ //char* name[16]; // 2-17, unused
+ // 18 string flag, unused
+ //char* name2[16]; // 19-34, unused
+ // 35 string flag, unused
+ uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
+};
+
+struct ChatChannelsEntry
+{
+ uint32 ChannelID; // 0
+ uint32 flags; // 1
+ char* pattern[16]; // 3-18
+ // 19 string flags, unused
+ //char* name[16]; // 20-35 unused
+ // 36 string flag, unused
+};
+
+struct ChrClassesEntry
+{
+ uint32 ClassID; // 0
+ // 1-2, unused
+ uint32 powerType; // 3
+ // 4, unused
+ //char* name[16]; // 5-20 unused
+ // 21 string flag, unused
+ //char* string1[16]; // 21-36 unused
+ // 37 string flag, unused
+ //char* string2[16]; // 38-53 unused
+ // 54 string flag, unused
+ // 55, unused
+ uint32 spellfamily; // 56
+ // 57, unused
+};
+
+struct ChrRacesEntry
+{
+ uint32 RaceID; // 0
+ // 1 unused
+ uint32 FactionID; // 2 facton template id
+ // 3 unused
+ uint32 model_m; // 4
+ uint32 model_f; // 5
+ // 6-7 unused
+ uint32 TeamID; // 8 (7-Alliance 1-Horde)
+ // 9-12 unused
+ uint32 startmovie; // 13 id from CinematicCamera.dbc
+ char* name[16]; // 14-29 used for DBC language detection/selection
+ // 30 string flags, unused
+ //char* string1[16]; // 31-46 used for DBC language detection/selection
+ // 47 string flags, unused
+ //char* string2[16]; // 48-63 used for DBC language detection/selection
+ // 64 string flags, unused
+ // 65-67 unused
+ //uint32 addon // 68 (0 - original race, 1 - tbc addon, ...) unused
+};
+
+struct CreatureDisplayInfoEntry
+{
+ uint32 Displayid; // 0
+ // 1-3,unused
+ float scale; // 4
+ // 5-13,unused
+};
+
+struct CreatureFamilyEntry
+{
+ uint32 ID; // 0
+ float minScale; // 1
+ uint32 minScaleLevel; // 2 0/1
+ float maxScale; // 3
+ uint32 maxScaleLevel; // 4 0/60
+ uint32 skillLine; // 5
+ uint32 skillLine2; // 6
+ uint32 petFoodMask; // 7
+ char* Name[16]; // 8-23
+ // 24 string flags, unused
+ // 25 icon, unused
+};
+
+struct CreatureSpellDataEntry
+{
+ uint32 ID; // 0
+ //uint32 spellId[4]; // 1-4 hunter pet learned spell (for later use)
+};
+
+struct DurabilityCostsEntry
+{
+ uint32 Itemlvl; // 0
+ uint32 multiplier[29]; // 1-29
+};
+
+struct DurabilityQualityEntry
+{
+ uint32 Id; // 0
+ float quality_mod; // 1
+};
+
+struct EmotesTextEntry
+{
+ uint32 Id;
+ uint32 textid;
+};
+
+struct FactionEntry
+{
+ uint32 ID; // 0
+ int32 reputationListID; // 1
+ uint32 BaseRepRaceMask[4]; // 2-5 Base reputation race masks (see enum Races)
+ uint32 BaseRepClassMask[4]; // 6-9 Base reputation class masks (see enum Classes)
+ int32 BaseRepValue[4]; // 10-13 Base reputation values
+ uint32 ReputationFlags[4]; // 14-17 Default flags to apply
+ uint32 team; // 18 enum Team
+ char* name[16]; // 19-34
+ // 35 string flags, unused
+ //char* description[16]; // 36-51 unused
+ // 52 string flags, unused
+};
+
+enum FactionMasks
+{
+ FACTION_MASK_PLAYER = 1, // any player
+ FACTION_MASK_ALLIANCE = 2, // player or creature from alliance team
+ FACTION_MASK_HORDE = 4, // player or creature from horde team
+ FACTION_MASK_MONSTER = 8 // aggressive creature from monster team
+ // if none flags set then non-aggressive creature
+};
+
+struct FactionTemplateEntry
+{
