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-rw-r--r--src/shared/vmap/WorldModel.cpp535
1 files changed, 0 insertions, 535 deletions
diff --git a/src/shared/vmap/WorldModel.cpp b/src/shared/vmap/WorldModel.cpp
deleted file mode 100644
index 690c77577ae..00000000000
--- a/src/shared/vmap/WorldModel.cpp
+++ /dev/null
@@ -1,535 +0,0 @@
-/*
- * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "WorldModel.h"
-#include "VMapDefinitions.h"
-#include "MapTree.h"
-
-using G3D::Vector3;
-using G3D::Ray;
-
-template<> struct BoundsTrait<VMAP::GroupModel>
-{
- static void getBounds(const VMAP::GroupModel& obj, G3D::AABox& out) { out = obj.GetBound(); }
-};
-
-
-namespace VMAP
-{
- bool IntersectTriangle(const MeshTriangle &tri, std::vector<Vector3>::const_iterator points, const G3D::Ray &ray, float &distance)
- {
- static const float EPS = 1e-5f;
-
- // See RTR2 ch. 13.7 for the algorithm.
-
- const Vector3 e1 = points[tri.idx1] - points[tri.idx0];
- const Vector3 e2 = points[tri.idx2] - points[tri.idx0];
- const Vector3 p(ray.direction().cross(e2));
- const float a = e1.dot(p);
-
- if (abs(a) < EPS) {
- // Determinant is ill-conditioned; abort early
- return false;
- }
-
- const float f = 1.0f / a;
- const Vector3 s(ray.origin() - points[tri.idx0]);
- const float u = f * s.dot(p);
-
- if ((u < 0.0f) || (u > 1.0f)) {
- // We hit the plane of the m_geometry, but outside the m_geometry
- return false;
- }
-
- const Vector3 q(s.cross(e1));
- const float v = f * ray.direction().dot(q);
-
- if ((v < 0.0f) || ((u + v) > 1.0f)) {
- // We hit the plane of the triangle, but outside the triangle
- return false;
- }
-
- const float t = f * e2.dot(q);
-
- if ((t > 0.0f) && (t < distance))
- {
- // This is a new hit, closer than the previous one
- distance = t;
-
- /* baryCoord[0] = 1.0 - u - v;
- baryCoord[1] = u;
- baryCoord[2] = v; */
-
- return true;
- }
- // This hit is after the previous hit, so ignore it
- return false;
- }
-
- class TriBoundFunc
- {
- public:
- TriBoundFunc(std::vector<Vector3> &vert): vertices(vert.begin()) {}
- void operator()(const MeshTriangle &tri, G3D::AABox &out) const
- {
- G3D::Vector3 lo = vertices[tri.idx0];
- G3D::Vector3 hi = lo;
-
- lo = (lo.min(vertices[tri.idx1])).min(vertices[tri.idx2]);
- hi = (hi.max(vertices[tri.idx1])).max(vertices[tri.idx2]);
-
- out = G3D::AABox(lo, hi);
- }
- protected:
- const std::vector<Vector3>::const_iterator vertices;
- };
-
- // ===================== WmoLiquid ==================================
-
- WmoLiquid::WmoLiquid(uint32 width, uint32 height, const Vector3 &corner, uint32 type):
- iTilesX(width), iTilesY(height), iCorner(corner), iType(type)
- {
- iHeight = new float[(width+1)*(height+1)];
- iFlags = new uint8[width*height];
- }
-
- WmoLiquid::WmoLiquid(const WmoLiquid &other): iHeight(0), iFlags(0)
- {
- *this = other; // use assignment operator...
