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-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef DBCSTRUCTURE_H
-#define DBCSTRUCTURE_H
-
-#include "DBCEnums.h"
-#include "Platform/Define.h"
-#include "Util.h"
-
-#include <map>
-#include <set>
-#include <vector>
-
-// Structures using to access raw DBC data and required packing to portability
-
-// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
-#if defined( __GNUC__ )
-#pragma pack(1)
-#else
-#pragma pack(push,1)
-#endif
-
-struct AchievementEntry
-{
- uint32 ID; // 0
- uint32 factionFlag; // 1 -1=all, 0=horde, 1=alliance
- uint32 mapID; // 2 -1=none
- //uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
- //char *name[16]; // 4-19
- //uint32 name_flags; // 20
- //char *description[16]; // 21-36
- //uint32 desc_flags; // 37
- uint32 categoryId; // 38
- uint32 points; // 39 reward points
- //uint32 OrderInCategory; // 40
- uint32 flags; // 41
- //uint32 icon; // 42 icon (from SpellIcon.dbc)
- //char *titleReward[16]; // 43-58
- //uint32 titleReward_flags; // 59
- //uint32 count; // 60 - need this count Criteria for complete
- uint32 refAchievement; // 61 - related achievement?
-};
-
-struct AchievementCategoryEntry
-{
- uint32 ID; // 0
- uint32 parentCategory; // 1 -1 for main category
- //char *name[16]; // 2-17
- //uint32 name_flags; // 18
- //uint32 sortOrder; // 19
-};
-
-struct AchievementCriteriaEntry
-{
- uint32 ID; // 0
- uint32 referredAchievement; // 1
- uint32 requiredType; // 2
- union
- {
- // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
- // TODO: also used for player deaths..
- struct
- {
- uint32 creatureID; // 3
- uint32 creatureCount; // 4
- } kill_creature;
-
- // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
- // TODO: there are further criterias instead just winning
- struct
- {
- uint32 bgMapID; // 3
- uint32 winCount; // 4
- } win_bg;
-
- // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
- struct
- {
- uint32 unused; // 3
- uint32 level; // 4
- } reach_level;
-
- // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
- struct
- {
- uint32 skillID; // 3
- uint32 skillLevel; // 4
- } reach_skill_level;
-
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
- struct
- {
- uint32 linkedAchievement; // 3
- } complete_achievement;
-
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
- struct
- {
- uint32 unused; // 3
- uint32 totalQuestCount; // 4
- } complete_quest_count;
-
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10
- struct
- {
- uint32 unused; // 3
- uint32 numberOfDays; // 4
- } complete_daily_quest_daily;
-
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11
- struct
- {
- uint32 zoneID; // 3
- uint32 questCount; // 4
- } complete_quests_in_zone;
-
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
- struct
- {
- uint32 unused; // 3
- uint32 questCount; // 4
- } complete_daily_quest;
-
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
- struct
- {
- uint32 mapID; // 3
- } complete_battleground;
-
- // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
- struct
- {
- uint32 mapID; // 3
- } death_at_map;
-
- // ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
- struct
- {
- uint32 manLimit; // 3
- } death_in_dungeon;
-
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
- struct
- {
- uint32 groupSize; // 3 can be 5, 10 or 25
- } complete_raid;
-
- // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
- struct
- {
- uint32 creatureEntry; // 3
- } killed_by_creature;
-
- // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
- struct
- {
- uint32 unused; // 3
- uint32 fallHeight; // 4
- } fall_without_dying;
-
- // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
- struct
- {
- uint32 type; // 3, see enum EnviromentalDamage
- } death_from;
-
- // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
- struct
- {
- uint32 questID; // 3
- uint32 questCount; // 4
- } complete_quest;
-
- // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
- // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
- struct
- {
- uint32 spellID; // 3
- uint32 spellCount; // 4
- } be_spell_target;
-
- // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
- // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
- struct
- {
- uint32 spellID; // 3
- uint32 castCount; // 4
- } cast_spell;
-
- // ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31
- struct
- {
- uint32 areaID; // 3 Reference to AreaTable.dbc
- uint32 killCount; // 4
- } honorable_kill_at_area;
-
- // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
- struct
- {
- uint32 mapID; // 3 Reference to Map.dbc
- } win_arena;
-
- // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
- struct
- {
- uint32 mapID; // 3 Reference to Map.dbc
- } play_arena;
-
- // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
- struct
- {
- uint32 spellID; // 3 Reference to Map.dbc
- } learn_spell;
-
- // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
- struct
- {
- uint32 itemID; // 3
- uint32 itemCount; // 4
- } own_item;
-
- // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
- struct
- {
- uint32 unused; // 3
- uint32 count; // 4
- uint32 flag; // 5 4=in a row
- } win_rated_arena;
-
- // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
- struct
- {
- uint32 teamtype; // 3 {2,3,5}
- } highest_team_rating;
-
- // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
- struct
- {
- uint32 teamtype; // 3 {2,3,5}
- uint32 teamrating; // 4
- } reach_team_rating;
-
- // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
- struct
- {
- uint32 skillID; // 3
- uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
- } learn_skill_level;
-
- // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
- struct
- {
- uint32 itemID; // 3
- uint32 itemCount; // 4
- } use_item;
-
- // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
- struct
- {
- uint32 itemID; // 3
- uint32 itemCount; // 4
- } loot_item;
-
- // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
- struct
- {
- // TODO: This rank is _NOT_ the index from AreaTable.dbc
- uint32 areaReference; // 3
- } explore_area;
-
- // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44
- struct
- {
- // TODO: This rank is _NOT_ the index from CharTitles.dbc
- uint32 rank; // 3
- } own_rank;
-
- // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45
- struct
- {
- uint32 unused; // 3
- uint32 numberOfSlots; // 4
- } buy_bank_slot;
-
- // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
- struct
- {
- uint32 factionID; // 3
- uint32 reputationAmount; // 4 Total reputation amount, so 42000 = exalted
- } gain_reputation;
-
- // ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47
- struct
- {
- uint32 unused; // 3
- uint32 numberOfExaltedFactions; // 4
- } gain_exalted_reputation;
-
- // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
- struct
- {
- uint32 unused; // 3
- uint32 numberOfVisits; // 4
- } visit_barber;
-
- // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
- // TODO: where is the required itemlevel stored?
- struct
- {
- uint32 itemSlot; // 3
- } equip_epic_item;
-
- // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
- struct
- {
- uint32 rollValue; // 3
- uint32 count; // 4
- } roll_need_on_loot;
- // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
- struct
- {
- uint32 rollValue; // 3
- uint32 count; // 4
- } roll_greed_on_loot;
-
- // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
- struct
- {
- uint32 classID; // 3
- uint32 count; // 4
- } hk_class;
-
- // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
- struct
- {
- uint32 raceID; // 3
- uint32 count; // 4
- } hk_race;
-
- // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
- // TODO: where is the information about the target stored?
- struct
- {
- uint32 emoteID; // 3 enum TextEmotes
- uint32 count; // 4 count of emotes, always required special target or requirements
- } do_emote;
- // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
- // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
- // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
- struct
- {
- uint32 unused; // 3
- uint32 count; // 4
- uint32 flag; // 5 =3 for battleground healing
- uint32 mapid; // 6
- } healing_done;
-
- // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
- struct
- {
- uint32 itemID; // 3
- uint32 count; // 4
- } equip_item;
-
- // ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62
- struct
- {
- uint32 unused; // 3
- uint32 goldInCopper; // 4
- } quest_reward_money;
-
-
- // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
- struct
- {
- uint32 unused; // 3
- uint32 goldInCopper; // 4
- } loot_money;
-
- // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
- struct
- {
- uint32 goEntry; // 3
- uint32 useCount; // 4
- } use_gameobject;
-
- // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70
- // TODO: are those special criteria stored in the dbc or do we have to add another sql table?
- struct
- {
- uint32 unused; // 3
- uint32 killCount; // 4
- } special_pvp_kill;
-
- // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
- struct
- {
- uint32 goEntry; // 3
- uint32 lootCount; // 4
- } fish_in_gameobject;
-
- // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
- struct
- {
- uint32 skillLine; // 3
- uint32 spellCount; // 4
- } learn_skilline_spell;
-
- // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
- struct
- {
- uint32 unused; // 3
- uint32 duelCount; // 4
- } win_duel;
-
- // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
- struct
- {
- uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power
- } highest_power;
-
- // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
- struct
- {
- uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
- } highest_stat;
-
- // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
- struct
- {
- uint32 spellSchool; // 3
- } highest_spellpower;
-
- // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
- struct
- {
- uint32 ratingType; // 3
- } highest_rating;
-
- // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
- struct
- {
- uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant
- uint32 lootTypeCount; // 4
- } loot_type;
-
- // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
- struct
- {
- uint32 skillLine; // 3
- uint32 spellCount; // 4
- } learn_skill_line;
-
- // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
- struct
- {
- uint32 unused; // 3
- uint32 killCount; // 4
- } honorable_kill;
-
- struct
- {
- uint32 field3; // 3 main requirement
- uint32 field4; // 4 main requirement count
- uint32 additionalRequirement1_type; // 5 additional requirement 1 type
- uint32 additionalRequirement1_value; // 6 additional requirement 1 value
- uint32 additionalRequirement2_type; // 7 additional requirement 2 type
- uint32 additionalRequirement2_value; // 8 additional requirement 1 value
- } raw;
- };
- //char* name[16]; // 9-24
- //uint32 name_flags; // 25
- uint32 completionFlag; // 26
- uint32 groupFlag; // 27
- //uint32 unk1; // 28
- uint32 timeLimit; // 29 time limit in seconds
- //uint32 showOrder; // 30 show order
-};
-
-struct AreaTableEntry
-{
- uint32 ID; // 0
- uint32 mapid; // 1
- uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
- uint32 exploreFlag; // 3, main index
- uint32 flags; // 4, unknown value but 312 for all cities
- // 5-9 unused
- int32 area_level; // 10
- char* area_name[16]; // 11-26
- // 27, string flags, unused
- uint32 team; // 28
-};
-
-struct AreaGroupEntry
-{
- uint32 AreaGroupId; // 0
- uint32 AreaId[7]; // 1-7
-};
-
-struct AreaTriggerEntry
-{
- uint32 id; // 0 m_ID
- uint32 mapid; // 1 m_ContinentID
- float x; // 2 m_x
- float y; // 3 m_y
- float z; // 4 m_z
- float radius; // 5 m_radius
- float box_x; // 6 m_box_length
- float box_y; // 7 m_box_width
- float box_z; // 8 m_box_heigh
- float box_orientation; // 9 m_box_yaw
-};
-
-struct AuctionHouseEntry
-{
- uint32 houseId; // 0 index
- uint32 faction; // 1 id of faction.dbc for player factions associated with city
- uint32 depositPercent; // 2 1/3 from real
- uint32 cutPercent; // 3
- //char* name[16]; // 4-19
- // 20 string flag, unused
-};
-
-struct BankBagSlotPricesEntry
-{
- uint32 ID;
- uint32 price;
-};
-
-struct BarberShopStyleEntry
-{
- uint32 Id; // 0
- uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
- //char* name[16]; // 2-17 name of hair style
- //uint32 name_flags; // 18
- //uint32 unk_name[16]; // 19-34, all empty
- //uint32 unk_flags; // 35
- //float CostMultiplier; // 36 values 1 and 0.75
- uint32 race; // 37 race
- uint32 gender; // 38 0 -> male, 1 -> female
- uint32 hair_id; // 39 real ID to hair/facial hair
-};
-
-struct BattlemasterListEntry
-{
- uint32 id; // 0
- int32 mapid[8]; // 1-8 mapid
- uint32 type; // 9 (3 - BG, 4 - arena)
- uint32 minlvl; // 10
- uint32 maxlvl; // 11
- uint32 maxplayersperteam; // 12
- // 13 minplayers
- // 14 0 or 9
- // 15
- char* name[16]; // 16-31
- // 32 string flag, unused
- // 33 unused
-};
-
-#define MAX_OUTFIT_ITEMS 24
-
-struct CharStartOutfitEntry
-{
- //uint32 Id; // 0
- uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
- int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13
- //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side
- //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side
- //uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
- //uint32 Unknown2; // 39
- //uint32 Unknown3; // 40
-};
-
-struct CharTitlesEntry
-{
- uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
- //uint32 unk1; // 1 flags?