+ uint32 ID; // 0
+ uint32 faction; // 1
+ uint32 factionFlags; // 2 specific flags for that faction
+ uint32 ourMask; // 3 if mask set (see FactionMasks) then faction included in masked team
+ uint32 friendlyMask; // 4 if mask set (see FactionMasks) then faction friendly to masked team
+ uint32 hostileMask; // 5 if mask set (see FactionMasks) then faction hostile to masked team
+ uint32 enemyFaction1; // 6
+ uint32 enemyFaction2; // 7
+ uint32 enemyFaction3; // 8
+ uint32 enemyFaction4; // 9
+ uint32 friendFaction1; // 10
+ uint32 friendFaction2; // 11
+ uint32 friendFaction3; // 12
+ uint32 friendFaction4; // 13
+ //------------------------------------------------------- end structure
+
+ // helpers
+ bool IsFriendlyTo(FactionTemplateEntry const& entry) const
+ {
+ if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction )
+ return false;
+ if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction )
+ return true;
+ return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
+ }
+ bool IsHostileTo(FactionTemplateEntry const& entry) const
+ {
+ if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction )
+ return true;
+ if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction )
+ return false;
+ return (hostileMask & entry.ourMask) != 0;
+ }
+ bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
+ bool IsNeutralToAll() const { return hostileMask == 0 && friendlyMask == 0 && enemyFaction1==0 && enemyFaction2==0 && enemyFaction3==0 && enemyFaction4==0; }
+ bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
+};
+
+struct GemPropertiesEntry
+{
+ uint32 ID;
+ uint32 spellitemenchantement;
+ uint32 color;
+};
+
+#define GT_MAX_LEVEL 100
+struct GtCombatRatingsEntry
+{
+ float ratio;
+};
+
+struct GtChanceToMeleeCritBaseEntry
+{
+ float base;
+};
+
+struct GtChanceToMeleeCritEntry
+{
+ float ratio;
+};
+
+struct GtChanceToSpellCritBaseEntry
+{
+ float base;
+};
+
+struct GtChanceToSpellCritEntry
+{
+ float ratio;
+};
+
+struct GtOCTRegenHPEntry
+{
+ float ratio;
+};
+
+//struct GtOCTRegenMPEntry
+//{
+// float ratio;
+//};
+
+struct GtRegenHPPerSptEntry
+{
+ float ratio;
+};
+
+struct GtRegenMPPerSptEntry
+{
+ float ratio;
+};
+
+struct ItemEntry
+{
+ uint32 ID;
+ uint32 DisplayId;
+ uint32 InventoryType;
+ uint32 Sheath;
+};
+
+struct ItemDisplayInfoEntry
+{
+ uint32 ID;
+ uint32 randomPropertyChance;
+};
+
+//struct ItemCondExtCostsEntry
+//{
+// uint32 ID;
+// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost
+// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost
+// uint32 arenaseason; // arena season number(1-4)
+//};
+
+struct ItemExtendedCostEntry
+{
+ uint32 ID; // 0 extended-cost entry id
+ uint32 reqhonorpoints; // 1 required honor points
+ uint32 reqarenapoints; // 2 required arena points
+ uint32 reqitem[5]; // 3-7 required item id
+ uint32 reqitemcount[5]; // 8-12 required count of 1st item
+ uint32 reqpersonalarenarating; // 13 required personal arena rating
+};
+
+struct ItemRandomPropertiesEntry
+{
+ uint32 ID; // 0
+ //char* internalName // 1 unused
+ uint32 enchant_id[3]; // 2-4
+ // 5-6 unused, 0 only values, reserved for additional enchantments?
