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Diffstat (limited to 'src/shared/vmap/VMapManager.h')
-rw-r--r-- | src/shared/vmap/VMapManager.h | 176 |
1 files changed, 0 insertions, 176 deletions
diff --git a/src/shared/vmap/VMapManager.h b/src/shared/vmap/VMapManager.h deleted file mode 100644 index 8fe38400882..00000000000 --- a/src/shared/vmap/VMapManager.h +++ /dev/null @@ -1,176 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef _VMAPMANAGER_H -#define _VMAPMANAGER_H - -// load our modified version first !! -#include "AABSPTree.h" -#include "ManagedModelContainer.h" -#include "IVMapManager.h" -#ifdef _VMAP_LOG_DEBUG -#include "DebugCmdLogger.h" -#endif -#include <G3D/Table.h> - -//=========================================================== - -#define DIR_FILENAME_EXTENSION ".vmdir" - -#define FILENAMEBUFFER_SIZE 500 - -/** -This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on. -For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile. -Each global map or instance has its own dynamic BSP-Tree. -The loaded ModelContainers are included in one of these BSP-Trees. -Additionally a table to match map ids and map names is used. -*/ - -// Create a value describing the map tile -#define MAP_TILE_IDENT(x,y) ((x<<8) + y) -//=========================================================== - -namespace VMAP -{ - //=========================================================== - - class FilesInDir - { - private: - int iRefCount; - G3D::Array<std::string> iFiles; - public: - - FilesInDir() { iRefCount = 0; } - void append(const std::string& pName) { iFiles.append(pName); } - void incRefCount() { ++iRefCount; } - void decRefCount() { if(iRefCount > 0) --iRefCount; } - int getRefCount() { return iRefCount; } - const G3D::Array<std::string>& getFiles() const { return iFiles; } - }; - - //=========================================================== - //=========================================================== - //=========================================================== - //=========================================================== - - class MapTree - { - private: - G3D::AABSPTree<ModelContainer *> *iTree; - - // Key: filename, value ModelContainer - G3D::Table<std::string, ManagedModelContainer *> iLoadedModelContainer; - - // Key: dir file name, value FilesInDir - G3D::Table<std::string, FilesInDir> iLoadedDirFiles; - - // Store all the map tile idents that are loaded for that map - // some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed - G3D::Table<unsigned int, bool> iLoadedMapTiles; - std::string iBasePath; - - private: - float getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit); - bool isAlreadyLoaded(const std::string& pName) { return(iLoadedModelContainer.containsKey(pName)); } - void setLoadedMapTile(unsigned int pTileIdent) { iLoadedMapTiles.set(pTileIdent, true); } - void removeLoadedMapTile(unsigned int pTileIdent) { iLoadedMapTiles.remove(pTileIdent); } - bool hasLoadedMapTiles() { return(iLoadedMapTiles.size() > 0); } - bool containsLoadedMapTile(unsigned int pTileIdent) { return(iLoadedMapTiles.containsKey(pTileIdent)); } - public: - ManagedModelContainer *getModelContainer(const std::string& pName) { return(iLoadedModelContainer.get(pName)); } - const bool hasDirFile(const std::string& pDirName) const { return(iLoadedDirFiles.containsKey(pDirName)); } - FilesInDir& getDirFiles(const std::string& pDirName) const { return(iLoadedDirFiles.get(pDirName)); } - public: - MapTree(const char *pBasePath); - ~MapTree(); - - bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2); - bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist); - float getHeight(const G3D::Vector3& pPos, float ray_lenght); - - bool PrepareTree(); - bool loadMap(const std::string& pDirFileName, unsigned int pMapTileIdent); - void addModelContainer(const std::string& pName, ManagedModelContainer *pMc); - void unloadMap(const std::string& dirFileName, unsigned int pMapTileIdent, bool pForce=false); - - void getModelContainer(G3D::Array<ModelContainer *>& pArray ) { iTree->getMembers(pArray); } - const void addDirFile(const std::string& pDirName, const FilesInDir& pFilesInDir) { iLoadedDirFiles.set(pDirName, pFilesInDir); } - size_t size() { return(iTree->size()); } - }; - - //=========================================================== - class MapIdNames - { - public: - std::string iDirName; - std::string iMapGroupName; - }; - - //=========================================================== - class VMapManager : public IVMapManager - { - private: - // Tree to check collision - G3D::Table<unsigned int , MapTree *> iInstanceMapTrees; - G3D::Table<unsigned int , bool> iMapsSplitIntoTiles; - G3D::Table<unsigned int , bool> iIgnoreMapIds; - -#ifdef _VMAP_LOG_DEBUG - CommandFileRW iCommandLogger; -#endif - private: - bool _loadMap(const char* pBasePath, unsigned int pMapId, int x, int y, bool pForceTileLoad=false); - void _unloadMap(unsigned int pMapId, int x, int y); - bool _existsMap(const std::string& pBasePath, unsigned int pMapId, int x, int y, bool pForceTileLoad); - - public: - // public for debug - G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const; - G3D::Vector3 convertPositionToTrinityRep(float x, float y, float z) const; - std::string getDirFileName(unsigned int pMapId) const; - std::string getDirFileName(unsigned int pMapId, int x, int y) const; - MapTree* getInstanceMapTree(int pMapId) { return(iInstanceMapTrees.get(pMapId)); } - public: - VMapManager(); - ~VMapManager(void); - - int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y); - - bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y); - - void unloadMap(unsigned int pMapId, int x, int y); - void unloadMap(unsigned int pMapId); - - bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) ; - /** - fill the hit pos and return true, if an object was hit - */ - bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist); - float getHeight(unsigned int pMapId, float x, float y, float z, float ray_lenght); - - bool processCommand(char *pCommand); // for debug and extensions - - void preventMapsFromBeingUsed(const char* pMapIdString); - }; -} -#endif - |