- //char* name[16]; // 2-17, unused
- // 18 string flag, unused
- //char* name2[16]; // 19-34, unused
- // 35 string flag, unused
- uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
-};
-
-struct ChatChannelsEntry
-{
- uint32 ChannelID; // 0
- uint32 flags; // 1
- char* pattern[16]; // 3-18
- // 19 string flags, unused
- //char* name[16]; // 20-35 unused
- // 36 string flag, unused
-};
-
-struct ChrClassesEntry
-{
- uint32 ClassID; // 0
- // 1, unused
- uint32 powerType; // 2
- // 3-4, unused
- //char* name[16]; // 5-20 unused
- // 21 string flag, unused
- //char* nameFemale[16]; // 21-36 unused, if different from base (male) case
- // 37 string flag, unused
- //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
- // 54 string flag, unused
- // 55, unused
- uint32 spellfamily; // 56
- // 57, unused
- uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
- uint32 addon; // 59 (0 - original race, 1 - tbc addon, ...)
-};
-
-struct ChrRacesEntry
-{
- uint32 RaceID; // 0
- // 1 unused
- uint32 FactionID; // 2 facton template id
- // 3 unused
- uint32 model_m; // 4
- uint32 model_f; // 5
- // 6-7 unused
- uint32 TeamID; // 8 (7-Alliance 1-Horde)
- // 9-12 unused
- uint32 CinematicSequence; // 13 id from CinematicSequences.dbc
- char* name[16]; // 14-29 used for DBC language detection/selection
- // 30 string flags, unused
- //char* nameFemale[16]; // 31-46, if different from base (male) case
- // 47 string flags, unused
- //char* nameNeutralGender[16]; // 48-63, if different from base (male) case
- // 64 string flags, unused
- // 65-67 unused
- uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
-};
-
-struct CreatureDisplayInfoEntry
-{
- uint32 Displayid; // 0 m_ID
- // 1 m_modelID
- // 2 m_soundID
- // 3 m_extendedDisplayInfoID
- float scale; // 4 m_creatureModelScale
- // 5 m_creatureModelAlpha
- // 6-8 m_textureVariation[3]
- // 9 m_portraitTextureName
- // 10 m_sizeClass
- // 11 m_bloodID
- // 12 m_NPCSoundID
- // 13 m_particleColorID
- // 14 m_creatureGeosetData
- // 15 m_objectEffectPackageID
-};
-
-struct CreatureFamilyEntry
-{
- uint32 ID; // 0 m_ID
- float minScale; // 1 m_minScale
- uint32 minScaleLevel; // 2 m_minScaleLevel
- float maxScale; // 3 m_maxScale
- uint32 maxScaleLevel; // 4 m_maxScaleLevel
- uint32 skillLine[2]; // 5-6 m_skillLine
- uint32 petFoodMask; // 7 m_petFoodMask
- int32 petTalentType; // 8 m_petTalentType
- // 9 m_categoryEnumID
- char* Name[16]; // 10-25 m_name_lang
- // 26 string flags
- // 27 m_iconFile
-};
-
-struct CreatureSpellDataEntry
-{
- uint32 ID; // 0 m_ID
- //uint32 spellId[4]; // 1-4 m_spells[4]
- //uint32 availability[4]; // 4-7 m_availability[4]
-};
-
-struct CreatureTypeEntry
-{
- uint32 ID; // 0 m_ID
- //char* Name[16]; // 1-16 name
- // 17 string flags
- //uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud.
-};
-
-/* not used
-struct CurrencyCategoryEntry
-{
- uint32 ID; // 0
- uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9)
- char* Name[16]; // 2-17 name
- // // 18 string flags
-};
-*/
-
-struct CurrencyTypesEntry
-{
- //uint32 ID; // 0 not used
- uint32 ItemId; // 1 used as real index
- uint32 BitIndex; // 2 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
-};
-
-struct DurabilityCostsEntry
-{
- uint32 Itemlvl; // 0
- uint32 multiplier[29]; // 1-29
-};
-
-struct DurabilityQualityEntry
-{
- uint32 Id; // 0
- float quality_mod; // 1
-};
-
-struct EmotesTextEntry
-{
- uint32 Id;
- uint32 textid;
-};
-
-struct FactionEntry
-{
- uint32 ID; // 0 m_ID
- int32 reputationListID; // 1 m_reputationIndex
- uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask
- uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask
- int32 BaseRepValue[4]; // 10-13 m_reputationBase
- uint32 ReputationFlags[4]; // 14-17 m_reputationFlags
- uint32 team; // 18 m_parentFactionID
- char* name[16]; // 19-34 m_name_lang
- // 35 string flags
- //char* description[16]; // 36-51 m_description_lang
- // 52 string flags
-};
-
-struct FactionTemplateEntry
-{
- uint32 ID; // 0 m_ID
- uint32 faction; // 1 m_faction
- uint32 factionFlags; // 2 m_flags
- uint32 ourMask; // 3 m_factionGroup
- uint32 friendlyMask; // 4 m_friendGroup
- uint32 hostileMask; // 5 m_enemyGroup
- uint32 enemyFaction[4]; // 6 m_enemies[4]
- uint32 friendFaction[4]; // 10 m_friend[4]
- //------------------------------------------------------- end structure
-
- // helpers
- bool IsFriendlyTo(FactionTemplateEntry const& entry) const
- {
- if(ID == entry.ID)
- return true;
- if(entry.faction)
- {
- for(int i = 0; i < 4; ++i)
- if (enemyFaction[i] == entry.faction)
- return false;
- for(int i = 0; i < 4; ++i)
- if (friendFaction[i] == entry.faction)
- return true;
- }
- return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
- }
- bool IsHostileTo(FactionTemplateEntry const& entry) const
- {
- if(ID == entry.ID)
- return false;
- if(entry.faction)
- {
- for(int i = 0; i < 4; ++i)
- if (enemyFaction[i] == entry.faction)
- return true;
- for(int i = 0; i < 4; ++i)
- if (friendFaction[i] == entry.faction)
- return false;
- }
- return (hostileMask & entry.ourMask) != 0;
- }
- bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
- bool IsNeutralToAll() const
- {
- for(int i = 0; i < 4; ++i)
