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-rw-r--r--src/tools/mmaps_generator/MapBuilder.cpp169
-rw-r--r--src/tools/mmaps_generator/MapBuilder.h111
-rw-r--r--src/tools/mmaps_generator/PathGenerator.cpp6
3 files changed, 201 insertions, 85 deletions
diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp
index 86fb194997c..4f8567a97e2 100644
--- a/src/tools/mmaps_generator/MapBuilder.cpp
+++ b/src/tools/mmaps_generator/MapBuilder.cpp
@@ -29,15 +29,43 @@
namespace MMAP
{
+ TileBuilder::TileBuilder(MapBuilder* mapBuilder, bool skipLiquid, bool bigBaseUnit, bool debugOutput) :
+ m_bigBaseUnit(bigBaseUnit),
+ m_debugOutput(debugOutput),
+ m_mapBuilder(mapBuilder),
+ m_terrainBuilder(nullptr),
+ m_workerThread(&TileBuilder::WorkerThread, this),
+ m_rcContext(nullptr)
+ {
+ m_terrainBuilder = new TerrainBuilder(skipLiquid);
+ m_rcContext = new rcContext(false);
+ }
+
+ TileBuilder::~TileBuilder()
+ {
+ WaitCompletion();
+
+ delete m_terrainBuilder;
+ delete m_rcContext;
+ }
+
+ void TileBuilder::WaitCompletion()
+ {
+ if (m_workerThread.joinable())
+ m_workerThread.join();
+ }
+
MapBuilder::MapBuilder(Optional<float> maxWalkableAngle, Optional<float> maxWalkableAngleNotSteep, bool skipLiquid,
bool skipContinents, bool skipJunkMaps, bool skipBattlegrounds,
- bool debugOutput, bool bigBaseUnit, int mapid, char const* offMeshFilePath) :
+ bool debugOutput, bool bigBaseUnit, int mapid, char const* offMeshFilePath, unsigned int threads) :
m_terrainBuilder (nullptr),
m_debugOutput (debugOutput),
m_offMeshFilePath (offMeshFilePath),
+ m_threads (threads),
m_skipContinents (skipContinents),
m_skipJunkMaps (skipJunkMaps),
m_skipBattlegrounds (skipBattlegrounds),
+ m_skipLiquid (skipLiquid),
m_maxWalkableAngle (maxWalkableAngle),
m_maxWalkableAngleNotSteep (maxWalkableAngleNotSteep),
m_bigBaseUnit (bigBaseUnit),
@@ -51,12 +79,24 @@ namespace MMAP
m_rcContext = new rcContext(false);
+ // At least 1 thread is needed
+ m_threads = std::max(1u, m_threads);
+
discoverTiles();
}
/**************************************************************************/
MapBuilder::~MapBuilder()
{
+ _cancelationToken = true;
+
+ _queue.Cancel();
+
+ for (auto& builder : m_tileBuilders)
+ delete builder;
+
+ m_tileBuilders.clear();
+
for (TileList::iterator it = m_tiles.begin(); it != m_tiles.end(); ++it)
{
(*it).m_tiles->clear();
@@ -167,44 +207,51 @@ namespace MMAP
/**************************************************************************/
- void MapBuilder::WorkerThread()
+ void TileBuilder::WorkerThread()
{
while (true)
{
- uint32 mapId = 0;
+ TileInfo tileInfo;
- _queue.WaitAndPop(mapId);
+ m_mapBuilder->_queue.WaitAndPop(tileInfo);
- if (_cancelationToken)
+ if (m_mapBuilder->_cancelationToken)
return;
- buildMap(mapId);
+ dtNavMesh* navMesh = dtAllocNavMesh();
+ if (!navMesh->init(&tileInfo.m_navMeshParams))
+ {
+ printf("[Map %04i] Failed creating navmesh for tile %i,%i !\n", tileInfo.m_mapId, tileInfo.m_tileX, tileInfo.m_tileY);
+ dtFreeNavMesh(navMesh);
+ return;
+ }
+
+ buildTile(tileInfo.m_mapId, tileInfo.m_tileX, tileInfo.m_tileY, navMesh);
+
+ dtFreeNavMesh(navMesh);
}
}
- void MapBuilder::buildAllMaps(unsigned int threads)
+ void MapBuilder::buildMaps(Optional<uint32> mapID)
{
- printf("Using %u threads to extract mmaps\n", threads);
+ printf("Using %u threads to generate mmaps\n", m_threads);
- for (unsigned int i = 0; i < threads; ++i)
+ for (unsigned int i = 0; i < m_threads; ++i)
{
