diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 33 |
1 files changed, 10 insertions, 23 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index bca94517ef4..7dab5e15788 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20089,42 +20089,29 @@ void Player::Whisper(const std::string& text, uint32 language, uint64 receiver) std::string _text(text); sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, language, _text, rPlayer); - // when player you are whispering to is dnd, he cannot receive your message, unless you are in gm mode - if (!rPlayer->isDND() || isGameMaster()) - { - WorldPacket data(SMSG_MESSAGECHAT, 200); - BuildPlayerChat(&data, CHAT_MSG_WHISPER, _text, language); - rPlayer->GetSession()->SendPacket(&data); - - // not send confirmation for addon messages - if (!isAddonMessage) - { - data.Initialize(SMSG_MESSAGECHAT, 200); - rPlayer->BuildPlayerChat(&data, CHAT_MSG_WHISPER_INFORM, _text, language); - GetSession()->SendPacket(&data); - } - } - else if (!isAddonMessage) - // announce to player that player he is whispering to is dnd and cannot receive his message - ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName().c_str(), rPlayer->dndMsg.c_str()); + WorldPacket data(SMSG_MESSAGECHAT, 200); + BuildPlayerChat(&data, CHAT_MSG_WHISPER, _text, language); + rPlayer->GetSession()->SendPacket(&data); // rest stuff shouldn't happen in case of addon message if (isAddonMessage) return; + data.Initialize(SMSG_MESSAGECHAT, 200); + rPlayer->BuildPlayerChat(&data, CHAT_MSG_WHISPER_INFORM, _text, language); + GetSession()->SendPacket(&data); + if (!isAcceptWhispers() && !isGameMaster() && !rPlayer->isGameMaster()) { SetAcceptWhispers(true); ChatHandler(GetSession()).SendSysMessage(LANG_COMMAND_WHISPERON); } - // announce to player that player he is whispering to is afk + // announce afk or dnd message if (rPlayer->isAFK()) ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName().c_str(), rPlayer->afkMsg.c_str()); - - // if player whisper someone, auto turn of dnd to be able to receive an answer - if (isDND() && !rPlayer->isGameMaster()) - ToggleDND(); + else if (rPlayer->isDND()) + ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName().c_str(), rPlayer->dndMsg.c_str()); } void Player::PetSpellInitialize() |