- if (enemyFaction[i] != 0)
- return false;
- return hostileMask == 0 && friendlyMask == 0;
- }
- bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
-};
-
-struct GemPropertiesEntry
-{
- uint32 ID;
- uint32 spellitemenchantement;
- uint32 color;
-};
-
-struct GlyphPropertiesEntry
-{
- uint32 Id;
- uint32 SpellId;
- uint32 TypeFlags;
- uint32 Unk1; // GlyphIconId (SpellIcon.dbc)
-};
-
-struct GlyphSlotEntry
-{
- uint32 Id;
- uint32 TypeFlags;
- uint32 Order;
-};
-
-// All Gt* DBC store data for 100 levels, some by 100 per class/race
-#define GT_MAX_LEVEL 100
-
-struct GtBarberShopCostBaseEntry
-{
- float cost;
-};
-
-struct GtCombatRatingsEntry
-{
- float ratio;
-};
-
-struct GtChanceToMeleeCritBaseEntry
-{
- float base;
-};
-
-struct GtChanceToMeleeCritEntry
-{
- float ratio;
-};
-
-struct GtChanceToSpellCritBaseEntry
-{
- float base;
-};
-
-struct GtChanceToSpellCritEntry
-{
- float ratio;
-};
-
-struct GtOCTRegenHPEntry
-{
- float ratio;
-};
-
-//struct GtOCTRegenMPEntry
-//{
-// float ratio;
-//};
-
-struct GtRegenHPPerSptEntry
-{
- float ratio;
-};
-
-struct GtRegenMPPerSptEntry
-{
- float ratio;
-};
-
-/* no used
-struct HolidayDescriptionsEntry
-{
- uint32 ID; // 0, this is NOT holiday id
- //char* name[16] // 1-16 m_name_lang
- // 17 name flags
-};
-*/
-
-/* no used
-struct HolidayNamesEntry
-{
- uint32 ID; // 0, this is NOT holiday id
- //char* name[16] // 1-16 m_name_lang
- // 17 name flags
-};
-*/
-
-struct HolidaysEntry
-{
- uint32 ID; // 0, holiday id
- //uint32 unk1; // 1
- //uint32 unk2; // 2
- //uint32 unk3[8] // 3-10, empty fields
- //uint32 unk11[13] // 11-23, some unknown data (bit strings?)
- //uint32 unk11[13] // 24-36, some empty fields (continue prev?)
- //uint32 unk11[12] // 37-48, counters?
- //uint32 holidayNameId; // 49, id for HolidayNames.dbc
- //uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc
- //uint32 unk51; // 51
- //uint32 unk52; // 52
- //uint32 unk53; // 53
-};
-
-struct ItemEntry
-{
- uint32 ID; // 0
- uint32 Class; // 1
- //uint32 SubClass; // 2 some items have strnage subclasses
- int32 Unk0; // 3
- int32 Material; // 4
- uint32 DisplayId; // 5
- uint32 InventoryType; // 6
- uint32 Sheath; // 7
-};
-
-struct ItemBagFamilyEntry
-{
- uint32 ID; // 0
- //char* name[16] // 1-16 m_name_lang
- // // 17 name flags
-};
-
-struct ItemDisplayInfoEntry
-{
- uint32 ID; // 0 m_ID
- // 1 m_modelName[2]
- // 2 m_modelTexture[2]
- // 3 m_inventoryIcon
- // 4 m_geosetGroup[3]
- // 5 m_flags
- // 6 m_spellVisualID
- // 7 m_groupSoundIndex
- // 8 m_helmetGeosetVis[2]
- // 9 m_texture[2]
- // 10 m_itemVisual[8]
- // 11 m_particleColorID
-};
-
-//struct ItemCondExtCostsEntry
-//{
-// uint32 ID;
-// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost
-// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost
-// uint32 arenaseason; // arena season number(1-4)
-//};
-
-struct ItemExtendedCostEntry
-{
- uint32 ID; // 0 extended-cost entry id
- uint32 reqhonorpoints; // 1 required honor points
- uint32 reqarenapoints; // 2 required arena points
- uint32 reqitem[5]; // 3-7 required item id
- uint32 reqitemcount[5]; // 8-12 required count of 1st item
- uint32 reqpersonalarenarating; // 13 required personal arena rating
-};
-
-struct ItemLimitCategoryEntry
-{
- uint32 ID; // 0 Id
- //char* name[16] // 1-16 m_name_lang
- // 17 name flags
- uint32 maxCount; // max allowed equipped as item or in gem slot
- //uint32 unk; // 1 for prismatic gems only...
-};
-
-struct ItemRandomPropertiesEntry
-{
- uint32 ID; // 0 m_ID
- //char* internalName // 1 m_Name
- uint32 enchant_id[5]; // 2-6 m_Enchantment
- //char* nameSuffix[16] // 7-22 m_name_lang
- // 23 name flags
-};
-
-struct ItemRandomSuffixEntry
-{
- uint32 ID; // 0 m_ID
- //char* name[16] // 1-16 m_name_lang
- // 17, name flags
- // 18 m_internalName
- uint32 enchant_id[5]; // 19-21 m_enchantment
- uint32 prefix[5]; // 22-24 m_allocationPct
-};
-
-struct ItemSetEntry
-{
- //uint32 id // 0 m_ID
- char* name[16]; // 1-16 m_name_lang
- // 17 string flags, unused
- //uint32 itemId[17]; // 18-34 m_itemID
- uint32 spells[8]; // 35-42 m_setSpellID
- uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold
- uint32 required_skill_id; // 51 m_requiredSkill
- uint32 required_skill_value; // 52 m_requiredSkillRank
-};
-
-#define MAX_LOCK_CASE 8
-
-struct LockEntry
-{
- uint32 ID; // 0 m_ID
- uint32 Type[MAX_LOCK_CASE]; // 1-8 m_Type
- uint32 Index[MAX_LOCK_CASE]; // 9-16 m_Index
- uint32 Skill[MAX_LOCK_CASE]; // 17-24 m_Skill
- //uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action
-};
-
-struct MailTemplateEntry
-{
- uint32 ID; // 0
- //char* subject[16]; // 1-16
- // 17 name flags, unused
- //char* content[16]; // 18-33
-};
-
-struct MapEntry
-{
- uint32 MapID; // 0
- //char* internalname; // 1 unused
- uint32 map_type; // 2
- // 3 0 or 1 for battlegrounds (not arenas)
- char* name[16]; // 4-19
- // 20 name flags, unused
- uint32 linked_zone; // 21 common zone for instance and continent map
- //char* hordeIntro[16]; // 23-37 text for PvP Zones
- // 38 intro text flags
- //char* allianceIntro[16]; // 39-54 text for PvP Zones
- // 55 intro text flags
- uint32 multimap_id; // 56
- // 57
- //chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text.