- }
-
- WmoLiquid::~WmoLiquid()
- {
- delete[] iHeight;
- delete[] iFlags;
- }
-
- WmoLiquid& WmoLiquid::operator=(const WmoLiquid &other)
- {
- if (this == &other)
- return *this;
- iTilesX = other.iTilesX;
- iTilesY = other.iTilesY;
- iCorner = other.iCorner;
- iType = other.iType;
- delete iHeight;
- delete iFlags;
- if (other.iHeight)
- {
- iHeight = new float[(iTilesX+1)*(iTilesY+1)];
- memcpy(iHeight, other.iHeight, (iTilesX+1)*(iTilesY+1)*sizeof(float));
- }
- else
- iHeight = 0;
- if (other.iFlags)
- {
- iFlags = new uint8[iTilesX * iTilesY];
- memcpy(iFlags, other.iFlags, iTilesX * iTilesY);
- }
- else
- iFlags = 0;
- return *this;
- }
-
- bool WmoLiquid::GetLiquidHeight(const Vector3 &pos, float &liqHeight) const
- {
- uint32 tx = (pos.x - iCorner.x)/LIQUID_TILE_SIZE;
- if (tx<0 || tx >= iTilesX) return false;
- uint32 ty = (pos.y - iCorner.y)/LIQUID_TILE_SIZE;
- if (ty<0 || ty >= iTilesY) return false;
- // checking for 0x08 *might* be enough, but disabled tiles always are 0x?F:
- if ((iFlags[tx + ty*iTilesX] & 0x0F) == 0x0F)
- return false;
- //placeholder...use only lower left corner vertex
- liqHeight = /* iCorner.z + */ iHeight[tx + ty*(iTilesX+1)];
- return true;
- }
-
- uint32 WmoLiquid::GetFileSize()
- {
- return 2 * sizeof(uint32) +
- sizeof(Vector3) +
- (iTilesX + 1)*(iTilesY + 1) * sizeof(float) +
- iTilesX * iTilesY;
- }
-
- bool WmoLiquid::writeToFile(FILE *wf)
- {
- bool result = true;
- if (result && fwrite(&iTilesX, sizeof(uint32), 1, wf) != 1) result = false;
- if (result && fwrite(&iTilesY, sizeof(uint32), 1, wf) != 1) result = false;
- if (result && fwrite(&iCorner, sizeof(Vector3), 1, wf) != 1) result = false;
- if (result && fwrite(&iType, sizeof(uint32), 1, wf) != 1) result = false;
- uint32 size = (iTilesX + 1)*(iTilesY + 1);
- if (result && fwrite(iHeight, sizeof(float), size, wf) != size) result = false;
- size = iTilesX*iTilesY;
- if (result && fwrite(iFlags, sizeof(uint8), size, wf) != size) result = false;
- return result;
- }
-
- bool WmoLiquid::readFromFile(FILE *rf, WmoLiquid *&out)
- {
- bool result = true;
- WmoLiquid *liquid = new WmoLiquid();
- if (result && fread(&liquid->iTilesX, sizeof(uint32), 1, rf) != 1) result = false;
- if (result && fread(&liquid->iTilesY, sizeof(uint32), 1, rf) != 1) result = false;
- if (result && fread(&liquid->iCorner, sizeof(Vector3), 1, rf) != 1) result = false;
- if (result && fread(&liquid->iType, sizeof(uint32), 1, rf) != 1) result = false;
- uint32 size = (liquid->iTilesX + 1)*(liquid->iTilesY + 1);
- liquid->iHeight = new float[size];
- if (result && fread(liquid->iHeight, sizeof(float), size, rf) != size) result = false;
- size = liquid->iTilesX * liquid->iTilesY;
- liquid->iFlags = new uint8[size];
- if (result && fread(liquid->iFlags, sizeof(uint8), size, rf) != size) result = false;
- if (!result)
- delete liquid;
- out = liquid;
- return result;
- }
-
- // ===================== GroupModel ==================================
-
- GroupModel::GroupModel(const GroupModel &other):
- iBound(other.iBound), iMogpFlags(other.iMogpFlags), iGroupWMOID(other.iGroupWMOID),
- vertices(other.vertices), triangles(other.triangles), meshTree(other.meshTree), iLiquid(0)
- {
- if (other.iLiquid)
- iLiquid = new WmoLiquid(*other.iLiquid);
- }
-
- void GroupModel::setMeshData(std::vector<Vector3> &vert, std::vector<MeshTriangle> &tri)
- {
- vertices.swap(vert);
- triangles.swap(tri);
