diff options
Diffstat (limited to 'src/shared/vmap/TileAssembler.h')
-rw-r--r-- | src/shared/vmap/TileAssembler.h | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/shared/vmap/TileAssembler.h b/src/shared/vmap/TileAssembler.h index 27cddbc2c1c..d2183794a9e 100644 --- a/src/shared/vmap/TileAssembler.h +++ b/src/shared/vmap/TileAssembler.h @@ -17,14 +17,19 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #ifndef _TILEASSEMBLER_H_ #define _TILEASSEMBLER_H_ + // load our modified version first !! #include "AABSPTree.h" + #include <G3D/Vector3.h> + #include "CoordModelMapping.h" #include "SubModel.h" #include "ModelContainer.h" + namespace VMAP { /** @@ -32,6 +37,7 @@ namespace VMAP To start the conversion call convertWorld(). */ //=============================================== + class ModelPosition { private: @@ -44,15 +50,18 @@ namespace VMAP float iScale; void init() { + // Swap x and y the raw data uses the axis differently ixMatrix = G3D::Matrix3::fromAxisAngle(G3D::Vector3::unitY(),-(G3D::pi()*iDir.x/180.0)); iyMatrix = G3D::Matrix3::fromAxisAngle(G3D::Vector3::unitX(),-(G3D::pi()*iDir.y/180.0)); izMatrix = G3D::Matrix3::fromAxisAngle(G3D::Vector3::unitZ(),-(G3D::pi()*iDir.z/180.0)); + } G3D::Vector3 transform(const G3D::Vector3& pIn) const; void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; } }; //=============================================== + class TileAssembler { private: @@ -62,13 +71,17 @@ namespace VMAP bool (*iFilterMethod)(char *pName); G3D::Table<std::string, unsigned int > iUniqueNameIds; unsigned int iCurrentUniqueNameId; + public: TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName); virtual ~TileAssembler(); + bool fillModelContainerArray(const std::string& pDirFileName, unsigned int pMapId, int pXPos, int pYPos, G3D::Array<ModelContainer*>& pMC); ModelContainer* processNames(const G3D::Array<std::string>& pPosFileNames, const char* pDestFileName); + void init(); bool convertWorld(); + bool fillModelIntoTree(G3D::AABSPTree<SubModel *> *pMainTree, const G3D::Vector3& pBasePos, std::string& pPosFilename, std::string& pModelFilename); void getModelPosition(std::string& pPosString, ModelPosition& pModelPosition); bool readRawFile(std::string& pModelFilename, ModelPosition& pModelPosition, G3D::AABSPTree<SubModel *> *pMainTree); |