- // 74 text flags
- //chat* heroicIntroText[16]; // 75-90 heroic mode requirement text
- // 91 text flags
- //chat* unknownText2[16]; // 92-107 unknown empty text fields
- // 108 text flags
- int32 entrance_map; // 109 map_id of entrance map
- float entrance_x; // 110 entrance x coordinate (if exist single entry)
- float entrance_y; // 111 entrance y coordinate (if exist single entry)
- uint32 resetTimeRaid; // 112
- uint32 resetTimeHeroic; // 113
- // 114 all 0
- // 115 -1, 0 and 720
- uint32 addon; // 116 (0-original maps,1-tbc addon)
- // 117 some kind of time?
-
- // Helpers
- uint32 Expansion() const { return addon; }
-
-
- bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
- bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
- bool IsRaid() const { return map_type == MAP_RAID; }
- bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
- bool IsBattleArena() const { return map_type == MAP_ARENA; }
- bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
- bool SupportsHeroicMode() const { return resetTimeHeroic != 0; }
- bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; }
-
- bool IsMountAllowed() const
- {
- return !IsDungeon() ||
- MapID==209 || MapID==269 || MapID==309 || // TanarisInstance, CavernsOfTime, Zul'gurub
- MapID==509 || MapID==534 || MapID==560 || // AhnQiraj, HyjalPast, HillsbradPast
- MapID==568 || MapID==580 || MapID==615 || // ZulAman, Sunwell Plateau, Obsidian Sanctrum
- MapID==616; // Eye Of Eternity
- }
-
- bool IsContinent() const
- {
- return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571;
- }
-};
-
-struct QuestSortEntry
-{
- uint32 id; // 0 m_ID
- //char* name[16]; // 1-16 m_SortName_lang
- // 17 name flags
-};
-
-struct RandomPropertiesPointsEntry
-{
- //uint32 Id; // 0 hidden key
- uint32 itemLevel; // 1
- uint32 EpicPropertiesPoints[5]; // 2-6
- uint32 RarePropertiesPoints[5]; // 7-11
- uint32 UncommonPropertiesPoints[5]; // 12-16
-};
-
-struct ScalingStatDistributionEntry
-{
- uint32 Id;
- uint32 StatMod[10];
- uint32 Modifier[10];
- uint32 MaxLevel;
-};
-
-struct ScalingStatValuesEntry
-{
- uint32 Id;
- uint32 Level;
- uint32 Multiplier[17];
-};
-
-//struct SkillLineCategoryEntry{
-// uint32 id; // 0 m_ID
-// char* name[16]; // 1-17 m_name_lang
-// // 18 string flag
-// uint32 displayOrder; // 19 m_sortIndex
-//};
-
-//struct SkillRaceClassInfoEntry{
-// uint32 id; // 0 m_ID
-// uint32 skillId; // 1 m_skillID
-// uint32 raceMask; // 2 m_raceMask
-// uint32 classMask; // 3 m_classMask
-// uint32 flags; // 4 m_flags
-// uint32 reqLevel; // 5 m_minLevel
-// uint32 skillTierId; // 6 m_skillTierID
-// uint32 skillCostID; // 7 m_skillCostIndex
-//};
-
-//struct SkillTiersEntry{
-// uint32 id; // 0 m_ID
-// uint32 skillValue[16]; // 1-17 m_cost
-// uint32 maxSkillValue[16]; // 18-32 m_valueMax
-//};
-
-struct SkillLineEntry
-{
- uint32 id; // 0 m_ID
- int32 categoryId; // 1 m_categoryID
- //uint32 skillCostID; // 2 m_skillCostsID
- char* name[16]; // 3-18 m_displayName_lang
- // 19 string flags
- //char* description[16]; // 20-35 m_description_lang
- // 36 string flags
- uint32 spellIcon; // 37 m_spellIconID
- //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
- // 54 string flags
- // 55 m_canLink
-};
-
-struct SkillLineAbilityEntry
-{
- uint32 id; // 0 m_ID
- uint32 skillId; // 1 m_skillLine
- uint32 spellId; // 2 m_spell
- uint32 racemask; // 3 m_raceMask
- uint32 classmask; // 4 m_classMask
- //uint32 racemaskNot; // 5 m_excludeRace
- //uint32 classmaskNot; // 6 m_excludeClass
- uint32 req_skill_value; // 7 m_minSkillLineRank
- uint32 forward_spellid; // 8 m_supercededBySpell
- uint32 learnOnGetSkill; // 9 m_acquireMethod
- uint32 max_value; // 10 m_trivialSkillLineRankHigh
- uint32 min_value; // 11 m_trivialSkillLineRankLow
- //uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
-};
-
-struct SoundEntriesEntry
-{
- uint32 Id; // 0 m_ID
- //uint32 Type; // 1 m_soundType
- //char* InternalName; // 2 m_name
- //char* FileName[10]; // 3-12 m_File[10]
- //uint32 Unk13[10]; // 13-22 m_Freq[10]
- //char* Path; // 23 m_DirectoryBase
- // 24 m_volumeFloat
- // 25 m_flags
- // 26 m_minDistance
- // 27 m_distanceCutoff
- // 28 m_EAXDef
-};
-
-struct SpellEntry
-{
- uint32 Id; // 0 m_ID
- uint32 Category; // 1 m_category
- uint32 Dispel; // 2 m_dispelType
- uint32 Mechanic; // 3 m_mechanic
- uint32 Attributes; // 4 m_attribute
- uint32 AttributesEx; // 5 m_attributesEx
- uint32 AttributesEx2; // 6 m_attributesExB
- uint32 AttributesEx3; // 7 m_attributesExC
- uint32 AttributesEx4; // 8 m_attributesExD
- uint32 AttributesEx5; // 9 m_attributesExE
- //uint32 AttributesEx6; // 10 m_attributesExF not used
- uint32 Stances; // 11 m_shapeshiftMask
- uint32 StancesNot; // 12 m_shapeshiftExclude
- uint32 Targets; // 13 m_targets
- uint32 TargetCreatureType; // 14 m_targetCreatureType
- uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus
- uint32 FacingCasterFlags; // 16 m_facingCasterFlags
- uint32 CasterAuraState; // 17 m_casterAuraState
