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-rw-r--r--src/server/game/Spells/SpellMgr.cpp40
-rw-r--r--src/server/game/Spells/SpellMgr.h2
2 files changed, 27 insertions, 15 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 1b5b481f458..3686d41178f 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -1401,29 +1401,41 @@ void SpellMgr::LoadSpellLearnSkills()
// search auto-learned skills and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
- for (uint32 spell = 0; spell < GetSpellInfoStoreSize(); ++spell)
+ for (SpellInfo const* entry : mSpellInfoMap)
{
- SpellInfo const* entry = GetSpellInfo(spell);
-
if (!entry)
continue;
for (SpellEffectInfo const* effect : entry->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
- if (effect && effect->Effect == SPELL_EFFECT_SKILL)
+ if (!effect)
+ continue;
+
+ SpellLearnSkillNode dbc_node;
+ switch (effect->Effect)
{
- SpellLearnSkillNode dbc_node;
- dbc_node.skill = uint16(effect->MiscValue);
- dbc_node.step = uint16(effect->CalcValue());
- if (dbc_node.skill != SKILL_RIDING)
+ case SPELL_EFFECT_SKILL:
+ dbc_node.skill = uint16(effect->MiscValue);
+ dbc_node.step = uint16(effect->CalcValue());
+ if (dbc_node.skill != SKILL_RIDING)
+ dbc_node.value = 1;
+ else
+ dbc_node.value = dbc_node.step * 75;
+ dbc_node.maxvalue = dbc_node.step * 75;
+ break;
+ case SPELL_EFFECT_DUAL_WIELD:
+ dbc_node.skill = SKILL_DUAL_WIELD;
+ dbc_node.step = 1;
dbc_node.value = 1;
- else
- dbc_node.value = dbc_node.step * 75;
- dbc_node.maxvalue = dbc_node.step * 75;
- mSpellLearnSkills[spell] = dbc_node;
- ++dbc_count;
- break;
+ dbc_node.maxvalue = 1;
+ break;
+ default:
+ continue;
}
+
+ mSpellLearnSkills[entry->Id] = dbc_node;
+ ++dbc_count;
+ break;
}
}
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index 6eb0f0c03c9..77220b378c4 100644
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -552,7 +552,7 @@ struct SpellLearnSkillNode
uint16 maxvalue; // 0 - max skill value for player level
};
-typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap;
+typedef std::unordered_map<uint32, SpellLearnSkillNode> SpellLearnSkillMap;
struct SpellLearnSpellNode
{