- _workerThreads.push_back(std::thread(&MapBuilder::WorkerThread, this));
+ m_tileBuilders.push_back(new TileBuilder(this, m_skipLiquid, m_bigBaseUnit, m_debugOutput));
}
- m_tiles.sort([](MapTiles const& a, MapTiles const& b)
+ if (mapID)
{
- return a.m_tiles->size() > b.m_tiles->size();
- });
-
- for (TileList::iterator it = m_tiles.begin(); it != m_tiles.end(); ++it)
+ buildMap(*mapID);
+ }
+ else
{
- uint32 mapId = it->m_mapId;
- if (!shouldSkipMap(mapId))
+ // Build all maps if no map id has been specified
+ for (TileList::iterator it = m_tiles.begin(); it != m_tiles.end(); ++it)
{
- if (threads > 0)
- _queue.Push(mapId);
- else
- buildMap(mapId);
+ if (!shouldSkipMap(it->m_mapId))
+ buildMap(it->m_mapId);
}
}
@@ -217,10 +264,10 @@ namespace MMAP
_queue.Cancel();
- for (auto& thread : _workerThreads)
- {
- thread.join();
- }
+ for (auto& builder : m_tileBuilders)
+ delete builder;
+
+ m_tileBuilders.clear();
}
/**************************************************************************/
@@ -347,7 +394,8 @@ namespace MMAP
getTileBounds(tileX, tileY, data.solidVerts.getCArray(), data.solidVerts.size() / 3, bmin, bmax);
// build navmesh tile
- buildMoveMapTile(mapId, tileX, tileY, data, bmin, bmax, navMesh);
+ TileBuilder tileBuilder = TileBuilder(this, m_skipLiquid, m_bigBaseUnit, m_debugOutput);
+ tileBuilder.buildMoveMapTile(mapId, tileX, tileY, data, bmin, bmax, navMesh);
fclose(file);
}
@@ -362,8 +410,15 @@ namespace MMAP
return;
}
- buildTile(mapID, tileX, tileY, navMesh);
+ // ToDo: delete the old tile as the user clearly wants to rebuild it
+
+ TileBuilder tileBuilder = TileBuilder(this, m_skipLiquid, m_bigBaseUnit, m_debugOutput);
+ tileBuilder.buildTile(mapID, tileX, tileY, navMesh);
dtFreeNavMesh(navMesh);
+
+ _cancelationToken = true;
+
+ _queue.Cancel();
}
/**************************************************************************/
@@ -392,21 +447,28 @@ namespace MMAP
// unpack tile coords
StaticMapTree::unpackTileID((*it), tileX, tileY);
- if (!shouldSkipTile(mapID, tileX, tileY))
- buildTile(mapID, tileX, tileY, navMesh);
- ++m_totalTilesProcessed;
+ TileInfo tileInfo;
+ tileInfo.m_mapId = mapID;
+ tileInfo.m_tileX = tileX;
+ tileInfo.m_tileY = tileY;
+ memcpy(&tileInfo.m_navMeshParams, navMesh->getParams(), sizeof(dtNavMeshParams));
+ _queue.Push(tileInfo);
}
dtFreeNavMesh(navMesh);
}
-
- printf("[Map %04u] Complete!\n", mapID);
}
/**************************************************************************/
- void MapBuilder::buildTile(uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh* navMesh)
+ void TileBuilder::buildTile(uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh* navMesh)
{
- printf("%u%% [Map %04i] Building tile [%02u,%02u]\n", percentageDone(m_totalTiles, m_totalTilesProcessed), mapID, tileX, tileY);
+ if(shouldSkipTile(mapID, tileX, tileY))
+ {
+ ++m_mapBuilder->m_totalTilesProcessed;
+ return;
+ }
+
+ printf("%u%% [Map %04i] Building tile [%02u,%02u]\n", m_mapBuilder->currentPercentageDone(), mapID, tileX, tileY);
MeshData meshData;
@@ -418,7 +480,10 @@ namespace MMAP
// if there is no data, give up now
if (!meshData.solidVerts.size() && !meshData.liquidVerts.size())
+ {
+ ++m_mapBuilder->m_totalTilesProcessed;
return;
+ }
// remove unused vertices
TerrainBuilder::cleanVertices(meshData.solidVerts, meshData.solidTris);
@@ -430,16 +495,21 @@ namespace MMAP
allVerts.append(meshData.solidVerts);
if (!allVerts.size())
+ {
