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Diffstat (limited to 'src/shared/vmap/VMapManager.h')
-rw-r--r-- | src/shared/vmap/VMapManager.h | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/src/shared/vmap/VMapManager.h b/src/shared/vmap/VMapManager.h new file mode 100644 index 00000000000..aef9e0fa8f1 --- /dev/null +++ b/src/shared/vmap/VMapManager.h @@ -0,0 +1,173 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _VMAPMANAGER_H +#define _VMAPMANAGER_H + +// load our modified version first !! +#include "AABSPTree.h" +#include "ManagedModelContainer.h" +#include "IVMapManager.h" +#ifdef _VMAP_LOG_DEBUG +#include "DebugCmdLogger.h" +#endif +#include <G3D/Table.h> + +//=========================================================== + +#define DIR_FILENAME_EXTENSION ".vmdir" + +#define FILENAMEBUFFER_SIZE 500 + +/** +This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on. +For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile. +Each global map or instance has its own dynamic BSP-Tree. +The loaded ModelContainers are included in one of these BSP-Trees. +Additionally a table to match map ids and map names is used. +*/ + +// Create a value describing the map tile +#define MAP_TILE_IDENT(x,y) ((x<<8) + y) +//=========================================================== + +namespace VMAP +{ + //=========================================================== + + class FilesInDir + { + private: + int iRefCount; + G3D::Array<std::string> iFiles; + public: + + FilesInDir() { iRefCount = 0; } + void append(const std::string& pName) { iFiles.append(pName); } + void incRefCount() { ++iRefCount; } + void decRefCount() { if(iRefCount > 0) --iRefCount; } + int getRefCount() { return iRefCount; } + const G3D::Array<std::string>& getFiles() const { return iFiles; } + }; + + //=========================================================== + //=========================================================== + //=========================================================== + //=========================================================== + + class MapTree + { + private: + G3D::AABSPTree<ModelContainer *> *iTree; + + // Key: filename, value ModelContainer + G3D::Table<std::string, ManagedModelContainer *> iLoadedModelContainer; + + // Key: dir file name, value FilesInDir + G3D::Table<std::string, FilesInDir> iLoadedDirFiles; + + // Store all the map tile idents that are loaded for that map + // some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed + G3D::Table<unsigned int, bool> iLoadedMapTiles; + std::string iBasePath; + + private: + float getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit); + bool isAlreadyLoaded(const std::string& pName) { return(iLoadedModelContainer.containsKey(pName)); } + void setLoadedMapTile(unsigned int pTileIdent) { iLoadedMapTiles.set(pTileIdent, true); } + void removeLoadedMapTile(unsigned int pTileIdent) { iLoadedMapTiles.remove(pTileIdent); } + bool hasLoadedMapTiles() { return(iLoadedMapTiles.size() > 0); } + bool containsLoadedMapTile(unsigned int pTileIdent) { return(iLoadedMapTiles.containsKey(pTileIdent)); } + public: + ManagedModelContainer *getModelContainer(const std::string& pName) { return(iLoadedModelContainer.get(pName)); } + const bool hasDirFile(const std::string& pDirName) const { return(iLoadedDirFiles.containsKey(pDirName)); } + FilesInDir& getDirFiles(const std::string& pDirName) const { return(iLoadedDirFiles.get(pDirName)); } + public: + MapTree(const char *pBasePath); + ~MapTree(); + + bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2); + bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist); + float getHeight(const G3D::Vector3& pPos); + + bool PrepareTree(); + bool loadMap(const std::string& pDirFileName, unsigned int pMapTileIdent); + void addModelContainer(const std::string& pName, ManagedModelContainer *pMc); + void unloadMap(const std::string& dirFileName, unsigned int pMapTileIdent, bool pForce=false); + + void getModelContainer(G3D::Array<ModelContainer *>& pArray ) { iTree->getMembers(pArray); } + const void addDirFile(const std::string& pDirName, const FilesInDir& pFilesInDir) { iLoadedDirFiles.set(pDirName, pFilesInDir); } + size_t size() { return(iTree->size()); } + }; + + //=========================================================== + class MapIdNames + { + public: + std::string iDirName; + std::string iMapGroupName; + }; + + //=========================================================== + class VMapManager : public IVMapManager + { + private: + // Tree to check collision + G3D::Table<unsigned int , MapTree *> iInstanceMapTrees; + G3D::Table<unsigned int , bool> iMapsSplitIntoTiles; + G3D::Table<unsigned int , bool> iIgnoreMapIds; + +#ifdef _VMAP_LOG_DEBUG + CommandFileRW iCommandLogger; +#endif + private: + bool _loadMap(const char* pBasePath, unsigned int pMapId, int x, int y, bool pForceTileLoad=false); + void _unloadMap(unsigned int pMapId, int x, int y); + bool _existsMap(const std::string& pBasePath, unsigned int pMapId, int x, int y, bool pForceTileLoad); + + public: + // public for debug + G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const; + G3D::Vector3 convertPositionToMangosRep(float x, float y, float z) const; + std::string getDirFileName(unsigned int pMapId) const; + std::string getDirFileName(unsigned int pMapId, int x, int y) const; + MapTree* getInstanceMapTree(int pMapId) { return(iInstanceMapTrees.get(pMapId)); } + public: + VMapManager(); + ~VMapManager(void); + + int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y); + + bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y); + + void unloadMap(unsigned int pMapId, int x, int y); + void unloadMap(unsigned int pMapId); + + bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) ; + /** + fill the hit pos and return true, if an object was hit + */ + bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist); + float getHeight(unsigned int pMapId, float x, float y, float z); + + bool processCommand(char *pCommand); // for debug and extensions + + void preventMapsFromBeingUsed(const char* pMapIdString); + }; +} +#endif |