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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TILEASSEMBLER_H_
+#define _TILEASSEMBLER_H_
+
+// load our modified version first !!
+#include "AABSPTree.h"
+
+#include <G3D/Vector3.h>
+
+#include "CoordModelMapping.h"
+#include "SubModel.h"
+#include "ModelContainer.h"
+
+namespace VMAP
+{
+ /**
+ This Class is used to convert raw vector data into balanced BSP-Trees.
+ To start the conversion call convertWorld().
+ */
+ //===============================================
+
+ class ModelPosition
+ {
+ private:
+ G3D::Matrix3 ixMatrix;
+ G3D::Matrix3 iyMatrix;
+ G3D::Matrix3 izMatrix;
+ public:
+ G3D::Vector3 iPos;
+ G3D::Vector3 iDir;
+ float iScale;
+ void init()
+ {
+
+ // Swap x and y the raw data uses the axis differently
+ ixMatrix = G3D::Matrix3::fromAxisAngle(G3D::Vector3::unitY(),-(G3D::pi()*iDir.x/180.0));
+ iyMatrix = G3D::Matrix3::fromAxisAngle(G3D::Vector3::unitX(),-(G3D::pi()*iDir.y/180.0));
+ izMatrix = G3D::Matrix3::fromAxisAngle(G3D::Vector3::unitZ(),-(G3D::pi()*iDir.z/180.0));
+
+ }
+ G3D::Vector3 transform(const G3D::Vector3& pIn) const;
+ void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; }
+ };
+ //===============================================
+
+ class TileAssembler
+ {
+ private:
+ CoordModelMapping *iCoordModelMapping;
+ std::string iDestDir;
+ std::string iSrcDir;
+ bool (*iFilterMethod)(char *pName);
+ G3D::Table<std::string, unsigned int > iUniqueNameIds;
+ unsigned int iCurrentUniqueNameId;
+
+ public:
+ TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
+ virtual ~TileAssembler();
+
+ bool fillModelContainerArray(const std::string& pDirFileName, unsigned int pMapId, int pXPos, int pYPos, G3D::Array<ModelContainer*>& pMC);
+ ModelContainer* processNames(const G3D::Array<std::string>& pPosFileNames, const char* pDestFileName);
+
+ void init();
+ bool convertWorld();
+
+ bool fillModelIntoTree(G3D::AABSPTree<SubModel *> *pMainTree, const G3D::Vector3& pBasePos, std::string& pPosFilename, std::string& pModelFilename);
+ void getModelPosition(std::string& pPosString, ModelPosition& pModelPosition);
+ bool readRawFile(std::string& pModelFilename, ModelPosition& pModelPosition, G3D::AABSPTree<SubModel *> *pMainTree);
+ void addWorldAreaMapId(unsigned int pMapId) { iCoordModelMapping->addWorldAreaMap(pMapId); }
+ void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; }
+ std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);
+ unsigned int getUniqueNameId(const std::string pName);
+ };
+ //===============================================
+} // VMAP
+#endif /*_TILEASSEMBLER_H_*/