+ ++m_mapBuilder->m_totalTilesProcessed;
return;
+ }
// get bounds of current tile
float bmin[3], bmax[3];
- getTileBounds(tileX, tileY, allVerts.getCArray(), allVerts.size() / 3, bmin, bmax);
+ m_mapBuilder->getTileBounds(tileX, tileY, allVerts.getCArray(), allVerts.size() / 3, bmin, bmax);
- m_terrainBuilder->loadOffMeshConnections(mapID, tileX, tileY, meshData, m_offMeshFilePath);
+ m_terrainBuilder->loadOffMeshConnections(mapID, tileX, tileY, meshData, m_mapBuilder->m_offMeshFilePath);
// build navmesh tile
buildMoveMapTile(mapID, tileX, tileY, meshData, bmin, bmax, navMesh);
+
+ ++m_mapBuilder->m_totalTilesProcessed;
}
/**************************************************************************/
@@ -528,7 +598,7 @@ namespace MMAP
}
/**************************************************************************/
- void MapBuilder::buildMoveMapTile(uint32 mapID, uint32 tileX, uint32 tileY,
+ void TileBuilder::buildMoveMapTile(uint32 mapID, uint32 tileX, uint32 tileY,
MeshData &meshData, float bmin[3], float bmax[3],
dtNavMesh* navMesh)
{
@@ -552,7 +622,7 @@ namespace MMAP
const TileConfig tileConfig = TileConfig(m_bigBaseUnit);
int TILES_PER_MAP = tileConfig.TILES_PER_MAP;
float BASE_UNIT_DIM = tileConfig.BASE_UNIT_DIM;
- rcConfig config = GetMapSpecificConfig(mapID, bmin, bmax, tileConfig);
+ rcConfig config = m_mapBuilder->GetMapSpecificConfig(mapID, bmin, bmax, tileConfig);
// this sets the dimensions of the heightfield - should maybe happen before border padding
rcCalcGridSize(config.bmin, config.bmax, config.cs, &config.width, &config.height);
@@ -869,7 +939,7 @@ namespace MMAP
}
/**************************************************************************/
- void MapBuilder::getTileBounds(uint32 tileX, uint32 tileY, float* verts, int vertCount, float* bmin, float* bmax)
+ void MapBuilder::getTileBounds(uint32 tileX, uint32 tileY, float* verts, int vertCount, float* bmin, float* bmax) const
{
// this is for elevation
if (verts && vertCount)
@@ -888,7 +958,7 @@ namespace MMAP
}
/**************************************************************************/
- bool MapBuilder::shouldSkipMap(uint32 mapID)
+ bool MapBuilder::shouldSkipMap(uint32 mapID) const
{
if (m_mapid >= 0)
return static_cast<uint32>(m_mapid) != mapID;
@@ -916,7 +986,7 @@ namespace MMAP
}
/**************************************************************************/
- bool MapBuilder::isTransportMap(uint32 mapID)
+ bool MapBuilder::isTransportMap(uint32 mapID) const
{
if (MapEntry const* map = Trinity::Containers::MapGetValuePtr(sMapStore, mapID))
return map->MapType == 3;
@@ -924,7 +994,7 @@ namespace MMAP
return false;
}
- bool MapBuilder::isDevMap(uint32 mapID)
+ bool MapBuilder::isDevMap(uint32 mapID) const
{
if (MapEntry const* map = Trinity::Containers::MapGetValuePtr(sMapStore, mapID))
return (map->Flags & 0x2) != 0;
@@ -932,7 +1002,7 @@ namespace MMAP
return false;
}
- bool MapBuilder::isBattlegroundMap(uint32 mapID)
+ bool MapBuilder::isBattlegroundMap(uint32 mapID) const
{
if (MapEntry const* map = Trinity::Containers::MapGetValuePtr(sMapStore, mapID))
return map->InstanceType == 3;
@@ -940,7 +1010,7 @@ namespace MMAP
return false;
}
- bool MapBuilder::isContinentMap(uint32 mapID)
+ bool MapBuilder::isContinentMap(uint32 mapID) const
{
switch (mapID)
{
@@ -961,7 +1031,7 @@ namespace MMAP
}
/**************************************************************************/
- bool MapBuilder::shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY)
