aboutsummaryrefslogtreecommitdiff
path: root/src/shared/vmap/BaseModel.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/shared/vmap/BaseModel.h')
-rw-r--r--src/shared/vmap/BaseModel.h102
1 files changed, 0 insertions, 102 deletions
diff --git a/src/shared/vmap/BaseModel.h b/src/shared/vmap/BaseModel.h
deleted file mode 100644
index 806bb2c365b..00000000000
--- a/src/shared/vmap/BaseModel.h
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef _BASEMODEL_H_
-#define _BASEMODEL_H_
-
-#include <G3D/AABox.h>
-#include <G3D/Vector3.h>
-
-#include "ShortVector.h"
-#include "ShortBox.h"
-#include "TreeNode.h"
-
-/**
-A model is based on triangles. To be able to check intersection we need a BSP-Tree.
-This Class holds the array of triangles as well as the management information for the BSP-Tree.
-Both are stored in static array and index information is used instead of pointers.
-Therefore we can load the whole object as a binary block.
-
-The vectors are relative to a base position.
-*/
-
-namespace VMAP
-{
-
- class BaseModel
- {
- protected:
- TriangleBox *iTriangles;
- TreeNode *iTreeNodes;
- unsigned int iNTriangles;
- unsigned int iNNodes;
- G3D::Vector3 iBasePosition;
- public:
- BaseModel() { iNTriangles = 0; iNNodes = 0; iTriangles = 0; iTreeNodes = 0;};
- BaseModel(unsigned int pNNodes , TreeNode* pTreeNode, unsigned int pNTriangles, TriangleBox* pTriangleBox)
- {
- iNNodes = pNNodes; iNTriangles = pNTriangles; iTriangles = pTriangleBox; iTreeNodes = pTreeNode;
- };
- BaseModel(unsigned int pNNodes, unsigned int pNTriangles);
-
- // destructor does nothing ! The subclass controles the array memory and knows when to free it
- ~BaseModel() {}
-
- void free();
- void init(unsigned int pNNodes, unsigned int pNTriangles);
-
- void getMember(G3D::Array<TriangleBox>& pMembers);
-
- inline const TriangleBox& getTriangle(int pPos) const { return(iTriangles[pPos]); }
- inline TriangleBox& getTriangle(int pPos) { return(iTriangles[pPos]); }
-
- inline void setTriangle(const TriangleBox& pTriangleBox, int pPos) { iTriangles[pPos] = pTriangleBox; }
-
- inline const TreeNode& getTreeNode(int pPos) const { return(getTreeNodes()[pPos]); }
- inline TreeNode& getTreeNode(int pPos) { return(getTreeNodes()[pPos]); }
-
- inline void setTreeNode(const TreeNode& pTreeNode, int pPos) { getTreeNodes()[pPos] = pTreeNode; }
-
- inline void setBasePosition(const G3D::Vector3& pBasePosition) { iBasePosition = pBasePosition; }
-
- inline const G3D::Vector3& getBasePosition() const { return(iBasePosition); }
-
- inline unsigned int getNNodes() const { return(iNNodes); }
- inline unsigned int getNTriangles() const { return(iNTriangles); }
-
- inline void setNNodes(unsigned int pNNodes) { iNNodes = pNNodes; }
- inline void setNTriangles(unsigned int pNTriangles) { iNTriangles = pNTriangles; }
-
- inline void setTriangleArray(TriangleBox *pGlobalTriangleArray ) { iTriangles = pGlobalTriangleArray ; }
- inline void setTreeNodeArray(TreeNode *pGlobalTreeNodeArray ) { iTreeNodes = pGlobalTreeNodeArray ; }
-
- inline TriangleBox* getTriangles() const { return(iTriangles); }
-
- inline TreeNode* getTreeNodes() const{ return(iTreeNodes); }
-
- inline size_t getMemUsage() { return(iNTriangles * sizeof(TriangleBox) + iNNodes * sizeof(TreeNode) + sizeof(BaseModel)); }
-
- void intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist, G3D::Vector3& pOutLocation, G3D::Vector3& pOutNormal) const;
- bool intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist) const;
- };
-
-}
-#endif /*BASEMODEL_H_*/
-