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-rwxr-xr-xsrc/server/game/Entities/Item/Item.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 3dea6a61958..8dcce98c040 100755
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -1060,7 +1060,9 @@ Item* Item::CloneItem(uint32 count, Player const* player) const
newItem->SetUInt32Value(ITEM_FIELD_GIFTCREATOR, GetUInt32Value(ITEM_FIELD_GIFTCREATOR));
newItem->SetUInt32Value(ITEM_FIELD_FLAGS, GetUInt32Value(ITEM_FIELD_FLAGS));
newItem->SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION));
- newItem->SetItemRandomProperties(GetItemRandomPropertyId());
+ // player CAN be NULL in which case we must not update random properties because that accesses player's item update queue
+ if (player)
+ newItem->SetItemRandomProperties(GetItemRandomPropertyId());
return newItem;
}