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Diffstat (limited to 'src/trinitycore/WorldRunnable.cpp')
-rw-r--r-- | src/trinitycore/WorldRunnable.cpp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/trinitycore/WorldRunnable.cpp b/src/trinitycore/WorldRunnable.cpp new file mode 100644 index 00000000000..3edb96c2e8b --- /dev/null +++ b/src/trinitycore/WorldRunnable.cpp @@ -0,0 +1,86 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/** \file + \ingroup Trinityd +*/ + +#include "WorldSocketMgr.h" +#include "Common.h" +#include "World.h" +#include "WorldRunnable.h" +#include "Timer.h" +#include "ObjectAccessor.h" +#include "MapManager.h" + +#include "Database/DatabaseEnv.h" + +#if (defined(SHORT_SLEEP) || defined(WIN32)) +#define WORLD_SLEEP_CONST 50 +#else +#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms] +#endif + +/// Heartbeat for the World +void WorldRunnable::run() +{ + ///- Init new SQL thread for the world database + WorldDatabase.ThreadStart(); // let thread do safe mySQL requests (one connection call enough) + sWorld.InitResultQueue(); + + uint32 realCurrTime = 0; + uint32 realPrevTime = getMSTime(); + + uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST + + ///- While we have not World::m_stopEvent, update the world + while (!World::IsStopped()) + { + ++World::m_worldLoopCounter; + realCurrTime = getMSTime(); + + uint32 diff = getMSTimeDiff(realPrevTime,realCurrTime); + + sWorld.Update( diff ); + realPrevTime = realCurrTime; + + // diff (D0) include time of previous sleep (d0) + tick time (t0) + // we want that next d1 + t1 == WORLD_SLEEP_CONST + // we can't know next t1 and then can use (t0 + d1) == WORLD_SLEEP_CONST requirement + // d1 = WORLD_SLEEP_CONST - t0 = WORLD_SLEEP_CONST - (D0 - d0) = WORLD_SLEEP_CONST + d0 - D0 + if (diff <= WORLD_SLEEP_CONST+prevSleepTime) + { + prevSleepTime = WORLD_SLEEP_CONST+prevSleepTime-diff; + ZThread::Thread::sleep(prevSleepTime); + } + else + prevSleepTime = 0; + } + + sWorld.KickAll(); // save and kick all players + sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call + + sWorldSocketMgr->StopNetwork(); + + MapManager::Instance().UnloadAll(); // unload all grids (including locked in memory) + + ///- End the database thread + WorldDatabase.ThreadEnd(); // free mySQL thread resources +} |