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-rw-r--r--src/server/scripts/World/npcs_special.cpp69
1 files changed, 24 insertions, 45 deletions
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 277bc9ac804..5e6407e361e 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -16,30 +16,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: Npcs_Special
-SD%Complete: 100
-SDComment: To be used for special NPCs that are located globally.
-SDCategory: NPCs
-EndScriptData
-*/
-
-/* ContentData
-npc_air_force_bots 80% support for misc (invisible) guard bots in areas where player allowed to fly. Summon guards after a preset time if tagged by spell
-npc_lunaclaw_spirit 80% support for quests 6001/6002 (Body and Heart)
-npc_chicken_cluck 100% support for quest 3861 (Cluck!)
-npc_dancing_flames 100% midsummer event NPC
-npc_guardian 100% guardianAI used to prevent players from accessing off-limits areas. Not in use by SD2
-npc_garments_of_quests 80% NPC's related to all Garments of-quests 5621, 5624, 5625, 5648, 565
-npc_injured_patient 100% patients for triage-quests (6622 and 6624)
-npc_doctor 100% Gustaf Vanhowzen and Gregory Victor, quest 6622 and 6624 (Triage)
-npc_sayge 100% Darkmoon event fortune teller, buff player based on answers given
-npc_snake_trap_serpents 80% AI for snakes that summoned by Snake Trap
-npc_shadowfiend 100% restore 5% of owner's mana when shadowfiend die from damage
-npc_firework 100% NPC's summoned by rockets and rocket clusters, for making them cast visual
-npc_train_wrecker 100% Wind-Up Train Wrecker that kills train set
-EndContentData */
-
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
@@ -1805,51 +1781,54 @@ class npc_wormhole : public CreatureScript
enum PetTrainer
{
- TEXT_ISHUNTER = 5838,
- TEXT_NOTHUNTER = 5839,
- TEXT_PETINFO = 13474,
- TEXT_CONFIRM = 7722
+ MENU_ID_PET_TRAINING = 4783,
+ MENU_ID_PET_UNLEARN = 6520,
+ NPC_TEXT_PET_FAMILIES = 13474,
+ NPC_TEXT_PET_TRAINING = 5838,
+ NPC_TEXT_UNLEARN = 7722,
+ OPTION_ID_HOW_DO_I_TRAIN = 0,
+ OPTION_ID_UNTRAIN_MY_PET = 1,
+ OPTION_ID_PLEASE_DO = 0,
};
-#define GOSSIP_PET1 "How do I train my pet?"
-#define GOSSIP_PET2 "I wish to untrain my pet."
-#define GOSSIP_PET_CONFIRM "Yes, please do."
-
class npc_pet_trainer : public CreatureScript
{
public:
npc_pet_trainer() : CreatureScript("npc_pet_trainer") { }
- bool OnGossipHello(Player* player, Creature* creature) override
+ bool OnGossipHello(Player* player, Creature* creature) /*override*/
{
+ player->PlayerTalkClass->ClearMenus();
+
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
- if (player->getClass() == CLASS_HUNTER)
+ if (player->GetPet() && player->GetPet()->getPetType() == HUNTER_PET)
{
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_PET1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- if (player->GetPet() && player->GetPet()->getPetType() == HUNTER_PET)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_PET2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
-
- player->PlayerTalkClass->SendGossipMenu(TEXT_ISHUNTER, creature->GetGUID());
- return true;
+ player->ADD_GOSSIP_ITEM_DB(MENU_ID_PET_TRAINING, OPTION_ID_HOW_DO_I_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->ADD_GOSSIP_ITEM_DB(MENU_ID_PET_TRAINING, OPTION_ID_UNTRAIN_MY_PET, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->SEND_GOSSIP_MENU(NPC_TEXT_PET_TRAINING, creature->GetGUID());
+ }
+ else
+ {
+ player->ADD_GOSSIP_ITEM_DB(MENU_ID_PET_TRAINING, OPTION_ID_HOW_DO_I_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->SEND_GOSSIP_MENU(NPC_TEXT_PET_TRAINING, creature->GetGUID());
}
- player->PlayerTalkClass->SendGossipMenu(TEXT_NOTHUNTER, creature->GetGUID());
return true;
}
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
+ bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) /*override*/
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
- player->PlayerTalkClass->SendGossipMenu(TEXT_PETINFO, creature->GetGUID());
+ player->SEND_GOSSIP_MENU(NPC_TEXT_PET_FAMILIES, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
{
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_PET_CONFIRM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- player->PlayerTalkClass->SendGossipMenu(TEXT_CONFIRM, creature->GetGUID());
+ player->ADD_GOSSIP_ITEM_DB(MENU_ID_PET_UNLEARN, OPTION_ID_PLEASE_DO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->SEND_GOSSIP_MENU(NPC_TEXT_UNLEARN, creature->GetGUID());
}
break;
case GOSSIP_ACTION_INFO_DEF + 3: