diff options
Diffstat (limited to 'src')
73 files changed, 486 insertions, 382 deletions
diff --git a/src/server/game/AI/CoreAI/GuardAI.cpp b/src/server/game/AI/CoreAI/GuardAI.cpp index b78fec7c142..df29d485cba 100755 --- a/src/server/game/AI/CoreAI/GuardAI.cpp +++ b/src/server/game/AI/CoreAI/GuardAI.cpp @@ -54,7 +54,7 @@ bool GuardAI::CanSeeAlways(WorldObject const* obj) void GuardAI::MoveInLineOfSight(Unit* unit) { // Ignore Z for flying creatures - if (!me->canFly() && me->GetDistanceZ(unit) > CREATURE_Z_ATTACK_RANGE) + if (!me->CanFly() && me->GetDistanceZ(unit) > CREATURE_Z_ATTACK_RANGE) return; if (!me->getVictim() && me->IsValidAttackTarget(unit) && diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 1e0c3f5c1fc..688d48b41ad 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -95,7 +95,7 @@ void npc_escortAI::MoveInLineOfSight(Unit* who) if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombat(who)) return; - if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) + if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) return; if (me->IsHostileTo(who)) diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index e0fe12082f1..13bbbe2c338 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -93,7 +93,7 @@ void FollowerAI::MoveInLineOfSight(Unit* who) if (HasFollowState(STATE_FOLLOW_INPROGRESS) && AssistPlayerInCombat(who)) return; - if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) + if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) return; if (me->IsHostileTo(who)) diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 50c7aba0360..4cf438da5a4 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -729,17 +729,7 @@ void SmartAI::SetRun(bool run) void SmartAI::SetFly(bool fly) { - if (fly) - { - me->SetLevitate(true); - me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); - } - else - { - me->SetLevitate(false); - me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); - } - me->SetFlying(fly); + me->SetDisableGravity(fly); me->SendMovementFlagUpdate(); } diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 2b4f1275993..1fb972ccfdf 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -334,7 +334,8 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData* data SetSpeed(MOVE_FLIGHT, 1.0f); // using 1.0 rate SetFloatValue(OBJECT_FIELD_SCALE_X, cinfo->scale); - SetLevitate(canFly()); + + SetFloatValue(UNIT_FIELD_HOVERHEIGHT, cinfo->HoverHeight); // checked at loading m_defaultMovementType = MovementGeneratorType(cinfo->MovementType); @@ -418,10 +419,25 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data) ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true); } - // TODO: In fact monster move flags should be set - not movement flags. - if (cInfo->InhabitType & INHABIT_AIR) - AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING); - + //! Suspect it works this way: + //! If creature can walk and fly (usually with pathing) + //! Set MOVEMENTFLAG_CAN_FLY. Otherwise if it can only fly + //! Set MOVEMENTFLAG_DISABLE_GRAVITY + //! The only time I saw Movement Flags: DisableGravity, CanFly, Flying (50332672) on the same unit + //! it was a vehicle + if (cInfo->InhabitType & INHABIT_AIR && cInfo->InhabitType & INHABIT_GROUND) + SetCanFly(true); + else if (cInfo->InhabitType & INHABIT_AIR) + SetDisableGravity(true); + /*! Implemented in LoadCreatureAddon. Suspect there's a rule for UNIT_BYTE_1_FLAG_HOVER + in relation to DisableGravity also. + + else if (GetByteValue(UNIT_FIELD_BYTES_1, 3) & UNIT_BYTE_1_FLAG_HOVER) + SetHover(true); + + */ + + // TODO: Shouldn't we check whether or not the creature is in water first? if (cInfo->InhabitType & INHABIT_WATER) AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); @@ -742,6 +758,14 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, return false; } + //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0; + if (!CreateFromProto(guidlow, Entry, vehId, team, data)) + return false; + + //! Need to be called after CreateFromProto + if (HasUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY)) + z += GetFloatValue(UNIT_FIELD_HOVERHEIGHT); + Relocate(x, y, z, ang); if (!IsPositionValid()) @@ -750,10 +774,6 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, return false; } - //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0; - if (!CreateFromProto(guidlow, Entry, vehId, team, data)) - return false; - switch (GetCreatureTemplate()->rank) { case CREATURE_ELITE_RARE: @@ -783,17 +803,6 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender); } - if (GetCreatureTemplate()->InhabitType & INHABIT_AIR) - { - if (GetDefaultMovementType() == IDLE_MOTION_TYPE) - AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); - else - SetFlying(true); - } - - if (GetCreatureTemplate()->InhabitType & INHABIT_WATER) - AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); - LastUsedScriptID = GetCreatureTemplate()->ScriptID; // TODO: Replace with spell, handle from DB @@ -1065,11 +1074,11 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) data.equipmentId = GetEquipmentId(); data.posX = GetPositionX(); data.posY = GetPositionY(); - data.posZ = GetPositionZ(); + data.posZ = GetPositionZMinusOffset(); data.orientation = GetOrientation(); data.spawntimesecs = m_respawnDelay; // prevent add data integrity problems - data.spawndist = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0 : m_respawnradius; + data.spawndist = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0.0f : m_respawnradius; data.currentwaypoint = 0; data.curhealth = GetHealth(); data.curmana = GetPower(POWER_MANA); @@ -1287,7 +1296,7 @@ bool Creature::LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap) if (m_respawnTime) // respawn on Update { m_deathState = DEAD; - if (canFly()) + if (CanFly()) { float tz = map->GetHeight(GetPhaseMask(), data->posX, data->posY, data->posZ, false); if (data->posZ - tz > 0.1f) @@ -1420,7 +1429,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const if (who->GetTypeId() == TYPEID_UNIT && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET) return false; - if (!canFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance)) + if (!CanFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance)) //|| who->IsControlledByPlayer() && who->IsFlying())) // we cannot check flying for other creatures, too much map/vmap calculation // TODO: should switch to range attack @@ -1517,7 +1526,7 @@ void Creature::setDeathState(DeathState s) if (m_formation && m_formation->getLeader() == this) m_formation->FormationReset(true); - if ((canFly() || IsFlying())) + if ((CanFly() || IsFlying())) i_motionMaster.MoveFall(); Unit::setDeathState(CORPSE); @@ -1532,7 +1541,7 @@ void Creature::setDeathState(DeathState s) CreatureTemplate const* cinfo = GetCreatureTemplate(); SetWalk(true); if (GetCreatureTemplate()->InhabitType & INHABIT_AIR) - AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING); + SetDisableGravity(true); if (GetCreatureTemplate()->InhabitType & INHABIT_WATER) AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag); @@ -2040,6 +2049,12 @@ bool Creature::LoadCreaturesAddon(bool reload) SetByteValue(UNIT_FIELD_BYTES_1, 1, 0); SetByteValue(UNIT_FIELD_BYTES_1, 2, uint8((cainfo->bytes1 >> 16) & 0xFF)); SetByteValue(UNIT_FIELD_BYTES_1, 3, uint8((cainfo->bytes1 >> 24) & 0xFF)); + + //! Suspected correlation between UNIT_FIELD_BYTES_1, offset 3, value 0x2: + //! If no inhabittype_fly (if no MovementFlag_DisableGravity flag found in sniffs) + //! Set MovementFlag_Hover. Otherwise do nothing. + if (GetByteValue(UNIT_FIELD_BYTES_1, 3) & UNIT_BYTE1_FLAG_HOVER && !IsLevitating()) + AddUnitMovementFlag(MOVEMENTFLAG_HOVER); } if (cainfo->bytes2 != 0) @@ -2088,6 +2103,7 @@ bool Creature::LoadCreaturesAddon(bool reload) sLog->outDebug(LOG_FILTER_UNITS, "Spell: %u added to creature (GUID: %u Entry: %u)", *itr, GetGUIDLow(), GetEntry()); } } + return true; } @@ -2415,17 +2431,43 @@ bool Creature::SetWalk(bool enable) WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_WALK_MODE : SMSG_SPLINE_MOVE_SET_RUN_MODE, 9); data.append(GetPackGUID()); - SendMessageToSet(&data, true); + SendMessageToSet(&data, false); + return true; +} + +bool Creature::SetDisableGravity(bool disable, bool packetOnly/*=false*/) +{ + //! It's possible only a packet is sent but moveflags are not updated + //! Need more research on this + if (!packetOnly && !Unit::SetDisableGravity(disable)) + return false; + + if (!movespline->Initialized()) + return true; + + WorldPacket data(disable ? SMSG_SPLINE_MOVE_GRAVITY_DISABLE : SMSG_SPLINE_MOVE_GRAVITY_ENABLE, 9); + data.append(GetPackGUID()); + SendMessageToSet(&data, false); return true; } -bool Creature::SetLevitate(bool enable) +bool Creature::SetHover(bool enable) { - if (!Unit::SetLevitate(enable)) + if (!Unit::SetHover(enable)) return false; - WorldPacket data(enable ? SMSG_SPLINE_MOVE_GRAVITY_DISABLE : SMSG_SPLINE_MOVE_GRAVITY_ENABLE, 9); + //! Unconfirmed for players: + if (enable) + SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_HOVER); + else + RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_HOVER); + + if (!movespline->Initialized()) + return true; + + //! Not always a packet is sent + WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_HOVER : SMSG_SPLINE_MOVE_UNSET_HOVER, 9); data.append(GetPackGUID()); - SendMessageToSet(&data, true); + SendMessageToSet(&data, false); return true; } diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index f986e09e7cb..2f9549fd70a 100755 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -134,6 +134,7 @@ struct CreatureTemplate std::string AIName; uint32 MovementType; uint32 InhabitType; + float HoverHeight; float ModHealth; float ModMana; float ModArmor; @@ -467,7 +468,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature bool isGuard() const { return GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD; } bool canWalk() const { return GetCreatureTemplate()->InhabitType & INHABIT_GROUND; } bool canSwim() const { return GetCreatureTemplate()->InhabitType & INHABIT_WATER; } - //bool canFly() const { return GetCreatureTemplate()->InhabitType & INHABIT_AIR; } + bool CanFly() const { return GetCreatureTemplate()->InhabitType & INHABIT_AIR; } void SetReactState(ReactStates st) { m_reactState = st; } ReactStates GetReactState() { return m_reactState; } @@ -521,7 +522,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature CreatureAI* AI() const { return (CreatureAI*)i_AI; } bool SetWalk(bool enable); - bool SetLevitate(bool enable); + bool SetDisableGravity(bool disable, bool packetOnly = false); + bool SetHover(bool enable); uint32 GetShieldBlockValue() const //dunno mob block value { diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 2a2b78f4630..56ddd14dc3a 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -340,7 +340,10 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const *data << ((WorldObject*)this)->GetPositionX(); *data << ((WorldObject*)this)->GetPositionY(); - *data << ((WorldObject*)this)->GetPositionZ(); + if (isType(TYPEMASK_UNIT)) + *data << ((Unit*)this)->GetPositionZMinusOffset(); + else + *data << ((WorldObject*)this)->GetPositionZ(); if (transport) { @@ -352,7 +355,10 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const { *data << ((WorldObject*)this)->GetPositionX(); *data << ((WorldObject*)this)->GetPositionY(); - *data << ((WorldObject*)this)->GetPositionZ(); + if (isType(TYPEMASK_UNIT)) + *data << ((Unit*)this)->GetPositionZMinusOffset(); + else + *data << ((WorldObject*)this)->GetPositionZ(); } *data << ((WorldObject*)this)->GetOrientation(); @@ -369,7 +375,10 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const { *data << ((WorldObject*)this)->GetPositionX(); *data << ((WorldObject*)this)->GetPositionY(); - *data << ((WorldObject*)this)->GetPositionZ(); + if (isType(TYPEMASK_UNIT)) + *data << ((Unit*)this)->GetPositionZMinusOffset(); + else + *data << ((WorldObject*)this)->GetPositionZ(); *data << ((WorldObject*)this)->GetOrientation(); } } @@ -1557,7 +1566,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const { // non fly unit don't must be in air // non swim unit must be at ground (mostly speedup, because it don't must be in water and water level check less fast - if (!ToCreature()->canFly()) + if (!ToCreature()->CanFly()) { bool canSwim = ToCreature()->canSwim(); float ground_z = z; @@ -1583,7 +1592,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const case TYPEID_PLAYER: { // for server controlled moves playr work same as creature (but it can always swim) - if (!ToPlayer()->canFly()) + if (!ToPlayer()->CanFly()) { float ground_z = z; float max_z = GetBaseMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK)); diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index c243527570b..fd8deb1b841 100755 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -776,7 +776,8 @@ class WorldObject : public Object, public WorldLocation GetClosePoint(x, y, z, GetObjectSize()); ang = GetOrientation(); } - Position pos = {x, y, z, ang}; + Position pos; + pos.Relocate(x, y, z, ang); return SummonCreature(id, pos, spwtype, despwtime, 0); } GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8318bd246d0..f3f376dae04 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22170,6 +22170,18 @@ void Player::SendAurasForTarget(Unit* target) if (!target || target->GetVisibleAuras()->empty()) // speedup things return; + /*! Blizz sends certain movement packets sometimes even before CreateObject + These movement packets are usually found in SMSG_COMPRESSED_MOVES + */ + if (target->HasAuraType(SPELL_AURA_FEATHER_FALL)) + target->SendMovementFeatherFall(); + + if (target->HasAuraType(SPELL_AURA_WATER_WALK)) + target->SendMovementWaterWalking(); + + if (target->HasAuraType(SPELL_AURA_HOVER)) + target->SendMovementHover(); + WorldPacket data(SMSG_AURA_UPDATE_ALL); data.append(target->GetPackGUID()); @@ -25158,3 +25170,11 @@ bool Player::IsInWhisperWhiteList(uint64 guid) } return false; } + +bool Player::SetHover(bool enable) +{ + if (!Unit::SetHover(enable)) + return false; + + return true; +} diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index bd58827c0e4..7f6b2322e93 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2287,6 +2287,8 @@ class Player : public Unit, public GridObject<Player> m_mover->m_movedPlayer = this; } + bool SetHover(bool enable); + void SetSeer(WorldObject* target) { m_seer = target; } void SetViewpoint(WorldObject* target, bool apply); WorldObject* GetViewpoint() const; @@ -2479,6 +2481,10 @@ class Player : public Unit, public GridObject<Player> void AddWhisperWhiteList(uint64 guid) { WhisperList.push_back(guid); } bool IsInWhisperWhiteList(uint64 guid); + #pragma region Player Movement + + bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); } + //! Return collision height sent to client float GetCollisionHeight(bool mounted) { @@ -2511,8 +2517,9 @@ class Player : public Unit, public GridObject<Player> return modelData->CollisionHeight; } - //! TODO: Need a proper calculation for collision height when mounted } + #pragma endregion Player Movement + protected: // Gamemaster whisper whitelist diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3411d285b1e..6d4963f1960 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3049,7 +3049,7 @@ bool Unit::isInAccessiblePlaceFor(Creature const* c) const if (IsInWater()) return c->canSwim(); else - return c->canWalk() || c->canFly(); + return c->canWalk() || c->CanFly(); } bool Unit::IsInWater() const @@ -12597,15 +12597,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) return; } - data.append(GetPackGUID()); - data << uint32(0); // movement flags - data << uint16(0); // unk flags - data << uint32(getMSTime()); - data << float(GetPositionX()); - data << float(GetPositionY()); - data << float(GetPositionZ()); - data << float(GetOrientation()); - data << uint32(0); // fall time + BuildMovementPacket(&data); data << float(GetSpeed(mtype)); SendMessageToSet(&data, true); } @@ -12664,14 +12656,6 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) } } -void Unit::SetHover(bool on) -{ - if (on) - CastSpell(this, 11010, true); - else - RemoveAurasDueToSpell(11010); -} - void Unit::setDeathState(DeathState s) { // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that @@ -17058,12 +17042,12 @@ void Unit::_ExitVehicle(Position const* exitPosition) void Unit::BuildMovementPacket(ByteBuffer *data) const { - *data << uint32(GetUnitMovementFlags()); // movement flags - *data << uint16(m_movementInfo.flags2); // 2.3.0 - *data << uint32(getMSTime()); // time + *data << uint32(GetUnitMovementFlags()); // movement flags + *data << uint16(GetExtraUnitMovementFlags()); // 2.3.0 + *data << uint32(getMSTime()); // time / counter *data << GetPositionX(); *data << GetPositionY(); - *data << GetPositionZ(); + *data << GetPositionZMinusOffset(); *data << GetOrientation(); // 0x00000200 @@ -17108,18 +17092,12 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const *data << (float)m_movementInfo.splineElevation; } -void Unit::SetFlying(bool apply) +void Unit::SetCanFly(bool apply) { if (apply) - { - SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); - AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING); - } + AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); else - { - RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); - RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY | MOVEMENTFLAG_FLYING); - } + RemoveUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); } void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool casting /*= false*/) @@ -17165,11 +17143,20 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel return (relocated || turn); } +//! Only server-side orientation update, does not broadcast to client void Unit::UpdateOrientation(float orientation) { SetOrientation(orientation); if (IsVehicle()) - GetVehicleKit()->RelocatePassengers(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); + GetVehicleKit()->RelocatePassengers(GetPositionX(), GetPositionY(), GetPositionZ(), orientation); +} + +//! Only server-side height update, does not broadcast to client +void Unit::UpdateHeight(float newZ) +{ + Relocate(GetPositionX(), GetPositionY(), newZ); + if (IsVehicle()) + GetVehicleKit()->RelocatePassengers(GetPositionX(), GetPositionY(), newZ, GetOrientation()); } void Unit::SendThreatListUpdate() @@ -17457,15 +17444,65 @@ bool Unit::SetWalk(bool enable) return true; } -bool Unit::SetLevitate(bool enable) +bool Unit::SetDisableGravity(bool disable) +{ + if (disable == IsLevitating()) + return false; + + if (disable) + AddUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY); + else + RemoveUnitMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY); + + return true; +} + +bool Unit::SetHover(bool enable) { - if (enable == IsLevitating()) + if (enable == HasUnitMovementFlag(MOVEMENTFLAG_HOVER)) return false; if (enable) - AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + { + //! No need to check height on ascent + AddUnitMovementFlag(MOVEMENTFLAG_HOVER); + if (float hh = GetFloatValue(UNIT_FIELD_HOVERHEIGHT)) + UpdateHeight(GetPositionZ() + hh); + } else - RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + { + RemoveUnitMovementFlag(MOVEMENTFLAG_HOVER); + if (float hh = GetFloatValue(UNIT_FIELD_HOVERHEIGHT)) + { + float newZ = GetPositionZ() - hh; + UpdateAllowedPositionZ(GetPositionX(), GetPositionY(), newZ); + UpdateHeight(newZ); + } + } return true; } + +void Unit::SendMovementHover() +{ + WorldPacket data(MSG_MOVE_HOVER, 64); + data.append(GetPackGUID()); + BuildMovementPacket(&data); + SendMessageToSet(&data, true); +} + +void Unit::SendMovementWaterWalking() +{ + WorldPacket data(MSG_MOVE_WATER_WALK, 64); + data.append(GetPackGUID()); + BuildMovementPacket(&data); + SendMessageToSet(&data, true); +} + +void Unit::SendMovementFeatherFall() +{ + WorldPacket data(MSG_MOVE_FEATHER_FALL, 64); + data.append(GetPackGUID()); + BuildMovementPacket(&data); + SendMessageToSet(&data, true); +} diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index b07f2ae1c16..79ed0ec2f3d 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -184,10 +184,10 @@ enum UnitStandFlags // byte flags value (UNIT_FIELD_BYTES_1, 3) enum UnitBytes1_Flags { - UNIT_BYTE1_FLAG_ALWAYS_STAND = 0x01, - UNIT_BYTE1_FLAG_UNK_2 = 0x02, - UNIT_BYTE1_FLAG_UNK_3 = 0x04, - UNIT_BYTE1_FLAG_ALL = 0xFF + UNIT_BYTE1_FLAG_ALWAYS_STAND = 0x01, + UNIT_BYTE1_FLAG_HOVER = 0x02, + UNIT_BYTE1_FLAG_UNK_3 = 0x04, + UNIT_BYTE1_FLAG_ALL = 0xFF }; // high byte (3 from 0..3) of UNIT_FIELD_BYTES_2 @@ -676,7 +676,7 @@ enum MovementFlags MOVEMENTFLAG_PITCH_DOWN = 0x00000080, MOVEMENTFLAG_WALKING = 0x00000100, // Walking MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures - MOVEMENTFLAG_LEVITATING = 0x00000400, + MOVEMENTFLAG_DISABLE_GRAVITY = 0x00000400, // Former MOVEMENTFLAG_LEVITATING. This is used when walking is not possible. MOVEMENTFLAG_ROOT = 0x00000800, // Must not be set along with MOVEMENTFLAG_MASK_MOVING MOVEMENTFLAG_JUMPING = 0x00001000, MOVEMENTFLAG_FALLING = 0x00002000, // damage dealt on that type of falling @@ -690,8 +690,8 @@ enum MovementFlags MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also MOVEMENTFLAG_ASCENDING = 0x00400000, // press "space" when flying MOVEMENTFLAG_DESCENDING = 0x00800000, - MOVEMENTFLAG_CAN_FLY = 0x01000000, // can fly - MOVEMENTFLAG_FLYING = 0x02000000, // hover + MOVEMENTFLAG_CAN_FLY = 0x01000000, // Appears when unit can fly AND also walk + MOVEMENTFLAG_FLYING = 0x02000000, // unit is actually flying. pretty sure this is only used for players. creatures use disable_gravity MOVEMENTFLAG_SPLINE_ELEVATION = 0x04000000, // used for flight paths MOVEMENTFLAG_SPLINE_ENABLED = 0x08000000, // used for flight