- uint32 TargetAuraState; // 18 m_targetAuraState
- uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState
- uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState
- uint32 casterAuraSpell; // 21 m_casterAuraSpell
- uint32 targetAuraSpell; // 22 m_targetAuraSpell
- uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell
- uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell
- uint32 CastingTimeIndex; // 25 m_castingTimeIndex
- uint32 RecoveryTime; // 26 m_recoveryTime
- uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime
- uint32 InterruptFlags; // 28 m_interruptFlags
- uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags
- uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags
- uint32 procFlags; // 31 m_procTypeMask
- uint32 procChance; // 32 m_procChance
- uint32 procCharges; // 33 m_procCharges
- uint32 maxLevel; // 34 m_maxLevel
- uint32 baseLevel; // 35 m_baseLevel
- uint32 spellLevel; // 36 m_spellLevel
- uint32 DurationIndex; // 37 m_durationIndex
- uint32 powerType; // 38 m_powerType
- uint32 manaCost; // 39 m_manaCost
- uint32 manaCostPerlevel; // 40 m_manaCostPerLevel
- uint32 manaPerSecond; // 41 m_manaPerSecond
- uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve
- uint32 rangeIndex; // 43 m_rangeIndex
- float speed; // 44 m_speed
- //uint32 modalNextSpell; // 45 m_modalNextSpell not used
- uint32 StackAmount; // 46 m_cumulativeAura
- uint32 Totem[2]; // 47-48 m_totem
- int32 Reagent[8]; // 49-56 m_reagent
- uint32 ReagentCount[8]; // 57-64 m_reagentCount
- int32 EquippedItemClass; // 65 m_equippedItemClass (value)
- int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask)
- int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask)
- uint32 Effect[3]; // 68-70 m_effect
- int32 EffectDieSides[3]; // 71-73 m_effectDieSides
- uint32 EffectBaseDice[3]; // 74-76 m_effectBaseDice
- float EffectDicePerLevel[3]; // 77-79 m_effectDicePerLevel
- float EffectRealPointsPerLevel[3]; // 80-82 m_effectRealPointsPerLevel
- int32 EffectBasePoints[3]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
- uint32 EffectMechanic[3]; // 86-88 m_effectMechanic
- uint32 EffectImplicitTargetA[3]; // 89-91 m_implicitTargetA
- uint32 EffectImplicitTargetB[3]; // 92-94 m_implicitTargetB
- uint32 EffectRadiusIndex[3]; // 95-97 m_effectRadiusIndex - spellradius.dbc
- uint32 EffectApplyAuraName[3]; // 98-100 m_effectAura
- uint32 EffectAmplitude[3]; // 101-103 m_effectAuraPeriod
- float EffectMultipleValue[3]; // 104-106 m_effectAmplitude
- uint32 EffectChainTarget[3]; // 107-109 m_effectChainTargets
- uint32 EffectItemType[3]; // 110-112 m_effectItemType
- int32 EffectMiscValue[3]; // 113-115 m_effectMiscValue
- int32 EffectMiscValueB[3]; // 116-118 m_effectMiscValueB
- uint32 EffectTriggerSpell[3]; // 119-121 m_effectTriggerSpell
- float EffectPointsPerComboPoint[3]; // 122-124 m_effectPointsPerCombo
- flag96 EffectSpellClassMask[3]; //
- uint32 SpellVisual[2]; // 134-135 m_spellVisualID
- uint32 SpellIconID; // 136 m_spellIconID
- uint32 activeIconID; // 137 m_activeIconID
- //uint32 spellPriority; // 138 not used
- char* SpellName[16]; // 139-154 m_name_lang
- //uint32 SpellNameFlag; // 155 not used
- char* Rank[16]; // 156-171 m_nameSubtext_lang
- //uint32 RankFlags; // 172 not used
- //char* Description[16]; // 173-188 m_description_lang not used
- //uint32 DescriptionFlags; // 189 not used
- //char* ToolTip[16]; // 190-205 m_auraDescription_lang not used
- //uint32 ToolTipFlags; // 206 not used
- uint32 ManaCostPercentage; // 207 m_manaCostPct
- uint32 StartRecoveryCategory; // 208 m_startRecoveryCategory
- uint32 StartRecoveryTime; // 209 m_startRecoveryTime
- uint32 MaxTargetLevel; // 210 m_maxTargetLevel
- uint32 SpellFamilyName; // 211 m_spellClassSet
- flag96 SpellFamilyFlags; // 212-214
- uint32 MaxAffectedTargets; // 215 m_maxTargets
- uint32 DmgClass; // 216 m_defenseType
- uint32 PreventionType; // 217 m_preventionType
- //uint32 StanceBarOrder; // 218 m_stanceBarOrder not used
- float DmgMultiplier[3]; // 219-221 m_effectChainAmplitude
- //uint32 MinFactionId; // 222 m_minFactionID not used
- //uint32 MinReputation; // 223 m_minReputation not used
- //uint32 RequiredAuraVision; // 224 m_requiredAuraVision not used
- uint32 TotemCategory[2]; // 225-226 m_requiredTotemCategoryID
- int32 AreaGroupId; // 227 m_requiredAreaGroupId
- uint32 SchoolMask; // 228 m_schoolMask
- uint32 runeCostID; // 229 m_runeCostID
- //uint32 spellMissileID; // 230 m_spellMissileID not used
-
- private:
- // prevent creating custom entries (copy data from original in fact)
- SpellEntry(SpellEntry const&); // DON'T must have implementation
-};
-
-typedef std::set<uint32> SpellCategorySet;
-typedef std::map<uint32,SpellCategorySet > SpellCategoryStore;
-typedef std::set<uint32> PetFamilySpellsSet;
-typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore;
-
-struct SpellCastTimesEntry
-{
- uint32 ID; // 0
- int32 CastTime; // 1
- //float CastTimePerLevel; // 2 unsure / per skill?
