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-rw-r--r--src/shared/vmap/TileAssembler.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/shared/vmap/TileAssembler.h b/src/shared/vmap/TileAssembler.h
index 27cddbc2c1c..d2183794a9e 100644
--- a/src/shared/vmap/TileAssembler.h
+++ b/src/shared/vmap/TileAssembler.h
@@ -17,14 +17,19 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef _TILEASSEMBLER_H_
#define _TILEASSEMBLER_H_
+
// load our modified version first !!
#include "AABSPTree.h"
+
#include <G3D/Vector3.h>
+
#include "CoordModelMapping.h"
#include "SubModel.h"
#include "ModelContainer.h"
+
namespace VMAP
{
/**
@@ -32,6 +37,7 @@ namespace VMAP
To start the conversion call convertWorld().
*/
//===============================================
+
class ModelPosition
{
private:
@@ -44,15 +50,18 @@ namespace VMAP
float iScale;
void init()
{
+
// Swap x and y the raw data uses the axis differently
ixMatrix = G3D::Matrix3::fromAxisAngle(G3D::Vector3::unitY(),-(G3D::pi()*iDir.x/180.0));
iyMatrix = G3D::Matrix3::fromAxisAngle(G3D::Vector3::unitX(),-(G3D::pi()*iDir.y/180.0));
izMatrix = G3D::Matrix3::fromAxisAngle(G3D::Vector3::unitZ(),-(G3D::pi()*iDir.z/180.0));
+
}
G3D::Vector3 transform(const G3D::Vector3& pIn) const;
void moveToBasePos(const G3D::Vector3& pBasePos) { iPos -= pBasePos; }
};
//===============================================
+
class TileAssembler
{
private:
@@ -62,13 +71,17 @@ namespace VMAP
bool (*iFilterMethod)(char *pName);
G3D::Table<std::string, unsigned int > iUniqueNameIds;
unsigned int iCurrentUniqueNameId;
+
public:
TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
virtual ~TileAssembler();
+
bool fillModelContainerArray(const std::string& pDirFileName, unsigned int pMapId, int pXPos, int pYPos, G3D::Array<ModelContainer*>& pMC);
ModelContainer* processNames(const G3D::Array<std::string>& pPosFileNames, const char* pDestFileName);
+
void init();
bool convertWorld();
+
bool fillModelIntoTree(G3D::AABSPTree<SubModel *> *pMainTree, const G3D::Vector3& pBasePos, std::string& pPosFilename, std::string& pModelFilename);
void getModelPosition(std::string& pPosString, ModelPosition& pModelPosition);
bool readRawFile(std::string& pModelFilename, ModelPosition& pModelPosition, G3D::AABSPTree<SubModel *> *pMainTree);