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-rw-r--r--src/trinitycore/Master.cpp31
1 files changed, 24 insertions, 7 deletions
diff --git a/src/trinitycore/Master.cpp b/src/trinitycore/Master.cpp
index 8a5fba940f1..7e48b97eb4f 100644
--- a/src/trinitycore/Master.cpp
+++ b/src/trinitycore/Master.cpp
@@ -238,12 +238,14 @@ int Master::Run()
_HookSignals();
///- Launch WorldRunnable thread
- ACE_Based::Thread t(*new WorldRunnable);
- t.setPriority ((ACE_Based::Priority )2);
+ ACE_Based::Thread t(new WorldRunnable);
+ t.setPriority(ACE_Based::Highest);
// set server online
loginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);
+ ACE_Based::Thread* cliThread = NULL;
+
#ifdef WIN32
if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
@@ -251,10 +253,10 @@ int Master::Run()
#endif
{
///- Launch CliRunnable thread
- ACE_Based::Thread td1(*new CliRunnable);
+ cliThread = new ACE_Based::Thread(new CliRunnable);
}
- ACE_Based::Thread td2(*new RARunnable);
+ ACE_Based::Thread td2(new RARunnable);
///- Handle affinity for multiple processors and process priority on Windows
#ifdef WIN32
@@ -315,8 +317,13 @@ int Master::Run()
{
FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
fdr->SetDelayTime(freeze_delay*1000);
+<<<<<<< HEAD:src/mangosd/Master.cpp
ACE_Based::Thread t(*fdr);
t.setPriority(ACE_Based::High);
+=======
+ ACE_Based::Thread t(fdr);
+ t.setPriority(ACE_Based::Highest);
+>>>>>>> ca55c2a9d069aaef0d3deafb4884bfd8d3884444:src/mangosd/Master.cpp
}
///- Launch the world listener socket
@@ -353,9 +360,10 @@ int Master::Run()
sLog.outString( "Halting process..." );
- #ifdef WIN32
- if (sConfig.GetBoolDefault("Console.Enable", true))
+ if(cliThread)
{
+ #ifdef WIN32
+
// this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
//_exit(1);
// send keyboard input to safely unblock the CLI thread
@@ -390,8 +398,17 @@ int Master::Run()
b[3].Event.KeyEvent.wRepeatCount = 1;
DWORD numb;
BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb);
+
+ cliThread->wait();
+
+ #else
+
+ cliThread->destroy();
+
+ #endif
+
+ delete cliThread;
}
- #endif
// for some unknown reason, unloading scripts here and not in worldrunnable
// fixes a memory leak related to detaching threads from the module