- //int32 MinCastTime; // 3 unsure
-};
-
-struct SpellFocusObjectEntry
-{
- uint32 ID; // 0
- //char* Name[16]; // 1-15 unused
- // 16 string flags, unused
-};
-
-// stored in SQL table
-struct SpellThreatEntry
-{
- uint32 spellId;
- int32 threat;
-};
-
-struct SpellRadiusEntry
-{
- uint32 ID;
- float radiusHostile;
- //uint32 Unk //always 0
- float radiusFriend;
-};
-
-struct SpellRangeEntry
-{
- uint32 ID;
- float minRangeHostile;
- float minRangeFriend;
- float maxRangeHostile;
- float maxRangeFriend; //friend means unattackable unit here
- uint32 type;
- //char* Name[16]; // 7-23 unused
- // 24 string flags, unused
- //char* Name2[16]; // 25-40 unused
- // 41 string flags, unused
-};
-
-struct SpellRuneCostEntry
-{
- uint32 ID; // 0
- uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy)
- uint32 runePowerGain; // 4
-
- bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; }
- bool NoRunicPowerGain() const { return runePowerGain == 0; }
-};
-
-struct SpellShapeshiftEntry
-{
- uint32 ID; // 0
- //uint32 buttonPosition; // 1 unused
- //char* Name[16]; // 2-17 unused
- //uint32 NameFlags; // 18 unused
- uint32 flags1; // 19
- int32 creatureType; // 20 <=0 humanoid, other normal creature types
- //uint32 unk1; // 21 unused
- uint32 attackSpeed; // 22
- //uint32 modelID; // 23 unused, alliance modelid (where horde case?)
- //uint32 unk2; // 24 unused
- //uint32 unk3; // 25 unused
- //uint32 unk4; // 26 unused
- //uint32 unk5; // 27 unused
- //uint32 unk6; // 28 unused
- //uint32 unk7; // 29 unused
- //uint32 unk8; // 30 unused
- //uint32 unk9; // 31 unused
- //uint32 unk10; // 32 unused
- //uint32 unk11; // 33 unused
- //uint32 unk12; // 34 unused
-};
-
-struct SpellDurationEntry
-{
- uint32 ID;
- int32 Duration[3];
-};
-
-struct SpellItemEnchantmentEntry
-{
- uint32 ID; // 0 m_ID
- //uint32 charges; // 1 m_charges
- uint32 type[3]; // 2-4 m_effect[3]
- uint32 amount[3]; // 5-7 m_effectPointsMin[3]
- //uint32 amount2[3] // 8-10 m_effectPointsMax[3]
- uint32 spellid[3]; // 11-13 m_effectArg[3]
- char* description[16]; // 14-29 m_name_lang[16]
- //uint32 descriptionFlags; // 30 name flags
- uint32 aura_id; // 31 m_itemVisual
- uint32 slot; // 32 m_flags
- uint32 GemID; // 33 m_src_itemID
- uint32 EnchantmentCondition; // 34 m_condition_id
- //uint32 requiredSkill; // 35 m_requiredSkillID
- //uint32 requiredSkillValue; // 36 m_requiredSkillRank
-};
-
-struct SpellItemEnchantmentConditionEntry
-{
- uint32 ID; // 0 m_ID
- uint8 Color[5]; // 1-5 m_lt_operandType[5]
- //uint32 LT_Operand[5]; // 6-10 m_lt_operand[5]
- uint8 Comparator[5]; // 11-15 m_operator[5]
- uint8 CompareColor[5]; // 15-20 m_rt_operandType[5]
- uint32 Value[5]; // 21-25 m_rt_operand[5]
- //uint8 Logic[5] // 25-30 m_logic[5]
-};
-
-struct StableSlotPricesEntry
-{
- uint32 Slot;
- uint32 Price;
-};
-
-struct SummonPropertiesEntry
-{
- uint32 Id; // 0
- uint32 Category; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
- uint32 Faction; // 2, 14 rows > 0
- uint32 Type; // 3, see enum
- uint32 Slot; // 4, 0-6
- uint32 Flags; // 5
-};
-
-#define MAX_TALENT_RANK 5
-#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK
-
-struct TalentEntry
-{
- uint32 TalentID; // 0
- uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry)
- uint32 Row; // 2
- uint32 Col; // 3
- uint32 RankID[MAX_TALENT_RANK]; // 4-8
- // 9-12 not used, always 0, maybe not used high ranks
- uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
- // 14-15 not used
- uint32 DependsOnRank; // 16
- // 17-18 not used
- //uint32 unk1; // 19, 0 or 1
- //uint32 unk2; // 20, all 0
- //uint32 unkFlags1; // 21, related to hunter pet talents
- //uint32 unkFlags2; // 22, related to hunter pet talents
-};
-
-struct TalentTabEntry
-{
- uint32 TalentTabID; // 0
- //char* name[16]; // 1-16, unused
- //uint32 nameFlags; // 17, unused
- //unit32 spellicon; // 18
- // 19 not used
- uint32 ClassMask; // 20
- uint32 petTalentMask; // 21
- uint32 tabpage; // 22
- //char* internalname; // 23
-};
-
-struct TaxiNodesEntry
-{
- uint32 ID; // 0 m_ID
- uint32 map_id; // 1 m_ContinentID
- float x; // 2 m_x
- float y; // 3 m_y
- float z; // 4 m_z
- //char* name[16]; // 5-21 m_Name_lang
- // 22 string flags
- uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2]
-};
-
-struct TaxiPathEntry
-{
- uint32 ID; // 0 m_ID
- uint32 from; // 1 m_FromTaxiNode
- uint32 to; // 2 m_ToTaxiNode
- uint32 price; // 3 m_Cost
-};
-
-struct TaxiPathNodeEntry
-{
- // 0 m_ID
- uint32 path; // 1 m_PathID
- uint32 index; // 2 m_NodeIndex
- uint32 mapid; // 3 m_ContinentID
- float x; // 4 m_LocX
- float y; // 5 m_LocY
- float z; // 6 m_LocZ
- uint32 actionFlag; // 7 m_flags
