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-rw-r--r--src/server/game/Instances/InstanceScript.cpp22
-rw-r--r--src/server/game/Instances/InstanceScript.h1
-rw-r--r--src/server/scripts/Commands/cs_instance.cpp6
3 files changed, 27 insertions, 2 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 01a82ecb5af..122c08acc1d 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -659,3 +659,25 @@ void InstanceScript::UpdatePhasing()
if (Player* player = itr->GetSource())
player->SendUpdatePhasing();
}
+
+std::string InstanceScript::GetBossStateName(uint8 state)
+{
+ // See enum EncounterState in InstanceScript.h
+ switch (state)
+ {
+ case NOT_STARTED:
+ return "NOT_STARTED";
+ case IN_PROGRESS:
+ return "IN_PROGRESS";
+ case FAIL:
+ return "FAIL";
+ case DONE:
+ return "DONE";
+ case SPECIAL:
+ return "SPECIAL";
+ case TO_BE_DECIDED:
+ return "TO_BE_DECIDED";
+ default:
+ return "INVALID";
+ }
+}
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 609c43417d5..d5fa76a1b06 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -224,6 +224,7 @@ class InstanceScript : public ZoneScript
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
+ static std::string GetBossStateName(uint8 state);
BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
// Achievement criteria additional requirements check
diff --git a/src/server/scripts/Commands/cs_instance.cpp b/src/server/scripts/Commands/cs_instance.cpp
index 347252ce90d..4ebc257b58b 100644
--- a/src/server/scripts/Commands/cs_instance.cpp
+++ b/src/server/scripts/Commands/cs_instance.cpp
@@ -252,7 +252,8 @@ public:
}
map->GetInstanceScript()->SetBossState(encounterId, EncounterState(state));
- handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state);
+ std::string stateName = InstanceScript::GetBossStateName(state);
+ handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, stateName);
return true;
}
@@ -316,7 +317,8 @@ public:
}
uint32 state = map->GetInstanceScript()->GetBossState(encounterId);
- handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state);
+ std::string stateName = InstanceScript::GetBossStateName(state);
+ handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, stateName);
return true;
}
};