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Diffstat (limited to 'src/shared/vmap/BaseModel.h')
-rw-r--r-- | src/shared/vmap/BaseModel.h | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/src/shared/vmap/BaseModel.h b/src/shared/vmap/BaseModel.h index 098e1d9381b..1e896bb62ec 100644 --- a/src/shared/vmap/BaseModel.h +++ b/src/shared/vmap/BaseModel.h @@ -17,29 +17,22 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #ifndef _BASEMODEL_H_ #define _BASEMODEL_H_ - #include <G3D/AABox.h> #include <G3D/Vector3.h> - #include "ShortVector.h" #include "ShortBox.h" #include "TreeNode.h" - /** A model is based on triangles. To be able to check intersection we need a BSP-Tree. This Class holds the array of triangles as well as the management information for the BSP-Tree. Both are stored in static array and index information is used instead of pointers. Therefore we can load the whole object as a binary block. - The vectors are relative to a base position. */ - namespace VMAP { - class BaseModel { protected: @@ -55,48 +48,31 @@ namespace VMAP iNNodes = pNNodes; iNTriangles = pNTriangles; iTriangles = pTriangleBox; iTreeNodes = pTreeNode; }; BaseModel(unsigned int pNNodes, unsigned int pNTriangles); - // destructor does nothing ! The subclass controles the array memory and knows when to free it ~BaseModel() {} - void free(); void init(unsigned int pNNodes, unsigned int pNTriangles); - void getMember(G3D::Array<TriangleBox>& pMembers); - inline const TriangleBox& getTriangle(int pPos) const { return(iTriangles[pPos]); } inline TriangleBox& getTriangle(int pPos) { return(iTriangles[pPos]); } - inline void setTriangle(const TriangleBox& pTriangleBox, int pPos) { iTriangles[pPos] = pTriangleBox; } - inline const TreeNode& getTreeNode(int pPos) const { return(getTreeNodes()[pPos]); } inline TreeNode& getTreeNode(int pPos) { return(getTreeNodes()[pPos]); } - inline void setTreeNode(const TreeNode& pTreeNode, int pPos) { getTreeNodes()[pPos] = pTreeNode; } - inline void setBasePosition(const G3D::Vector3& pBasePosition) { iBasePosition = pBasePosition; } - inline const G3D::Vector3& getBasePosition() const { return(iBasePosition); } - inline unsigned int getNNodes() const { return(iNNodes); } inline unsigned int getNTriangles() const { return(iNTriangles); } - inline void setNNodes(unsigned int pNNodes) { iNNodes = pNNodes; } inline void setNTriangles(unsigned int pNTriangles) { iNTriangles = pNTriangles; } - inline void setTriangleArray(TriangleBox *pGlobalTriangleArray ) { iTriangles = pGlobalTriangleArray ; } inline void setTreeNodeArray(TreeNode *pGlobalTreeNodeArray ) { iTreeNodes = pGlobalTreeNodeArray ; } - inline TriangleBox* getTriangles() const { return(iTriangles); } - inline TreeNode* getTreeNodes() const{ return(iTreeNodes); } - inline size_t getMemUsage() { return(iNTriangles * sizeof(TriangleBox) + iNNodes * sizeof(TreeNode) + sizeof(BaseModel)); } - void intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist, G3D::Vector3& pOutLocation, G3D::Vector3& pOutNormal) const; bool intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist) const; }; - } #endif /*BASEMODEL_H_*/ |