- uint32 delay; // 8 m_delay
- // 9 m_arrivalEventID
- // 10 m_departureEventID
-};
-
-struct TotemCategoryEntry
-{
- uint32 ID; // 0
- //char* name[16]; // 1-16
- // 17 string flags, unused
- uint32 categoryType; // 18 (one for specialization)
- uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
-};
-
-struct VehicleEntry
-{
- uint32 m_ID; // 0
- uint32 m_flags; // 1
- float m_turnSpeed; // 2
- float m_pitchSpeed; // 3
- float m_pitchMin; // 4
- float m_pitchMax; // 5
- uint32 m_seatID[8]; // 6-13
- float m_mouseLookOffsetPitch; // 14
- float m_cameraFadeDistScalarMin; // 15
- float m_cameraFadeDistScalarMax; // 16
- float m_cameraPitchOffset; // 17
- int m_powerType[3]; // 18-20
- int m_powerToken[3]; // 21-23
- float m_facingLimitRight; // 24
- float m_facingLimitLeft; // 25
- float m_msslTrgtTurnLingering; // 26
- float m_msslTrgtPitchLingering; // 27
- float m_msslTrgtMouseLingering; // 28
- float m_msslTrgtEndOpacity; // 29
- float m_msslTrgtArcSpeed; // 30
- float m_msslTrgtArcRepeat; // 31
- float m_msslTrgtArcWidth; // 32
- float m_msslTrgtImpactRadius[2]; // 33-34
- char* m_msslTrgtArcTexture; // 35
- char* m_msslTrgtImpactTexture; // 36
- char* m_msslTrgtImpactModel[2]; // 37-38
- float m_cameraYawOffset; // 39
- uint32 m_uiLocomotionType; // 40
- float m_msslTrgtImpactTexRadius; // 41
- uint32 m_uiSeatIndicatorType; // 42
-};
-
-struct VehicleSeatEntry
-{
- uint32 m_ID; // 0
- uint32 m_flags; // 1
- int32 m_attachmentID; // 2
- float m_attachmentOffsetX; // 3
- float m_attachmentOffsetY; // 4
- float m_attachmentOffsetZ; // 5
- float m_enterPreDelay; // 6
- float m_enterSpeed; // 7
- float m_enterGravity; // 8
- float m_enterMinDuration; // 9
- float m_enterMaxDuration; // 10
- float m_enterMinArcHeight; // 11
- float m_enterMaxArcHeight; // 12
- int32 m_enterAnimStart; // 13
- int32 m_enterAnimLoop; // 14
- int32 m_rideAnimStart; // 15
- int32 m_rideAnimLoop; // 16
- int32 m_rideUpperAnimStart; // 17
- int32 m_rideUpperAnimLoop; // 18
- float m_exitPreDelay; // 19
- float m_exitSpeed; // 20
- float m_exitGravity; // 21
- float m_exitMinDuration; // 22
- float m_exitMaxDuration; // 23
- float m_exitMinArcHeight; // 24
- float m_exitMaxArcHeight; // 25
- int32 m_exitAnimStart; // 26
- int32 m_exitAnimLoop; // 27
- int32 m_exitAnimEnd; // 28
- float m_passengerYaw; // 29
- float m_passengerPitch; // 30
- float m_passengerRoll; // 31
- int32 m_passengerAttachmentID; // 32
- int32 m_vehicleEnterAnim; // 33
- int32 m_vehicleExitAnim; // 34
- int32 m_vehicleRideAnimLoop; // 35
- int32 m_vehicleEnterAnimBone; // 36
- int32 m_vehicleExitAnimBone; // 37
- int32 m_vehicleRideAnimLoopBone; // 38
- float m_vehicleEnterAnimDelay; // 39
- float m_vehicleExitAnimDelay; // 40
- uint32 m_vehicleAbilityDisplay; // 41
- uint32 m_enterUISoundID; // 42
- uint32 m_exitUISoundID; // 43
- int32 m_uiSkin; // 44
- uint32 m_flagsB; // 45
-};
-
-struct WorldMapAreaEntry
-{
- //uint32 ID; // 0
- uint32 map_id; // 1
- uint32 area_id; // 2 index (continent 0 areas ignored)
- //char* internal_name // 3
- float y1; // 4
- float y2; // 5
- float x1; // 6
- float x2; // 7
- int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
-};
-
-struct WorldSafeLocsEntry
-{
- uint32 ID; // 0
- uint32 map_id; // 1
- float x; // 2
- float y; // 3
- float z; // 4
- //char* name[16] // 5-20 name, unused
- // 21 name flags, unused
-};
-
-struct WorldMapOverlayEntry
-{
- uint32 ID; // 0
- uint32 areatableID[4]; // 2-5
-};
-
-// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
-#if defined( __GNUC__ )
-#pragma pack()
-#else
-#pragma pack(pop)
-#endif
-
-// Structures not used for casting to loaded DBC data and not required then packing
-struct TalentSpellPos
-{
- TalentSpellPos() : talent_id(0), rank(0) {}
- TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
-
- uint16 talent_id;
- uint8 rank;
-};
-
-typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap;
-
-struct TaxiPathBySourceAndDestination
-{
- TaxiPathBySourceAndDestination() : ID(0),price(0) {}
- TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {}
-
- uint32 ID;
- uint32 price;
-};
-typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
-typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
-
-struct TaxiPathNode
-{
- TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {}
- TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {}
-
- uint32 mapid;
- float x;
- float y;
- float z;
- uint32 actionFlag;
- uint32 delay;
-};
-typedef std::vector<TaxiPathNode> TaxiPathNodeList;
-typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
-
-#define TaxiMaskSize 12
-typedef uint32 TaxiMask[TaxiMaskSize];
-#endif
-