+ //char* nameSuffix[16] // 7-22, unused
+ // 23 nameSufix flags, unused
+};
+
+struct ItemRandomSuffixEntry
+{
+ uint32 ID; // 0
+ //char* name[16] // 1-16 unused
+ // 17, name flags, unused
+ // 18 unused
+ uint32 enchant_id[3]; // 19-21
+ uint32 prefix[3]; // 22-24
+};
+
+struct ItemSetEntry
+{
+ //uint32 id // 0 item set ID
+ char* name[16]; // 1-16
+ // 17 string flags, unused
+ // 18-28 items from set, but not have all items listed, use ItemPrototype::ItemSet instead
+ // 29-34 unused
+ uint32 spells[8]; // 35-42
+ uint32 items_to_triggerspell[8]; // 43-50
+ uint32 required_skill_id; // 51
+ uint32 required_skill_value; // 52
+};
+
+struct LockEntry
+{
+ uint32 ID; // 0
+ uint32 keytype[5]; // 1-5
+ // 6-8, not used
+ uint32 key[5]; // 9-13
+ // 14-16, not used
+ uint32 requiredminingskill; // 17
+ uint32 requiredlockskill; // 18
+ // 19-32, not used
+};
+
+struct MailTemplateEntry
+{
+ uint32 ID; // 0
+ //char* subject[16]; // 1-16
+ // 17 name flags, unused
+ //char* content[16]; // 18-33
+};
+
+enum MapTypes
+{
+ MAP_COMMON = 0,
+ MAP_INSTANCE = 1,
+ MAP_RAID = 2,
+ MAP_BATTLEGROUND = 3,
+ MAP_ARENA = 4
+};
+
+struct MapEntry
+{
+ uint32 MapID; // 0
+ //char* internalname; // 1 unused
+ uint32 map_type; // 2
+ // 3 unused
+ char* name[16]; // 4-19
+ // 20 name flags, unused
+ // 21-23 unused (something PvPZone related - levels?)
+ // 24-26
+ uint32 linked_zone; // 27 common zone for instance and continent map
+ //char* hordeIntro // 28-43 text for PvP Zones
+ // 44 intro text flags
+ //char* allianceIntro // 45-60 text for PvP Zones
+ // 46 intro text flags
+ // 47-61 not used
+ uint32 multimap_id; // 62
+ // 63-65 not used
+ //chat* unknownText1 // 66-81 unknown empty text fields, possible normal Intro text.
+ // 82 text flags
+ //chat* heroicIntroText // 83-98 heroic mode requirement text
+ // 99 text flags
+ //chat* unknownText2 // 100-115 unknown empty text fields
+ // 116 text flags
+ int32 parent_map; // 117 map_id of parent map
+ //float start_x // 118 enter x coordinate (if exist single entry)
+ //float start_y // 119 enter y coordinate (if exist single entry)
+ uint32 resetTimeRaid; // 120
+ uint32 resetTimeHeroic; // 121
+ // 122-123
+ uint32 addon; // 124 (0-original maps,1-tbc addon)
+
+ // Helpers
+ bool IsExpansionMap() const { return addon != 0; }
+ bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
+ // NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
+ bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
+ bool IsRaid() const { return map_type == MAP_RAID; }
+ bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
+ bool IsBattleArena() const { return map_type == MAP_ARENA; }
+ bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
+ bool SupportsHeroicMode() const { return resetTimeHeroic && !resetTimeRaid; }
+ bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; }
+
+ bool IsMountAllowed() const
+ {
+ return !IsDungeon() ||
+ MapID==568 || MapID==309 || MapID==209 || MapID==534 ||
+ MapID==560 || MapID==509 || MapID==269;
+ }
+};
+
+struct QuestSortEntry
+{
+ uint32 id; // 0, sort id
+ //char* name[16]; // 1-16, unused
+ // 17 name flags, unused
+};
+
+struct RandomPropertiesPointsEntry
+{
+ //uint32 Id; // 0 hidden key
+ uint32 itemLevel; // 1
+ uint32 EpicPropertiesPoints[5]; // 2-6
+ uint32 RarePropertiesPoints[5]; // 7-11
+ uint32 UncommonPropertiesPoints[5]; // 12-16
+};
+
+//struct SkillLineCategoryEntry{
+// uint32 id; // 0 hidden key
+// char* name[16]; // 1 - 17 Category name
+// // 18 string flag
+// uint32 displayOrder; // Display order in character tab
+//};
+
+//struct SkillRaceClassInfoEntry{
+// uint32 id; // 0
+// uint32 skillId; // 1 present some refrences to unknown skill
+// uint32 raceMask; // 2
+// uint32 classMask; // 3
+// uint32 flags; // 4 mask for some thing
+// uint32 reqLevel; // 5
+// uint32 skillTierId; // 6
+// uint32 skillCostID; // 7
+//};
+
+//struct SkillTiersEntry{
+// uint32 id; // 0
+// uint32 skillValue[16]; // 1-17 unknown possibly add value on learn?
