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Diffstat (limited to 'src/shared/vmap/TileAssembler.h')
-rw-r--r-- | src/shared/vmap/TileAssembler.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/shared/vmap/TileAssembler.h b/src/shared/vmap/TileAssembler.h new file mode 100644 index 00000000000..afcce24c664 --- /dev/null +++ b/src/shared/vmap/TileAssembler.h @@ -0,0 +1,93 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _TILEASSEMBLER_H_ +#define _TILEASSEMBLER_H_ + +// load our modified version first !! +#include "AABSPTree.h" + +#include <G3D/Vector3.h> + +#include "CoordModelMapping.h" +#include "SubModel.h" +#include "ModelContainer.h" + +namespace VMAP +{ + /** + This Class is used to convert raw vector data into balanced BSP-Trees. + To start the conversion call convertWorld(). + */ + //=============================================== + + class ModelPosition + { + private: + G3D::Matrix3 ixMatrix; + G3D::Matrix3 iyMatrix; + G3D::Matrix3 izMatrix; + public: + G3D::Vector3 iPos; + G3D::Vector3 iDir; + float iScale; + void init() + { + + // Swap x and y the raw data uses the axis differently + ixMatrix = G3D::Matrix3::fromAxisAngle(G3D::Vector3::unitY(),-(G3D::pi()*iDir.x/180.0)); + iyMatrix = G3D::Matrix3::fromAxisAngle(G3D::Vector3::unitX(),-(G3D::pi()*iDir.y/180.0)); + izMatrix = G3D::Matrix3::fromAxisAngle(G3D::Vector3::unitZ(),-(G3D::pi()*iDir.z/180.0)); + + } + G3D::Vector3 transform(const G3D::Vector3& pIn) const; + void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; } + }; + //=============================================== + + class TileAssembler + { + private: + CoordModelMapping *iCoordModelMapping; + std::string iDestDir; + std::string iSrcDir; + bool (*iFilterMethod)(char *pName); + G3D::Table<std::string, unsigned int > iUniqueNameIds; + unsigned int iCurrentUniqueNameId; + + public: + TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName); + virtual ~TileAssembler(); + + bool fillModelContainerArray(const std::string& pDirFileName, unsigned int pMapId, int pXPos, int pYPos, G3D::Array<ModelContainer*>& pMC); + ModelContainer* processNames(const G3D::Array<std::string>& pPosFileNames, const char* pDestFileName); + + void init(); + bool convertWorld(); + + bool fillModelIntoTree(G3D::AABSPTree<SubModel *> *pMainTree, const G3D::Vector3& pBasePos, std::string& pPosFilename, std::string& pModelFilename); + void getModelPosition(std::string& pPosString, ModelPosition& pModelPosition); + bool readRawFile(std::string& pModelFilename, ModelPosition& pModelPosition, G3D::AABSPTree<SubModel *> *pMainTree); + void addWorldAreaMapId(unsigned int pMapId) { iCoordModelMapping->addWorldAreaMap(pMapId); } + void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; } + std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName); + unsigned int getUniqueNameId(const std::string pName); + }; + //=============================================== +} // VMAP +#endif /*_TILEASSEMBLER_H_*/ |