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-rw-r--r--src/shared/vmap/BaseModel.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/shared/vmap/BaseModel.h b/src/shared/vmap/BaseModel.h
index 1e896bb62ec..098e1d9381b 100644
--- a/src/shared/vmap/BaseModel.h
+++ b/src/shared/vmap/BaseModel.h
@@ -17,22 +17,29 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef _BASEMODEL_H_
#define _BASEMODEL_H_
+
#include <G3D/AABox.h>
#include <G3D/Vector3.h>
+
#include "ShortVector.h"
#include "ShortBox.h"
#include "TreeNode.h"
+
/**
A model is based on triangles. To be able to check intersection we need a BSP-Tree.
This Class holds the array of triangles as well as the management information for the BSP-Tree.
Both are stored in static array and index information is used instead of pointers.
Therefore we can load the whole object as a binary block.
+
The vectors are relative to a base position.
*/
+
namespace VMAP
{
+
class BaseModel
{
protected:
@@ -48,31 +55,48 @@ namespace VMAP
iNNodes = pNNodes; iNTriangles = pNTriangles; iTriangles = pTriangleBox; iTreeNodes = pTreeNode;
};
BaseModel(unsigned int pNNodes, unsigned int pNTriangles);
+
// destructor does nothing ! The subclass controles the array memory and knows when to free it
~BaseModel() {}
+
void free();
void init(unsigned int pNNodes, unsigned int pNTriangles);
+
void getMember(G3D::Array<TriangleBox>& pMembers);
+
inline const TriangleBox& getTriangle(int pPos) const { return(iTriangles[pPos]); }
inline TriangleBox& getTriangle(int pPos) { return(iTriangles[pPos]); }
+
inline void setTriangle(const TriangleBox& pTriangleBox, int pPos) { iTriangles[pPos] = pTriangleBox; }
+
inline const TreeNode& getTreeNode(int pPos) const { return(getTreeNodes()[pPos]); }
inline TreeNode& getTreeNode(int pPos) { return(getTreeNodes()[pPos]); }
+
inline void setTreeNode(const TreeNode& pTreeNode, int pPos) { getTreeNodes()[pPos] = pTreeNode; }
+
inline void setBasePosition(const G3D::Vector3& pBasePosition) { iBasePosition = pBasePosition; }
+
inline const G3D::Vector3& getBasePosition() const { return(iBasePosition); }
+
inline unsigned int getNNodes() const { return(iNNodes); }
inline unsigned int getNTriangles() const { return(iNTriangles); }
+
inline void setNNodes(unsigned int pNNodes) { iNNodes = pNNodes; }
inline void setNTriangles(unsigned int pNTriangles) { iNTriangles = pNTriangles; }
+
inline void setTriangleArray(TriangleBox *pGlobalTriangleArray ) { iTriangles = pGlobalTriangleArray ; }
inline void setTreeNodeArray(TreeNode *pGlobalTreeNodeArray ) { iTreeNodes = pGlobalTreeNodeArray ; }
+
inline TriangleBox* getTriangles() const { return(iTriangles); }
+
inline TreeNode* getTreeNodes() const{ return(iTreeNodes); }
+
inline size_t getMemUsage() { return(iNTriangles * sizeof(TriangleBox) + iNNodes * sizeof(TreeNode) + sizeof(BaseModel)); }
+
void intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist, G3D::Vector3& pOutLocation, G3D::Vector3& pOutNormal) const;
bool intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist) const;
};
+
}
#endif /*BASEMODEL_H_*/