+ bool TileBuilder::shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY) const
{
char fileName[255];
sprintf(fileName, "mmaps/%04u%02i%02i.mmtile", mapID, tileY, tileX);
@@ -984,7 +1054,7 @@ namespace MMAP
return true;
}
- rcConfig MapBuilder::GetMapSpecificConfig(uint32 mapID, float bmin[3], float bmax[3], const TileConfig &tileConfig)
+ rcConfig MapBuilder::GetMapSpecificConfig(uint32 mapID, float bmin[3], float bmax[3], const TileConfig &tileConfig) const
{
rcConfig config;
memset(&config, 0, sizeof(rcConfig));
@@ -1033,7 +1103,7 @@ namespace MMAP
}
/**************************************************************************/
- uint32 MapBuilder::percentageDone(uint32 totalTiles, uint32 totalTilesBuilt)
+ uint32 MapBuilder::percentageDone(uint32 totalTiles, uint32 totalTilesBuilt) const
{
if (totalTiles)
return totalTilesBuilt * 100 / totalTiles;
@@ -1041,4 +1111,9 @@ namespace MMAP
return 0;
}
+ uint32 MapBuilder::currentPercentageDone() const
+ {
+ return percentageDone(m_totalTiles, m_totalTilesProcessed);
+ }
+
}
diff --git a/src/tools/mmaps_generator/MapBuilder.h b/src/tools/mmaps_generator/MapBuilder.h
index c67f660c37e..8bd299efd67 100644
--- a/src/tools/mmaps_generator/MapBuilder.h
+++ b/src/tools/mmaps_generator/MapBuilder.h
@@ -94,67 +94,106 @@ namespace MMAP
int TILES_PER_MAP;
};
+ struct TileInfo
+ {
+ TileInfo() : m_mapId(uint32(-1)), m_tileX(), m_tileY(), m_navMeshParams() {}
+
+ uint32 m_mapId;
+ uint32 m_tileX;
+ uint32 m_tileY;
+ dtNavMeshParams m_navMeshParams;
+ };
+
+ // ToDo: move this to its own file. For now it will stay here to keep the changes to a minimum, especially in the cpp file
+ class MapBuilder;
+ class TileBuilder
+ {
+ public:
+ TileBuilder(MapBuilder* mapBuilder,
+ bool skipLiquid,
+ bool bigBaseUnit,
+ bool debugOutput);
+
+ TileBuilder(TileBuilder&&) = default;
+ ~TileBuilder();
+
+ void WorkerThread();
+ void WaitCompletion();
+
+ void buildTile(uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh* navMesh);
+ // move map building
+ void buildMoveMapTile(uint32 mapID,
+ uint32 tileX,
+ uint32 tileY,
+ MeshData& meshData,
+ float bmin[3],
+ float bmax[3],
+ dtNavMesh* navMesh);
+
+ bool shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY) const;
+
+ private:
+ bool m_bigBaseUnit;
+ bool m_debugOutput;
+
+ MapBuilder* m_mapBuilder;
+ TerrainBuilder* m_terrainBuilder;
+ std::thread m_workerThread;
+ // build performance - not really used for now
+ rcContext* m_rcContext;
+ };
+
class MapBuilder
{
+ friend class TileBuilder;
+
public:
MapBuilder(Optional<float> maxWalkableAngle,
Optional<float> maxWalkableAngleNotSteep,
- bool skipLiquid = false,
- bool skipContinents = false,
- bool skipJunkMaps = true,
- bool skipBattlegrounds = false,
- bool debugOutput = false,
- bool bigBaseUnit = false,
- int mapid = -1,
- char const* offMeshFilePath = nullptr);
+ bool skipLiquid,
+ bool skipContinents,
+ bool skipJunkMaps,
+ bool skipBattlegrounds,
+ bool debugOutput,
+ bool bigBaseUnit,
+ int mapid,
+ char const* offMeshFilePath,
+ unsigned int threads);
~MapBuilder();
- // builds all mmap tiles for the specified map id (ignores skip settings)
- void buildMap(uint32 mapID);
void buildMeshFromFile(char* name);
// builds an mmap tile for the specified map and its mesh
void buildSingleTile(uint32 mapID, uint32 tileX, uint32 tileY);
// builds list of maps, then builds all of mmap tiles (based on the skip settings)