+// uint32 maxSkillValue[16]; // Max value for rank
+//};
+
+struct SkillLineEntry
+{
+ uint32 id; // 0
+ uint32 categoryId; // 1 (index from SkillLineCategory.dbc)
+ //uint32 skillCostID; // 2 not used
+ char* name[16]; // 3-18
+ // 19 string flags, not used
+ //char* description[16]; // 20-35, not used
+ // 36 string flags, not used
+ uint32 spellIcon; // 37
+};
+
+enum AbilytyLearnType
+{
+ ABILITY_LEARNED_ON_GET_PROFESSION_SKILL = 1,
+ ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL = 2
+};
+
+struct SkillLineAbilityEntry
+{
+ uint32 id; // 0, INDEX
+ uint32 skillId; // 1
+ uint32 spellId; // 2
+ uint32 racemask; // 3
+ uint32 classmask; // 4
+ //uint32 racemaskNot; // 5 always 0 in 2.4.2
+ //uint32 classmaskNot; // 6 always 0 in 2.4.2
+ uint32 req_skill_value; // 7 for trade skill.not for training.
+ uint32 forward_spellid; // 8
+ uint32 learnOnGetSkill; // 9 can be 1 or 2 for spells learned on get skill
+ uint32 max_value; // 10
+ uint32 min_value; // 11
+ // 12-13, unknown, always 0
+ uint32 reqtrainpoints; // 14
+};
+
+struct SoundEntriesEntry
+{
+ uint32 Id; // 0, sound id
+ //uint32 Type; // 1, sound type (10 generally for creature, etc)
+ //char* InternalName; // 2, internal name, for use in lookup command for example
+ //char* FileName[10]; // 3-12, file names
+ //uint32 Unk13[10]; // 13-22, linked with file names?
+ //char* Path; // 23
+ // 24-28, unknown
+};
+
+struct SpellEntry
+{
+ uint32 Id; // 0 normally counted from 0 field (but some tools start counting from 1, check this before tool use for data view!)