paths MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water @@ -706,6 +706,10 @@ enum MovementFlags MOVEMENTFLAG_MASK_TURNING = MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT, + + //! TODO if needed: add more flags to this masks that are exclusive to players + MOVEMENTFLAG_MASK_PLAYER_ONLY = + MOVEMENTFLAG_FLYING, }; enum MovementFlags2 { @@ -1615,6 +1619,7 @@ class Unit : public WorldObject // returns true if unit's position really changed bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); } void UpdateOrientation(float orientation); + void UpdateHeight(float newZ); void KnockbackFrom(float x, float y, float speedXY, float speedZ); void JumpTo(float speedXY, float speedZ, bool forward = true); @@ -1626,10 +1631,14 @@ class Unit : public WorldObject //void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL); void SendMonsterMoveTransport(Unit* vehicleOwner); void SendMovementFlagUpdate(); - bool IsLevitating() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_LEVITATING);} + void SendMovementHover(); + void SendMovementFeatherFall(); + void SendMovementWaterWalking(); + bool IsLevitating() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY);} bool IsWalking() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING);} virtual bool SetWalk(bool enable); - virtual bool SetLevitate(bool enable); + virtual bool SetDisableGravity(bool disable); + bool SetHover(bool enable); void SetInFront(Unit const* target); void SetFacingTo(float ori); @@ -2053,7 +2062,6 @@ class Unit : public WorldObject void SetSpeed(UnitMoveType mtype, float rate, bool forced = false); float m_TempSpeed; - void SetHover(bool on); bool isHover() const { return HasAuraType(SPELL_AURA_HOVER); } float ApplyEffectModifiers(SpellInfo const* spellProto, uint8 effect_index, float value) const; @@ -2077,7 +2085,7 @@ class Unit : public WorldObject void AddUnitMovementFlag(uint32 f) { m_movementInfo.flags |= f; } void RemoveUnitMovementFlag(uint32 f) { m_movementInfo.flags &= ~f; } - uint32 HasUnitMovementFlag(uint32 f) const { return m_movementInfo.flags & f; } + bool HasUnitMovementFlag(uint32 f) const { return (m_movementInfo.flags & f) == f; } uint32 GetUnitMovementFlags() const { return m_movementInfo.flags; } void SetUnitMovementFlags(uint32 f) { m_movementInfo.flags = f; } @@ -2087,6 +2095,15 @@ class Unit : public WorldObject uint16 GetExtraUnitMovementFlags() const { return m_movementInfo.flags2; } void SetExtraUnitMovementFlags(uint16 f) { m_movementInfo.flags2 = f; } + float GetPositionZMinusOffset() const + { + float offset = 0.0f; + if (HasUnitMovementFlag(MOVEMENTFLAG_HOVER)) + offset = GetFloatValue(UNIT_FIELD_HOVERHEIGHT); + + return GetPositionZ() - offset; + } + void SetControlled(bool apply, UnitState state); void AddComboPointHolder(uint32 lowguid) { m_ComboPointHolders.insert(lowguid); } @@ -2171,9 +2188,9 @@ class Unit : public WorldObject bool isMoving() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_MOVING); } bool isTurning() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_TURNING); } - bool canFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); } - bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); } - void SetFlying(bool apply); + virtual bool CanFly() const = 0; + bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_DISABLE_GRAVITY); } + void SetCanFly(bool apply); void RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker); diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 11977280177..f2b867b91ff 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -377,9 +377,9 @@ void ObjectMgr::LoadCreatureTemplates() // 54 55 56 57 58 59 60 61 62 63 64 65 66 "spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, " // 67 68 69 70 71 72 73 74 75 76 77 - "InhabitType, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, " + "InhabitType, HoverHeight, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, " // 78 79 80 81 82 83 - "movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName " + " questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName " "FROM creature_template;"); if (!result) @@ -463,20 +463,21 @@ void ObjectMgr::LoadCreatureTemplates() creatureTemplate.AIName = fields[65].GetString(); creatureTemplate.MovementType = uint32(fields[66].GetUInt8()); creatureTemplate.InhabitType = uint32(fields[67].GetUInt8()); - creatureTemplate.ModHealth = fields[68].GetFloat(); - creatureTemplate.ModMana = fields[69].GetFloat(); - creatureTemplate.ModArmor = fields[70].GetFloat(); - creatureTemplate.RacialLeader = fields[71].GetBool(); + creatureTemplate.HoverHeight = fields[68].GetFloat(); + creatureTemplate.ModHealth = fields[69].GetFloat(); + creatureTemplate.ModMana = fields[70].GetFloat(); + creatureTemplate.ModArmor = fields[71].GetFloat(); + creatureTemplate.RacialLeader = fields[72].GetBool(); for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) - creatureTemplate.questItems[i] = fields[72 + i].GetUInt32(); + creatureTemplate.questItems[i] = fields[73 + i].GetUInt32(); - creatureTemplate.movementId = fields[78].GetUInt32(); - creatureTemplate.RegenHealth = fields[79].GetBool(); - creatureTemplate.equipmentId = fields[80].GetUInt32(); - creatureTemplate.MechanicImmuneMask = fields[81].GetUInt32(); - creatureTemplate.flags_extra = fields[82].GetUInt32(); - creatureTemplate.ScriptID = GetScriptId(fields[83].GetCString()); + creatureTemplate.movementId = fields[79].GetUInt32(); + creatureTemplate.RegenHealth = fields[80].GetBool(); + creatureTemplate.equipmentId = fields[81].GetUInt32(); + creatureTemplate.MechanicImmuneMask = fields[82].GetUInt32(); + creatureTemplate.flags_extra = fields[83].GetUInt32(); + creatureTemplate.ScriptID = GetScriptId(fields[84].GetCString()); ++count; } @@ -494,7 +495,7 @@ void ObjectMgr::LoadCreatureTemplateAddons() { uint32 oldMSTime = getMSTime(); - // 0 1 2 3 4 5 6 + // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, auras FROM creature_template_addon"); if (!result) @@ -549,7 +550,10 @@ void ObjectMgr::LoadCreatureTemplateAddons() } if (!sEmotesStore.LookupEntry(creatureAddon.emote)) - sLog->outErrorDb("Creature (Entry: %u) has invalid emote (%u) defined in `creature_template_addon`.", entry, creatureAddon.emote); + { + sLog->outErrorDb("Creature (Entry: %u) has invalid emote (%u) defined in `creature_addon`.", entry, creatureAddon.emote); + creatureAddon.emote = 0; + } ++count; } @@ -793,6 +797,12 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) const_cast<CreatureTemplate*>(cInfo)->InhabitType = INHABIT_ANYWHERE; } + if (cInfo->HoverHeight < 0.0f) + { + sLog->outErrorDb("Creature (Entry: %u) has wrong value (%f) in `HoverHeight`", cInfo->Entry, cInfo->HoverHeight); + const_cast<CreatureTemplate*>(cInfo)->HoverHeight = 1.0f; + } + if (cInfo->VehicleId) { VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId); @@ -862,7 +872,7 @@ void ObjectMgr::LoadCreatureAddons() { uint32 oldMSTime = getMSTime(); - // 0 1 2 3 4 5 6 + // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, auras FROM creature_addon"); if (!result) @@ -899,7 +909,7 @@ void ObjectMgr::LoadCreatureAddons() creatureAddon.bytes1 = fields[3].GetUInt32(); creatureAddon.bytes2 = fields[4].GetUInt32(); creatureAddon.emote = fields[5].GetUInt32(); - + Tokens tokens(fields[6].GetString(), ' '); uint8 i = 0; creatureAddon.auras.resize(tokens.size()); @@ -914,7 +924,7 @@ void ObjectMgr::LoadCreatureAddons() creatureAddon.auras[i++] = uint32(atol(*itr)); } - if (creatureAddon.mount) + if (creatureAddon.mount) { if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount)) { @@ -924,7 +934,10 @@ void ObjectMgr::LoadCreatureAddons() } if (!sEmotesStore.LookupEntry(creatureAddon.emote)) + { sLog->outErrorDb("Creature (GUID: %u) has invalid emote (%u) defined in `creature_addon`.", guid, creatureAddon.emote); + creatureAddon.emote = 0; + } ++count; } diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 7f27a474534..7403a86a47f 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -702,6 +702,12 @@ void Map::PlayerRelocation(Player* player, float x, float y, float z, float orie Cell old_cell(player->GetPositionX(), player->GetPositionY()); Cell new_cell(x, y); + //! If hovering, always increase our server-side Z position + //! Client automatically projects correct position based on Z coord sent in monster move + //! and UNIT_FIELD_HOVERHEIGHT sent in object updates + if (player->HasUnitMovementFlag(MOVEMENTFLAG_HOVER)) + z += player->GetFloatValue(UNIT_FIELD_HOVERHEIGHT); + player->Relocate(x, y, z, orientation); if (player->IsVehicle()) player->GetVehicleKit()->RelocatePassengers(x, y, z, orientation); @@ -731,6 +737,12 @@ void Map::CreatureRelocation(Creature* creature, float x, float y, float z, floa if (!respawnRelocationOnFail && !getNGrid(new_cell.GridX(), new_cell.GridY())) return; + //! If hovering, always increase our server-side Z position + //! Client automatically projects correct position based on Z coord sent in monster move + //! and UNIT_FIELD_HOVERHEIGHT sent in object updates + if (creature->HasUnitMovementFlag(MOVEMENTFLAG_HOVER)) + z += creature->GetFloatValue(UNIT_FIELD_HOVERHEIGHT); + // delay creature move for grid/cell to grid/cell moves if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell)) { diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp index fddfe5f8fb0..91b50344ccb 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp @@ -57,7 +57,7 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 & /*diff*/) } template<class T> -void PointMovementGenerator<T>:: Finalize(T &unit) +void PointMovementGenerator<T>::Finalize(T &unit) { unit.ClearUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE); diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index b65fa210723..e520253eb46 100755 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -42,7 +42,7 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature& creature) // For 2D/3D system selection //bool is_land_ok = creature.CanWalk(); // not used? //bool is_water_ok = creature.CanSwim(); // not used? - bool is_air_ok = creature.canFly(); + bool is_air_ok = creature.CanFly(); const float angle = float(rand_norm()) * static_cast<float>(M_PI*2.0f); const float range = float(rand_norm()) * wander_distance; diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp index b5ae923dc32..f5d2ae59329 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.cpp +++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp @@ -100,7 +100,7 @@ namespace Movement { // mix existing state into new args.flags.walkmode = unit.m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING); - args.flags.flying = unit.m_movementInfo.HasMovementFlag((MovementFlags)(MOVEMENTFLAG_FLYING|MOVEMENTFLAG_LEVITATING)); + args.flags.flying = unit.m_movementInfo.HasMovementFlag((MovementFlags)(MOVEMENTFLAG_CAN_FLY|MOVEMENTFLAG_DISABLE_GRAVITY)); } void