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-rw-r--r--src/shared/vmap/DebugCmdLogger.h119
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diff --git a/src/shared/vmap/DebugCmdLogger.h b/src/shared/vmap/DebugCmdLogger.h
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-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef _DEBUGCMDLOGGER_H
-#define _DEBUGCMDLOGGER_H
-
-#include <G3D/Vector3.h>
-#include <G3D/Array.h>
-
-/**
-Class is used for debugging. We log activities into a file.
-With an external Class we read that log and display the activity in a graphical view.
-*/
-
-namespace VMAP
-{
-
- //==========================================
- enum C_TYPES
- {
- STOP,
- START,
- LOAD_TILE,
- UNLOAD_TILE,
- SET_POS,
- TEST_VIS,
- LOAD_INSTANCE,
- UNLOAD_INSTANCE,
- TEST_HEIGHT,
- TEST_OBJECT_HIT,
- };
-
- class Command
- {
- int iType;
- float floats[9];
- int ints[4];
- char buffer[100];
- public:
-
- Command() { iType = STOP; }
-
- inline int getType() { return iType; }
- inline G3D::Vector3 getVector(int pos) { return(G3D::Vector3(floats[pos*3+0], floats[pos*3+1], floats[pos*3+2])); }
- inline int getInt(int pos) { return(ints[pos]); }
- inline char* getBuffer() { return(buffer); }
-
- void fillStopCmd() { iType = STOP; }
- void fillStartCmd() { iType = START; }
- void fillLoadTileCmd(int x, int y, G3D::uint32 pMapId) { iType = LOAD_TILE; ints[0] = x; ints[1] = y; ints[2] = pMapId; }
- //void fillLoadTileCmd(int x,int y) { iType = LOAD_TILE; ints[0] = x; ints[1] = y; }
- void fillUnloadTileCmd(G3D::uint32 pMapId) { iType = UNLOAD_INSTANCE; ints[0] = pMapId; }
- void fillUnloadTileCmd(unsigned int pMapId, int x,int y) { iType = UNLOAD_TILE; ints[0] = x; ints[1] = y; ints[0]=pMapId; }
- void fillSetPosCmd(G3D::Vector3 pPos) { iType = SET_POS; floats[0] = pPos.x; floats[1]=pPos.y; floats[2]=pPos.z; }
- void fillTestVisCmd(int pMapId, G3D::Vector3 pPos1, G3D::Vector3 pPos2, bool result)
- {
- iType = TEST_VIS; floats[0] = pPos1.x; floats[1]=pPos1.y; floats[2]=pPos1.z;
- floats[3] = pPos2.x; floats[4]=pPos2.y; floats[5]=pPos2.z;
- ints[0] = result; ints[1] = pMapId;
- }
- void fillTestHeightCmd(int pMapId, G3D::Vector3 pPos, float result)
- {
- iType = TEST_HEIGHT; floats[0] = pPos.x; floats[1]=pPos.y; floats[2]=pPos.z;
- floats[3] = result; ints[0] = pMapId;
- }
- void fillTestObjectHitCmd(int pMapId, G3D::Vector3 pPos1, G3D::Vector3 pPos2, G3D::Vector3 pResultPos, bool result)
- {
- iType = TEST_OBJECT_HIT; floats[0] = pPos1.x; floats[1]=pPos1.y; floats[2]=pPos1.z;
- floats[3] = pPos2.x; floats[4]=pPos2.y; floats[5]=pPos2.z;
- floats[6] = pResultPos.x; floats[7]=pResultPos.y; floats[8]=pResultPos.z;
- ints[0] = result; ints[1] = pMapId;
- }
-
- bool isCoreCmd() const { return(iType != TEST_VIS); }
- };
-
- //==========================================
-
- class CommandFileRW
- {
- private:
- std::string iFileName;
- long iLastPos;
- G3D::Array<G3D::Array<Command> > iCommandArray;
- bool resetfile;
- bool iWritingEnabled;
- public:
- CommandFileRW() { iLastPos=0; iWritingEnabled = true; resetfile = true;}
- CommandFileRW(const std::string& pFileName) { iLastPos = 0; iFileName = pFileName; iWritingEnabled = true; resetfile = true; }
- void setResetFile() { resetfile = true; }
- void enableWriting(bool pValue) { iWritingEnabled = pValue; }
- void setFileName(const std::string& pName) { iFileName = pName; }
- bool getNewCommands(G3D::Array<Command>& commandArray);
- const G3D::Array<G3D::Array<Command> >& getFullCommandArray() { return iCommandArray; }
-
- bool appendCmd(const Command& pCommand);
- bool appendCmds(const G3D::Array<Command>& pCmdArray);
- };
-
-}
-#endif
-