- void buildAllMaps(unsigned int threads);
-
- void WorkerThread();
+ void buildMaps(Optional<uint32> mapID);
private:
+ // builds all mmap tiles for the specified map id (ignores skip settings)
+ void buildMap(uint32 mapID);
// detect maps and tiles
void discoverTiles();
std::set<uint32>* getTileList(uint32 mapID);
void buildNavMesh(uint32 mapID, dtNavMesh* &navMesh);
- void buildTile(uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh* navMesh);
-
- // move map building
- void buildMoveMapTile(uint32 mapID,
- uint32 tileX,
- uint32 tileY,
- MeshData &meshData,
- float bmin[3],
- float bmax[3],
- dtNavMesh* navMesh);
-
void getTileBounds(uint32 tileX, uint32 tileY,
float* verts, int vertCount,
- float* bmin, float* bmax);
+ float* bmin, float* bmax) const;
void getGridBounds(uint32 mapID, uint32 &minX, uint32 &minY, uint32 &maxX, uint32 &maxY);
- bool shouldSkipMap(uint32 mapID);
- bool isTransportMap(uint32 mapID);
- bool isDevMap(uint32 mapID);
- bool isBattlegroundMap(uint32 mapID);
- bool isContinentMap(uint32 mapID);
- bool shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY);
+ bool shouldSkipMap(uint32 mapID) const;
+ bool isTransportMap(uint32 mapID) const;
+ bool isDevMap(uint32 mapID) const;
+ bool isBattlegroundMap(uint32 mapID) const;
+ bool isContinentMap(uint32 mapID) const;
- rcConfig GetMapSpecificConfig(uint32 mapID, float bmin[3], float bmax[3], const TileConfig &tileConfig);
+ rcConfig GetMapSpecificConfig(uint32 mapID, float bmin[3], float bmax[3], const TileConfig &tileConfig) const;
- uint32 percentageDone(uint32 totalTiles, uint32 totalTilesDone);
+ uint32 percentageDone(uint32 totalTiles, uint32 totalTilesDone) const;
+ uint32 currentPercentageDone() const;
TerrainBuilder* m_terrainBuilder;
TileList m_tiles;
@@ -162,9 +201,11 @@ namespace MMAP
bool m_debugOutput;
char const* m_offMeshFilePath;
+ unsigned int m_threads;
bool m_skipContinents;
bool m_skipJunkMaps;
bool m_skipBattlegrounds;
+ bool m_skipLiquid;
Optional<float> m_maxWalkableAngle;
Optional<float> m_maxWalkableAngleNotSteep;
@@ -178,8 +219,8 @@ namespace MMAP
// build performance - not really used for now
rcContext* m_rcContext;
- std::vector<std::thread> _workerThreads;
- ProducerConsumerQueue<uint32> _queue;
+ std::vector<TileBuilder*> m_tileBuilders;
+ ProducerConsumerQueue<TileInfo> _queue;
std::atomic<bool> _cancelationToken;
};
}
diff --git a/src/tools/mmaps_generator/PathGenerator.cpp b/src/tools/mmaps_generator/PathGenerator.cpp
index abc115ce159..ff3cf32e8df 100644
--- a/src/tools/mmaps_generator/PathGenerator.cpp
+++ b/src/tools/mmaps_generator/PathGenerator.cpp
@@ -423,7 +423,7 @@ int main(int argc, char** argv)
_mapDataForVmapInitialization = LoadMap(dbcLocales[0], silent, -4);
MapBuilder builder(maxAngle, maxAngleNotSteep, skipLiquid, skipContinents, skipJunkMaps,
- skipBattlegrounds, debugOutput, bigBaseUnit, mapnum, offMeshInputPath);
+ skipBattlegrounds, debugOutput, bigBaseUnit, mapnum, offMeshInputPath, threads);
uint32 start = getMSTime();
if (file)
@@ -431,9 +431,9 @@ int main(int argc, char** argv)
else if (tileX > -1 && tileY > -1 && mapnum >= 0)
builder.buildSingleTile(mapnum, tileX, tileY);
else if (mapnum >= 0)
- builder.buildMap(uint32(mapnum));
+ builder.buildMaps(uint32(mapnum));
else
- builder.buildAllMaps(threads);
+ builder.buildMaps({});
if (!silent)
printf("Finished. MMAPS were built in %s\n", secsToTimeString(GetMSTimeDiffToNow(start) / 1000).c_str());