MoveSplineInit::SetFacing(const Unit * target) diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index e5b5b20dcfa..c6ccfaa8004 100755 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -270,10 +270,10 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] = /*0x0F1*/ { "MSG_MOVE_KNOCK_BACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, /*0x0F2*/ { "SMSG_MOVE_FEATHER_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, /*0x0F3*/ { "SMSG_MOVE_NORMAL_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0F4*/ { "SMSG_MOVE_SET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, - /*0x0F5*/ { "SMSG_MOVE_UNSET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, + /*0x0F4*/ { "SMSG_MOVE_SET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, + /*0x0F5*/ { "SMSG_MOVE_UNSET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, /*0x0F6*/ { "CMSG_MOVE_HOVER_ACK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveHoverAck }, - /*0x0F7*/ { "MSG_MOVE_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, + /*0x0F7*/ { "MSG_MOVE_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, /*0x0F8*/ { "CMSG_TRIGGER_CINEMATIC_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, /*0x0F9*/ { "CMSG_OPENING_CINEMATIC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, /*0x0FA*/ { "SMSG_TRIGGER_CINEMATIC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 56bca65788c..387f76bbc7f 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -2845,7 +2845,7 @@ void AuraEffect::HandleAuraAllowFlight(AuraApplication const* aurApp, uint8 mode } if (target->GetTypeId() == TYPEID_UNIT) - target->SetFlying(apply); + target->SetCanFly(apply); if (Player* player = target->m_movedPlayer) { @@ -2856,7 +2856,7 @@ void AuraEffect::HandleAuraAllowFlight(AuraApplication const* aurApp, uint8 mode else data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12); data.append(target->GetPackGUID()); - data << uint32(0); // unk + data << uint32(0); // movement counter player->SendDirectMessage(&data); } } @@ -2875,14 +2875,16 @@ void AuraEffect::HandleAuraWaterWalk(AuraApplication const* aurApp, uint8 mode, return; } - WorldPacket data; if (apply) - data.Initialize(SMSG_MOVE_WATER_WALK, 8+4); + { + target->AddUnitMovementFlag(MOVEMENTFLAG_WATERWALKING); + target->SendMovementWaterWalking(); + } else - data.Initialize(SMSG_MOVE_LAND_WALK, 8+4); - data.append(target->GetPackGUID()); - data << uint32(0); - target->SendMessageToSet(&data, true); + { + target->RemoveUnitMovementFlag(MOVEMENTFLAG_WATERWALKING); + target->SendMovementFlagUpdate(); + } } void AuraEffect::HandleAuraFeatherFall(AuraApplication const* aurApp, uint8 mode, bool apply) const @@ -2899,14 +2901,16 @@ void AuraEffect::HandleAuraFeatherFall(AuraApplication const* aurApp, uint8 mode return; } - WorldPacket data; if (apply) - data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4); + { + target->AddUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW); + target->SendMovementFeatherFall(); + } else - data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4); - data.append(target->GetPackGUID()); - data << uint32(0); - target->SendMessageToSet(&data, true); + { + target->RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING_SLOW); + target->SendMovementFlagUpdate(); + } // start fall from current height if (!apply && target->GetTypeId() == TYPEID_PLAYER) @@ -2927,14 +2931,11 @@ void AuraEffect::HandleAuraHover(AuraApplication const* aurApp, uint8 mode, bool return; } - WorldPacket data; + target->SetHover(apply); //! Sets movementflags if (apply) - data.Initialize(SMSG_MOVE_SET_HOVER, 8+4); + target->SendMovementHover(); else - data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4); - data.append(target->GetPackGUID()); - data << uint32(0); - target->SendMessageToSet(&data, true); + target->SendMovementFlagUpdate(); } void AuraEffect::HandleWaterBreathing(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 28920f7c109..1520a944f6e 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -413,7 +413,7 @@ public: for (Tokens::const_iterator itr = entries.begin(); itr != entries.end(); ++itr) { uint32 entry = uint32(atoi(*itr)); - QueryResult result = WorldDatabase.PQuery("SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = %u", entry); + QueryResult result = WorldDatabase.PQuery("SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = %u", entry); if (!result) { handler->PSendSysMessage(LANG_COMMAND_CREATURETEMPLATE_NOTFOUND, entry); @@ -498,22 +498,23 @@ public: const_cast<CreatureTemplate*>(cInfo)->AIName = fields[64].GetString(); const_cast<CreatureTemplate*>(cInfo)->MovementType = fields[65].GetUInt32(); const_cast<CreatureTemplate*>(cInfo)->InhabitType = fields[66].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->ModHealth = fields[67].GetFloat(); - const_cast<CreatureTemplate*>(cInfo)->ModMana = fields[68].GetFloat(); - const_cast<CreatureTemplate*>(cInfo)->ModArmor = fields[69].GetFloat(); - const_cast<CreatureTemplate*>(cInfo)->RacialLeader = fields[70].GetBool(); - const_cast<CreatureTemplate*>(cInfo)->questItems[0] = fields[71].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->questItems[1] = fields[72].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->questItems[2] = fields[73].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->questItems[3] = fields[74].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->questItems[4] = fields[75].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->questItems[5] = fields[76].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->movementId = fields[77].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->RegenHealth = fields[78].GetBool(); - const_cast<CreatureTemplate*>(cInfo)->equipmentId = fields[79].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->MechanicImmuneMask = fields[80].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->flags_extra = fields[81].GetUInt32(); - const_cast<CreatureTemplate*>(cInfo)->ScriptID = sObjectMgr->GetScriptId(fields[82].GetCString()); + const_cast<CreatureTemplate*>(cInfo)->HoverHeight = fields[67].GetFloat(); + const_cast<CreatureTemplate*>(cInfo)->ModHealth = fields[68].GetFloat(); + const_cast<CreatureTemplate*>(cInfo)->ModMana = fields[69].GetFloat(); + const_cast<CreatureTemplate*>(cInfo)->ModArmor = fields[70].GetFloat(); + const_cast<CreatureTemplate*>(cInfo)->RacialLeader = fields[71].GetBool(); + const_cast<CreatureTemplate*>(cInfo)->questItems[0] = fields[72].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->questItems[1] = fields[73].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->questItems[2] = fields[74].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->questItems[3] = fields[75].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->questItems[4] = fields[76].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->questItems[5] = fields[77].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->movementId = fields[78].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->RegenHealth = fields[79].GetBool(); + const_cast<CreatureTemplate*>(cInfo)->equipmentId = fields[80].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->MechanicImmuneMask = fields[81].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->flags_extra = fields[82].GetUInt32(); + const_cast<CreatureTemplate*>(cInfo)->ScriptID = sObjectMgr->GetScriptId(fields[83].GetCString()); sObjectMgr->CheckCreatureTemplate(cInfo); } diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp index 2a8676d7915..0cf68852041 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp @@ -121,7 +121,7 @@ public: MovePhase = 0; me->SetSpeed(MOVE_RUN, 2.0f); - me->SetLevitate(true); + me->SetDisableGravity(true); me->SetWalk(false); me->setActive(true); @@ -240,7 +240,7 @@ public: me->InterruptSpell(CURRENT_GENERIC_SPELL); me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); - me->SetLevitate(true); + me->SetDisableGravity(true); (*me).GetMotionMaster()->Clear(false); (*me).GetMotionMaster()->MovePoint(0, IntroWay[2][0], IntroWay[2][1], IntroWay[2][2]); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp index b4345c61a77..fd5a77fb816 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -527,7 +527,7 @@ public: if (!Arcanagos) return; ArcanagosGUID = Arcanagos->GetGUID(); - Arcanagos->SetLevitate(true); + Arcanagos->SetDisableGravity(true); (*Arcanagos).GetMotionMaster()->MovePoint(0, ArcanagosPos[0], ArcanagosPos[1], ArcanagosPos[2]); Arcanagos->SetOrientation(ArcanagosPos[3]); me->SetOrientation(MedivPos[3]); diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp index a46037f2662..0c1017edfdb 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp @@ -497,7 +497,7 @@ public: void Reset() { me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); - me->SetLevitate(true); + me->SetDisableGravity(true); DoCast(me, SPELL_PHOENIX_BURN, true); BurnTimer = 2000; Death_Timer = 3000; @@ -651,7 +651,7 @@ public: ChangeTargetTimer = urand(6000, 12000); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->SetLevitate(true); + me->SetDisableGravity(true); me->setFaction(14); DoCast(me, SPELL_ARCANE_SPHERE_PASSIVE, true); } diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp index 4f4622b6d4a..bf09e008dff 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp @@ -46,7 +46,7 @@ public: me->setActive(true); me->SetVisible(false); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - me->SetFlying(true); + me->SetCanFly(true); FlyBackTimer = 500; phase = 0; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index 77099f2e2d7..b71f0ef8b9a 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -429,7 +429,7 @@ public: { me->SetVisible(false); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - me->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_LEVITATING); + me->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_DISABLE_GRAVITY); me->SetSpeed(MOVE_WALK, 5.0f, true); wp_reached = false; count = 0; @@ -462,7 +462,7 @@ public: instance->SetData(GAMEOBJECT_PUMPKIN_SHRINE, 0); //hide gameobject break; case 19: - me->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_LEVITATING); + me->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_DISABLE_GRAVITY); break; case 20: { diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp index 78d00e19cdf..5089c3b8074 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp @@ -216,7 +216,7 @@ public: break; case 3: DoCast(me, SPELL_INTRO_FROST_BLAST); - Madrigosa->SetLevitate(true); + Madrigosa->SetDisableGravity(true); me->AttackStop(); Madrigosa->AttackStop(); IntroFrostBoltTimer = 3000; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp index 0d98efd703b..b3ea89c1d66 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp @@ -137,7 +137,7 @@ public: uiFlightCount = 0; - me->SetLevitate(true); + me->SetDisableGravity(true); me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10); me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10); @@ -254,7 +254,7 @@ public: events.ScheduleEvent(EVENT_FLIGHT, 60000); break; case PHASE_FLIGHT: - me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); + me->SetUnitMovementFlags(MOVEMENTFLAG_DISABLE_GRAVITY); events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 1000); uiFlightCount = 0; uiBreathCount = 0; @@ -391,7 +391,7 @@ public: } break; case 10: - me->SetLevitate(false); + me->SetDisableGravity(false); me->HandleEmoteCommand(EMOTE_ONESHOT_LAND); EnterPhase(PHASE_GROUND); AttackStart(SelectTarget(SELECT_TARGET_TOPAGGRO)); diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp index 1735c0c4f07..45153c21ea6 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp @@ -159,7 +159,7 @@ public: if (!bJustReset) //first reset at create { me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE); - me->SetLevitate(false); + me->SetDisableGravity(false); me->SetVisible(true); me->SetStandState(UNIT_STAND_STATE_SLEEP); } @@ -231,7 +231,7 @@ public: if (ResetTimer <= diff) { me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); - me->SetLevitate(false); + me->SetDisableGravity(false); me->SetVisible(true); me->SetStandState(UNIT_STAND_STATE_SLEEP); ResetTimer = 10000; @@ -400,7 +400,7 @@ public: TalkTimer = 10000; break; case 3: - me->SetLevitate(true); + me->SetDisableGravity(true); me->GetMotionMaster()->MovePoint(0, FLY_X, FLY_Y, FLY_Z); TalkTimer = 600000; break; @@ -418,7 +418,7 @@ public: TalkTimer = 3000; break; case 2: - me->SetLevitate(true); + me->SetDisableGravity(true); me->GetMotionMaster()->MovePoint(0, FLY_X, FLY_Y, FLY_Z); TalkTimer = 15000; break; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index 02a8de14fdf..e9101d123dc 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -264,7 +264,7 @@ public: { OrbsEmpowered = 0; EmpowerCount = 0; - me->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_LEVITATING); + me->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_DISABLE_GRAVITY); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->setActive(true); @@ -451,7 +451,7 @@ public: summoned->CastSpell(summoned, SPELL_SHADOW_CHANNELING, false); break; case CREATURE_ANVEENA: - summoned->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_LEVITATING); + summoned->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_DISABLE_GRAVITY); summoned->CastSpell(summoned, SPELL_ANVEENA_PRISON, true); summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); break; @@ -1188,7 +1188,7 @@ public: void Reset() { - me->SetLevitate(true); + me->SetDisableGravity(true); bPointReached = true; uiTimer = urand(500, 1000); uiCheckTimer = 1000; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp index eee6b08d834..df8d9bb83f8 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp @@ -324,14 +324,14 @@ class boss_akilzon : public CreatureScript target->GetPosition(x, y, z); if (target) { - target->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); + target->SetUnitMovementFlags(MOVEMENTFLAG_DISABLE_GRAVITY); target->MonsterMoveWithSpeed(x, y, me->GetPositionZ()+15, 0); } Unit* Cloud = me->SummonTrigger(x, y, me->GetPositionZ()+16, 0, 15000); if (Cloud) { CloudGUID = Cloud->GetGUID(); - Cloud->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); + Cloud->SetUnitMovementFlags(MOVEMENTFLAG_DISABLE_GRAVITY); Cloud->StopMoving(); Cloud->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f); Cloud->setFaction(35); @@ -409,7 +409,7 @@ class mob_akilzon_eagle : public CreatureScript EagleSwoop_Timer = urand(5000, 10000); arrived = true; TargetGUID = 0; - me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); + me->SetUnitMovementFlags(MOVEMENTFLAG_DISABLE_GRAVITY); } void EnterCombat(Unit* /*who*/) {DoZoneInCombat();} diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp index 8bbcdd6c036..8d29cfefc6e 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp @@ -632,7 +632,7 @@ class mob_janalai_hatchling : public CreatureScript else me->GetMotionMaster()->MovePoint(0, hatcherway[1][3][0]+rand()%4-2, 1150.0f+rand()%4-2, hatcherway[1][3][2]); - me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); + me->SetUnitMovementFlags(MOVEMENTFLAG_DISABLE_GRAVITY); } void EnterCombat(Unit* /*who*/) {/*DoZoneInCombat();*/} diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp index bf3d07ad5ae..3f088bf00b9 100644 --- a/src/server/scripts/EasternKingdoms/undercity.cpp +++ b/src/server/scripts/EasternKingdoms/undercity.cpp @@ -114,7 +114,7 @@ public: summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false); } - summoned->SetLevitate(true); + summoned->SetDisableGravity(true); targetGUID = summoned->GetGUID(); } } @@ -184,7 +184,7 @@ public: { if (EventMove_Timer <= diff) { - me->SetLevitate(true); + me->SetDisableGravity(true); me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetDistance(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW) / (5000 * 0.001f)); me->SetPosition(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation()); EventMove = false; diff --git a/src/server/scripts/EasternKingdoms/western_plaguelands.cpp b/src/server/scripts/EasternKingdoms/western_plaguelands.cpp index 07766455495..1a31c29f5bb 100644 --- a/src/server/scripts/EasternKingdoms/western_plaguelands.cpp +++ b/src/server/scripts/EasternKingdoms/western_plaguelands.cpp @@ -355,7 +355,7 @@ public: break; case 23: Ughost = me->SummonCreature(NPC_GHOST_UTHER, 971.86f, -1825.42f, 81.99f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - Ughost->SetLevitate(true); + Ughost->SetDisableGravity(true); DoScriptText(SAY_WP_4, Ughost, me); m_uiChatTimer = 4000; break; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp index ecc6b865b3d..e1d7d97e0b8 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp @@ -459,7 +459,7 @@ public: { trigger->SetVisible(false); trigger->setFaction(me->getFaction()); - trigger->SetLevitate(true); + trigger->SetDisableGravity(true); trigger->CastSpell(me, SPELL_METEOR, true); } me->GetMotionMaster()->Clear(); @@ -1176,7 +1176,7 @@ public: { FrostBreathTimer = 5000; MoveTimer = 0; - me->SetLevitate(true); + me->SetDisableGravity(true); } void WaypointReached(uint32 i) @@ -1298,7 +1298,7 @@ public: Zpos = 10.0f; StrikeTimer = 2000+rand()%5000; MoveTimer = 0; - me->SetLevitate(true); + me->SetDisableGravity(true); } void WaypointReached(uint32 i) diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp index 3b42fc3ed7b..3b3dfae92b2 100644 --- a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp +++ b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp @@ -261,7 +261,7 @@ public: m_uiBellowingRoarTimer = 1000; break; case 10: - me->SetFlying(true); + me->SetCanFly(true); me->GetMotionMaster()->MovePoint(11, Phase2Location.GetPositionX(), Phase2Location.GetPositionY(), Phase2Location.GetPositionZ()+25); me->SetSpeed(MOVE_FLIGHT, 1.0f); DoScriptText(SAY_PHASE_2_TRANS, me); @@ -414,7 +414,7 @@ public: DoScriptText(SAY_PHASE_3_TRANS, me); SetCombatMovement(true); - me->SetFlying(false); + me->SetCanFly(false); m_bIsMoving = false; me->GetMotionMaster()->MovePoint(9, me->GetHomePosition()); return; diff --git a/src/server/scripts/Kalimdor/silithus.cpp b/src/server/scripts/Kalimdor/silithus.cpp index 2c21ac18752..2c498cfdc43 100644 --- a/src/server/scripts/Kalimdor/silithus.cpp +++ b/src/server/scripts/Kalimdor/silithus.cpp @@ -576,7 +576,7 @@ public: break; case 10: Merithra->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); - Merithra->SetLevitate(true); + Merithra->SetDisableGravity(true); Merithra->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 3); break; case 11: @@ -603,7 +603,7 @@ public: break; case 18: Arygos->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); - Arygos->SetLevitate(true); + Arygos->SetDisableGravity(true); Arygos->GetMotionMaster()->MoveCharge(-8065, 1530, 6.61f, 42); break; case 19: @@ -630,7 +630,7 @@ public: break; case 26: Caelestrasz->HandleEmoteCommand(254); - Caelestrasz->SetLevitate(true); + Caelestrasz->SetDisableGravity(true); Caelestrasz->GetMotionMaster()->MoveCharge(-8065, 1530, 7.61f, 4); break; case 27: @@ -769,7 +769,7 @@ public: break; case 63: me->HandleEmoteCommand(254); - me->SetLevitate(true); + me->SetDisableGravity(true); break; case 64: me->GetMotionMaster()->MoveCharge(-8000, 1400, 150, 9); diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp index 636be5e29be..c756aa4f232 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp @@ -349,6 +349,7 @@ public: void Reset() { me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + //! HACK: Creature's can't have MOVEMENTFLAG_FLYING me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); me->setFaction(16); me->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f); diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp index 03a04648793..3407b42b2a7 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp @@ -105,8 +105,8 @@ class boss_saviana_ragefire : public CreatureScript Talk(SAY_CONFLAGRATION); break; case POINT_LAND: - me->SetFlying(false); - me->SetLevitate(false); + me->SetCanFly(false); + me->SetDisableGravity(false); me->SetReactState(REACT_AGGRESSIVE); if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) me->GetMotionMaster()->MovementExpired(); @@ -120,8 +120,8 @@ class boss_saviana_ragefire : public CreatureScript void JustReachedHome() { _JustReachedHome(); - me->SetFlying(false); - me->SetLevitate(false); + me->SetCanFly(false); + me->SetDisableGravity(false); } void KilledUnit(Unit* victim) @@ -146,8 +146,8 @@ class boss_saviana_ragefire : public CreatureScript { case EVENT_FLIGHT: { - me->SetFlying(true); - me->SetLevitate(true); + me->SetCanFly(true); + me->SetDisableGravity(true); me->SetReactState(REACT_PASSIVE); me->GetMotionMaster()->MovePoint(POINT_FLIGHT, SavianaRagefireFlyPos); events.ScheduleEvent(EVENT_FLIGHT, 50000); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp index 7dcdaa28879..b64e324d4da 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp @@ -571,7 +571,10 @@ class mob_frost_sphere : public CreatureScript { _isFalling = false; me->SetReactState(REACT_PASSIVE); - me->SetFlying(true); + //! Confirmed sniff 3.3.5.a + me->SetDisableGravity(true); + me->SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); + //! end me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); me->SetSpeed(MOVE_RUN, 0.5f, false); me->GetMotionMaster()->MoveRandom(20.0f); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp index 0e604566276..3e2427d66b3 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp @@ -576,8 +576,8 @@ struct mob_unleashed_ballAI : public ScriptedAI { me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_PASSIVE); - me->SetLevitate(true); - me->SetFlying(true); + me->SetDisableGravity(true); + me->SetCanFly(true); SetCombatMovement(false); MoveToNextPoint(); m_uiRangeCheckTimer = IN_MILLISECONDS; diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp index 8e211cbd2cb..6520d58da20 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp @@ -347,7 +347,7 @@ class boss_krick : public CreatureScript else tyrannusPtr = me->SummonCreature(NPC_TYRANNUS_EVENTS, outroPos[1], TEMPSUMMON_MANUAL_DESPAWN); - tyrannusPtr->SetFlying(true); + tyrannusPtr->SetCanFly(true); me->GetMotionMaster()->MovePoint(POINT_KRICK_INTRO, outroPos[0].GetPositionX(), outroPos[0].GetPositionY(), outroPos[0].GetPositionZ()); tyrannusPtr->SetFacingToObject(me); } @@ -439,6 +439,7 @@ class boss_krick : public CreatureScript _events.ScheduleEvent(EVENT_OUTRO_8, 5000); break; case EVENT_OUTRO_8: + //! HACK: Creature's can't have MOVEMENTFLAG_FLYING me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); me->GetMotionMaster()->MovePoint(0, outroPos[5]); DoCast(me, SPELL_STRANGULATING); @@ -453,6 +454,7 @@ class boss_krick : public CreatureScript _events.ScheduleEvent(EVENT_OUTRO_10, 1000); break; case EVENT_OUTRO_10: + //! HACK: Creature's can't have MOVEMENTFLAG_FLYING me->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING); me->AddUnitMovementFlag(MOVEMENTFLAG_FALLING); me->GetMotionMaster()->MovePoint(0, outroPos[6]); diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp index d6b2c2e3a97..88e9bedcd07 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp @@ -295,7 +295,7 @@ class boss_rimefang : public CreatureScript _events.SetPhase(PHASE_NONE); _currentWaypoint = 0; _hoarfrostTargetGUID = 0; - me->SetFlying(true); + me->SetCanFly(true); me->SetReactState(REACT_PASSIVE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp index 8ee0ef02cbd..c557b6ad831 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp @@ -1058,7 +1058,7 @@ class npc_blood_queen_lana_thel : public CreatureScript void Reset() { _events.Reset(); - me->SetLevitate(true); + me->SetDisableGravity(true); if (_instance->GetBossState(DATA_BLOOD_PRINCE_COUNCIL) == DONE) { me->SetVisible(false); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp index 5eeb941d9aa..784cda8f595 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp @@ -198,8 +198,8 @@ class boss_blood_queen_lana_thel : public CreatureScript if (Creature* minchar = me->FindNearestCreature(NPC_INFILTRATOR_MINCHAR_BQ, 200.0f)) { minchar->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); - minchar->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); - minchar->SetFlying(false); + minchar->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND); + minchar->SetCanFly(false); minchar->SendMovementFlagUpdate(); minchar->RemoveAllAuras(); minchar->GetMotionMaster()->MoveCharge(4629.3711f, 2782.6089f, 401.5301f, SPEED_CHARGE/3.0f); @@ -216,9 +216,9 @@ class boss_blood_queen_lana_thel : public CreatureScript _killMinchar = true; else { - me->SetLevitate(true); - me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); - me->SetFlying(true); + me->SetDisableGravity(true); + me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND); + me->SetCanFly(true); me->SendMovementFlagUpdate(); me->GetMotionMaster()->MovePoint(POINT_MINCHAR, mincharPos); } @@ -230,9 +230,9 @@ class boss_blood_queen_lana_thel : public CreatureScript if (_killMinchar) { _killMinchar = false; - me->SetLevitate(true); - me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); - me->SetFlying(true); + me->SetDisableGravity(true); + me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND); + me->SetCanFly(true); me->GetMotionMaster()->MovePoint(POINT_MINCHAR, mincharPos); } else @@ -244,9 +244,9 @@ class boss_blood_queen_lana_thel : public CreatureScript void JustReachedHome() { - me->SetLevitate(false); - me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); - me->SetFlying(false); + me->SetDisableGravity(false); + me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND); + me->SetCanFly(false); me->SetReactState(REACT_AGGRESSIVE); _JustReachedHome(); Talk(SAY_WIPE); @@ -295,9 +295,9 @@ class boss_blood_queen_lana_thel : public CreatureScript events.ScheduleEvent(EVENT_AIR_FLY_DOWN, 10000); break; case POINT_GROUND: - me->SetLevitate(false); - me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); - me->SetFlying(false); + me->SetDisableGravity(false); + me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND); + me->SetCanFly(false); me->SendMovementFlagUpdate(); me->SetReactState(REACT_AGGRESSIVE); if (Unit* victim = me->SelectVictim()) @@ -372,7 +372,7 @@ class boss_blood_queen_lana_thel : public CreatureScript break; } case EVENT_DELIRIOUS_SLASH: - if (_offtank && !me->HasByteFlag(UNIT_FIELD_BYTES_1, 3, 0x03)) + if (_offtank && !me->HasByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER)) DoCast(_offtank, SPELL_DELIRIOUS_SLASH); events.ScheduleEvent(EVENT_DELIRIOUS_SLASH, urand(20000, 24000), EVENT_GROUP_NORMAL); break; @@ -424,9 +424,9 @@ class boss_blood_queen_lana_thel : public CreatureScript me->GetMotionMaster()->MovePoint(POINT_CENTER, centerPos); break; case EVENT_AIR_START_FLYING: - me->SetLevitate(true); - me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01); - me->SetFlying(true); + me->SetDisableGravity(true); + me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND); + me->SetCanFly(true); me->SendMovementFlagUpdate(); me->GetMotionMaster()->MovePoint(POINT_AIR, airPos); break; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp index 5177f65f670..e57fd7bbcb8 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp @@ -605,7 +605,7 @@ class npc_high_overlord_saurfang_icc : public CreatureScript _events.ScheduleEvent(EVENT_OUTRO_HORDE_3, 18000); // say _events.ScheduleEvent(EVENT_OUTRO_HORDE_4, 24000); // cast _events.ScheduleEvent(EVENT_OUTRO_HORDE_5, 30000); // move - me->SetLevitate(false); + me->SetDisableGravity(false); me->SendMovementFlagUpdate(); me->Relocate(me->GetPositionX(), me->GetPositionY(), 539.2917f); me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), 539.2917f, 0.0f); @@ -629,7 +629,7 @@ class npc_high_overlord_saurfang_icc : public CreatureScript { if (spell->Id == SPELL_GRIP_OF_AGONY) { - me->SetLevitate(true); + me->SetDisableGravity(true); me->GetMotionMaster()->MovePoint(POINT_CHOKE, chokePos[0]); } } @@ -812,7 +812,7 @@ class npc_muradin_bronzebeard_icc : public CreatureScript { me->RemoveAurasDueToSpell(SPELL_GRIP_OF_AGONY); Talk(SAY_OUTRO_ALLIANCE_1); - me->SetLevitate(false); + me->SetDisableGravity(false); me->SendMovementFlagUpdate(); me->Relocate(me->GetPositionX(), me->GetPositionY(), 539.2917f); me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), 539.2917f, 0.0f); @@ -832,7 +832,7 @@ class npc_muradin_bronzebeard_icc : public CreatureScript { if (spell->Id == SPELL_GRIP_OF_AGONY) { - me->SetLevitate(true); + me->SetDisableGravity(true); me->GetMotionMaster()->MovePoint(POINT_CHOKE, chokePos[0]); } } @@ -934,7 +934,7 @@ class npc_saurfang_event : public CreatureScript { if (spell->Id == SPELL_GRIP_OF_AGONY) { - me->SetLevitate(true); + me->SetDisableGravity(true); me->GetMotionMaster()->MovePoint(POINT_CHOKE, chokePos[_index]); } } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index 01879240e3a..649efc59681 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -198,8 +198,8 @@ class boss_sindragosa : public CreatureScript if (instance->GetData(DATA_SINDRAGOSA_FROSTWYRMS) != 255) { - me->SetFlying(true); - me->SetLevitate(true); + me->SetCanFly(true); + me->SetDisableGravity(true); } } @@ -228,8 +228,8 @@ class boss_sindragosa : public CreatureScript { BossAI::JustReachedHome(); instance->SetBossState(DATA_SINDRAGOSA, FAIL); - me->SetFlying(false); - me->SetLevitate(false); + me->SetCanFly(false); + me->SetDisableGravity(false); } void KilledUnit(Unit* victim) @@ -275,8 +275,8 @@ class boss_sindragosa : public CreatureScript { case POINT_FROSTWYRM_LAND: me->setActive(false); - me->SetFlying(false); - me->SetLevitate(false); + me->SetCanFly(false); + me->SetDisableGravity(false); me->SetHomePosition(SindragosaLandPos); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->SetSpeed(MOVE_FLIGHT, 2.0f); @@ -292,8 +292,8 @@ class boss_sindragosa : public CreatureScript events.ScheduleEvent(EVENT_FROST_BOMB, 8000); break; case POINT_LAND: - me->SetFlying(false); - me->SetLevitate(false); + me->SetCanFly(false); + me->SetDisableGravity(false); me->SetReactState(REACT_DEFENSIVE); if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) me->GetMotionMaster()->MovementExpired(); @@ -425,8 +425,8 @@ class boss_sindragosa : public CreatureScript { _isInAirPhase = true; Talk(SAY_AIR_PHASE); - me->SetFlying(true); - me->SetLevitate(true); + me->SetCanFly(true); + me->SetDisableGravity(true); me->SetReactState(REACT_PASSIVE); Position pos; pos.Relocate(me); @@ -617,8 +617,8 @@ class npc_spinestalker : public CreatureScript if (_instance->GetData(DATA_SPINESTALKER) != 255) { - me->SetFlying(true); - me->SetLevitate(true); + me->SetCanFly(true); + me->SetDisableGravity(true); } } @@ -660,8 +660,8 @@ class npc_spinestalker : public CreatureScript return; me->setActive(false); - me->SetFlying(false); - me->SetLevitate(false); + me->SetCanFly(false); + me->SetDisableGravity(false); me->SetHomePosition(SpinestalkerLandPos); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } @@ -742,8 +742,8 @@ class npc_rimefang : public CreatureScript if (_instance->GetData(DATA_RIMEFANG) != 255) { - me->SetFlying(true); - me->SetLevitate(true); + me->SetCanFly(true); + me->SetDisableGravity(true); } } @@ -785,8 +785,8 @@ class npc_rimefang : public CreatureScript return; me->setActive(false); - me->SetFlying(false); - me->SetLevitate(false); + me->SetCanFly(false); + me->SetDisableGravity(false); me->SetHomePosition(RimefangLandPos); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); } @@ -819,7 +819,7 @@ class npc_rimefang : public CreatureScript _icyBlastCounter = RAID_MODE<uint8>(5, 7, 6, 8); me->SetReactState(REACT_PASSIVE); me->AttackStop(); - me->SetFlying(true); + me->SetCanFly(true); me->GetMotionMaster()->MovePoint(POINT_FROSTWYRM_FLY_IN, RimefangFlyPos); float moveTime = me->GetExactDist(&RimefangFlyPos)/(me->GetSpeed(MOVE_FLIGHT)*0.001f); _events.ScheduleEvent(EVENT_ICY_BLAST, uint64(moveTime) + urand(60000, 70000)); @@ -840,7 +840,7 @@ class npc_rimefang : public CreatureScript { me->SetReactState(REACT_DEFENSIVE); AttackStart(victim); - me->SetFlying(false); + me->SetCanFly(false); } break; default: diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index 19a8e42e14b..554ac228be0 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -500,8 +500,8 @@ class boss_the_lich_king : public CreatureScript { _JustDied(); DoCastAOE(SPELL_PLAY_MOVIE, false); - me->SetLevitate(false); - me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x03); + me->SetDisableGravity(false); + me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNK_3); me->GetMotionMaster()->MoveFall(); } @@ -1073,8 +1073,8 @@ class boss_the_lich_king : public