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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _SUBMODEL_H
+#define _SUBMODEL_H
+
+// load our modified version first !!
+#include "AABSPTree.h"
+
+#include "ShortVector.h"
+#include "ShortBox.h"
+#include "TreeNode.h"
+#include "VMapTools.h"
+#include "BaseModel.h"
+
+namespace VMAP
+{
+ /**
+ This is a balanced static BSP-Tree of triangles.
+ The memory for the tree nodes and the triangles are managed by the ModelContainer.
+ The exception to this is during the conversion of raw data info balanced BSP-Trees.
+ During this conversion the memory management is done internally.
+ */
+ class SubModel : public BaseModel
+ {
+ private:
+ unsigned int iNodesPos;
+ unsigned int iTrianglesPos;
+ bool iHasInternalMemAlloc;
+ ShortBox iBox;
+ #ifdef _DEBUG_VIEW
+ G3D::Array<TriangleBox *> iDrawBox;
+ #endif
+ public:
+ SubModel() : BaseModel(){ };
+
+ SubModel(unsigned int pNTriangles, TriangleBox *pTriangles, unsigned int pTrianglesPos, unsigned int pNNodes, TreeNode *pTreeNodes, unsigned int pNodesPos);
+ SubModel(G3D::AABSPTree<G3D::Triangle> *pTree);
+ ~SubModel(void);
+ //Gets a 50 byte binary block
+ void initFromBinBlock(void *pBinBlock);
+
+ void fillRenderArray(G3D::Array<TriangleBox> &pArray, const TreeNode* pTreeNode);
+
+ void countNodesAndTriangles(G3D::AABSPTree<G3D::Triangle>::Node& pNode, int &pNNodes, int &pNTriabgles);
+
+ void fillContainer(const G3D::AABSPTree<G3D::Triangle>::Node& pNode, int &pTreeNodePos, int &pTrianglePos, G3D::Vector3& pLo, G3D::Vector3& pHi);
+
+ inline const ShortBox& getReletiveBounds() const { return(iBox); }
+
+ inline void setReletiveBounds(const ShortVector& lo, const ShortVector& hi) { iBox.setLo(lo); iBox.setHi(hi); }
+
+ inline const G3D::AABox getAABoxBounds() const { return(G3D::AABox(iBox.getLo().getVector3() + getBasePosition(), iBox.getHi().getVector3()+ getBasePosition())); }
+
+ // get start pos bases on the global array
+ inline TriangleBox const* getTriangles() const { return &BaseModel::getTriangle(iTrianglesPos); }
+ inline TriangleBox * getTriangles() { return &BaseModel::getTriangle(iTrianglesPos); }
+
+ // get start pos bases on the global array
+ inline TreeNode const* getTreeNodes() const { return &BaseModel::getTreeNode(iNodesPos); }
+ inline TreeNode * getTreeNodes() { return &BaseModel::getTreeNode(iNodesPos); }
+
+ // internal method usign internal offset
+ inline const TreeNode& getTreeNode(int pPos) const { return(SubModel::getTreeNodes()[pPos]); }
+
+ // internal method usign internal offset
+ inline const TriangleBox& getTriangle(int pPos) const { return(SubModel::getTriangles()[pPos]); }
+
+ inline unsigned int getNodesPos() const { return(iNodesPos); }
+ inline unsigned int getTrianglesPos() const { return(iTrianglesPos); }
+
+ //unsigned int hashCode() { return (getBasePosition() * getNTriangles()).hashCode(); }
+
+ void intersect(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit, G3D::Vector3& pOutLocation, G3D::Vector3& pOutNormal) const;
+ bool intersect(const G3D::Ray& pRay, float& pMaxDist) const;
+ template<typename RayCallback>
+ void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& distance, bool pStopAtFirstHit, bool intersectCallbackIsFast = false);
+ bool operator==(const SubModel& pSm2) const;
+ unsigned int hashCode() const { return BaseModel::getNTriangles(); }
+ };
+
+ unsigned int hashCode(const SubModel& pSm);
+ void getBounds(const SubModel& pSm, G3D::AABox& pAABox);
+ void getBounds(const SubModel* pSm, G3D::AABox& pAABox);
+ //====================================
+} // VMAP
+#endif