- TriBoundFunc bFunc(vertices);
- meshTree.build(triangles, bFunc);
- }
-
- bool GroupModel::writeToFile(FILE *wf)
- {
- bool result = true;
- uint32 chunkSize, count;
-
- if (result && fwrite(&iBound, sizeof(G3D::AABox), 1, wf) != 1) result = false;
- if (result && fwrite(&iMogpFlags, sizeof(uint32), 1, wf) != 1) result = false;
- if (result && fwrite(&iGroupWMOID, sizeof(uint32), 1, wf) != 1) result = false;
-
- // write vertices
- if (result && fwrite("VERT", 1, 4, wf) != 4) result = false;
- count = vertices.size();
- chunkSize = sizeof(uint32)+ sizeof(Vector3)*count;
- if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
- if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false;
- if (!count) // models without (collision) geometry end here, unsure if they are useful
- return result;
- if (result && fwrite(&vertices[0], sizeof(Vector3), count, wf) != count) result = false;
-
- // write triangle mesh
- if (result && fwrite("TRIM", 1, 4, wf) != 4) result = false;
- count = triangles.size();
- chunkSize = sizeof(uint32)+ sizeof(MeshTriangle)*count;
- if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
- if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false;
- if (result && fwrite(&triangles[0], sizeof(MeshTriangle), count, wf) != count) result = false;
-
- // write mesh BIH
- if (result && fwrite("MBIH", 1, 4, wf) != 4) result = false;
- if (result) result = meshTree.writeToFile(wf);
-
- // write liquid data
- if (result && fwrite("LIQU", 1, 4, wf) != 4) result = false;
- if (!iLiquid)
- {
- chunkSize = 0;
- if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
- return result;
- }
- chunkSize = iLiquid->GetFileSize();
- if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
- if (result) result = iLiquid->writeToFile(wf);
-
- return result;
- }
-
- bool GroupModel::readFromFile(FILE *rf)
- {
- char chunk[8];
- bool result = true;
- uint32 chunkSize, count;
- triangles.clear();
- vertices.clear();
- delete iLiquid;
- iLiquid = 0;
-
- if (result && fread(&iBound, sizeof(G3D::AABox), 1, rf) != 1) result = false;
- if (result && fread(&iMogpFlags, sizeof(uint32), 1, rf) != 1) result = false;
- if (result && fread(&iGroupWMOID, sizeof(uint32), 1, rf) != 1) result = false;
-
- // read vertices
- if (result && !readChunk(rf, chunk, "VERT", 4)) result = false;
- if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
- if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false;
- if (!count) // models without (collision) geometry end here, unsure if they are useful
- return result;
- if (result) vertices.resize(count);
- if (result && fread(&vertices[0], sizeof(Vector3), count, rf) != count) result = false;
-
- // read triangle mesh
- if (result && !readChunk(rf, chunk, "TRIM", 4)) result = false;
- if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
- if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false;
- if (result) triangles.resize(count);
- if (result && fread(&triangles[0], sizeof(MeshTriangle), count, rf) != count) result = false;
-
- // read mesh BIH
- if (result && !readChunk(rf, chunk, "MBIH", 4)) result = false;
- if (result) result = meshTree.readFromFile(rf);
-
- // write liquid data
- if (result && !readChunk(rf, chunk, "LIQU", 4)) result = false;
- if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
- if (result && chunkSize > 0)
- result = WmoLiquid::readFromFile(rf, iLiquid);
- return result;
- }
-