CreatureScript DoCastAOE(SPELL_SOUL_BARRAGE); sCreatureTextMgr->SendSound(me, SOUND_PAIN, CHAT_MSG_MONSTER_YELL, 0, TEXT_RANGE_NORMAL, TEAM_OTHER, false); // set flight - me->SetLevitate(true); - me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x03); + me->SetDisableGravity(true); + me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNK_3); me->GetMotionMaster()->MovePoint(POINT_LK_OUTRO_2, OutroFlying); break; case EVENT_OUTRO_TALK_7: diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp index 60e85165cd5..ef222963dfb 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp @@ -796,7 +796,7 @@ class boss_sister_svalna : public CreatureScript { _JustReachedHome(); me->SetReactState(REACT_PASSIVE); - me->SetFlying(false); + me->SetCanFly(false); } void DoAction(int32 const action) @@ -844,7 +844,7 @@ class boss_sister_svalna : public CreatureScript _isEventInProgress = false; me->setActive(false); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); - me->SetFlying(false); + me->SetCanFly(false); } void SpellHitTarget(Unit* target, SpellInfo const* spell) diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp index abd16cd9c93..e37ceb6925f 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp @@ -296,7 +296,7 @@ public: { case EVENT_LIFTOFF: me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); - me->SetLevitate(true); + me->SetDisableGravity(true); me->SendMovementFlagUpdate(); events.ScheduleEvent(EVENT_ICEBOLT, 1500); iceboltCount = RAID_MODE(2, 3); @@ -340,7 +340,7 @@ public: return; case EVENT_LAND: me->HandleEmoteCommand(EMOTE_ONESHOT_LAND); - me->SetLevitate(false); + me->SetDisableGravity(false); me->SendMovementFlagUpdate(); events.ScheduleEvent(EVENT_GROUND, 1500); return; diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp index e03440cec98..9e889bb9941 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp @@ -240,7 +240,7 @@ public: _cannotMove = true; - me->SetFlying(true); + me->SetCanFly(true); if (instance) instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); @@ -271,7 +271,7 @@ public: { me->SetHomePosition(_homePosition); - me->SetLevitate(true); + me->SetDisableGravity(true); BossAI::EnterEvadeMode(); @@ -354,8 +354,8 @@ public: { _EnterCombat(); - me->SetLevitate(false); - me->SetFlying(false); + me->SetDisableGravity(false); + me->SetCanFly(false); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -412,8 +412,8 @@ public: void PrepareForVortex() { - me->SetLevitate(true); - me->SetFlying(true); + me->SetDisableGravity(true); + me->SetCanFly(true); me->GetMotionMaster()->MovementExpired(); me->GetMotionMaster()->MovePoint(MOVE_VORTEX, MalygosPositions[1].GetPositionX(), MalygosPositions[1].GetPositionY(), MalygosPositions[1].GetPositionZ()); @@ -461,8 +461,8 @@ public: { SetPhase(PHASE_TWO, true); - me->SetLevitate(true); - me->SetFlying(true); + me->SetDisableGravity(true); + me->SetCanFly(true); me->GetMotionMaster()->MoveIdle(); me->GetMotionMaster()->MovePoint(MOVE_DEEP_BREATH_ROTATION, MalygosPhaseTwoWaypoints[0]); @@ -704,8 +704,8 @@ class spell_malygos_vortex_visual : public SpellScriptLoader // Anyway even with this issue, the boss does not enter in evade mode - this prevents iterate an empty list in the next vortex execution. malygos->SetInCombatWithZone(); - malygos->SetLevitate(false); - malygos->SetFlying(false); + malygos->SetDisableGravity(false); + malygos->SetCanFly(false); malygos->GetMotionMaster()->MoveChase(caster->getVictim()); malygos->RemoveAura(SPELL_VORTEX_1); diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp index 9671d59bcec..357b0bad13c 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp @@ -316,7 +316,9 @@ public: LeaveCombat(); break; case SPELL_TELEPORT: - me->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); // with out it the npc will fall down while is casting + //! Unconfirmed, previous below + me->SetDisableGravity(true); + //me->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); // with out it the npc will fall down while is casting canCast = true; break; default: diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp index 187dbed6901..7ebaac1e938 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp @@ -170,6 +170,7 @@ class npc_azure_ring_captain : public CreatureScript targetGUID = 0; me->SetWalk(true); + //! HACK: Creature's can't have MOVEMENTFLAG_FLYING me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); me->SetReactState(REACT_AGGRESSIVE); } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp index 1671953aba1..f7c523d1521 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp @@ -575,7 +575,7 @@ class boss_stormcaller_brundir : public CreatureScript _Reset(); phase = 0; me->RemoveAllAuras(); - me->SetLevitate(false); + me->SetDisableGravity(false); me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_INTERRUPT, false); // Should be interruptable unless overridden by spell (Overload) me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_STUN, false); // Reset immumity, Brundir should be stunnable by default RespawnEncounter(instance, me); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp index d245c77b9df..85b5c13c6ee 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp @@ -330,7 +330,7 @@ class boss_razorscale : public CreatureScript void Reset() { _Reset(); - me->SetFlying(true); + me->SetCanFly(true); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_PASSIVE); PermaGround = false; @@ -419,7 +419,7 @@ class boss_razorscale : public CreatureScript case EVENT_FLIGHT: phase = PHASE_FLIGHT; events.SetPhase(PHASE_FLIGHT); - me->SetFlying(true); + me->SetCanFly(true); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_PASSIVE); me->AttackStop(); @@ -430,7 +430,7 @@ class boss_razorscale : public CreatureScript ++FlyCount; return; case EVENT_LAND: - me->SetFlying(false); + me->SetCanFly(false); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); if (Creature* commander = ObjectAccessor::GetCreature(*me, instance ? instance->GetData64(DATA_EXPEDITION_COMMANDER) : 0)) @@ -524,7 +524,7 @@ class boss_razorscale : public CreatureScript me->MonsterTextEmote(EMOTE_PERMA, 0, true); phase = PHASE_PERMAGROUND; events.SetPhase(PHASE_PERMAGROUND); - me->SetFlying(false); + me->SetCanFly(false); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_AGGRESSIVE); me->RemoveAurasDueToSpell(SPELL_HARPOON_TRIGGER); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp index a11f88fc6af..7d37621e787 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp @@ -321,6 +321,7 @@ public: void Reset() { + //! HACK: Creature's can't have MOVEMENTFLAG_FLYING me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_HOVER); me->SetSpeed(MOVE_SWIM, 1.0f); me->SetSpeed(MOVE_RUN, 1.0f); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp index 656b2931abb..d40dba22fcd 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp @@ -765,6 +765,7 @@ public: { currentPhase = PHASE_NONE; SummonTimer = 5000; + //! HACK: Creature's can't have MOVEMENTFLAG_FLYING me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); me->RemoveAurasDueToSpell(SPELL_ORB_VISUAL); me->SetSpeed(MOVE_FLIGHT, 0.5f); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp index dd3557071cd..5ce26ab1467 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp @@ -217,7 +217,7 @@ public: void JustReachedHome() { - me->SetFlying(false); + me->SetCanFly(false); me->Dismount(); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE); if (Unit::GetCreature((*me), m_uiGraufGUID) == NULL) @@ -284,7 +284,7 @@ public: if (m_uiSpellHitCount >= 3) { Phase = SKADI; - me->SetFlying(false); + me->SetCanFly(false); me->Dismount(); if (Creature* pGrauf = me->SummonCreature(CREATURE_GRAUF, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3*IN_MILLISECONDS)) { @@ -328,7 +328,7 @@ public: if (m_uiMountTimer && m_uiMountTimer <= diff) { me->Mount(DATA_MOUNT); - me->SetFlying(true); + me->SetCanFly(true); m_uiMountTimer = 0; } else m_uiMountTimer -= diff; diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index a4289b2eb06..10dc8957d93 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -91,12 +91,6 @@ enum SvalaPhase INTRO, NORMAL, SACRIFICING, - SVALADEAD -}; - -enum SvalaPoint -{ - POINT_FALL_GROUND = 1, }; #define DATA_INCREDIBLE_HULK 2043 @@ -158,15 +152,11 @@ public: summons.DespawnAll(); me->RemoveAllAuras(); - if (Phase > INTRO) - { - me->SetFlying(true); - me->SetLevitate(true); - } - if (Phase > NORMAL) Phase = NORMAL; + me->SetDisableGravity(Phase == NORMAL); + introTimer = 1 * IN_MILLISECONDS; introPhase = 0; arthasGUID = 0; @@ -178,17 +168,6 @@ public: } } - void JustReachedHome() - { - if (Phase > INTRO) - { - me->SetFlying(false); - me->SetLevitate(false); - me->SetOrientation(1.58f); - me->SendMovementFlagUpdate(); - } - } - void EnterCombat(Unit* /*who*/) { Talk(SAY_AGGRO); @@ -240,44 +219,13 @@ public: Talk(SAY_SLAY); } - void DamageTaken(Unit* attacker, uint32 &damage) - { - if (Phase == SVALADEAD) - { - if (attacker != me) - damage = 0; - return; - } - - if (damage >= me->GetHealth()) - { - if (Phase == SACRIFICING) - SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE); - - damage = 0; - Phase = SVALADEAD; - me->InterruptNonMeleeSpells(true); - me->RemoveAllAuras(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - me->SetHealth(1); - - SetCombatMovement(false); - me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH); - me->GetMotionMaster()->MoveFall(POINT_FALL_GROUND); - } - } - - void MovementInform(uint32 motionType, uint32 pointId) + void JustDied(Unit* /*killer*/) { - if (motionType != EFFECT_MOTION_TYPE) - return; + if (Phase == SACRIFICING) + SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE); - if (pointId == POINT_FALL_GROUND) - me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - } + me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH); - void JustDied(Unit* /*killer*/) - { summons.DespawnAll(); if (instance) @@ -325,8 +273,6 @@ public: break; case 2: arthas->CastSpell(me, SPELL_TRANSFORMING_CHANNEL, false); - me->SetFlying(true); - me->SetLevitate(true); pos.Relocate(me); pos.m_positionZ += 8.0f; me->GetMotionMaster()->MoveTakeoff(0, pos, 3.30078125f); @@ -382,14 +328,13 @@ public: introTimer = 13800; break; case 8: - me->SetFlying(false); - me->SetLevitate(false); - me->SendMovementFlagUpdate(); pos.Relocate(me); pos.m_positionX = me->GetHomePosition().GetPositionX(); pos.m_positionY = me->GetHomePosition().GetPositionY(); pos.m_positionZ = 90.6065f; me->GetMotionMaster()->MoveLand(0, pos, 6.247422f); + me->SetDisableGravity(false, true); + me->SetHover(true); ++introPhase; introTimer = 3000; break; @@ -403,7 +348,8 @@ public: break; } } - else introTimer -= diff; + else + introTimer -= diff; return; } @@ -414,33 +360,29 @@ public: if (!UpdateVictim()) return; - if (me->IsWithinMeleeRange(me->getVictim()) && me->HasUnitMovementFlag(MOVEMENTFLAG_LEVITATING)) - { - me->SetFlying(false); - me->SetLevitate(false); - me->SendMovementFlagUpdate(); - } - if (sinsterStrikeTimer <= diff) { DoCast(me->getVictim(), SPELL_SINSTER_STRIKE); sinsterStrikeTimer = urand(5 * IN_MILLISECONDS, 9 * IN_MILLISECONDS); - } else sinsterStrikeTimer -= diff; + } + else + sinsterStrikeTimer -= diff; if (callFlamesTimer <= diff) { - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true)) { DoCast(target, SPELL_CALL_FLAMES); callFlamesTimer = urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS); } - } else callFlamesTimer -= diff; + } + else callFlamesTimer -= diff; if (!sacrificed) { if (HealthBelowPct(50)) { - if (Unit* sacrificeTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 80, true)) + if (Unit* sacrificeTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 80.0f, true)) { if (instance) instance->SetData64(DATA_SACRIFICED_PLAYER, sacrificeTarget->GetGUID()); @@ -450,8 +392,6 @@ public: DoCast(sacrificeTarget, SPELL_RITUAL_PREPARATION); SetCombatMovement(false); - me->SetFlying(true); - me->SetLevitate(true); Phase = SACRIFICING; sacrePhase = 0; diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp index 35bbb98fd77..0d8e22ff630 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp @@ -218,7 +218,7 @@ public: m_uiActivedCreatureGUID = temp->GetGUID(); temp->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true); temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); - temp->SetLevitate(true); + temp->SetDisableGravity(true); switch (m_uiActiveOrder[m_uiActivedNumber]) { case 0: m_bIsActiveWithBJORN = true; break; diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp index f0445273d43..d43cf6fb98f 100644 --- a/src/server/scripts/Northrend/sholazar_basin.cpp +++ b/src/server/scripts/Northrend/sholazar_basin.cpp @@ -92,7 +92,7 @@ public: me->RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING); me->RemoveUnitMovementFlag(MOVEMENTFLAG_JUMPING); me->SetSpeed(MOVE_SWIM, 0.85f, true); - me->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_LEVITATING); + me->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_DISABLE_GRAVITY); break; case 19: me->SetUnitMovementFlags(MOVEMENTFLAG_JUMPING); diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp index c3c53416a9b..51271cdfe42 100644 --- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp +++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp @@ -101,7 +101,7 @@ public: DoScriptText(SAY_INTRO, me); } - if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) + if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) return; float attackRadius = me->GetAttackDistance(who); diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index ace1a2ab717..93b687d3f3d 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -798,7 +798,7 @@ public: { case 1: // lift off me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); - me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); + me->SetUnitMovementFlags(MOVEMENTFLAG_DISABLE_GRAVITY); me->StopMoving(); me->MonsterYell(SAY_TAKEOFF, LANG_UNIVERSAL, 0); DoPlaySoundToSet(me, SOUND_TAKEOFF); @@ -867,7 +867,7 @@ public: Timer[EVENT_FLIGHT_SEQUENCE] = 2000; break; case 9: // land - me->SetLevitate(false); + me->SetDisableGravity(false); me->StopMoving(); me->HandleEmoteCommand(EMOTE_ONESHOT_LAND); for (uint8 i = 0; i < 2; ++i) @@ -1869,7 +1869,7 @@ void boss_illidan_stormrage::boss_illidan_stormrageAI::Reset() me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_UNEQUIP, EQUIP_NO_CHANGE); - me->SetLevitate(false); + me->SetDisableGravity(false); me->setActive(false); Summons.DespawnAll(); } diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp index fbafb9615f7..2df9e0e65ba 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp @@ -731,7 +731,7 @@ public: void Reset() { - me->SetLevitate(true); + me->SetDisableGravity(true); me->setFaction(14); MovementTimer = 0; ToxicSporeTimer = 5000; diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp index 4af20d70816..41a8b12dd51 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp @@ -109,7 +109,7 @@ public: } void Reset() { - me->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_LEVITATING); + me->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_DISABLE_GRAVITY); SpoutAnimTimer = 1000; RotTimer = 0; WaterboltTimer = 15000; // give time to get in range when fight starts diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp index 6c4019c7989..3ed3d1a82de 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp @@ -153,7 +153,7 @@ class instance_serpent_shrine : public InstanceMapScript if (Creature* frenzy = player->SummonCreature(MOB_COILFANG_FRENZY, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 2000)) { frenzy->Attack(player, false); - frenzy->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_LEVITATING); + frenzy->AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_DISABLE_GRAVITY); } DoSpawnFrenzy = false; } diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp index 4f422da35ad..66d445c1f39 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp @@ -145,7 +145,7 @@ class boss_nazan : public CreatureScript flight = false; BellowingRoar_Timer = 6000; ConeOfFire_Timer = 12000; - me->SetLevitate(false); + me->SetDisableGravity(false); me->SetWalk(true); me->GetMotionMaster()->Clear(); if (Unit* victim = SelectTarget(SELECT_TARGET_NEAREST, 0)) @@ -374,7 +374,7 @@ class boss_vazruden_the_herald : public CreatureScript if (summoned->GetEntry() == ENTRY_NAZAN) { CAST_AI(boss_nazan::boss_nazanAI, summoned->AI())->VazrudenGUID = VazrudenGUID; - summoned->SetLevitate(true); + summoned->SetDisableGravity(true); summoned->SetSpeed(MOVE_FLIGHT, 2.5f); if (victim) AttackStartNoMove(victim); diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp index b2f8af2c80d..cc732b86ea4 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp @@ -87,7 +87,7 @@ class boss_watchkeeper_gargolmar : public CreatureScript { if (!me->getVictim() && me->canCreatureAttack(who)) { - if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) + if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) return; float attackRadius = me->GetAttackDistance(who); diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp index fcfe6c0ea16..97ac0b9da5e 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp @@ -130,7 +130,7 @@ class boss_alar : public CreatureScript //me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10); //me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10); me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true); - me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); + me->SetUnitMovementFlags(MOVEMENTFLAG_DISABLE_GRAVITY); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->setActive(false); } @@ -140,7 +140,7 @@ class boss_alar : public CreatureScript if (instance) instance->SetData(DATA_ALAREVENT, IN_PROGRESS); - me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); // after enterevademode will be set walk movement + me->SetUnitMovementFlags(MOVEMENTFLAG_DISABLE_GRAVITY); // after enterevademode will be set walk movement DoZoneInCombat(); me->setActive(true); } @@ -470,7 +470,7 @@ class mob_ember_of_alar : public CreatureScript mob_ember_of_alarAI(Creature* creature) : ScriptedAI(creature) { instance = creature->GetInstanceScript(); - creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); + creature->SetUnitMovementFlags(MOVEMENTFLAG_DISABLE_GRAVITY); creature->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true); } diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index 904b2851816..577c8bf9f54 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -399,7 +399,7 @@ class boss_kaelthas : public CreatureScript { if (!me->HasUnitState(UNIT_STATE_STUNNED) && me->canCreatureAttack(who)) { - if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) + if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) return; float attackRadius = me->GetAttackDistance(who); diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp index db95f60f556..24ea29702f5 100644 --- a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp +++ b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp @@ -316,7 +316,7 @@ class npc_warden_mellichar : public CreatureScript if (!me->getVictim() && me->canCreatureAttack(who)) { - if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) + if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) return; if (who->GetTypeId() != TYPEID_PLAYER) return; diff --git a/src/server/scripts/Outland/blades_edge_mountains.cpp b/src/server/scripts/Outland/blades_edge_mountains.cpp index d5b08d83c71..f46f7f1d745 100644 --- a/src/server/scripts/Outland/blades_edge_mountains.cpp +++ b/src/server/scripts/Outland/blades_edge_mountains.cpp @@ -751,7 +751,7 @@ class npc_simon_bunny : public CreatureScript // Used for getting involved player guid. Parameter id is used for defining if is a large(Monument) or small(Relic) node void SetGUID(uint64 guid, int32 id) { - me->SetFlying(true); + me->SetCanFly(true); large = (bool)id; playerGUID = guid; diff --git a/src/server/scripts/Outland/shadowmoon_valley.cpp b/src/server/scripts/Outland/shadowmoon_valley.cpp index 79d284d779a..be0166b6d19 100644 --- a/src/server/scripts/Outland/shadowmoon_valley.cpp +++ b/src/server/scripts/Outland/shadowmoon_valley.cpp @@ -223,7 +223,7 @@ public: me->setFaction(FACTION_DEFAULT); FlyTimer = 10000; - me->SetLevitate(false); + me->SetDisableGravity(false); me->SetVisible(true); } @@ -270,7 +270,7 @@ public: PlayerGUID = 0; } me->SetVisible(false); - me->SetLevitate(false); + me->SetDisableGravity(false); me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); me->RemoveCorpse(); } @@ -308,7 +308,7 @@ public: pos.m_positionZ += 25; } - me->SetLevitate(true); + me->SetDisableGravity(true); me->GetMotionMaster()->MovePoint(1, pos); } } @@ -808,7 +808,7 @@ public: case 19: DoScriptText(LORD_ILLIDAN_SAY_7, Illi); return 5000; break; case 20: Illi->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); - Illi->SetLevitate(true); + Illi->SetDisableGravity(true); return 500; break; case 21: DoScriptText(OVERLORD_SAY_5, me); return 500; break; case 22: diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index b7aee4a3f07..67b04dab29d 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -421,7 +421,7 @@ public: float x, y, z; me->GetPosition(x, y, z); me->Relocate(x, y, z + 0.94f); - me->SetLevitate(true); + me->SetDisableGravity(true); me->HandleEmoteCommand(EMOTE_ONESHOT_DANCE); WorldPacket data; //send update position to client me->BuildHeartBeatMsg(&data); @@ -1937,6 +1937,7 @@ public: me->CastSpell(me, 54661, true); me->SetReactState(REACT_PASSIVE); + //! HACK: Creature's can't have MOVEMENTFLAG_FLYING // Fly Away me->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY|MOVEMENTFLAG_ASCENDING|MOVEMENTFLAG_FLYING); me->SetSpeed(MOVE_FLIGHT, 0.75f, true); |