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Diffstat (limited to 'src/shared/vmap/WorldModel.h')
-rw-r--r-- | src/shared/vmap/WorldModel.h | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/src/shared/vmap/WorldModel.h b/src/shared/vmap/WorldModel.h new file mode 100644 index 00000000000..f12efed4f5d --- /dev/null +++ b/src/shared/vmap/WorldModel.h @@ -0,0 +1,123 @@ +/* + * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _WORLDMODEL_H +#define _WORLDMODEL_H + +#include <G3D/HashTrait.h> +#include <G3D/Vector3.h> +#include <G3D/AABox.h> +#include <G3D/Ray.h> +#include "BIH.h" + +#include "Platform/Define.h" + +namespace VMAP +{ + class TreeNode; + struct AreaInfo; + struct LocationInfo; + + class MeshTriangle + { + public: + MeshTriangle(){}; + MeshTriangle(uint32 na, uint32 nb, uint32 nc): idx0(na), idx1(nb), idx2(nc) {}; + + uint32 idx0; + uint32 idx1; + uint32 idx2; + }; + + class WmoLiquid + { + public: + WmoLiquid(uint32 width, uint32 height, const Vector3 &corner, uint32 type); + WmoLiquid(const WmoLiquid &other); + ~WmoLiquid(); + WmoLiquid& operator=(const WmoLiquid &other); + bool GetLiquidHeight(const Vector3 &pos, float &liqHeight) const; + uint32 GetType() const { return iType; } + float *GetHeightStorage() { return iHeight; } + uint8 *GetFlagsStorage() { return iFlags; } + uint32 GetFileSize(); + bool writeToFile(FILE *wf); + static bool readFromFile(FILE *rf, WmoLiquid *&liquid); + private: + WmoLiquid(): iHeight(0), iFlags(0) {}; + uint32 iTilesX; //!< number of tiles in x direction, each + uint32 iTilesY; + Vector3 iCorner; //!< the lower corner + uint32 iType; //!< liquid type + float *iHeight; //!< (tilesX + 1)*(tilesY + 1) height values + uint8 *iFlags; //!< info if liquid tile is used + }; + + /*! holding additional info for WMO group files */ + class GroupModel + { + public: + GroupModel(): iLiquid(0) {} + GroupModel(const GroupModel &other); + GroupModel(uint32 mogpFlags, uint32 groupWMOID, const AABox &bound): + iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(0) {} + ~GroupModel() { delete iLiquid; } + + //! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry! + void setMeshData(std::vector<Vector3> &vert, std::vector<MeshTriangle> &tri); + void setLiquidData(WmoLiquid *liquid) { iLiquid = liquid; } + bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const; + bool IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const; + bool GetLiquidLevel(const Vector3 &pos, float &liqHeight) const; + uint32 GetLiquidType() const; + bool writeToFile(FILE *wf); + bool readFromFile(FILE *rf); + const G3D::AABox& GetBound() const { return iBound; } + uint32 GetMogpFlags() const { return iMogpFlags; } + uint32 GetWmoID() const { return iGroupWMOID; } + protected: + G3D::AABox iBound; + uint32 iMogpFlags;// 0x8 outdor; 0x2000 indoor + uint32 iGroupWMOID; + std::vector<Vector3> vertices; + std::vector<MeshTriangle> triangles; + BIH meshTree; + WmoLiquid *iLiquid; + }; + /*! Holds a model (converted M2 or WMO) in its original coordinate space */ + class WorldModel + { + public: + WorldModel(): RootWMOID(0) {} + + //! pass group models to WorldModel and create BIH. Passed vector is swapped with old geometry! + void setGroupModels(std::vector<GroupModel> &models); + void setRootWmoID(uint32 id) { RootWMOID = id; } + bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const; + bool IntersectPoint(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, AreaInfo &info) const; + bool GetLocationInfo(const G3D::Vector3 &p, const G3D::Vector3 &down, float &dist, LocationInfo &info) const; + bool writeFile(const std::string &filename); + bool readFile(const std::string &filename); + protected: + uint32 RootWMOID; + std::vector<GroupModel> groupModels; + BIH groupTree; + }; +} // namespace VMAP + +#endif // _WORLDMODEL_H |