- struct GModelRayCallback
- {
- GModelRayCallback(const std::vector<MeshTriangle> &tris, const std::vector<Vector3> &vert):
- vertices(vert.begin()), triangles(tris.begin()), hit(false) {}
- bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit)
- {
- bool result = IntersectTriangle(triangles[entry], vertices, ray, distance);
- if (result) hit=true;
- return hit;
- }
- std::vector<Vector3>::const_iterator vertices;
- std::vector<MeshTriangle>::const_iterator triangles;
- bool hit;
- };
-
- bool GroupModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const
- {
- if (!triangles.size())
- return false;
- GModelRayCallback callback(triangles, vertices);
- meshTree.intersectRay(ray, callback, distance, stopAtFirstHit);
- return callback.hit;
- }
-
- bool GroupModel::IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const
- {
- if (!triangles.size() || !iBound.contains(pos))
- return false;
- GModelRayCallback callback(triangles, vertices);
- Vector3 rPos = pos - 0.1f * down;
- float dist = G3D::inf();
- G3D::Ray ray(rPos, down);
- bool hit = IntersectRay(ray, dist, false);
- if (hit)
- z_dist = dist - 0.1f;
- return hit;
- }
-
- bool GroupModel::GetLiquidLevel(const Vector3 &pos, float &liqHeight) const
- {
- if (iLiquid)
- return iLiquid->GetLiquidHeight(pos, liqHeight);
- return false;
- }
-
- uint32 GroupModel::GetLiquidType() const
- {
- // convert to type mask, matching MAP_LIQUID_TYPE_* defines in Map.h
- if (iLiquid)
- return (1 << iLiquid->GetType());
- return 0;
- }
-
- // ===================== WorldModel ==================================
-
- void WorldModel::setGroupModels(std::vector<GroupModel> &models)
- {
- groupModels.swap(models);
- groupTree.build(groupModels, BoundsTrait<GroupModel>::getBounds, 1);
- }
-
- struct WModelRayCallBack
- {
- WModelRayCallBack(const std::vector<GroupModel> &mod): models(mod.begin()), hit(false) {}
- bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit)
- {
- bool result = models[entry].IntersectRay(ray, distance, pStopAtFirstHit);
- if (result) hit=true;
- return hit;
- }
- std::vector<GroupModel>::const_iterator models;
- bool hit;
- };
-
- bool WorldModel::IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const
- {
- // small M2 workaround, maybe better make separate class with virtual intersection funcs
- // in any case, there's no need to use a bound tree if we only have one submodel
- if (groupModels.size() == 1)
- return groupModels[0].IntersectRay(ray, distance, stopAtFirstHit);
-
- WModelRayCallBack isc(groupModels);
- groupTree.intersectRay(ray, isc, distance, stopAtFirstHit);
- return isc.hit;
- }
-
- class WModelAreaCallback {
- public:
- WModelAreaCallback(const std::vector<GroupModel> &vals, const Vector3 &down):
- prims(vals.begin()), hit(vals.end()), minVol(G3D::inf()), zDist(G3D::inf()), zVec(down) {}
- std::vector<GroupModel>::const_iterator prims;
- std::vector<GroupModel>::const_iterator hit;
- float minVol;
- float zDist;
- Vector3 zVec;
- void operator()(const Vector3& point, uint32 entry)
- {
- float group_Z;
- //float pVol = prims[entry].GetBound().volume();
- //if(pVol < minVol)
- //{
- /* if (prims[entry].iBound.contains(point)) */
- if (prims[entry].IsInsideObject(point, zVec, group_Z))
- {
- //minVol = pVol;
- //hit = prims + entry;
- if (group_Z < zDist)
- {
- zDist = group_Z;
- hit = prims + entry;
- }
-#ifdef VMAP_DEBUG
- const GroupModel &gm = prims[entry];