+ uint32 Category; // 1
+ //uint32 castUI // 2 not used
+ uint32 Dispel; // 3
+ uint32 Mechanic; // 4
+ uint32 Attributes; // 5
+ uint32 AttributesEx; // 6
+ uint32 AttributesEx2; // 7
+ uint32 AttributesEx3; // 8
+ uint32 AttributesEx4; // 9
+ uint32 AttributesEx5; // 10
+ //uint32 AttributesEx6; // 11 not used
+ uint32 Stances; // 12
+ uint32 StancesNot; // 13
+ uint32 Targets; // 14
+ uint32 TargetCreatureType; // 15
+ uint32 RequiresSpellFocus; // 16
+ uint32 FacingCasterFlags; // 17
+ uint32 CasterAuraState; // 18
+ uint32 TargetAuraState; // 19
+ uint32 CasterAuraStateNot; // 20
+ uint32 TargetAuraStateNot; // 21
+ uint32 CastingTimeIndex; // 22
+ uint32 RecoveryTime; // 23
+ uint32 CategoryRecoveryTime; // 24
+ uint32 InterruptFlags; // 25
+ uint32 AuraInterruptFlags; // 26
+ uint32 ChannelInterruptFlags; // 27
+ uint32 procFlags; // 28
+ uint32 procChance; // 29
+ uint32 procCharges; // 30
+ uint32 maxLevel; // 31
+ uint32 baseLevel; // 32
+ uint32 spellLevel; // 33
+ uint32 DurationIndex; // 34
+ uint32 powerType; // 35
+ uint32 manaCost; // 36
+ uint32 manaCostPerlevel; // 37
+ uint32 manaPerSecond; // 38
+ uint32 manaPerSecondPerLevel; // 39
+ uint32 rangeIndex; // 40
+ float speed; // 41
+ //uint32 modalNextSpell; // 42
+ uint32 StackAmount; // 43
+ uint32 Totem[2]; // 44-45
+ int32 Reagent[8]; // 46-53
+ uint32 ReagentCount[8]; // 54-61
+ int32 EquippedItemClass; // 62 (value)
+ int32 EquippedItemSubClassMask; // 63 (mask)
+ int32 EquippedItemInventoryTypeMask; // 64 (mask)
+ uint32 Effect[3]; // 65-67
+ int32 EffectDieSides[3]; // 68-70
+ uint32 EffectBaseDice[3]; // 71-73
+ float EffectDicePerLevel[3]; // 74-76
+ float EffectRealPointsPerLevel[3]; // 77-79
+ int32 EffectBasePoints[3]; // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
+ uint32 EffectMechanic[3]; // 83-85
+ uint32 EffectImplicitTargetA[3]; // 86-88
+ uint32 EffectImplicitTargetB[3]; // 89-91
+ uint32 EffectRadiusIndex[3]; // 92-94 - spellradius.dbc
+ uint32 EffectApplyAuraName[3]; // 95-97
+ uint32 EffectAmplitude[3]; // 98-100
+ float EffectMultipleValue[3]; // 101-103
+ uint32 EffectChainTarget[3]; // 104-106
+ uint32 EffectItemType[3]; // 107-109
+ int32 EffectMiscValue[3]; // 110-112
+ int32 EffectMiscValueB[3]; // 113-115
+ uint32 EffectTriggerSpell[3]; // 116-118
+ float EffectPointsPerComboPoint[3]; // 119-121
+ uint32 SpellVisual; // 122
+ // 123 not used
+ uint32 SpellIconID; // 124
+ uint32 activeIconID; // 125
+ //uint32 spellPriority; // 126
+ char* SpellName[16]; // 127-142
+ //uint32 SpellNameFlag; // 143
+ char* Rank[16]; // 144-159
+ //uint32 RankFlags; // 160
+ //char* Description[16]; // 161-176 not used
+ //uint32 DescriptionFlags; // 177 not used
+ //char* ToolTip[16]; // 178-193 not used
+ //uint32 ToolTipFlags; // 194 not used
+ uint32 ManaCostPercentage; // 195
+ uint32 StartRecoveryCategory; // 196
+ uint32 StartRecoveryTime; // 197
+ uint32 MaxTargetLevel; // 198
+ uint32 SpellFamilyName; // 199
+ uint64 SpellFamilyFlags; // 200+201
+ uint32 MaxAffectedTargets; // 202
+ uint32 DmgClass; // 203 defenseType
+ uint32 PreventionType; // 204
+ //uint32 StanceBarOrder; // 205 not used
+ float DmgMultiplier[3]; // 206-208
+ //uint32 MinFactionId; // 209 not used, and 0 in 2.4.2
+ //uint32 MinReputation; // 210 not used, and 0 in 2.4.2
+ //uint32 RequiredAuraVision; // 211 not used
+ uint32 TotemCategory[2]; // 212-213
+ uint32 AreaId; // 214
+ uint32 SchoolMask; // 215 school mask
+
+ private:
+ // prevent creating custom entries (copy data from original in fact)
+ SpellEntry(SpellEntry const&); // DON'T must have implementation
+};
+
+typedef std::set<uint32> SpellCategorySet;
+typedef std::map<uint32,SpellCategorySet > SpellCategoryStore;
+typedef std::set<uint32> PetFamilySpellsSet;
+typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore;
+
+struct SpellCastTimesEntry
+{
+ uint32 ID; // 0
+ int32 CastTime; // 1
+ //float CastTimePerLevel; // 2 unsure / per skill?
