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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _VMAPMANAGER_H
+#define _VMAPMANAGER_H
+
+// load our modified version first !!
+#include "AABSPTree.h"
+#include "ManagedModelContainer.h"
+#include "IVMapManager.h"
+#ifdef _VMAP_LOG_DEBUG
+#include "DebugCmdLogger.h"
+#endif
+#include <G3D/Table.h>
+
+//===========================================================
+
+#define DIR_FILENAME_EXTENSION ".vmdir"
+
+#define FILENAMEBUFFER_SIZE 500
+
+/**
+This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on.
+For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile.
+Each global map or instance has its own dynamic BSP-Tree.
+The loaded ModelContainers are included in one of these BSP-Trees.
+Additionally a table to match map ids and map names is used.
+*/
+
+// Create a value describing the map tile
+#define MAP_TILE_IDENT(x,y) ((x<<8) + y)
+//===========================================================
+
+namespace VMAP
+{
+ //===========================================================
+
+ class FilesInDir
+ {
+ private:
+ int iRefCount;
+ G3D::Array<std::string> iFiles;
+ public:
+
+ FilesInDir() { iRefCount = 0; }
+ void append(const std::string& pName) { iFiles.append(pName); }
+ void incRefCount() { ++iRefCount; }
+ void decRefCount() { if(iRefCount > 0) --iRefCount; }
+ int getRefCount() { return iRefCount; }
+ const G3D::Array<std::string>& getFiles() const { return iFiles; }
+ };
+
+ //===========================================================
+ //===========================================================
+ //===========================================================
+ //===========================================================
+
+ class MapTree
+ {
+ private:
+ G3D::AABSPTree<ModelContainer *> *iTree;
+
+ // Key: filename, value ModelContainer
+ G3D::Table<std::string, ManagedModelContainer *> iLoadedModelContainer;
+
+ // Key: dir file name, value FilesInDir
+ G3D::Table<std::string, FilesInDir> iLoadedDirFiles;
+
+ // Store all the map tile idents that are loaded for that map
+ // some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed
+ G3D::Table<unsigned int, bool> iLoadedMapTiles;
+ std::string iBasePath;
+
+ private:
+ float getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit);
+ bool isAlreadyLoaded(const std::string& pName) { return(iLoadedModelContainer.containsKey(pName)); }
+ void setLoadedMapTile(unsigned int pTileIdent) { iLoadedMapTiles.set(pTileIdent, true); }
+ void removeLoadedMapTile(unsigned int pTileIdent) { iLoadedMapTiles.remove(pTileIdent); }
+ bool hasLoadedMapTiles() { return(iLoadedMapTiles.size() > 0); }
+ bool containsLoadedMapTile(unsigned int pTileIdent) { return(iLoadedMapTiles.containsKey(pTileIdent)); }
+ public:
+ ManagedModelContainer *getModelContainer(const std::string& pName) { return(iLoadedModelContainer.get(pName)); }
+ const bool hasDirFile(const std::string& pDirName) const { return(iLoadedDirFiles.containsKey(pDirName)); }
+ FilesInDir& getDirFiles(const std::string& pDirName) const { return(iLoadedDirFiles.get(pDirName)); }
+ public:
+ MapTree(const char *pBasePath);
+ ~MapTree();
+
+ bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2);
+ bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist);
+ float getHeight(const G3D::Vector3& pPos);
+
+ bool PrepareTree();
+ bool loadMap(const std::string& pDirFileName, unsigned int pMapTileIdent);
+ void addModelContainer(const std::string& pName, ManagedModelContainer *pMc);
+ void unloadMap(const std::string& dirFileName, unsigned int pMapTileIdent, bool pForce=false);
+
+ void getModelContainer(G3D::Array<ModelContainer *>& pArray ) { iTree->getMembers(pArray); }
+ const void addDirFile(const std::string& pDirName, const FilesInDir& pFilesInDir) { iLoadedDirFiles.set(pDirName, pFilesInDir); }
+ size_t size() { return(iTree->size()); }
+ };
+
+ //===========================================================
+ class MapIdNames
+ {
+ public:
+ std::string iDirName;
+ std::string iMapGroupName;
+ };
+
+ //===========================================================
+ class VMapManager : public IVMapManager
+ {
+ private:
+ // Tree to check collision
+ G3D::Table<unsigned int , MapTree *> iInstanceMapTrees;
+ G3D::Table<unsigned int , bool> iMapsSplitIntoTiles;
+ G3D::Table<unsigned int , bool> iIgnoreMapIds;
+
+#ifdef _VMAP_LOG_DEBUG
+ CommandFileRW iCommandLogger;
+#endif
+ private:
+ bool _loadMap(const char* pBasePath, unsigned int pMapId, int x, int y, bool pForceTileLoad=false);
+ void _unloadMap(unsigned int pMapId, int x, int y);
+ bool _existsMap(const std::string& pBasePath, unsigned int pMapId, int x, int y, bool pForceTileLoad);
+
+ public:
+ // public for debug
+ G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const;
+ G3D::Vector3 convertPositionToMangosRep(float x, float y, float z) const;
+ std::string getDirFileName(unsigned int pMapId) const;
+ std::string getDirFileName(unsigned int pMapId, int x, int y) const;
+ MapTree* getInstanceMapTree(int pMapId) { return(iInstanceMapTrees.get(pMapId)); }
+ public:
+ VMapManager();
+ ~VMapManager(void);
+
+ int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y);
+
+ bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y);
+
+ void unloadMap(unsigned int pMapId, int x, int y);
+ void unloadMap(unsigned int pMapId);
+
+ bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) ;
+ /**
+ fill the hit pos and return true, if an object was hit
+ */
+ bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist);
+ float getHeight(unsigned int pMapId, float x, float y, float z);
+
+ bool processCommand(char *pCommand); // for debug and extensions
+
+ void preventMapsFromBeingUsed(const char* pMapIdString);
+ };
+}
+#endif