diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 4 | ||||
-rw-r--r-- | src/server/game/DataStores/DBCStores.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Handlers/LFGHandler.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Handlers/QueryHandler.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Handlers/QuestHandler.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Handlers/TradeHandler.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Quests/QuestDef.h | 2 | ||||
-rw-r--r-- | src/server/game/Server/WorldSocket.cpp | 2 |
13 files changed, 19 insertions, 19 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 8ec2cdb1ff9..f57fae507d0 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -732,12 +732,12 @@ struct SmartAction uint32 apply; } ingamePhaseId; - struct + struct { uint32 groupId; uint32 apply; } ingamePhaseGroup; - + struct { uint32 field; diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp index 09efd81a51b..05a1eb71e90 100644 --- a/src/server/game/DataStores/DBCStores.cpp +++ b/src/server/game/DataStores/DBCStores.cpp @@ -1335,7 +1335,7 @@ SkillRaceClassInfoEntry const* GetSkillRaceClassInfo(uint32 skill, uint8 race, u return NULL; } - + std::set<uint32> const& GetPhasesForGroup(uint32 group) { return sPhasesByGroup[group]; diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 3fb378d245f..f44d1a39f79 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -832,7 +832,7 @@ bool GameObject::LoadGameObjectFromDB(uint32 guid, Map* map, bool addToMap) if (data->phaseid) SetInPhase(data->phaseid, false, true); - + if (data->phaseGroup) { // Set the gameobject in all the phases of the phasegroup diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 5b53a1ff421..123c5e3bebe 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -881,7 +881,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map //! Following check does check 3d distance return IsInRange(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), dist2compare); } - + GameObjectAI* m_AI; }; #endif diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 206a6c32c68..a7332422c07 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2871,7 +2871,7 @@ void WorldObject::SetInPhase(uint32 id, bool update, bool apply) _phases.insert(id); else _phases.erase(id); - + if (update && IsInWorld()) UpdateObjectVisibility(); } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0f36d564893..81aef2c0f2f 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9556,7 +9556,7 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) cons if (spellInfo->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) return false; - + // If m_immuneToEffect type contain this effect type, IMMUNE effect. uint32 effect = spellInfo->Effects[index].Effect; SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT]; @@ -14645,7 +14645,7 @@ void Unit::SetInPhase(uint32 id, bool update, bool apply) if (!IsInWorld()) return; - + RemoveNotOwnSingleTargetAuras(0, true); if (GetTypeId() == TYPEID_UNIT || (!ToPlayer()->IsGameMaster() && !ToPlayer()->GetSession()->PlayerLogout())) diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 9cf70892ddc..ec151d4d58b 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1707,7 +1707,7 @@ void ObjectMgr::LoadCreatures() } // Skip spawnMask check for transport maps - if (!IsTransportMap(data.mapid) && data.spawnMask & ~spawnMasks[data.mapid]) + if (!IsTransportMap(data.mapid) && data.spawnMask & ~spawnMasks[data.mapid]) TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u) spawnMasks[data.mapid]: %u.", guid, data.id, data.spawnMask, data.mapid, spawnMasks[data.mapid]); bool ok = true; @@ -9338,7 +9338,7 @@ void ObjectMgr::LoadPhaseInfo() uint32 oldMSTime = getMSTime(); - // 0 1 2 + // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT id, worldmapareaswap, terrainswapmap FROM `phase_info`"); if (!result) diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index 7c865c107a5..2685d2ff43e 100644 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -28,7 +28,7 @@ void BuildPlayerLockDungeonBlock(WorldPacket& data, lfg::LfgLockMap const& lock) data << uint32(lock.size()); // Size of lock dungeons for (lfg::LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it) { - TC_LOG_ERROR("misc", "DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f", + TC_LOG_TRACE("lfg", "BuildPlayerLockDungeonBlock:: DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f", (it->first & 0x00FFFFFF), it->second.lockStatus, it->second.requiredItemLevel, it->second.currentItemLevel); data << uint32(it->first); // Dungeon entry (id + type) @@ -599,8 +599,8 @@ void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData) ObjectGuid playerGuid = it->first; for (lfg::LfgLockMap::const_iterator itr = it->second.begin(); itr != it->second.end(); ++itr) { - TC_LOG_ERROR("misc", "DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f", - (itr->first & 0x00FFFFFF), itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel); + TC_LOG_TRACE("lfg", "SendLfgJoinResult:: PlayerGUID: " UI64FMTD " DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f", + playerGuid, (itr->first & 0x00FFFFFF), itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel); data << uint32(itr->second.lockStatus); // Lock status data << uint32(itr->second.currentItemLevel); // Current itemLevel diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index 95c130e59dd..fb160c2bc41 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -116,7 +116,7 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData) } TC_LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", creatureInfo->Name.c_str(), entry); - + WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100); // guess size data << uint32(entry); // creature entry data << Name; // Name diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 19473edb6b4..a01cfa6d5e7 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -487,7 +487,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData) object = _player; else object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); - + if (!object) return; diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp index 862c6a6204e..f6c403acb66 100644 --- a/src/server/game/Handlers/TradeHandler.cpp +++ b/src/server/game/Handlers/TradeHandler.cpp @@ -57,8 +57,8 @@ void WorldSession::SendTradeStatus(TradeStatus status, int8 clearSlot) data << uint32(0); // InventoryResult break; case TRADE_STATUS_ONLY_CONJURED: // Not Implemented - case TRADE_STATUS_NOT_ELIGIBLE: - // Used when trading loot soulbound items with people that are not eligible (TRADE_STATUS_NOT_ELIGIBLE), + case TRADE_STATUS_NOT_ELIGIBLE: + // Used when trading loot soulbound items with people that are not eligible (TRADE_STATUS_NOT_ELIGIBLE), // and when trying to trade items with players in other realms when in a cross realm BG, you can only trade conjured goods with them (TRADE_STATUS_ONLY_CONJURED) data.FlushBits(); data << int8(clearSlot); // Trade slot to clear, -1 = Clear the money amount diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h index 3a9fdf024bf..9f84795f488 100644 --- a/src/server/game/Quests/QuestDef.h +++ b/src/server/game/Quests/QuestDef.h @@ -151,7 +151,7 @@ enum QuestFlags QUEST_FLAGS_DISPLAY_ITEM_IN_TRACKER = 0x00020000, // Displays usable item in quest tracker QUEST_FLAGS_OBJ_TEXT = 0x00040000, // use Objective text as Complete text QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // The client recognizes this flag as auto-accept. However, NONE of the current quests (3.3.5a) have this flag. Maybe blizz used to use it, or will use it in the future. - QUEST_FLAGS_UNK1 = 0x00100000, // + QUEST_FLAGS_UNK1 = 0x00100000, // QUEST_FLAGS_AUTO_TAKE = 0x00200000, // Automatically suggestion of accepting quest. Not from npc. //QUEST_FLAGS_UNK2 = 0x00400000, //QUEST_FLAGS_UNK3 = 0x00800000, // Found in quest 14069 diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index 4e791cef767..d06d680aea5 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -803,7 +803,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) std::string account; SHA1Hash sha; BigNumber k; - bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED); + bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED); WorldPacket addonsData; recvPacket.read_skip<uint32>(); |