+ //int32 MinCastTime; // 3 unsure
+};
+
+struct SpellFocusObjectEntry
+{
+ uint32 ID; // 0
+ //char* Name[16]; // 1-15 unused
+ // 16 string flags, unused
+};
+
+// stored in SQL table
+struct SpellThreatEntry
+{
+ uint32 spellId;
+ int32 threat;
+};
+
+struct SpellRadiusEntry
+{
+ uint32 ID;
+ float Radius;
+ float Radius2;
+};
+
+struct SpellRangeEntry
+{
+ uint32 ID;
+ float minRange;
+ float maxRange;
+};
+
+struct SpellShapeshiftEntry
+{
+ uint32 ID; // 0
+ //uint32 buttonPosition; // 1 unused
+ //char* Name[16]; // 2-17 unused
+ //uint32 NameFlags; // 18 unused
+ uint32 flags1; // 19
+ int32 creatureType; // 20 <=0 humanoid, other normal creature types
+ //uint32 unk1; // 21 unused
+ uint32 attackSpeed; // 22
+ //uint32 modelID; // 23 unused, alliance modelid (where horde case?)
+ //uint32 unk2; // 24 unused
+ //uint32 unk3; // 25 unused
+ //uint32 unk4; // 26 unused
+ //uint32 unk5; // 27 unused
+ //uint32 unk6; // 28 unused
+ //uint32 unk7; // 29 unused
+ //uint32 unk8; // 30 unused
+ //uint32 unk9; // 31 unused
+ //uint32 unk10; // 32 unused
+ //uint32 unk11; // 33 unused
+ //uint32 unk12; // 34 unused
+};
+
+struct SpellDurationEntry
+{
+ uint32 ID;
+ int32 Duration[3];
+};
+
+enum ItemEnchantmentType
+{
+ ITEM_ENCHANTMENT_TYPE_NONE = 0,
+ ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL = 1,
+ ITEM_ENCHANTMENT_TYPE_DAMAGE = 2,
+ ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL = 3,
+ ITEM_ENCHANTMENT_TYPE_RESISTANCE = 4,
+ ITEM_ENCHANTMENT_TYPE_STAT = 5,
+ ITEM_ENCHANTMENT_TYPE_TOTEM = 6
+};
+
+struct SpellItemEnchantmentEntry
+{
+ uint32 ID; // 0
+ uint32 type[3]; // 1-3
+ uint32 amount[3]; // 4-6
+ //uint32 amount2[3] // 7-9 always same as similar `amount` value
+ uint32 spellid[3]; // 10-12
+ char* description[16]; // 13-29
+ // 30 description flags
+ uint32 aura_id; // 31
+ uint32 slot; // 32
+ uint32 GemID; // 33
+ uint32 EnchantmentCondition; // 34
+};
+
+struct SpellItemEnchantmentConditionEntry
+{
+ uint32 ID;
+ uint8 Color[5];
+ uint8 Comparator[5];
+ uint8 CompareColor[5];
+ uint32 Value[5];
+};
+
+struct StableSlotPricesEntry
+{
+ uint32 Slot;
+ uint32 Price;
+};
+
+struct TalentEntry
+{
+ uint32 TalentID; // 0
+ uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry)
+ uint32 Row; // 2
+ uint32 Col; // 3
+ uint32 RankID[5]; // 4-8
+ // 9-12 not used, always 0, maybe not used high ranks
+ uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
+ // 14-15 not used
+ uint32 DependsOnRank; // 16
+ // 17-19 not used
+ uint32 DependsOnSpell; // 20 req.spell
+};
+
+struct TalentTabEntry
+{
+ uint32 TalentTabID; // 0
+ //char* name[16]; // 1-16, unused
+ //uint32 nameFlags; // 17, unused