- printf("%10u %8X %7.3f,%7.3f,%7.3f | %7.3f,%7.3f,%7.3f | z=%f, p_z=%f\n", gm.GetWmoID(), gm.GetMogpFlags(),
- gm.GetBound().low().x, gm.GetBound().low().y, gm.GetBound().low().z,
- gm.GetBound().high().x, gm.GetBound().high().y, gm.GetBound().high().z, group_Z, point.z);
-#endif
- }
- //}
- //std::cout << "trying to intersect '" << prims[entry].name << "'\n";
- }
- };
-
- bool WorldModel::IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const
- {
- if (!groupModels.size())
- return false;
- WModelAreaCallback callback(groupModels, down);
- groupTree.intersectPoint(p, callback);
- if (callback.hit != groupModels.end())
- {
- info.rootId = RootWMOID;
- info.groupId = callback.hit->GetWmoID();
- info.flags = callback.hit->GetMogpFlags();
- info.result = true;
- dist = callback.zDist;
- return true;
- }
- return false;
- }
-
- bool WorldModel::GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const
- {
- if (!groupModels.size())
- return false;
- WModelAreaCallback callback(groupModels, down);
- groupTree.intersectPoint(p, callback);
- if (callback.hit != groupModels.end())
- {
- info.hitModel = &(*callback.hit);
- dist = callback.zDist;
- return true;
- }
- return false;
- }
-
- bool WorldModel::writeFile(const std::string &filename)
- {
- FILE *wf = fopen(filename.c_str(), "wb");
- if (!wf)
- return false;
-
- bool result = true;
- uint32 chunkSize, count;
- result = fwrite(VMAP_MAGIC,1,8,wf) == 8;
- if (result && fwrite("WMOD", 1, 4, wf) != 4) result = false;
- chunkSize = sizeof(uint32) + sizeof(uint32);
- if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
- if (result && fwrite(&RootWMOID, sizeof(uint32), 1, wf) != 1) result = false;
-
- // write group models
- count=groupModels.size();
- if (count)
- {
- if (result && fwrite("GMOD", 1, 4, wf) != 4) result = false;
- //chunkSize = sizeof(uint32)+ sizeof(GroupModel)*count;
- //if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
- if (result && fwrite(&count, sizeof(uint32), 1, wf) != 1) result = false;
- for (uint32 i=0; i<groupModels.size() && result; ++i)
- result = groupModels[i].writeToFile(wf);
-
- // write group BIH
- if (result && fwrite("GBIH", 1, 4, wf) != 4) result = false;
- if (result) result = groupTree.writeToFile(wf);
- }
-
- fclose(wf);
- return result;
- }
-
- bool WorldModel::readFile(const std::string &filename)
- {
- FILE *rf = fopen(filename.c_str(), "rb");
- if (!rf)
- return false;
-
- bool result = true;
- uint32 chunkSize, count;
- char chunk[8]; // Ignore the added magic header
- if (!readChunk(rf, chunk, VMAP_MAGIC, 8)) result = false;
-
- if (result && !readChunk(rf, chunk, "WMOD", 4)) result = false;
- if (result && fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
- if (result && fread(&RootWMOID, sizeof(uint32), 1, rf) != 1) result = false;
-
- // read group models
- if (result && readChunk(rf, chunk, "GMOD", 4))
- {
- //if (fread(&chunkSize, sizeof(uint32), 1, rf) != 1) result = false;
-
- if (result && fread(&count, sizeof(uint32), 1, rf) != 1) result = false;
- if (result) groupModels.resize(count);
- //if (result && fread(&groupModels[0], sizeof(GroupModel), count, rf) != count) result = false;
- for (uint32 i=0; i<count && result; ++i)
- result = groupModels[i].readFromFile(rf);
-
- // read group BIH
- if (result && !readChunk(rf, chunk, "GBIH", 4)) result = false;
- if (result) result = groupTree.readFromFile(rf);
- }
-
- fclose(rf);
- return result;
- }
-}