+ //unit32 spellicon; // 18
+ // 19 not used
+ uint32 ClassMask; // 20
+ uint32 tabpage; // 21
+ //char* internalname; // 22
+};
+
+struct TaxiPathEntry
+{
+ uint32 ID;
+ uint32 from;
+ uint32 to;
+ uint32 price;
+};
+
+struct TaxiNodesEntry
+{
+ uint32 ID; // 0
+ uint32 map_id; // 1
+ float x; // 2
+ float y; // 3
+ float z; // 4
+ //char* name[16]; // 5-21
+ // 22 string flags, unused
+ uint32 horde_mount_type; // 23
+ uint32 alliance_mount_type; // 24
+};
+
+enum TotemCategoryType
+{
+ TOTEM_CATEGORY_TYPE_KNIFE = 1,
+ TOTEM_CATEGORY_TYPE_TOTEM = 2,
+ TOTEM_CATEGORY_TYPE_ROD = 3,
+ TOTEM_CATEGORY_TYPE_PICK = 21,
+ TOTEM_CATEGORY_TYPE_STONE = 22,
+ TOTEM_CATEGORY_TYPE_HAMMER = 23,
+ TOTEM_CATEGORY_TYPE_SPANNER = 24
+};
+
+struct TotemCategoryEntry
+{
+ uint32 ID; // 0
+ //char* name[16]; // 1-16
+ // 17 string flags, unused
+ uint32 categoryType; // 18 (one for specialization)
+ uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
+};
+
+struct WorldMapAreaEntry
+{
+ //uint32 ID; // 0
+ uint32 map_id; // 1
+ uint32 area_id; // 2 index (continent 0 areas ignored)
+ //char* internal_name // 3
+ float y1; // 4
+ float y2; // 5
+ float x1; // 6
+ float x2; // 7
+ int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
+};
+
+struct WorldSafeLocsEntry
+{
+ uint32 ID; // 0
+ uint32 map_id; // 1
+ float x; // 2
+ float y; // 3
+ float z; // 4
+ //char* name[16] // 5-20 name, unused
+ // 21 name flags, unused
+};
+
+// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
+#if defined( __GNUC__ )
+#pragma pack()
+#else
+#pragma pack(pop)
+#endif
+
+// Structures not used for casting to loaded DBC data and not required then packing
+struct TalentSpellPos
+{
+ TalentSpellPos() : talent_id(0), rank(0) {}
+ TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
+
+ uint16 talent_id;
+ uint8 rank;
+};
+
+typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap;
+
+struct TaxiPathBySourceAndDestination
+{
+ TaxiPathBySourceAndDestination() : ID(0),price(0) {}
+ TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {}
+
+ uint32 ID;
+ uint32 price;
+};
+typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
+typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
+
+struct TaxiPathNode
+{
+ TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {}
+ TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {}
+
+ uint32 mapid;
+ float x;
+ float y;
+ float z;
+ uint32 actionFlag;
+ uint32 delay;
+};
+typedef std::vector<TaxiPathNode> TaxiPathNodeList;
+typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
+
+#define TaxiMaskSize 16
+typedef uint32 TaxiMask[TaxiMaskSize];
+#endif
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